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Comparing deliantra/server/include/spells.h (file contents):
Revision 1.7 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.8 by pippijn, Wed Jan 3 00:21:35 2007 UTC

65#define SPELL_MANA 0x1 65#define SPELL_MANA 0x1
66#define SPELL_GRACE 0x2 66#define SPELL_GRACE 0x2
67#define SPELL_HIGHEST 0x3 67#define SPELL_HIGHEST 0x3
68 68
69/* This is the subtype for the spells. Start at 1 so that 69/* This is the subtype for the spells. Start at 1 so that
70 * it is easy to see 0 as an uninitialized value. 70 * it is easy to see 0 as an uninitialised value.
71 * Note that for some spells, subtype pretty accurately 71 * Note that for some spells, subtype pretty accurately
72 * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype 72 * describes the entire spell (SP_DETECT_MAGIC). But for other, the subtype
73 * may not really say much (eg, SP_BOLT), and it is other 73 * may not really say much (eg, SP_BOLT), and it is other
74 * fields within the object which really determines its properties. 74 * fields within the object which really determines its properties.
75 * No effort is made to match these new numbers with the old ones, 75 * No effort is made to match these new numbers with the old ones,

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