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Comparing deliantra/server/include/spellist.h (file contents):
Revision 1.7 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.13 by root, Tue May 6 16:55:26 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 1994 Mark Wedel 5 * Copyright (©) 1994,2007 Mark Wedel
6 6 *
7 This program is free software; you can redistribute it and/or modify 7 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 8 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 9 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 10 * (at your option) any later version.
11 11 *
12 This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 15 * GNU General Public License for more details.
16 16 *
17 You should have received a copy of the GNU General Public License 17 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 *
20 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to mark@pyramid.com
22*/ 21 */
23 22
24#include "spells.h" 23#include "spells.h"
25 24
26const char *const spellpathnames[NRSPELLPATHS] = 25const char *const spellpathnames[NRSPELLPATHS] =
27{ 26{
28 "Protection", 27 "Protection",
29 "Fire", 28 "Fire",
30 "Frost", 29 "Frost",
31 "Electricity", 30 "Electricity",
32 "Missiles", 31 "Missiles",
33 "Self", 32 "Self",
34 "Summoning", 33 "Summoning",
35 "Abjuration", 34 "Abjuration",
36 "Restoration", 35 "Restoration",
37 "Detonation", 36 "Detonation",
38 "Mind", 37 "Mind",
39 "Creation", 38 "Creation",
40 "Teleportation", 39 "Teleportation",
41 "Information", 40 "Information",
42 "Transmutation", 41 "Transmutation",
43 "Transferrence", 42 "Transferrence",
44 "Turning", 43 "Turning",
45 "Wounding", 44 "Wounding",
46 "Death", 45 "Death",
47 "Light" 46 "Light",
48}; 47};
49 48

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