1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
52 | |
53 | |
53 | #define NRSPELLPATHS 20 |
54 | #define NRSPELLPATHS 20 |
54 | extern const char* const spellpathnames[NRSPELLPATHS]; |
55 | extern const char* const spellpathnames[NRSPELLPATHS]; |
55 | |
56 | |
56 | /* The only place this is really used is to allocate an array |
57 | /* The only place this is really used is to allocate an array |
57 | * when printing out the spells the player knows. |
58 | * when printing out the spells the player knows. |
58 | */ |
59 | */ |
59 | #define NROFREALSPELLS 1024 |
60 | #define NROFREALSPELLS 1024 |
60 | |
61 | |
61 | /* this is passed to SP_level_spellpoint_cost to determine |
62 | /* this is passed to SP_level_spellpoint_cost to determine |
62 | * what to check. These values are also used in other places |
63 | * what to check. These values are also used in other places |