/* * CrossFire, A Multiplayer game for X-windows * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 1992 Frank Tore Johansen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * The author can be reached via e-mail to mark@pyramid.com. */ #ifndef SOUNDS_H #define SOUNDS_H #define SOUND_NEW_PLAYER 0 #define SOUND_FIRE_ARROW 1 #define SOUND_LEARN_SPELL 2 #define SOUND_FUMBLE_SPELL 3 #define SOUND_WAND_POOF 4 #define SOUND_OPEN_DOOR 5 #define SOUND_PUSH_PLAYER 6 #define SOUND_PLAYER_HITS1 7 #define SOUND_PLAYER_HITS2 8 #define SOUND_PLAYER_HITS3 9 #define SOUND_PLAYER_HITS4 10 #define SOUND_PLAYER_IS_HIT1 11 #define SOUND_PLAYER_IS_HIT2 12 #define SOUND_PLAYER_IS_HIT3 13 #define SOUND_PLAYER_KILLS 14 #define SOUND_PET_IS_KILLED 15 #define SOUND_PLAYER_DIES 16 #define SOUND_OB_EVAPORATE 17 #define SOUND_OB_EXPLODE 18 #define SOUND_CLOCK 19 #define SOUND_TURN_HANDLE 20 #define SOUND_FALL_HOLE 21 #define SOUND_DRINK_POISON 22 #define SOUND_CAST_SPELL_0 23 /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */ /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number * if you add or remove any sound. */ #endif