1 | /* |
1 | /* |
2 | * static char *rcsid_spellist_h = |
2 | * static char *rcsid_spellist_h = |
3 | * "$Id: spellist.h,v 1.2 2006/02/07 14:55:32 pippijn Exp $"; |
3 | * "$Id: spellist.h,v 1.3 2006/03/15 15:35:51 elmex Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
24 | |
24 | |
25 | The author can be reached via e-mail to mark@pyramid.com |
25 | The author can be reached via e-mail to mark@pyramid.com |
26 | */ |
26 | */ |
27 | |
27 | |
28 | #include "spells.h" |
28 | #include "spells.h" |
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29 | |
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30 | #if 0 |
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31 | All those variables aren't used anymore. |
29 | |
32 | |
30 | spell spells[NROFREALSPELLS]={ |
33 | spell spells[NROFREALSPELLS]={ |
31 | /* name,lvl,sp,charges,time,scrolls[nr,chance],book-chance,rng,defensive,cleric,self |
34 | /* name,lvl,sp,charges,time,scrolls[nr,chance],book-chance,rng,defensive,cleric,self |
32 | path, other arch*/ |
35 | path, other arch*/ |
33 | {"magic bullet", 1, 1, 99, 2, 0, 0, 10, 1, 0, 0, 0, |
36 | {"magic bullet", 1, 1, 99, 2, 0, 0, 10, 1, 0, 0, 0, |
… | |
… | |
690 | { 0, 0, 1, 1, 12}, /*cause rabies*/ |
693 | { 0, 0, 1, 1, 12}, /*cause rabies*/ |
691 | { 75, 0, 1, 0, 18}, /*asteroid*/ |
694 | { 75, 0, 1, 0, 18}, /*asteroid*/ |
692 | { 0, 0, 0, 4, 12}, /*frost nova*/ |
695 | { 0, 0, 0, 4, 12}, /*frost nova*/ |
693 | }; |
696 | }; |
694 | |
697 | |
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698 | #endif /* 0 */ |
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699 | |
695 | char *spellpathnames[NRSPELLPATHS] = { |
700 | const char *spellpathnames[NRSPELLPATHS] = { |
696 | "Protection", |
701 | "Protection", |
697 | "Fire", |
702 | "Fire", |
698 | "Frost", |
703 | "Frost", |
699 | "Electricity", |
704 | "Electricity", |
700 | "Missiles", |
705 | "Missiles", |