--- deliantra/server/include/spellist.h 2007/01/06 14:42:30 1.7
+++ deliantra/server/include/spellist.h 2016/11/16 23:42:01 1.20
@@ -1,49 +1,49 @@
/*
- CrossFire, A Multiplayer game for X-windows
-
- Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
- Copyright (C) 1994 Mark Wedel
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- The author can be reached via e-mail to mark@pyramid.com
-*/
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 1994 Mark Wedel
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
+ */
#include "spells.h"
const char *const spellpathnames[NRSPELLPATHS] =
{
- "Protection",
- "Fire",
- "Frost",
- "Electricity",
- "Missiles",
- "Self",
- "Summoning",
- "Abjuration",
- "Restoration",
- "Detonation",
- "Mind",
- "Creation",
- "Teleportation",
- "Information",
- "Transmutation",
- "Transferrence",
- "Turning",
- "Wounding",
- "Death",
- "Light"
+ "Protection",
+ "Fire",
+ "Frost",
+ "Electricity",
+ "Missiles",
+ "Self",
+ "Summoning",
+ "Abjuration",
+ "Restoration",
+ "Detonation",
+ "Mind",
+ "Creation",
+ "Teleportation",
+ "Information",
+ "Transmutation",
+ "Transferrence",
+ "Turning",
+ "Wounding",
+ "Death",
+ "Light",
};