--- deliantra/server/include/spells.h 2006/12/15 20:07:02 1.6 +++ deliantra/server/include/spells.h 2007/01/06 14:42:30 1.9 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -18,7 +19,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - The authors can be reached via e-mail at crossfire.de + The authors can be reached via e-mail at crossfire@schmorp.de */ #ifndef SPELLS_H @@ -67,7 +68,7 @@ #define SPELL_HIGHEST 0x3 /* This is the subtype for the spells. Start at 1 so that - * it is easy to see 0 as an uninitialized value. + * it is easy to see 0 as an uninitialised value. * Note that for some spells, subtype pretty accurately * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype * may not really say much (eg, SP_BOLT), and it is other