/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 1992,2007 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ #ifndef SOUNDS_H #define SOUNDS_H // gcfclient-style, very limited #define SOUND_NEW_PLAYER 0 #define SOUND_FIRE_ARROW 1 #define SOUND_LEARN_SPELL 2 #define SOUND_FUMBLE_SPELL 3 #define SOUND_WAND_POOF 4 #define SOUND_OPEN_DOOR 5 #define SOUND_PUSH_PLAYER 6 #define SOUND_PLAYER_HITS1 7 #define SOUND_PLAYER_HITS2 8 #define SOUND_PLAYER_HITS3 9 #define SOUND_PLAYER_HITS4 10 #define SOUND_PLAYER_IS_HIT1 11 #define SOUND_PLAYER_IS_HIT2 12 #define SOUND_PLAYER_IS_HIT3 13 #define SOUND_PLAYER_KILLS 14 #define SOUND_PET_IS_KILLED 15 #define SOUND_PLAYER_DIES 16 #define SOUND_OB_EVAPORATE 17 #define SOUND_OB_EXPLODE 18 #define SOUND_CLOCK 19 #define SOUND_TURN_HANDLE 20 #define SOUND_FALL_HOLE 21 #define SOUND_DRINK_POISON 22 #define SOUND_CAST_SPELL_0 23 /* ... + other sounds for spells : SOUND_CAST_SPELL_0 + spell type */ /* NROF_SOUNDS is defined in "defines.h". Don't forget to change this number * if you add or remove any sound. */ // cfplus faceidx sound_find (const char *str); void sound_set (const char *str, faceidx face); #endif