--- deliantra/server/include/spells.h 2006/08/12 14:12:03 1.2 +++ deliantra/server/include/spells.h 2006/12/15 20:07:02 1.6 @@ -1,9 +1,4 @@ /* - * static char *rcsid_spells_h = - * "$Id$"; - */ - -/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team @@ -23,7 +18,7 @@ along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - The authors can be reached via e-mail at crossfire-devel@real-time.com + The authors can be reached via e-mail at crossfire.de */ #ifndef SPELLS_H @@ -52,7 +47,7 @@ #define PATH_LIGHT 0x00080000 /* 524288 */ #define PATH_SP_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \ - ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) + ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) #define NRSPELLPATHS 20 extern const char* const spellpathnames[NRSPELLPATHS]; @@ -129,7 +124,6 @@ #define SP_AURA 46 #define SP_TOWN_PORTAL 47 #define SP_PARTY_SPELL 48 -#define SP_PERL 49 /* a perl/plugin handled spell */ /* Potion subtypes */ #define POT_SPELL 1 @@ -142,7 +136,7 @@ #define FORCE_CHANGE_ABILITY 2 #define PATH_TIME_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \ - ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) + ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) /* These are some hard coded values that are used within the code * for spell failure effects or pieces of spells. Rather