1 | /* |
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2 | * static char *rcsid_spells_h = |
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3 | * "$Id: spells.h,v 1.4 2006/08/29 08:01:36 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
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21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at crossfire@schmorp.de |
27 | */ |
22 | */ |
28 | |
23 | |
29 | #ifndef SPELLS_H |
24 | #ifndef SPELLS_H |
30 | #define SPELLS_H |
25 | #define SPELLS_H |
31 | |
26 | |
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70 | #define SPELL_MANA 0x1 |
65 | #define SPELL_MANA 0x1 |
71 | #define SPELL_GRACE 0x2 |
66 | #define SPELL_GRACE 0x2 |
72 | #define SPELL_HIGHEST 0x3 |
67 | #define SPELL_HIGHEST 0x3 |
73 | |
68 | |
74 | /* This is the subtype for the spells. Start at 1 so that |
69 | /* This is the subtype for the spells. Start at 1 so that |
75 | * it is easy to see 0 as an uninitialized value. |
70 | * it is easy to see 0 as an uninitialised value. |
76 | * Note that for some spells, subtype pretty accurately |
71 | * Note that for some spells, subtype pretty accurately |
77 | * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype |
72 | * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype |
78 | * may not really say much (eg, SP_BOLT), and it is other |
73 | * may not really say much (eg, SP_BOLT), and it is other |
79 | * fields within the object which really determines its properties. |
74 | * fields within the object which really determines its properties. |
80 | * No effort is made to match these new numbers with the old ones, |
75 | * No effort is made to match these new numbers with the old ones, |