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Comparing deliantra/server/include/spells.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:51 2006 UTC vs.
Revision 1.5 by root, Sat Sep 16 22:06:17 2006 UTC

1/*
2 * static char *rcsid_spells_h =
3 * "$Id: spells.h,v 1.1 2006/02/03 07:12:51 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
50#define PATH_WOUNDING 0x00020000 /* 131072 */ 45#define PATH_WOUNDING 0x00020000 /* 131072 */
51#define PATH_DEATH 0x00040000 /* 262144 */ 46#define PATH_DEATH 0x00040000 /* 262144 */
52#define PATH_LIGHT 0x00080000 /* 524288 */ 47#define PATH_LIGHT 0x00080000 /* 524288 */
53 48
54#define PATH_SP_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \ 49#define PATH_SP_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \
55 ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) 50 ((op->path_repelled & spell->path_attuned) ? 1.25 : 1))
56 51
57#define NRSPELLPATHS 20 52#define NRSPELLPATHS 20
58extern char *spellpathnames[NRSPELLPATHS]; 53extern const char* const spellpathnames[NRSPELLPATHS];
59 54
60/* The only place this is really used is to allocate an array 55/* The only place this is really used is to allocate an array
61 * when printing out the spells the player knows. 56 * when printing out the spells the player knows.
62 */ 57 */
63#define NROFREALSPELLS 1024 58#define NROFREALSPELLS 1024
139/* This is for the force subtypes */ 134/* This is for the force subtypes */
140#define FORCE_CONFUSION 1 135#define FORCE_CONFUSION 1
141#define FORCE_CHANGE_ABILITY 2 136#define FORCE_CHANGE_ABILITY 2
142 137
143#define PATH_TIME_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \ 138#define PATH_TIME_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \
144 ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) 139 ((op->path_repelled & spell->path_attuned) ? 1.25 : 1))
145 140
146/* These are some hard coded values that are used within the code 141/* These are some hard coded values that are used within the code
147 * for spell failure effects or pieces of spells. Rather 142 * for spell failure effects or pieces of spells. Rather
148 * then hardcode the names, use defines so it is easier to 143 * then hardcode the names, use defines so it is easier to
149 * update if necessary. 144 * update if necessary.

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