--- deliantra/server/include/spells.h 2007/07/01 05:00:18 1.12
+++ deliantra/server/include/spells.h 2018/11/17 23:40:01 1.24
@@ -1,47 +1,49 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
- *
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
- * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
- *
- * Crossfire TRT is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- *
- * The authors can be reached via e-mail to
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
*/
#ifndef SPELLS_H
#define SPELLS_H
-#define PATH_NULL 0x00000000 /* 0 */
-#define PATH_PROT 0x00000001 /* 1 */
-#define PATH_FIRE 0x00000002 /* 2 */
-#define PATH_FROST 0x00000004 /* 4 */
-#define PATH_ELEC 0x00000008 /* 8 */
-#define PATH_MISSILE 0x00000010 /* 16 */
-#define PATH_SELF 0x00000020 /* 32 */
-#define PATH_SUMMON 0x00000040 /* 64 */
-#define PATH_ABJURE 0x00000080 /* 128 */
-#define PATH_RESTORE 0x00000100 /* 256 */
-#define PATH_DETONATE 0x00000200 /* 512 */
-#define PATH_MIND 0x00000400 /* 1024 */
-#define PATH_CREATE 0x00000800 /* 2048 */
-#define PATH_TELE 0x00001000 /* 4096 */
-#define PATH_INFO 0x00002000 /* 8192 */
-#define PATH_TRANSMUTE 0x00004000 /* 16384 */
+#define PATH_NULL 0x00000000 /* 0 */
+#define PATH_PROT 0x00000001 /* 1 */
+#define PATH_FIRE 0x00000002 /* 2 */
+#define PATH_FROST 0x00000004 /* 4 */
+#define PATH_ELEC 0x00000008 /* 8 */
+#define PATH_MISSILE 0x00000010 /* 16 */
+#define PATH_SELF 0x00000020 /* 32 */
+#define PATH_SUMMON 0x00000040 /* 64 */
+#define PATH_ABJURE 0x00000080 /* 128 */
+#define PATH_RESTORE 0x00000100 /* 256 */
+#define PATH_DETONATE 0x00000200 /* 512 */
+#define PATH_MIND 0x00000400 /* 1024 */
+#define PATH_CREATE 0x00000800 /* 2048 */
+#define PATH_TELE 0x00001000 /* 4096 */
+#define PATH_INFO 0x00002000 /* 8192 */
+#define PATH_TRANSMUTE 0x00004000 /* 16384 */
#define PATH_TRANSFER 0x00008000 /* 32768 */
-#define PATH_TURNING 0x00010000 /* 65536 */
+#define PATH_TURNING 0x00010000 /* 65536 */
#define PATH_WOUNDING 0x00020000 /* 131072 */
#define PATH_DEATH 0x00040000 /* 262144 */
#define PATH_LIGHT 0x00080000 /* 524288 */
@@ -53,7 +55,7 @@
extern const char* const spellpathnames[NRSPELLPATHS];
/* The only place this is really used is to allocate an array
- * when printing out the spells the player knows.
+ * when printing out the spells the player knows.
*/
#define NROFREALSPELLS 1024