--- deliantra/server/include/spells.h 2006/08/12 14:12:03 1.2
+++ deliantra/server/include/spells.h 2007/07/01 05:00:18 1.12
@@ -1,31 +1,26 @@
/*
- * static char *rcsid_spells_h =
- * "$Id$";
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Crossfire TRT is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
*/
-/*
- CrossFire, A Multiplayer game for X-windows
-
- Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
- Copyright (C) 1992 Frank Tore Johansen
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- The authors can be reached via e-mail at crossfire-devel@real-time.com
-*/
-
#ifndef SPELLS_H
#define SPELLS_H
@@ -52,7 +47,7 @@
#define PATH_LIGHT 0x00080000 /* 524288 */
#define PATH_SP_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \
- ((op->path_repelled & spell->path_attuned) ? 1.25 : 1))
+ ((op->path_repelled & spell->path_attuned) ? 1.25 : 1))
#define NRSPELLPATHS 20
extern const char* const spellpathnames[NRSPELLPATHS];
@@ -72,7 +67,7 @@
#define SPELL_HIGHEST 0x3
/* This is the subtype for the spells. Start at 1 so that
- * it is easy to see 0 as an uninitialized value.
+ * it is easy to see 0 as an uninitialised value.
* Note that for some spells, subtype pretty accurately
* describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype
* may not really say much (eg, SP_BOLT), and it is other
@@ -129,7 +124,6 @@
#define SP_AURA 46
#define SP_TOWN_PORTAL 47
#define SP_PARTY_SPELL 48
-#define SP_PERL 49 /* a perl/plugin handled spell */
/* Potion subtypes */
#define POT_SPELL 1
@@ -142,7 +136,7 @@
#define FORCE_CHANGE_ABILITY 2
#define PATH_TIME_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \
- ((op->path_repelled & spell->path_attuned) ? 1.25 : 1))
+ ((op->path_repelled & spell->path_attuned) ? 1.25 : 1))
/* These are some hard coded values that are used within the code
* for spell failure effects or pieces of spells. Rather