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Revision: 1.108
Committed: Mon Nov 2 07:21:50 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.107: +0 -12 lines
Log Message:
cleanups, save 3.5kb code

File Contents

# User Rev Content
1 root 1.67 /*
2 root 1.80 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.67 *
4 root 1.89 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.67 *
6 root 1.106 * Deliantra is free software: you can redistribute it and/or modify it under
7     * the terms of the Affero GNU General Public License as published by the
8     * Free Software Foundation, either version 3 of the License, or (at your
9     * option) any later version.
10 root 1.67 *
11 root 1.70 * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15 root 1.67 *
16 root 1.106 * You should have received a copy of the Affero GNU General Public License
17     * and the GNU General Public License along with this program. If not, see
18     * <http://www.gnu.org/licenses/>.
19 root 1.67 *
20 root 1.80 * The authors can be reached via e-mail to <support@deliantra.net>
21 root 1.67 */
22    
23 root 1.1 /* alchemy.c */
24 elmex 1.12 int need_identify (const object *obj);
25 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
26 pippijn 1.54 const char *cost_string_from_value (sint64 cost, int approx);
27 root 1.18 void pay_player (object *pl, sint64 amount);
28     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29 elmex 1.98 void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
30 pippijn 1.54 int content_recipe_value (object *op);
31     int numb_ob_inside (object *op);
32     object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
33     void adjust_product (object *item, int lvl, int yield);
34     object *make_item_from_recipe (object *cauldron, recipe *rp);
35     object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
36     void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
37     void remove_contents (object *first_ob, object *save_item);
38     int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
39    
40 root 1.1 /* apply.c */
41 pippijn 1.54 int transport_can_hold (const object *transport, const object *op, int nrof);
42     int apply_transport (object *pl, object *transport, int aflag);
43     int should_director_abort (object *op, object *victim);
44     int apply_potion (object *op, object *tmp);
45     int prepare_weapon (object *op, object *improver, object *weapon);
46     int improve_weapon (object *op, object *improver, object *weapon);
47     int check_improve_weapon (object *op, object *tmp);
48     int improve_armour (object *op, object *improver, object *armour);
49     int apply_container (object *op, object *sack);
50     int esrv_apply_container (object *op, object *sack);
51     void move_apply (object *trap, object *victim, object *originator);
52     void do_learn_spell (object *op, object *spell, int special_prayer);
53     void do_forget_spell (object *op, const char *spell);
54     void apply_scroll (object *op, object *tmp, int dir);
55     int dragon_eat_flesh (object *op, object *meal);
56     void apply_poison (object *op, object *tmp);
57     int is_legal_2ways_exit (object *op, object *exit);
58     int manual_apply (object *op, object *tmp, int aflag);
59     int player_apply (object *pl, object *op, int aflag, int quiet);
60     void player_apply_below (object *pl);
61     int unapply_for_ob (object *who, object *op, int aflags);
62     int can_apply_object (object *who, object *op);
63     int apply_special (object *who, object *op, int aflags);
64     int monster_apply_special (object *who, object *op, int aflags);
65     int auto_apply (object *op);
66     void fix_auto_apply (maptile *m);
67     void eat_special_food (object *who, object *food);
68     void apply_lighter (object *who, object *lighter);
69     void scroll_failure (object *op, int failure, int power);
70     void apply_changes_to_player (object *pl, object *change);
71     void apply_item_transformer (object *pl, object *transformer);
72 elmex 1.72 extern void handle_apply_yield (object *op);
73 elmex 1.100 void apply_lamp (object *op, bool switch_on);
74 elmex 1.101 void get_animation_from_arch (object *op, arch_ptr a);
75 elmex 1.103 extern int convert_item (object *item, object *converter);
76 pippijn 1.54
77 root 1.1 /* attack.c */
78 pippijn 1.54 void cancellation (object *op);
79     int did_make_save_item (object *op, int type, object *originator);
80     void save_throw_object (object *op, int type, object *originator);
81     int hit_map (object *op, int dir, int type, int full_hit);
82     void attack_message (int dam, int type, object *op, object *hitter);
83     int attack_ob (object *op, object *hitter);
84     object *hit_with_arrow (object *op, object *victim);
85     void tear_down_wall (object *op);
86     void scare_creature (object *target, object *hitter);
87     int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
88     int kill_object (object *op, int dam, object *hitter, int type);
89     int friendly_fire (object *op, object *hitter);
90     int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
91     void poison_player (object *op, object *hitter, int dam);
92     void slow_player (object *op, object *hitter, int dam);
93     void confuse_player (object *op, object *hitter, int dam);
94     void blind_player (object *op, object *hitter, int dam);
95     void paralyze_player (object *op, object *hitter, int dam);
96     void deathstrike_player (object *op, object *hitter, int *dam);
97     int adj_attackroll (object *hitter, object *target);
98     int is_aimed_missile (object *op);
99    
100 root 1.1 /* build_map.c */
101 pippijn 1.54 void apply_map_builder (object *pl, int dir);
102    
103 root 1.1 /* c_misc.c */
104 pippijn 1.54 int command_motd (object *op, char *params);
105     int command_bug (object *op, char *params);
106     void malloc_info (object *op);
107     int command_whereabouts (object *op, char *params);
108     int command_malloc (object *op, char *params);
109     int command_maps (object *op, char *params);
110     int command_strings (object *op, char *params);
111     int command_sstable (object *op, char *params);
112     int command_time (object *op, char *params);
113     int command_weather (object *op, char *params);
114     int command_archs (object *op, char *params);
115     int command_hiscore (object *op, char *params);
116     int command_debug (object *op, char *params);
117     int command_dumpbelow (object *op, char *params);
118 root 1.69 int command_dumpfriendlyobjects (object *op, char *params);
119 pippijn 1.54 int command_wizpass (object *op, char *params);
120     int command_wizcast (object *op, char *params);
121     int command_printlos (object *op, char *params);
122     int command_version (object *op, char *params);
123     void bug_report (const char *reportstring);
124     int command_statistics (object *pl, char *params);
125     int command_fix_me (object *op, char *params);
126     int command_players (object *op, char *paramss);
127     int command_bowmode (object *op, char *params);
128     int command_showpets (object *op, char *params);
129     int command_resistances (object *op, char *params);
130     int command_help (object *op, char *params);
131     int onoff_value (const char *line);
132     int command_quit (object *op, char *params);
133     int command_real_quit (object *op, char *params);
134     void receive_player_name (object *op, char k);
135     void receive_player_password (object *op, char k);
136     int command_title (object *op, char *params);
137     int command_kill_pets (object *op, char *params);
138     int command_quests (object *pl, char *params);
139    
140 root 1.1 /* c_move.c */
141 pippijn 1.54 int command_east (object *op, char *params);
142     int command_north (object *op, char *params);
143     int command_northeast (object *op, char *params);
144     int command_northwest (object *op, char *params);
145     int command_south (object *op, char *params);
146     int command_southeast (object *op, char *params);
147     int command_southwest (object *op, char *params);
148     int command_west (object *op, char *params);
149     int command_stay (object *op, char *params);
150    
151 root 1.1 /* c_new.c */
152 pippijn 1.54 void execute_newserver_command (object *pl, char *command);
153     int bad_command (object *op, char *params);
154    
155 root 1.1 /* c_object.c */
156 pippijn 1.54 object *find_best_object_match (object *pl, const char *params);
157     int command_build (object *pl, char *params);
158     int command_uskill (object *pl, char *params);
159     int command_rskill (object *pl, char *params);
160     int command_search (object *op, char *params);
161     int command_disarm (object *op, char *params);
162     int command_throw (object *op, char *params);
163     int command_apply (object *op, char *params);
164     int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
165     void pick_up (object *op, object *alt);
166     int command_take (object *op, char *params);
167     void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
168     void drop_object (object *op, object *tmp, uint32 nrof);
169 elmex 1.93 void drop_object (object *dropper, object *obj);
170 pippijn 1.54 void drop (object *op, object *tmp);
171     int command_dropall (object *op, char *params);
172     int command_drop (object *op, char *params);
173     int command_examine (object *op, char *params);
174     object *find_marked_object (object *op);
175     void examine_monster (object *op, object *tmp);
176 root 1.57 const char *long_desc (object *tmp, object *pl);
177 pippijn 1.54 void examine (object *op, object *tmp);
178     int command_pickup (object *op, char *params);
179     void set_pickup_mode (object *op, int i);
180     int command_search_items (object *op, char *params);
181     int command_rename_item (object *op, char *params);
182    
183 root 1.1 /* c_party.c */
184 pippijn 1.54 partylist *get_firstparty (void);
185     void remove_party (partylist *target_party);
186     void obsolete_parties (void);
187 root 1.57 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
188 pippijn 1.54 int confirm_party_password (object *op);
189     void receive_party_password (object *op, char k);
190 root 1.86 void send_party_message (object *op, const char *msg);
191 pippijn 1.54 int command_gsay (object *op, char *params);
192     int command_party (object *op, char *params);
193    
194 root 1.1 /* c_range.c */
195 pippijn 1.54 int command_invoke (object *op, char *params);
196     int command_cast (object *op, char *params);
197     int command_prepare (object *op, char *params);
198     int command_cast_spell (object *op, char *params, char command);
199     int legal_range (object *op, int r);
200     void change_spell (object *op, char k);
201     int command_rotateshoottype (object *op, char *params);
202    
203 root 1.1 /* c_wiz.c */
204 pippijn 1.54 int command_loadtest (object *op, char *params);
205     void do_wizard_hide (object *op, int silent_dm);
206     int command_hide (object *op, char *params);
207     int command_setgod (object *op, char *params);
208     int command_banish (object *op, char *params);
209     int command_save_overlay (object *op, char *params);
210     int command_freeze (object *op, char *params);
211     int command_arrest (object *op, char *params);
212     int command_summon (object *op, char *params);
213     int command_teleport (object *op, char *params);
214     int command_create (object *op, char *params);
215     int command_inventory (object *op, char *params);
216     int command_skills (object *op, char *params);
217     int command_dump (object *op, char *params);
218     int command_patch (object *op, char *params);
219     int command_remove (object *op, char *params);
220     int command_free (object *op, char *params);
221     int command_addexp (object *op, char *params);
222     int command_speed (object *op, char *params);
223     int command_stats (object *op, char *params);
224     int command_abil (object *op, char *params);
225     int command_reset (object *op, char *params);
226     int command_nowiz (object *op, char *params);
227     int do_wizard_dm (object *op, char *params, int silent);
228     int command_dm (object *op, char *params);
229     int command_invisible (object *op, char *params);
230     int command_learn_spell (object *op, char *params);
231     int command_learn_special_prayer (object *op, char *params);
232     int command_forget_spell (object *op, char *params);
233     int command_dmhide (object *op, char *params);
234     void dm_stack_pop (player *pl);
235     object *dm_stack_peek (player *pl);
236     void dm_stack_push (player *pl, tag_t item);
237     object *get_dm_object (player *pl, char **params, int *from);
238     int command_stack_pop (object *op, char *params);
239     int command_stack_push (object *op, char *params);
240     int command_stack_list (object *op, char *params);
241     int command_stack_clear (object *op, char *params);
242     int command_diff (object *op, char *params);
243     int command_insert_into (object *op, char *params);
244    
245 root 1.1 /* commands.c */
246 pippijn 1.54 void init_commands (void);
247     CommFunc find_oldsocket_command (char *cmd);
248     CommFunc find_oldsocket_command2 (char *cmd);
249    
250 root 1.1 /* daemon.c */
251 pippijn 1.54 FILE *BecomeDaemon (const char *filename);
252    
253 root 1.1 /* disease.c */
254 pippijn 1.54 int move_disease (object *disease);
255     int infect_object (object *victim, object *disease, int force);
256     int move_symptom (object *symptom);
257     int check_physically_infect (object *victim, object *hitter);
258 root 1.75 int cure_disease (object *sufferer, object *caster, object *spell);
259 pippijn 1.54
260 root 1.1 /* egoitem.c */
261 pippijn 1.54 int create_artifact (object *op, const char *artifactname);
262     int apply_power_crystal (object *op, object *crystal);
263    
264 root 1.1 /* hiscore.c */
265 pippijn 1.54 char *spool (char *bp, char *error);
266     void check_score (object *op);
267     void display_high_score (object *op, int max, const char *match);
268    
269 root 1.1 /* gods.c */
270 root 1.97 int lookup_god_by_name (shstr_cmp name);
271     object *find_god (shstr_cmp name);
272 root 1.96 shstr_tmp determine_god (object *op);
273 pippijn 1.54 void pray_at_altar (object *pl, object *altar, object *skill);
274     void become_follower (object *op, object *new_god);
275     int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
276     void stop_using_item (object *op, int type, int number);
277     void update_priest_flag (object *god, object *exp_ob, uint32 flag);
278 root 1.97 archetype *determine_holy_arch (object *god, shstr_cmp type);
279 pippijn 1.54 void god_intervention (object *op, object *god, object *skill);
280     int god_examines_priest (object *op, object *god);
281     int god_examines_item (object *god, object *item);
282     int get_god (object *priest);
283     int tailor_god_spell (object *spellop, object *caster);
284    
285 root 1.1 /* init.c */
286 root 1.91 void load_settings (void);
287     void load_materials (void);
288 pippijn 1.54 void init (int argc, char **argv);
289     void usage (void);
290     void help (void);
291     void init_beforeplay (void);
292     void init_signals (void);
293     void init_races (void);
294     void dump_races (void);
295     void add_to_racelist (const char *race_name, object *op);
296     racelink *get_racelist (void);
297     racelink *find_racelink (const char *name);
298    
299 root 1.1 /* login.c */
300 pippijn 1.54 void delete_character (const char *name);
301     int verify_player (const char *name, char *password);
302     int check_name (player *me, const char *name);
303     int create_savedir_if_needed (char *savedir);
304     void copy_file (const char *filename, FILE *fpout);
305    
306 root 1.1 /* main.c */
307 root 1.13 void server_tick ();
308 pippijn 1.54 void version (object *op);
309     void info_keys (object *op);
310     char *crypt_string (char *str, char *salt);
311     void enter_player_savebed (object *op);
312     void leave_map (object *op);
313     void set_map_timeout (maptile *oldmap);
314     char *clean_path (const char *file);
315     char *unclean_path (const char *src);
316     void enter_exit (object *op, object *exit_ob);
317     void process_events ();
318     void clean_tmp_files (void);
319     void leave (player *pl,int draw_exit);
320     void do_specials (void);
321     int main (int argc, char **argv);
322    
323 root 1.1 /* monster.c */
324 pippijn 1.54 object *check_enemy (object *npc, rv_vector *rv);
325     object *find_nearest_living_creature (object *npc);
326     object *find_enemy (object *npc, rv_vector *rv);
327     int check_wakeup (object *op, object *enemy, rv_vector *rv);
328     int move_randomly (object *op);
329     int move_monster (object *op);
330     int can_hit (object *ob1, object *ob2, rv_vector *rv);
331     object *monster_choose_random_spell (object *monster);
332     int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
333     int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
334     int monster_use_skill (object *head, object *part, object *pl, int dir);
335     int monster_use_range (object *head, object *part, object *pl, int dir);
336     int monster_use_bow (object *head, object *part, object *pl, int dir);
337     int check_good_weapon (object *who, object *item);
338     int check_good_armour (object *who, object *item);
339     void monster_check_pickup (object *monster);
340     int monster_can_pick (object *monster, object *item);
341     void monster_apply_below (object *monster);
342     void monster_check_apply (object *mon, object *item);
343     void npc_call_help (object *op);
344     int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
345     int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
346     int hitrun_att (int dir, object *ob, object *enemy);
347     int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
348     int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
349     int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
350     void circ1_move (object *ob);
351     void circ2_move (object *ob);
352     void pace_movev (object *ob);
353     void pace_moveh (object *ob);
354     void pace2_movev (object *ob);
355     void pace2_moveh (object *ob);
356     void rand_move (object *ob);
357     void check_earthwalls (object *op, maptile *m, int x, int y);
358     void check_doors (object *op, maptile *m, int x, int y);
359     void communicate (object *op, const char *txt);
360     int talk_to_npc (object *op, object *npc, const char *txt);
361     int talk_to_wall (object *pl, object *npc, const char *txt);
362     object *find_mon_throw_ob (object *op);
363     int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
364     int stand_in_light (object *op);
365     int can_see_enemy (object *op, object *enemy);
366    
367 root 1.1 /* move.c */
368 pippijn 1.54 int move_object (object *op, int dir);
369     int move_ob (object *op, int dir, object *originator);
370     int transfer_ob (object *op, int x, int y, int randomly, object *originator);
371     int teleport (object *teleporter, uint8 tele_type, object *user);
372     void recursive_roll (object *op, int dir, object *pusher);
373     int try_fit (object *op, maptile *m, int x, int y);
374     int roll_ob (object *op, int dir, object *pusher);
375     int push_ob (object *who, int dir, object *pusher);
376    
377 root 1.1 /* pets.c */
378 pippijn 1.54 object *get_pet_enemy (object *pet, rv_vector *rv);
379     void terminate_all_pets (object *owner);
380     void remove_all_pets (maptile *map);
381     int follow_owner (object *ob, object *owner);
382     void pet_move (object *ob);
383     object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
384     void move_golem (object *op);
385     void control_golem (object *op, int dir);
386     int summon_golem (object *op, object *caster, int dir, object *spob);
387     object *choose_cult_monster (object *pl, object *god, int summon_level);
388 root 1.104 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
389 pippijn 1.54 int should_arena_attack (object *pet, object *owner, object *target);
390    
391 root 1.1 /* player.c */
392 pippijn 1.54 player *find_player (const char *plname);
393     player *find_player_partial_name (const char *plname);
394     int playername_ok (const char *cp);
395     archetype *get_player_archetype (archetype *at);
396     object *get_nearest_player (object *mon);
397     int path_to_player (object *mon, object *pl, unsigned mindiff);
398     void give_initial_items (object *pl, treasurelist *items);
399     void get_name (object *op);
400     void get_password (object *op);
401     void play_again (object *op);
402     int receive_play_again (object *op, char key);
403     void confirm_password (object *op);
404     void get_party_password (object *op, partylist *party);
405     void Roll_Again (object *op);
406     void Swap_Stat (object *op, int Swap_Second);
407     int key_roll_stat (object *op, char key);
408     int key_change_class (object *op, char key);
409     int key_confirm_quit (object *op, char key);
410     void flee_player (object *op);
411     int check_pick (object *op);
412     object *find_arrow (object *op, const char *type);
413 root 1.97 object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
414     object *pick_arrow_target (object *op, shstr_cmp type, int dir);
415 pippijn 1.54 int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
416     int player_fire_bow (object *op, int dir);
417     void fire_misc_object (object *op, int dir);
418 root 1.65 bool fire (object *op, int dir);
419 pippijn 1.54 object *find_key (object *pl, object *container, object *door);
420 root 1.65 bool move_player_attack (object *op, int dir);
421     bool move_player (object *op, int dir);
422     bool handle_newcs_player (object *op);
423 pippijn 1.54 int save_life (object *op);
424 root 1.88 const char *gravestone_text (object *op);
425 pippijn 1.54 void do_some_living (object *op);
426     void kill_player (object *op);
427     void loot_object (object *op);
428     void fix_weight (void);
429     void fix_luck (void);
430     void cast_dust (object *op, object *throw_ob, int dir);
431     void make_visible (object *op);
432     int is_true_undead (object *op);
433     int hideability (object *ob);
434     void do_hidden_move (object *op);
435     int stand_near_hostile (object *who);
436     int player_can_view (object *pl, object *op);
437     int action_makes_visible (object *op);
438     int op_on_battleground (object *op, int *x, int *y);
439     void dragon_ability_gain (object *who, int atnr, int level);
440     void player_unready_range_ob (player *pl, object *ob);
441    
442 root 1.1 /* resurrection.c */
443 pippijn 1.54 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
444     int resurrection_fails (int levelcaster, int leveldead);
445     void dead_player (object *op);
446     void dead_character (const char *name);
447     int dead_player_exists (const char *name);
448    
449 root 1.1 /* rune.c */
450 pippijn 1.54 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
451     void move_rune (object *op);
452     void rune_attack (object *op, object *victim);
453     void spring_trap (object *trap, object *victim);
454     int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
455     int trap_see (object *op, object *trap);
456     int trap_show (object *trap, object *where);
457     int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
458     void trap_adjust (object *trap, int difficulty);
459    
460 root 1.1 /* shop.c */
461 pippijn 1.54 int get_payment (object *pl);
462     sint64 query_cost (const object *tmp, object *who, int flag);
463     const char *query_cost_string (const object *tmp, object *who, int flag);
464     sint64 query_money (const object *op);
465     int pay_for_amount (sint64 to_pay, object *pl);
466     int pay_for_item (object *op, object *pl);
467     int can_pay (object *pl);
468 elmex 1.87 bool sell_item (object *op, object *pl);
469 pippijn 1.54 double shopkeeper_approval (const maptile *map, const object *player);
470     int describe_shop (const object *op);
471 elmex 1.58 void shop_listing (object *sign, object *op);
472 elmex 1.14 bool is_in_shop (object *o);
473 root 1.20 bool is_in_shop (maptile *map, int x, int y);
474 pippijn 1.54
475 root 1.1 /* skills.c */
476 pippijn 1.54 int steal (object *op, int dir, object *skill);
477     int pick_lock (object *pl, int dir, object *skill);
478     int hide (object *op, object *skill);
479     int jump (object *pl, int dir, object *skill);
480     int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
481     int skill_ident (object *pl, object *skill);
482     int use_oratory (object *pl, int dir, object *skill);
483     int singing (object *pl, int dir, object *skill);
484     int find_traps (object *pl, object *skill);
485     int remove_trap (object *op, int dir, object *skill);
486     int pray (object *pl, object *skill);
487     void meditate (object *pl, object *skill);
488     int write_on_item (object *pl, const char *params, object *skill);
489     int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
490    
491 root 1.1 /* skill_util.c */
492 pippijn 1.54 void init_skills (void);
493     void link_player_skills (object *op);
494     int do_skill (object *op, object *part, object *skill, int dir, const char *string);
495     int calc_skill_exp (object *who, object *op, object *skill);
496     int learn_skill (object *pl, object *scroll);
497     void show_skills (object *op, const char *search);
498     int use_skill (object *op, const char *string);
499     int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
500    
501 root 1.1 /* spell_attack.c */
502 pippijn 1.54 void check_spell_knockback (object *op);
503     void forklightning (object *op, object *tmp);
504     void move_bolt (object *op);
505     int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
506     void explosion (object *op);
507     void explode_bullet (object *op);
508     void check_bullet (object *op);
509     void move_bullet (object *op);
510     int fire_bullet (object *op, object *caster, int dir, object *spob);
511     void cone_drop (object *op);
512     void move_cone (object *op);
513     int cast_cone (object *op, object *caster, int dir, object *spell);
514     void animate_bomb (object *op);
515     int create_bomb (object *op, object *caster, int dir, object *spell);
516     object *get_pointed_target (object *op, int dir, int range, int type);
517     int cast_smite_spell (object *op, object *caster, int dir, object *spell);
518     void move_missile (object *op);
519     int make_object_glow (object *op, int radius, int time);
520     int cast_destruction (object *op, object *caster, object *spell_ob);
521     int cast_curse (object *op, object *caster, object *spell_ob, int dir);
522     int mood_change (object *op, object *caster, object *spell);
523     void move_ball_spell (object *op);
524     void move_swarm_spell (object *op);
525     int fire_swarm (object *op, object *caster, object *spell, int dir);
526     int cast_light (object *op, object *caster, object *spell, int dir);
527     int cast_cause_disease (object *op, object *caster, object *spell, int dir);
528    
529 root 1.1 /* spell_effect.c */
530 pippijn 1.54 void cast_magic_storm (object *op, object *tmp, int lvl);
531     int recharge (object *op, object *caster, object *spell_ob);
532     void polymorph_living (object *op);
533     void polymorph_melt (object *who, object *op);
534     void polymorph_item (object *who, object *op);
535     void polymorph (object *op, object *who);
536     int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
537 root 1.104 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
538     int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
539 pippijn 1.54 int probe (object *op, object *caster, object *spell_ob, int dir);
540     int makes_invisible_to (object *pl, object *mon);
541     int cast_invisible (object *op, object *caster, object *spell_ob);
542     int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
543     void execute_word_of_recall (object *op);
544     int cast_word_of_recall (object *op, object *caster, object *spell_ob);
545     int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
546     int perceive_self (object *op);
547     int magic_wall (object *op, object *caster, int dir, object *spell_ob);
548 root 1.104 int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
549 pippijn 1.54 int cast_heal (object *op, object *caster, object *spell, int dir);
550 root 1.105 int change_ability_duration (object *spell, object *caster);
551 pippijn 1.54 int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
552     int cast_bless (object *op, object *caster, object *spell_ob, int dir);
553     int alchemy (object *op, object *caster, object *spell_ob);
554     int remove_curse (object *op, object *caster, object *spell);
555     int cast_identify (object *op, object *caster, object *spell);
556     int cast_detection (object *op, object *caster, object *spell, object *skill);
557     int cast_transfer (object *op, object *caster, object *spell, int dir);
558     void counterspell (object *op, int dir);
559     int cast_consecrate (object *op, object *caster, object *spell);
560     int animate_weapon (object *op, object *caster, object *spell, int dir);
561     int cast_change_map_lightlevel (object *op, object *caster, object *spell);
562     int create_aura (object *op, object *caster, object *spell);
563     void move_aura (object *aura);
564     void move_peacemaker (object *op);
565     int write_mark (object *op, object *spell, const char *msg);
566    
567 root 1.1 /* spell_util.c */
568 root 1.97 object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
569 pippijn 1.54 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
570     void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
571     int min_casting_level (object *caster, object *spell);
572 root 1.92 int casting_level (object *caster, object *spell);
573 pippijn 1.54 sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
574     int SP_level_dam_adjust (object *caster, object *spob);
575     int SP_level_duration_adjust (object *caster, object *spob);
576     int SP_level_range_adjust (object *caster, object *spob);
577 root 1.97 object *check_spell_known (object *op, shstr_cmp name);
578 pippijn 1.54 object *lookup_spell_by_name (object *op, const char *spname);
579     int reflwall (maptile *m, int x, int y, object *sp_op);
580     int cast_create_obj (object *op, object *caster, object *new_op, int dir);
581     int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
582     int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
583     void regenerate_rod (object *rod);
584     void drain_rod_charge (object *rod);
585     object *find_target_for_friendly_spell (object *op, int dir);
586     int spell_find_dir (maptile *m, int x, int y, object *exclude);
587     void put_a_monster (object *op, const char *monstername);
588     int summon_hostile_monsters (object *op, int n, const char *monstername);
589     void shuffle_attack (object *op, int change_face);
590     void prayer_failure (object *op, int failure, int power);
591     void spell_failure (object *op, int failure, int power, object *skill);
592 root 1.104 int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
593     int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
594 pippijn 1.54 void move_spell_effect (object *op);
595     void check_spell_effect (object *op);
596     void apply_spell_effect (object *spell, object *victim);
597 elmex 1.102 void create_exploding_ball_at (object *victim, int level);
598 pippijn 1.54
599 root 1.1 /* swamp.c */
600 pippijn 1.54 void walk_on_deep_swamp (object *op, object *victim);
601     void move_deep_swamp (object *op);
602    
603 root 1.1 /* swap.c */
604 pippijn 1.54 void read_map_log (void);
605     void swap_map (maptile *map);
606     void check_active_maps (void);
607     maptile *map_least_timeout (char *except_level);
608     void swap_below_max (char *except_level);
609     int players_on_map (maptile *m, int show_all);
610     void flush_old_maps (void);
611    
612 root 1.1 /* time.c */
613 pippijn 1.54 void remove_door (object *op);
614     void remove_door2 (object *op);
615     void generate_monster (object *gen);
616     void remove_force (object *op);
617     void remove_blindness (object *op);
618     void poison_more (object *op);
619     void move_gate (object *op);
620     void move_timed_gate (object *op);
621     void move_detector (object *op);
622     void animate_trigger (object *op);
623     void move_hole (object *op);
624     object *stop_item (object *op);
625     void fix_stopped_item (object *op, maptile *map, object *originator);
626     object *fix_stopped_arrow (object *op);
627     void move_arrow (object *op);
628     void change_object (object *op);
629     void move_teleporter (object *op);
630     void move_player_changer (object *op);
631     void move_firewall (object *op);
632     void move_player_mover (object *op);
633     void move_duplicator (object *op);
634     void move_creator (object *creator);
635     void move_marker (object *op);
636 root 1.66 void process_object (object *op);
637 pippijn 1.54
638 root 1.1 /* weather.c */
639 pippijn 1.54 void set_darkness_map (maptile *m);
640 root 1.56 void adjust_daylight (void);