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/cvs/deliantra/server/include/spells.h
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Comparing deliantra/server/include/spells.h (file contents):
Revision 1.1.1.1 by root, Fri Feb 3 07:12:51 2006 UTC vs.
Revision 1.1.1.2 by elmex, Wed Feb 22 18:01:59 2006 UTC

1/* 1/*
2 * static char *rcsid_spells_h = 2 * static char *rcsid_spells_h =
3 * "$Id: spells.h,v 1.1.1.1 2006/02/03 07:12:51 root Exp $"; 3 * "$Id: spells.h,v 1.1.1.2 2006/02/22 18:01:59 elmex Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
53 53
54#define PATH_SP_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \ 54#define PATH_SP_MULT(op,spell) (((op->path_attuned & spell->path_attuned) ? 0.8 : 1) * \
55 ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) 55 ((op->path_repelled & spell->path_attuned) ? 1.25 : 1))
56 56
57#define NRSPELLPATHS 20 57#define NRSPELLPATHS 20
58extern char *spellpathnames[NRSPELLPATHS]; 58extern const char* const spellpathnames[NRSPELLPATHS];
59 59
60/* The only place this is really used is to allocate an array 60/* The only place this is really used is to allocate an array
61 * when printing out the spells the player knows. 61 * when printing out the spells the player knows.
62 */ 62 */
63#define NROFREALSPELLS 1024 63#define NROFREALSPELLS 1024

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