/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 1992 Frank Tore Johansen
*
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
*
* The authors can be reached via e-mail to
*/
#ifndef SOUNDS_H
#define SOUNDS_H
// gcfclient-style, very limited
#define SOUND_NEW_PLAYER 0
#define SOUND_FIRE_ARROW 1
#define SOUND_LEARN_SPELL 2
#define SOUND_FUMBLE_SPELL 3
#define SOUND_WAND_POOF 4
#define SOUND_OPEN_DOOR 5
#define SOUND_PUSH_PLAYER 6
#define SOUND_PLAYER_HITS1 7
#define SOUND_PLAYER_HITS2 8
#define SOUND_PLAYER_HITS3 9
#define SOUND_PLAYER_HITS4 10
#define SOUND_PLAYER_IS_HIT1 11
#define SOUND_PLAYER_IS_HIT2 12
#define SOUND_PLAYER_IS_HIT3 13
#define SOUND_PLAYER_KILLS 14
#define SOUND_PET_IS_KILLED 15
#define SOUND_PLAYER_DIES 16
#define SOUND_OB_EVAPORATE 17
#define SOUND_OB_EXPLODE 18
#define SOUND_CLOCK 19
#define SOUND_TURN_HANDLE 20
#define SOUND_FALL_HOLE 21
#define SOUND_DRINK_POISON 22
#define SOUND_CAST_SPELL_0 23
/* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
/* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
* if you add or remove any sound.
*/
// cfplus
faceidx sound_find (const char *str);
void sound_set (const char *str, faceidx face);
#endif