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/cvs/deliantra/server/include/spells.h
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Comparing deliantra/server/include/spells.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:51 2006 UTC vs.
Revision 1.2 by elmex, Sat Aug 12 14:12:03 2006 UTC

1/* 1/*
2 * static char *rcsid_spells_h = 2 * static char *rcsid_spells_h =
3 * "$Id: spells.h,v 1.1 2006/02/03 07:12:51 root Exp $"; 3 * "$Id: spells.h,v 1.2 2006/08/12 14:12:03 elmex Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
53 53
54#define PATH_SP_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \ 54#define PATH_SP_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \
55 ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) 55 ((op->path_repelled & spell->path_attuned) ? 1.25 : 1))
56 56
57#define NRSPELLPATHS 20 57#define NRSPELLPATHS 20
58extern char *spellpathnames[NRSPELLPATHS]; 58extern const char* const spellpathnames[NRSPELLPATHS];
59 59
60/* The only place this is really used is to allocate an array 60/* The only place this is really used is to allocate an array
61 * when printing out the spells the player knows. 61 * when printing out the spells the player knows.
62 */ 62 */
63#define NROFREALSPELLS 1024 63#define NROFREALSPELLS 1024
127#define SP_FAERY_FIRE 44 127#define SP_FAERY_FIRE 44
128#define SP_CAUSE_DISEASE 45 128#define SP_CAUSE_DISEASE 45
129#define SP_AURA 46 129#define SP_AURA 46
130#define SP_TOWN_PORTAL 47 130#define SP_TOWN_PORTAL 47
131#define SP_PARTY_SPELL 48 131#define SP_PARTY_SPELL 48
132#define SP_PERL 49 /* a perl/plugin handled spell */
132 133
133/* Potion subtypes */ 134/* Potion subtypes */
134#define POT_SPELL 1 135#define POT_SPELL 1
135#define POT_DUST 2 136#define POT_DUST 2
136#define POT_FIGURINE 3 137#define POT_FIGURINE 3

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