1 | /* |
1 | /* |
2 | * static char *rcsid_spellist_h = |
2 | * static char *rcsid_spellist_h = |
3 | * "$Id: spellist.h,v 1.3 2006/03/15 15:35:51 elmex Exp $"; |
3 | * "$Id: spellist.h,v 1.5 2006/08/29 08:01:36 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
471 | bdam: base damage or hp of spell or summoned monster |
471 | bdam: base damage or hp of spell or summoned monster |
472 | bdur: base duration of spell or base range |
472 | bdur: base duration of spell or base range |
473 | ldam: levels you need over the min for the spell to gain one dam |
473 | ldam: levels you need over the min for the spell to gain one dam |
474 | ldur: levels you need over the min for the spell to gain one dur |
474 | ldur: levels you need over the min for the spell to gain one dur |
475 | spl: number of levels beyond minimum for spell point cost to |
475 | spl: number of levels beyond minimum for spell point cost to |
476 | increase by amount equal to base cost. i.e. if base cost |
476 | increase by amount equal to base cost. i.e. if base cost |
477 | is 10 at level 2 and spl is 5, cost will increase by 2 per |
477 | is 10 at level 2 and spl is 5, cost will increase by 2 per |
478 | level. if base cost is 5 and spl is 10, cost increases by |
478 | level. if base cost is 5 and spl is 10, cost increases by |
479 | 1 every 2 levels. |
479 | 1 every 2 levels. |
480 | the information here is default only. It is over-ridden by |
480 | the information here is default only. It is over-ridden by |
481 | entries in LIBDIR/spell_params of the form. Please |
481 | entries in LIBDIR/spell_params of the form. Please |
482 | see spell_params.doc |
482 | see spell_params.doc |
483 | |
483 | |
484 | */ |
484 | */ |
… | |
… | |
695 | { 0, 0, 0, 4, 12}, /*frost nova*/ |
695 | { 0, 0, 0, 4, 12}, /*frost nova*/ |
696 | }; |
696 | }; |
697 | |
697 | |
698 | #endif /* 0 */ |
698 | #endif /* 0 */ |
699 | |
699 | |
700 | const char *spellpathnames[NRSPELLPATHS] = { |
700 | const char* const spellpathnames[NRSPELLPATHS] = { |
701 | "Protection", |
701 | "Protection", |
702 | "Fire", |
702 | "Fire", |
703 | "Frost", |
703 | "Frost", |
704 | "Electricity", |
704 | "Electricity", |
705 | "Missiles", |
705 | "Missiles", |