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Comparing deliantra/server/include/spellist.h (file contents):
Revision 1.6 by root, Sat Sep 16 22:06:17 2006 UTC vs.
Revision 1.16 by root, Fri Mar 26 01:04:44 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 1994 Mark Wedel 5 * Copyright (©) 1994 Mark Wedel
5 6 *
6 This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify it under
7 it under the terms of the GNU General Public License as published by 8 * the terms of the Affero GNU General Public License as published by the
8 the Free Software Foundation; either version 2 of the License, or 9 * Free Software Foundation, either version 3 of the License, or (at your
9 (at your option) any later version. 10 * option) any later version.
10 11 *
11 This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details. 15 * GNU General Public License for more details.
15 16 *
16 You should have received a copy of the GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
17 along with this program; if not, write to the Free Software 18 * and the GNU General Public License along with this program. If not, see
18 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 * <http://www.gnu.org/licenses/>.
19 20 *
20 The author can be reached via e-mail to mark@pyramid.com 21 * The authors can be reached via e-mail to <support@deliantra.net>
21*/ 22 */
22 23
23#include "spells.h" 24#include "spells.h"
24 25
25const char *const spellpathnames[NRSPELLPATHS] = 26const char *const spellpathnames[NRSPELLPATHS] =
26{ 27{
27 "Protection", 28 "Protection",
28 "Fire", 29 "Fire",
29 "Frost", 30 "Frost",
30 "Electricity", 31 "Electricity",
31 "Missiles", 32 "Missiles",
32 "Self", 33 "Self",
33 "Summoning", 34 "Summoning",
34 "Abjuration", 35 "Abjuration",
35 "Restoration", 36 "Restoration",
36 "Detonation", 37 "Detonation",
37 "Mind", 38 "Mind",
38 "Creation", 39 "Creation",
39 "Teleportation", 40 "Teleportation",
40 "Information", 41 "Information",
41 "Transmutation", 42 "Transmutation",
42 "Transferrence", 43 "Transferrence",
43 "Turning", 44 "Turning",
44 "Wounding", 45 "Wounding",
45 "Death", 46 "Death",
46 "Light" 47 "Light",
47}; 48};
48 49

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