--- deliantra/server/include/spellist.h 2007/01/06 14:42:30 1.7 +++ deliantra/server/include/spellist.h 2016/11/16 23:42:01 1.20 @@ -1,49 +1,49 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - Copyright (C) 1994 Mark Wedel - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The author can be reached via e-mail to mark@pyramid.com -*/ + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 1994 Mark Wedel + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to + */ #include "spells.h" const char *const spellpathnames[NRSPELLPATHS] = { - "Protection", - "Fire", - "Frost", - "Electricity", - "Missiles", - "Self", - "Summoning", - "Abjuration", - "Restoration", - "Detonation", - "Mind", - "Creation", - "Teleportation", - "Information", - "Transmutation", - "Transferrence", - "Turning", - "Wounding", - "Death", - "Light" + "Protection", + "Fire", + "Frost", + "Electricity", + "Missiles", + "Self", + "Summoning", + "Abjuration", + "Restoration", + "Detonation", + "Mind", + "Creation", + "Teleportation", + "Information", + "Transmutation", + "Transferrence", + "Turning", + "Wounding", + "Death", + "Light", };