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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 1994,2007 Mark Wedel |
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* |
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* Deliantra is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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#include "spells.h" |
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|
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const char *const spellpathnames[NRSPELLPATHS] = |
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{ |
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"Protection", |
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"Fire", |
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"Frost", |
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"Electricity", |
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"Missiles", |
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"Self", |
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"Summoning", |
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"Abjuration", |
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"Restoration", |
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"Detonation", |
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"Mind", |
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"Creation", |
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"Teleportation", |
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"Information", |
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"Transmutation", |
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"Transferrence", |
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"Turning", |
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"Wounding", |
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"Death", |
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"Light", |
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}; |
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|