1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 1994 Mark Wedel |
5 | * Copyright (C) 1994 Mark Wedel |
5 | |
6 | * |
6 | This program is free software; you can redistribute it and/or modify |
7 | * This program is free software; you can redistribute it and/or modify |
7 | it under the terms of the GNU General Public License as published by |
8 | * it under the terms of the GNU General Public License as published by |
8 | the Free Software Foundation; either version 2 of the License, or |
9 | * the Free Software Foundation; either version 2 of the License, or |
9 | (at your option) any later version. |
10 | * (at your option) any later version. |
10 | |
11 | * |
11 | This program is distributed in the hope that it will be useful, |
12 | * This program is distributed in the hope that it will be useful, |
12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | GNU General Public License for more details. |
15 | * GNU General Public License for more details. |
15 | |
16 | * |
16 | You should have received a copy of the GNU General Public License |
17 | * You should have received a copy of the GNU General Public License |
17 | along with this program; if not, write to the Free Software |
18 | * along with this program; if not, write to the Free Software |
18 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | |
20 | * |
20 | The author can be reached via e-mail to mark@pyramid.com |
21 | * The author can be reached via e-mail to mark@pyramid.com |
21 | */ |
22 | */ |
22 | |
23 | |
23 | #include "spells.h" |
24 | #include "spells.h" |
24 | |
25 | |
25 | const char *const spellpathnames[NRSPELLPATHS] = |
26 | const char *const spellpathnames[NRSPELLPATHS] = |
26 | { |
27 | { |
27 | "Protection", |
28 | "Protection", |
28 | "Fire", |
29 | "Fire", |
29 | "Frost", |
30 | "Frost", |
30 | "Electricity", |
31 | "Electricity", |
31 | "Missiles", |
32 | "Missiles", |
32 | "Self", |
33 | "Self", |
33 | "Summoning", |
34 | "Summoning", |
34 | "Abjuration", |
35 | "Abjuration", |
35 | "Restoration", |
36 | "Restoration", |
36 | "Detonation", |
37 | "Detonation", |
37 | "Mind", |
38 | "Mind", |
38 | "Creation", |
39 | "Creation", |
39 | "Teleportation", |
40 | "Teleportation", |
40 | "Information", |
41 | "Information", |
41 | "Transmutation", |
42 | "Transmutation", |
42 | "Transferrence", |
43 | "Transferrence", |
43 | "Turning", |
44 | "Turning", |
44 | "Wounding", |
45 | "Wounding", |
45 | "Death", |
46 | "Death", |
46 | "Light" |
47 | "Light", |
47 | }; |
48 | }; |
48 | |
49 | |