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Comparing deliantra/server/include/spells.h (file contents):
Revision 1.7 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.9 by pippijn, Sat Jan 6 14:42:30 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
65#define SPELL_MANA 0x1 66#define SPELL_MANA 0x1
66#define SPELL_GRACE 0x2 67#define SPELL_GRACE 0x2
67#define SPELL_HIGHEST 0x3 68#define SPELL_HIGHEST 0x3
68 69
69/* This is the subtype for the spells. Start at 1 so that 70/* This is the subtype for the spells. Start at 1 so that
70 * it is easy to see 0 as an uninitialized value. 71 * it is easy to see 0 as an uninitialised value.
71 * Note that for some spells, subtype pretty accurately 72 * Note that for some spells, subtype pretty accurately
72 * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype 73 * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype
73 * may not really say much (eg, SP_BOLT), and it is other 74 * may not really say much (eg, SP_BOLT), and it is other
74 * fields within the object which really determines its properties. 75 * fields within the object which really determines its properties.
75 * No effort is made to match these new numbers with the old ones, 76 * No effort is made to match these new numbers with the old ones,

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