--- deliantra/server/include/spellist.h 2006/02/07 14:55:32 1.2 +++ deliantra/server/include/spellist.h 2006/08/29 08:01:36 1.5 @@ -27,6 +27,9 @@ #include "spells.h" +#if 0 +All those variables aren't used anymore. + spell spells[NROFREALSPELLS]={ /* name,lvl,sp,charges,time,scrolls[nr,chance],book-chance,rng,defensive,cleric,self path, other arch*/ @@ -470,10 +473,10 @@ ldam: levels you need over the min for the spell to gain one dam ldur: levels you need over the min for the spell to gain one dur spl: number of levels beyond minimum for spell point cost to - increase by amount equal to base cost. i.e. if base cost - is 10 at level 2 and spl is 5, cost will increase by 2 per - level. if base cost is 5 and spl is 10, cost increases by - 1 every 2 levels. + increase by amount equal to base cost. i.e. if base cost + is 10 at level 2 and spl is 5, cost will increase by 2 per + level. if base cost is 5 and spl is 10, cost increases by + 1 every 2 levels. the information here is default only. It is over-ridden by entries in LIBDIR/spell_params of the form. Please see spell_params.doc @@ -692,7 +695,9 @@ { 0, 0, 0, 4, 12}, /*frost nova*/ }; -char *spellpathnames[NRSPELLPATHS] = { +#endif /* 0 */ + +const char* const spellpathnames[NRSPELLPATHS] = { "Protection", "Fire", "Frost",