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Comparing deliantra/server/include/spells.h (file contents):
Revision 1.2 by elmex, Sat Aug 12 14:12:03 2006 UTC vs.
Revision 1.6 by root, Fri Dec 15 20:07:02 2006 UTC

1/*
2 * static char *rcsid_spells_h =
3 * "$Id: spells.h,v 1.2 2006/08/12 14:12:03 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at crossfire.de
27*/ 22*/
28 23
29#ifndef SPELLS_H 24#ifndef SPELLS_H
30#define SPELLS_H 25#define SPELLS_H
31 26
50#define PATH_WOUNDING 0x00020000 /* 131072 */ 45#define PATH_WOUNDING 0x00020000 /* 131072 */
51#define PATH_DEATH 0x00040000 /* 262144 */ 46#define PATH_DEATH 0x00040000 /* 262144 */
52#define PATH_LIGHT 0x00080000 /* 524288 */ 47#define PATH_LIGHT 0x00080000 /* 524288 */
53 48
54#define PATH_SP_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \ 49#define PATH_SP_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \
55 ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) 50 ((op->path_repelled & spell->path_attuned) ? 1.25 : 1))
56 51
57#define NRSPELLPATHS 20 52#define NRSPELLPATHS 20
58extern const char* const spellpathnames[NRSPELLPATHS]; 53extern const char* const spellpathnames[NRSPELLPATHS];
59 54
60/* The only place this is really used is to allocate an array 55/* The only place this is really used is to allocate an array
127#define SP_FAERY_FIRE 44 122#define SP_FAERY_FIRE 44
128#define SP_CAUSE_DISEASE 45 123#define SP_CAUSE_DISEASE 45
129#define SP_AURA 46 124#define SP_AURA 46
130#define SP_TOWN_PORTAL 47 125#define SP_TOWN_PORTAL 47
131#define SP_PARTY_SPELL 48 126#define SP_PARTY_SPELL 48
132#define SP_PERL 49 /* a perl/plugin handled spell */
133 127
134/* Potion subtypes */ 128/* Potion subtypes */
135#define POT_SPELL 1 129#define POT_SPELL 1
136#define POT_DUST 2 130#define POT_DUST 2
137#define POT_FIGURINE 3 131#define POT_FIGURINE 3
140/* This is for the force subtypes */ 134/* This is for the force subtypes */
141#define FORCE_CONFUSION 1 135#define FORCE_CONFUSION 1
142#define FORCE_CHANGE_ABILITY 2 136#define FORCE_CHANGE_ABILITY 2
143 137
144#define PATH_TIME_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \ 138#define PATH_TIME_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \
145 ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) 139 ((op->path_repelled & spell->path_attuned) ? 1.25 : 1))
146 140
147/* These are some hard coded values that are used within the code 141/* These are some hard coded values that are used within the code
148 * for spell failure effects or pieces of spells. Rather 142 * for spell failure effects or pieces of spells. Rather
149 * then hardcode the names, use defines so it is easier to 143 * then hardcode the names, use defines so it is easier to
150 * update if necessary. 144 * update if necessary.

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