1 | /* |
1 | /* |
2 | * static char *rcsid_spellist_h = |
2 | * static char *rcsid_spellist_h = |
3 | * "$Id: spellist.h,v 1.1.1.1 2006/02/03 07:12:51 root Exp $"; |
3 | * "$Id: spellist.h,v 1.1.1.2 2006/03/15 14:04:54 elmex Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
24 | |
24 | |
25 | The author can be reached via e-mail to mark@pyramid.com |
25 | The author can be reached via e-mail to mark@pyramid.com |
26 | */ |
26 | */ |
27 | |
27 | |
28 | #include "spells.h" |
28 | #include "spells.h" |
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29 | |
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30 | #if 0 |
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31 | All those variables aren't used anymore. |
29 | |
32 | |
30 | spell spells[NROFREALSPELLS]={ |
33 | spell spells[NROFREALSPELLS]={ |
31 | /* name,lvl,sp,charges,time,scrolls[nr,chance],book-chance,rng,defensive,cleric,self |
34 | /* name,lvl,sp,charges,time,scrolls[nr,chance],book-chance,rng,defensive,cleric,self |
32 | path, other arch*/ |
35 | path, other arch*/ |
33 | {"magic bullet", 1, 1, 99, 2, 0, 0, 10, 1, 0, 0, 0, |
36 | {"magic bullet", 1, 1, 99, 2, 0, 0, 10, 1, 0, 0, 0, |
… | |
… | |
684 | { 0, 5, 3, 5, 0}, /*town portal*/ |
687 | { 0, 5, 3, 5, 0}, /*town portal*/ |
685 | { 0, 0, 0, 4, 12}, /*missile swarm*/ |
688 | { 0, 0, 0, 4, 12}, /*missile swarm*/ |
686 | { 0, 0, 1, 1, 12}, /*cause rabies*/ |
689 | { 0, 0, 1, 1, 12}, /*cause rabies*/ |
687 | }; |
690 | }; |
688 | |
691 | |
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692 | #endif /* 0 */ |
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693 | |
689 | char *spellpathnames[NRSPELLPATHS] = { |
694 | const char *spellpathnames[NRSPELLPATHS] = { |
690 | "Protection", |
695 | "Protection", |
691 | "Fire", |
696 | "Fire", |
692 | "Frost", |
697 | "Frost", |
693 | "Electricity", |
698 | "Electricity", |
694 | "Missiles", |
699 | "Missiles", |