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Comparing deliantra/server/include/spells.h (file contents):
Revision 1.5 by root, Sat Sep 16 22:06:17 2006 UTC vs.
Revision 1.12 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002-2003,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 The authors can be reached via e-mail at crossfire-devel@real-time.com
22*/ 22 */
23 23
24#ifndef SPELLS_H 24#ifndef SPELLS_H
25#define SPELLS_H 25#define SPELLS_H
26 26
27#define PATH_NULL 0x00000000 /* 0 */ 27#define PATH_NULL 0x00000000 /* 0 */
65#define SPELL_MANA 0x1 65#define SPELL_MANA 0x1
66#define SPELL_GRACE 0x2 66#define SPELL_GRACE 0x2
67#define SPELL_HIGHEST 0x3 67#define SPELL_HIGHEST 0x3
68 68
69/* This is the subtype for the spells. Start at 1 so that 69/* This is the subtype for the spells. Start at 1 so that
70 * it is easy to see 0 as an uninitialized value. 70 * it is easy to see 0 as an uninitialised value.
71 * Note that for some spells, subtype pretty accurately 71 * Note that for some spells, subtype pretty accurately
72 * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype 72 * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype
73 * may not really say much (eg, SP_BOLT), and it is other 73 * may not really say much (eg, SP_BOLT), and it is other
74 * fields within the object which really determines its properties. 74 * fields within the object which really determines its properties.
75 * No effort is made to match these new numbers with the old ones, 75 * No effort is made to match these new numbers with the old ones,

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