--- deliantra/server/include/spells.h 2006/08/12 14:12:03 1.2 +++ deliantra/server/include/spells.h 2006/08/29 08:01:36 1.4 @@ -52,7 +52,7 @@ #define PATH_LIGHT 0x00080000 /* 524288 */ #define PATH_SP_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \ - ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) + ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) #define NRSPELLPATHS 20 extern const char* const spellpathnames[NRSPELLPATHS]; @@ -129,7 +129,6 @@ #define SP_AURA 46 #define SP_TOWN_PORTAL 47 #define SP_PARTY_SPELL 48 -#define SP_PERL 49 /* a perl/plugin handled spell */ /* Potion subtypes */ #define POT_SPELL 1 @@ -142,7 +141,7 @@ #define FORCE_CHANGE_ABILITY 2 #define PATH_TIME_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \ - ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) + ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) /* These are some hard coded values that are used within the code * for spell failure effects or pieces of spells. Rather