1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | |
7 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
65 | #define SPELL_MANA 0x1 |
66 | #define SPELL_MANA 0x1 |
66 | #define SPELL_GRACE 0x2 |
67 | #define SPELL_GRACE 0x2 |
67 | #define SPELL_HIGHEST 0x3 |
68 | #define SPELL_HIGHEST 0x3 |
68 | |
69 | |
69 | /* This is the subtype for the spells. Start at 1 so that |
70 | /* This is the subtype for the spells. Start at 1 so that |
70 | * it is easy to see 0 as an uninitialized value. |
71 | * it is easy to see 0 as an uninitialised value. |
71 | * Note that for some spells, subtype pretty accurately |
72 | * Note that for some spells, subtype pretty accurately |
72 | * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype |
73 | * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype |
73 | * may not really say much (eg, SP_BOLT), and it is other |
74 | * may not really say much (eg, SP_BOLT), and it is other |
74 | * fields within the object which really determines its properties. |
75 | * fields within the object which really determines its properties. |
75 | * No effort is made to match these new numbers with the old ones, |
76 | * No effort is made to match these new numbers with the old ones, |