--- deliantra/server/include/spells.h 2006/08/29 08:01:36 1.4 +++ deliantra/server/include/spells.h 2007/01/06 14:42:30 1.9 @@ -1,11 +1,7 @@ /* - * static char *rcsid_spells_h = - * "$Id$"; - */ - -/* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -23,7 +19,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - The authors can be reached via e-mail at crossfire-devel@real-time.com + The authors can be reached via e-mail at crossfire@schmorp.de */ #ifndef SPELLS_H @@ -72,7 +68,7 @@ #define SPELL_HIGHEST 0x3 /* This is the subtype for the spells. Start at 1 so that - * it is easy to see 0 as an uninitialized value. + * it is easy to see 0 as an uninitialised value. * Note that for some spells, subtype pretty accurately * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype * may not really say much (eg, SP_BOLT), and it is other