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/* |
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* CrossFire, A Multiplayer game |
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* |
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* Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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* Copyright (C) 1994 Mark Wedel |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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* |
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* The author can be reached via e-mail to mark@pyramid.com |
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*/ |
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1.1 |
#include "spells.h" |
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const char *const spellpathnames[NRSPELLPATHS] = |
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{ |
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"Protection", |
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"Fire", |
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"Frost", |
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"Electricity", |
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"Missiles", |
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"Self", |
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"Summoning", |
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"Abjuration", |
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"Restoration", |
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"Detonation", |
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"Mind", |
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"Creation", |
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"Teleportation", |
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"Information", |
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"Transmutation", |
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"Transferrence", |
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"Turning", |
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"Wounding", |
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"Death", |
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"Light", |
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1.1 |
}; |
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