1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
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21 | The authors can be reached via e-mail at crossfire.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef SPELLS_H |
24 | #ifndef SPELLS_H |
25 | #define SPELLS_H |
25 | #define SPELLS_H |
26 | |
26 | |
27 | #define PATH_NULL 0x00000000 /* 0 */ |
27 | #define PATH_NULL 0x00000000 /* 0 */ |
… | |
… | |
65 | #define SPELL_MANA 0x1 |
65 | #define SPELL_MANA 0x1 |
66 | #define SPELL_GRACE 0x2 |
66 | #define SPELL_GRACE 0x2 |
67 | #define SPELL_HIGHEST 0x3 |
67 | #define SPELL_HIGHEST 0x3 |
68 | |
68 | |
69 | /* This is the subtype for the spells. Start at 1 so that |
69 | /* This is the subtype for the spells. Start at 1 so that |
70 | * it is easy to see 0 as an uninitialized value. |
70 | * it is easy to see 0 as an uninitialised value. |
71 | * Note that for some spells, subtype pretty accurately |
71 | * Note that for some spells, subtype pretty accurately |
72 | * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype |
72 | * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype |
73 | * may not really say much (eg, SP_BOLT), and it is other |
73 | * may not really say much (eg, SP_BOLT), and it is other |
74 | * fields within the object which really determines its properties. |
74 | * fields within the object which really determines its properties. |
75 | * No effort is made to match these new numbers with the old ones, |
75 | * No effort is made to match these new numbers with the old ones, |