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65 | #define SPELL_MANA 0x1 |
65 | #define SPELL_MANA 0x1 |
66 | #define SPELL_GRACE 0x2 |
66 | #define SPELL_GRACE 0x2 |
67 | #define SPELL_HIGHEST 0x3 |
67 | #define SPELL_HIGHEST 0x3 |
68 | |
68 | |
69 | /* This is the subtype for the spells. Start at 1 so that |
69 | /* This is the subtype for the spells. Start at 1 so that |
70 | * it is easy to see 0 as an uninitialized value. |
70 | * it is easy to see 0 as an uninitialised value. |
71 | * Note that for some spells, subtype pretty accurately |
71 | * Note that for some spells, subtype pretty accurately |
72 | * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype |
72 | * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype |
73 | * may not really say much (eg, SP_BOLT), and it is other |
73 | * may not really say much (eg, SP_BOLT), and it is other |
74 | * fields within the object which really determines its properties. |
74 | * fields within the object which really determines its properties. |
75 | * No effort is made to match these new numbers with the old ones, |
75 | * No effort is made to match these new numbers with the old ones, |