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/cvs/deliantra/server/include/sounds.h
Revision: 1.11
Committed: Fri Mar 26 01:04:44 2010 UTC (14 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-3_0
Changes since 1.10: +1 -1 lines
Log Message:
update copyright for up to 2010

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1992 Frank Tore Johansen
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #ifndef SOUNDS_H
25 #define SOUNDS_H
26
27 // gcfclient-style, very limited
28 #define SOUND_NEW_PLAYER 0
29 #define SOUND_FIRE_ARROW 1
30 #define SOUND_LEARN_SPELL 2
31 #define SOUND_FUMBLE_SPELL 3
32 #define SOUND_WAND_POOF 4
33 #define SOUND_OPEN_DOOR 5
34 #define SOUND_PUSH_PLAYER 6
35 #define SOUND_PLAYER_HITS1 7
36 #define SOUND_PLAYER_HITS2 8
37 #define SOUND_PLAYER_HITS3 9
38 #define SOUND_PLAYER_HITS4 10
39 #define SOUND_PLAYER_IS_HIT1 11
40 #define SOUND_PLAYER_IS_HIT2 12
41 #define SOUND_PLAYER_IS_HIT3 13
42 #define SOUND_PLAYER_KILLS 14
43 #define SOUND_PET_IS_KILLED 15
44 #define SOUND_PLAYER_DIES 16
45 #define SOUND_OB_EVAPORATE 17
46 #define SOUND_OB_EXPLODE 18
47 #define SOUND_CLOCK 19
48 #define SOUND_TURN_HANDLE 20
49 #define SOUND_FALL_HOLE 21
50 #define SOUND_DRINK_POISON 22
51 #define SOUND_CAST_SPELL_0 23
52 /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
53 /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
54 * if you add or remove any sound.
55 */
56
57 // cfplus
58 faceidx sound_find (const char *str);
59 void sound_set (const char *str, faceidx face);
60
61 #endif
62