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/cvs/deliantra/server/include/sounds.h
Revision: 1.8
Committed: Tue May 6 16:55:26 2008 UTC (16 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_6, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_78, rel-2_61
Changes since 1.7: +1 -1 lines
Log Message:
update copyright

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1992,2007 Frank Tore Johansen
6 *
7 * Deliantra is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef SOUNDS_H
24 #define SOUNDS_H
25
26 // gcfclient-style, very limited
27 #define SOUND_NEW_PLAYER 0
28 #define SOUND_FIRE_ARROW 1
29 #define SOUND_LEARN_SPELL 2
30 #define SOUND_FUMBLE_SPELL 3
31 #define SOUND_WAND_POOF 4
32 #define SOUND_OPEN_DOOR 5
33 #define SOUND_PUSH_PLAYER 6
34 #define SOUND_PLAYER_HITS1 7
35 #define SOUND_PLAYER_HITS2 8
36 #define SOUND_PLAYER_HITS3 9
37 #define SOUND_PLAYER_HITS4 10
38 #define SOUND_PLAYER_IS_HIT1 11
39 #define SOUND_PLAYER_IS_HIT2 12
40 #define SOUND_PLAYER_IS_HIT3 13
41 #define SOUND_PLAYER_KILLS 14
42 #define SOUND_PET_IS_KILLED 15
43 #define SOUND_PLAYER_DIES 16
44 #define SOUND_OB_EVAPORATE 17
45 #define SOUND_OB_EXPLODE 18
46 #define SOUND_CLOCK 19
47 #define SOUND_TURN_HANDLE 20
48 #define SOUND_FALL_HOLE 21
49 #define SOUND_DRINK_POISON 22
50 #define SOUND_CAST_SPELL_0 23
51 /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */
52 /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number
53 * if you add or remove any sound.
54 */
55
56 // cfplus
57 faceidx sound_find (const char *str);
58 void sound_set (const char *str, faceidx face);
59
60 #endif
61