1 |
root |
1.32 |
int same_party (partylist *a, partylist *b); |
2 |
root |
1.1 |
/* alchemy.c */ |
3 |
elmex |
1.12 |
int need_identify (const object *obj); |
4 |
elmex |
1.11 |
int apply_shop_mat (object *shop_mat, object *op); |
5 |
root |
1.18 |
const char *cost_string_from_value(sint64 cost, int approx); |
6 |
|
|
void pay_player (object *pl, sint64 amount); |
7 |
|
|
sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
8 |
root |
1.1 |
void attempt_do_alchemy(object *caster, object *cauldron); |
9 |
|
|
int content_recipe_value(object *op); |
10 |
|
|
int numb_ob_inside(object *op); |
11 |
|
|
object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
12 |
|
|
void adjust_product(object *item, int lvl, int yield); |
13 |
|
|
object *make_item_from_recipe(object *cauldron, recipe *rp); |
14 |
|
|
object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); |
15 |
|
|
void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); |
16 |
|
|
void remove_contents(object *first_ob, object *save_item); |
17 |
|
|
int calc_alch_danger(object *caster, object *cauldron, recipe *rp); |
18 |
|
|
/* apply.c */ |
19 |
root |
1.2 |
int transport_can_hold(const object *transport, const object *op, int nrof); |
20 |
|
|
int apply_transport(object *pl, object *transport, int aflag); |
21 |
root |
1.1 |
int should_director_abort(object *op, object *victim); |
22 |
|
|
int apply_potion(object *op, object *tmp); |
23 |
|
|
int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); |
24 |
|
|
int prepare_weapon(object *op, object *improver, object *weapon); |
25 |
|
|
int improve_weapon(object *op, object *improver, object *weapon); |
26 |
|
|
int check_improve_weapon(object *op, object *tmp); |
27 |
|
|
int improve_armour(object *op, object *improver, object *armour); |
28 |
|
|
int convert_item(object *item, object *converter); |
29 |
|
|
int apply_container(object *op, object *sack); |
30 |
|
|
int esrv_apply_container(object *op, object *sack); |
31 |
elmex |
1.30 |
void move_apply(object *trap, object *victim, object *originator); |
32 |
root |
1.1 |
void do_learn_spell(object *op, object *spell, int special_prayer); |
33 |
|
|
void do_forget_spell(object *op, const char *spell); |
34 |
|
|
void apply_scroll(object *op, object *tmp, int dir); |
35 |
|
|
int dragon_eat_flesh(object *op, object *meal); |
36 |
|
|
void apply_poison(object *op, object *tmp); |
37 |
|
|
int is_legal_2ways_exit(object *op, object *exit); |
38 |
|
|
int manual_apply(object *op, object *tmp, int aflag); |
39 |
|
|
int player_apply(object *pl, object *op, int aflag, int quiet); |
40 |
|
|
void player_apply_below(object *pl); |
41 |
|
|
object *get_item_from_body_location(object *start, int loc); |
42 |
|
|
int unapply_for_ob(object *who, object *op, int aflags); |
43 |
|
|
int can_apply_object(object *who, object *op); |
44 |
|
|
int apply_special(object *who, object *op, int aflags); |
45 |
|
|
int monster_apply_special(object *who, object *op, int aflags); |
46 |
|
|
int auto_apply(object *op); |
47 |
root |
1.20 |
void fix_auto_apply(maptile *m); |
48 |
root |
1.1 |
void eat_special_food(object *who, object *food); |
49 |
|
|
void apply_lighter(object *who, object *lighter); |
50 |
|
|
void scroll_failure(object *op, int failure, int power); |
51 |
|
|
void apply_changes_to_player(object *pl, object *change); |
52 |
|
|
void apply_item_transformer(object *pl, object *transformer); |
53 |
|
|
/* attack.c */ |
54 |
|
|
void cancellation(object *op); |
55 |
|
|
int did_make_save_item(object *op, int type, object *originator); |
56 |
|
|
void save_throw_object(object *op, int type, object *originator); |
57 |
|
|
int hit_map(object *op, int dir, int type, int full_hit); |
58 |
|
|
void attack_message(int dam, int type, object *op, object *hitter); |
59 |
|
|
int attack_ob(object *op, object *hitter); |
60 |
|
|
object *hit_with_arrow(object *op, object *victim); |
61 |
|
|
void tear_down_wall(object *op); |
62 |
|
|
void scare_creature(object *target, object *hitter); |
63 |
|
|
int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); |
64 |
|
|
int kill_object(object *op, int dam, object *hitter, int type); |
65 |
|
|
int friendly_fire(object *op, object *hitter); |
66 |
|
|
int hit_player(object *op, int dam, object *hitter, int type, int full_hit); |
67 |
|
|
void poison_player(object *op, object *hitter, int dam); |
68 |
|
|
void slow_player(object *op, object *hitter, int dam); |
69 |
|
|
void confuse_player(object *op, object *hitter, int dam); |
70 |
|
|
void blind_player(object *op, object *hitter, int dam); |
71 |
|
|
void paralyze_player(object *op, object *hitter, int dam); |
72 |
|
|
void deathstrike_player(object *op, object *hitter, int *dam); |
73 |
|
|
int adj_attackroll(object *hitter, object *target); |
74 |
|
|
int is_aimed_missile(object *op); |
75 |
|
|
/* ban.c */ |
76 |
|
|
int checkbanned(const char *login, const char *host); |
77 |
|
|
/* build_map.c */ |
78 |
|
|
int can_build_over(struct mapdef *map, object *tmp, short x, short y); |
79 |
|
|
void remove_marking_runes(struct mapdef *map, short x, short y); |
80 |
|
|
int find_unused_connected_value(struct mapdef *map); |
81 |
|
|
int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); |
82 |
|
|
object *get_connection_rune(object *pl, short x, short y); |
83 |
|
|
object *get_msg_book(object *pl, short x, short y); |
84 |
|
|
object *get_wall(struct mapdef *map, int x, int y); |
85 |
elmex |
1.23 |
void fix_walls(maptile *map, int x, int y); |
86 |
|
|
void fix_walls_around(maptile *map, int x, int y); |
87 |
root |
1.1 |
void apply_builder_floor(object *pl, object *material, short x, short y); |
88 |
|
|
void apply_builder_wall(object *pl, object *material, short x, short y); |
89 |
|
|
void apply_builder_item(object *pl, object *item, short x, short y); |
90 |
|
|
void apply_builder_remove(object *pl, int dir); |
91 |
|
|
void apply_map_builder(object *pl, int dir); |
92 |
|
|
int adjust_sign_msg(object *pl, short x, short y, object *tmp); |
93 |
|
|
/* c_chat.c */ |
94 |
|
|
int command_me(object *op, char *params); |
95 |
|
|
int command_cointoss(object *op, char *params); |
96 |
|
|
int command_orcknuckle(object *op, char *params); |
97 |
|
|
/* c_misc.c */ |
98 |
|
|
void map_info(object *op, char *search); |
99 |
|
|
int command_body(object *op, char *params); |
100 |
|
|
int command_motd(object *op, char *params); |
101 |
|
|
int command_bug(object *op, char *params); |
102 |
|
|
void malloc_info(object *op); |
103 |
|
|
void current_region_info(object *op); |
104 |
|
|
void current_map_info(object *op); |
105 |
|
|
int command_whereabouts(object *op, char *params); |
106 |
|
|
int command_afk(object *op, char *params); |
107 |
|
|
int command_malloc(object *op, char *params); |
108 |
|
|
int command_mapinfo(object *op, char *params); |
109 |
|
|
int command_whereami(object *op, char *params); |
110 |
|
|
int command_maps(object *op, char *params); |
111 |
|
|
int command_strings(object *op, char *params); |
112 |
|
|
int command_sstable(object *op, char *params); |
113 |
|
|
int command_time(object *op, char *params); |
114 |
|
|
int command_weather(object *op, char *params); |
115 |
|
|
int command_archs(object *op, char *params); |
116 |
|
|
int command_hiscore(object *op, char *params); |
117 |
|
|
int command_debug(object *op, char *params); |
118 |
|
|
int command_dumpbelow(object *op, char *params); |
119 |
|
|
int command_wizpass(object *op, char *params); |
120 |
|
|
int command_wizcast(object *op, char *params); |
121 |
|
|
int command_dumpallobjects(object *op, char *params); |
122 |
|
|
int command_dumpfriendlyobjects(object *op, char *params); |
123 |
|
|
int command_dumpallarchetypes(object *op, char *params); |
124 |
|
|
int command_ssdumptable(object *op, char *params); |
125 |
|
|
int command_dumpmap(object *op, char *params); |
126 |
|
|
int command_dumpallmaps(object *op, char *params); |
127 |
|
|
int command_printlos(object *op, char *params); |
128 |
|
|
int command_version(object *op, char *params); |
129 |
|
|
void bug_report(const char *reportstring); |
130 |
|
|
int command_output_sync(object *op, char *params); |
131 |
|
|
int command_output_count(object *op, char *params); |
132 |
|
|
int command_listen(object *op, char *params); |
133 |
|
|
int command_statistics(object *pl, char *params); |
134 |
|
|
int command_fix_me(object *op, char *params); |
135 |
|
|
int command_players(object *op, char *paramss); |
136 |
|
|
int command_logs(object *op, char *params); |
137 |
|
|
int command_applymode(object *op, char *params); |
138 |
|
|
int command_bowmode(object *op, char *params); |
139 |
|
|
int command_petmode(object *op, char *params); |
140 |
|
|
int command_showpets(object *op, char *params); |
141 |
|
|
int command_usekeys(object *op, char *params); |
142 |
|
|
int command_resistances(object *op, char *params); |
143 |
|
|
int command_help(object *op, char *params); |
144 |
|
|
int onoff_value(const char *line); |
145 |
|
|
int command_quit(object *op, char *params); |
146 |
root |
1.2 |
int command_real_quit(object *op, char *params); |
147 |
root |
1.1 |
int command_sound(object *op, char *params); |
148 |
|
|
void receive_player_name(object *op, char k); |
149 |
|
|
void receive_player_password(object *op, char k); |
150 |
|
|
int command_title(object *op, char *params); |
151 |
|
|
int command_save(object *op, char *params); |
152 |
|
|
int command_peaceful(object *op, char *params); |
153 |
|
|
int command_wimpy(object *op, char *params); |
154 |
|
|
int command_brace(object *op, char *params); |
155 |
|
|
int command_style_map_info(object *op, char *params); |
156 |
|
|
int command_kill_pets(object *op, char *params); |
157 |
|
|
int command_quests(object *pl, char *params); |
158 |
|
|
/* c_move.c */ |
159 |
|
|
int command_east(object *op, char *params); |
160 |
|
|
int command_north(object *op, char *params); |
161 |
|
|
int command_northeast(object *op, char *params); |
162 |
|
|
int command_northwest(object *op, char *params); |
163 |
|
|
int command_south(object *op, char *params); |
164 |
|
|
int command_southeast(object *op, char *params); |
165 |
|
|
int command_southwest(object *op, char *params); |
166 |
|
|
int command_west(object *op, char *params); |
167 |
|
|
int command_stay(object *op, char *params); |
168 |
|
|
/* c_new.c */ |
169 |
root |
1.24 |
void execute_newserver_command(object *pl, char *command); |
170 |
root |
1.1 |
int command_run(object *op, char *params); |
171 |
|
|
int command_run_stop(object *op, char *params); |
172 |
|
|
int command_fire(object *op, char *params); |
173 |
|
|
int command_fire_stop(object *op, char *params); |
174 |
|
|
int bad_command(object *op, char *params); |
175 |
|
|
/* c_object.c */ |
176 |
|
|
object *find_best_object_match(object *pl, const char *params); |
177 |
|
|
int command_build(object *pl, char *params); |
178 |
|
|
int command_uskill(object *pl, char *params); |
179 |
|
|
int command_rskill(object *pl, char *params); |
180 |
|
|
int command_search(object *op, char *params); |
181 |
|
|
int command_disarm(object *op, char *params); |
182 |
|
|
int command_throw(object *op, char *params); |
183 |
|
|
int command_apply(object *op, char *params); |
184 |
|
|
int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); |
185 |
|
|
void pick_up(object *op, object *alt); |
186 |
|
|
int command_take(object *op, char *params); |
187 |
|
|
void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); |
188 |
|
|
void drop_object(object *op, object *tmp, uint32 nrof); |
189 |
|
|
void drop(object *op, object *tmp); |
190 |
|
|
int command_dropall(object *op, char *params); |
191 |
|
|
int command_drop(object *op, char *params); |
192 |
|
|
int command_examine(object *op, char *params); |
193 |
|
|
object *find_marked_object(object *op); |
194 |
|
|
int command_mark(object *op, char *params); |
195 |
|
|
void examine_monster(object *op, object *tmp); |
196 |
|
|
char *long_desc(object *tmp, object *pl); |
197 |
|
|
void examine(object *op, object *tmp); |
198 |
|
|
void inventory(object *op, object *inv); |
199 |
|
|
int command_pickup(object *op, char *params); |
200 |
|
|
void set_pickup_mode(object *op, int i); |
201 |
|
|
int command_search_items(object *op, char *params); |
202 |
|
|
int command_rename_item(object *op, char *params); |
203 |
|
|
/* c_party.c */ |
204 |
root |
1.6 |
int same_party(partylist *a, partylist *b); |
205 |
root |
1.2 |
partylist *get_firstparty(void); |
206 |
root |
1.1 |
void remove_party(partylist *target_party); |
207 |
|
|
void obsolete_parties(void); |
208 |
root |
1.6 |
void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); |
209 |
root |
1.1 |
int confirm_party_password(object *op); |
210 |
|
|
void receive_party_password(object *op, char k); |
211 |
|
|
void send_party_message(object *op, char *msg); |
212 |
|
|
int command_gsay(object *op, char *params); |
213 |
|
|
int command_party(object *op, char *params); |
214 |
|
|
/* c_range.c */ |
215 |
|
|
int command_invoke(object *op, char *params); |
216 |
|
|
int command_cast(object *op, char *params); |
217 |
|
|
int command_prepare(object *op, char *params); |
218 |
|
|
int command_cast_spell(object *op, char *params, char command); |
219 |
|
|
int legal_range(object *op, int r); |
220 |
|
|
void change_spell(object *op, char k); |
221 |
|
|
int command_rotateshoottype(object *op, char *params); |
222 |
|
|
/* c_wiz.c */ |
223 |
|
|
int command_loadtest(object *op, char *params); |
224 |
|
|
void do_wizard_hide(object *op, int silent_dm); |
225 |
|
|
int command_hide(object *op, char *params); |
226 |
|
|
int command_setgod(object *op, char *params); |
227 |
|
|
int command_banish(object *op, char *params); |
228 |
|
|
int command_kick(object *op, char *params); |
229 |
|
|
int command_save_overlay(object *op, char *params); |
230 |
|
|
int command_toggle_shout(object *op, char *params); |
231 |
|
|
int command_shutdown(object *op, char *params); |
232 |
|
|
int command_freeze(object *op, char *params); |
233 |
root |
1.2 |
int command_arrest(object *op, char *params); |
234 |
root |
1.1 |
int command_summon(object *op, char *params); |
235 |
|
|
int command_teleport(object *op, char *params); |
236 |
|
|
int command_create(object *op, char *params); |
237 |
|
|
int command_inventory(object *op, char *params); |
238 |
|
|
int command_skills(object *op, char *params); |
239 |
|
|
int command_dump(object *op, char *params); |
240 |
|
|
int command_mon_aggr(object *op, char *params); |
241 |
|
|
int command_possess(object *op, char *params); |
242 |
|
|
int command_patch(object *op, char *params); |
243 |
|
|
int command_remove(object *op, char *params); |
244 |
|
|
int command_free(object *op, char *params); |
245 |
|
|
int command_addexp(object *op, char *params); |
246 |
|
|
int command_speed(object *op, char *params); |
247 |
|
|
int command_stats(object *op, char *params); |
248 |
|
|
int command_abil(object *op, char *params); |
249 |
|
|
int command_reset(object *op, char *params); |
250 |
|
|
int command_nowiz(object *op, char *params); |
251 |
|
|
int do_wizard_dm(object *op, char *params, int silent); |
252 |
|
|
int command_dm(object *op, char *params); |
253 |
|
|
int command_invisible(object *op, char *params); |
254 |
|
|
int command_learn_spell(object *op, char *params); |
255 |
|
|
int command_learn_special_prayer(object *op, char *params); |
256 |
|
|
int command_forget_spell(object *op, char *params); |
257 |
|
|
int command_listplugins(object *op, char *params); |
258 |
|
|
int command_loadplugin(object *op, char *params); |
259 |
|
|
int command_unloadplugin(object *op, char *params); |
260 |
|
|
int command_dmhide(object *op, char *params); |
261 |
|
|
void dm_stack_pop(player *pl); |
262 |
|
|
object *dm_stack_peek(player *pl); |
263 |
|
|
void dm_stack_push(player *pl, tag_t item); |
264 |
|
|
object *get_dm_object(player *pl, char **params, int *from); |
265 |
|
|
int command_stack_pop(object *op, char *params); |
266 |
|
|
int command_stack_push(object *op, char *params); |
267 |
|
|
int command_stack_list(object *op, char *params); |
268 |
|
|
int command_stack_clear(object *op, char *params); |
269 |
|
|
int command_diff(object *op, char *params); |
270 |
root |
1.2 |
int command_insert_into(object *op, char *params); |
271 |
root |
1.1 |
/* commands.c */ |
272 |
|
|
void init_commands(void); |
273 |
|
|
CommFunc find_oldsocket_command(char *cmd); |
274 |
|
|
CommFunc find_oldsocket_command2(char *cmd); |
275 |
|
|
/* daemon.c */ |
276 |
elmex |
1.9 |
FILE *BecomeDaemon(const char *filename); |
277 |
root |
1.1 |
/* disease.c */ |
278 |
|
|
int move_disease(object *disease); |
279 |
|
|
int remove_symptoms(object *disease); |
280 |
|
|
object *find_symptom(object *disease); |
281 |
|
|
int check_infection(object *disease); |
282 |
|
|
int infect_object(object *victim, object *disease, int force); |
283 |
|
|
int do_symptoms(object *disease); |
284 |
|
|
int grant_immunity(object *disease); |
285 |
|
|
int move_symptom(object *symptom); |
286 |
|
|
int check_physically_infect(object *victim, object *hitter); |
287 |
|
|
object *find_disease(object *victim); |
288 |
|
|
int cure_disease(object *sufferer, object *caster); |
289 |
|
|
int reduce_symptoms(object *sufferer, int reduction); |
290 |
|
|
/* egoitem.c */ |
291 |
|
|
int create_artifact(object *op, const char *artifactname); |
292 |
|
|
int apply_power_crystal(object *op, object *crystal); |
293 |
|
|
/* hiscore.c */ |
294 |
|
|
char *spool(char *bp, char *error); |
295 |
|
|
void check_score(object *op); |
296 |
|
|
void display_high_score(object *op, int max, const char *match); |
297 |
|
|
/* gods.c */ |
298 |
|
|
int lookup_god_by_name(const char *name); |
299 |
|
|
object *find_god(const char *name); |
300 |
|
|
const char *determine_god(object *op); |
301 |
|
|
void pray_at_altar(object *pl, object *altar, object *skill); |
302 |
|
|
void become_follower(object *op, object *new_god); |
303 |
|
|
int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); |
304 |
|
|
void stop_using_item(object *op, int type, int number); |
305 |
|
|
void update_priest_flag(object *god, object *exp_ob, uint32 flag); |
306 |
|
|
archetype *determine_holy_arch(object *god, const char *type); |
307 |
|
|
void god_intervention(object *op, object *god, object *skill); |
308 |
|
|
int god_examines_priest(object *op, object *god); |
309 |
|
|
int god_examines_item(object *god, object *item); |
310 |
|
|
int get_god(object *priest); |
311 |
|
|
const char *get_god_for_race(const char *race); |
312 |
|
|
int tailor_god_spell(object *spellop, object *caster); |
313 |
|
|
/* init.c */ |
314 |
|
|
void set_logfile(char *val); |
315 |
|
|
void call_version(void); |
316 |
|
|
void showscores(void); |
317 |
|
|
void set_debug(void); |
318 |
|
|
void unset_debug(void); |
319 |
|
|
void set_mondebug(void); |
320 |
|
|
void set_dumpmon1(void); |
321 |
|
|
void set_dumpmon2(void); |
322 |
|
|
void set_dumpmon3(void); |
323 |
|
|
void set_dumpmon4(void); |
324 |
|
|
void set_dumpmon5(void); |
325 |
|
|
void set_dumpmon6(void); |
326 |
|
|
void set_dumpmon7(void); |
327 |
|
|
void set_dumpmon8(void); |
328 |
|
|
void set_dumpmon9(void); |
329 |
|
|
void set_dumpmont(char *name); |
330 |
|
|
void set_daemon(void); |
331 |
|
|
void set_datadir(char *path); |
332 |
|
|
void set_confdir(char *path); |
333 |
|
|
void set_localdir(char *path); |
334 |
|
|
void set_mapdir(char *path); |
335 |
|
|
void set_archetypes(char *path); |
336 |
|
|
void set_regions(char *path); |
337 |
|
|
void set_treasures(char *path); |
338 |
|
|
void set_uniquedir(char *path); |
339 |
|
|
void set_templatedir(char *path); |
340 |
|
|
void set_playerdir(char *path); |
341 |
|
|
void set_tmpdir(char *path); |
342 |
|
|
void showscoresparm(char *data); |
343 |
|
|
void set_csport(char *val); |
344 |
|
|
void init(int argc, char **argv); |
345 |
|
|
void usage(void); |
346 |
|
|
void help(void); |
347 |
|
|
void init_beforeplay(void); |
348 |
|
|
void init_startup(void); |
349 |
|
|
void compile_info(void); |
350 |
|
|
void rec_sigsegv(int i); |
351 |
|
|
void rec_sigint(int i); |
352 |
|
|
void rec_sighup(int i); |
353 |
|
|
void rec_sigquit(int i); |
354 |
|
|
void rec_sigpipe(int i); |
355 |
|
|
void rec_sigbus(int i); |
356 |
|
|
void rec_sigterm(int i); |
357 |
|
|
void init_signals(void); |
358 |
|
|
void init_races(void); |
359 |
|
|
void dump_races(void); |
360 |
|
|
void add_to_racelist(const char *race_name, object *op); |
361 |
|
|
racelink *get_racelist(void); |
362 |
|
|
racelink *find_racelink(const char *name); |
363 |
|
|
/* login.c */ |
364 |
root |
1.35 |
void delete_character(const char *name); |
365 |
root |
1.1 |
int verify_player(const char *name, char *password); |
366 |
|
|
int check_name(player *me, const char *name); |
367 |
|
|
int create_savedir_if_needed(char *savedir); |
368 |
|
|
void destroy_object(object *op); |
369 |
|
|
void copy_file(const char *filename, FILE *fpout); |
370 |
|
|
/* main.c */ |
371 |
root |
1.13 |
void server_tick (); |
372 |
root |
1.1 |
void version(object *op); |
373 |
|
|
void info_keys(object *op); |
374 |
|
|
char *crypt_string(char *str, char *salt); |
375 |
|
|
int check_password(char *typed, char *crypted); |
376 |
|
|
void enter_player_savebed(object *op); |
377 |
|
|
void leave_map(object *op); |
378 |
root |
1.20 |
void set_map_timeout(maptile *oldmap); |
379 |
root |
1.1 |
char *clean_path(const char *file); |
380 |
|
|
char *unclean_path(const char *src); |
381 |
|
|
void enter_exit(object *op, object *exit_ob); |
382 |
root |
1.27 |
void process_events(); |
383 |
root |
1.1 |
void clean_tmp_files(void); |
384 |
root |
1.15 |
void leave(player *pl,int draw_exit); |
385 |
root |
1.1 |
int forbid_play(void); |
386 |
|
|
void do_specials(void); |
387 |
|
|
int main(int argc, char **argv); |
388 |
|
|
/* monster.c */ |
389 |
|
|
object *check_enemy(object *npc, rv_vector *rv); |
390 |
|
|
object *find_nearest_living_creature(object *npc); |
391 |
|
|
object *find_enemy(object *npc, rv_vector *rv); |
392 |
|
|
int check_wakeup(object *op, object *enemy, rv_vector *rv); |
393 |
|
|
int move_randomly(object *op); |
394 |
|
|
int move_monster(object *op); |
395 |
|
|
int can_hit(object *ob1, object *ob2, rv_vector *rv); |
396 |
|
|
object *monster_choose_random_spell(object *monster); |
397 |
|
|
int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); |
398 |
|
|
int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); |
399 |
|
|
int monster_use_skill(object *head, object *part, object *pl, int dir); |
400 |
|
|
int monster_use_range(object *head, object *part, object *pl, int dir); |
401 |
|
|
int monster_use_bow(object *head, object *part, object *pl, int dir); |
402 |
|
|
int check_good_weapon(object *who, object *item); |
403 |
|
|
int check_good_armour(object *who, object *item); |
404 |
|
|
void monster_check_pickup(object *monster); |
405 |
|
|
int monster_can_pick(object *monster, object *item); |
406 |
|
|
void monster_apply_below(object *monster); |
407 |
|
|
void monster_check_apply(object *mon, object *item); |
408 |
|
|
void npc_call_help(object *op); |
409 |
|
|
int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
410 |
|
|
int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
411 |
|
|
int hitrun_att(int dir, object *ob, object *enemy); |
412 |
|
|
int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
413 |
|
|
int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
414 |
|
|
int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
415 |
|
|
void circ1_move(object *ob); |
416 |
|
|
void circ2_move(object *ob); |
417 |
|
|
void pace_movev(object *ob); |
418 |
|
|
void pace_moveh(object *ob); |
419 |
|
|
void pace2_movev(object *ob); |
420 |
|
|
void pace2_moveh(object *ob); |
421 |
|
|
void rand_move(object *ob); |
422 |
root |
1.20 |
void check_earthwalls(object *op, maptile *m, int x, int y); |
423 |
|
|
void check_doors(object *op, maptile *m, int x, int y); |
424 |
root |
1.1 |
void communicate(object *op, const char *txt); |
425 |
|
|
int talk_to_npc(object *op, object *npc, const char *txt); |
426 |
|
|
int talk_to_wall(object *pl, object *npc, const char *txt); |
427 |
|
|
object *find_mon_throw_ob(object *op); |
428 |
|
|
int can_detect_enemy(object *op, object *enemy, rv_vector *rv); |
429 |
|
|
int stand_in_light(object *op); |
430 |
|
|
int can_see_enemy(object *op, object *enemy); |
431 |
|
|
/* move.c */ |
432 |
|
|
int move_object(object *op, int dir); |
433 |
|
|
int move_ob(object *op, int dir, object *originator); |
434 |
|
|
int transfer_ob(object *op, int x, int y, int randomly, object *originator); |
435 |
|
|
int teleport(object *teleporter, uint8 tele_type, object *user); |
436 |
|
|
void recursive_roll(object *op, int dir, object *pusher); |
437 |
root |
1.20 |
int try_fit(object *op, maptile *m, int x, int y); |
438 |
root |
1.1 |
int roll_ob(object *op, int dir, object *pusher); |
439 |
|
|
int push_ob(object *who, int dir, object *pusher); |
440 |
|
|
/* pets.c */ |
441 |
|
|
object *get_pet_enemy(object *pet, rv_vector *rv); |
442 |
|
|
void terminate_all_pets(object *owner); |
443 |
root |
1.20 |
void remove_all_pets(maptile *map); |
444 |
root |
1.8 |
int follow_owner(object *ob, object *owner); |
445 |
root |
1.1 |
void pet_move(object *ob); |
446 |
|
|
object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); |
447 |
|
|
void move_golem(object *op); |
448 |
|
|
void control_golem(object *op, int dir); |
449 |
|
|
int summon_golem(object *op, object *caster, int dir, object *spob); |
450 |
|
|
object *choose_cult_monster(object *pl, object *god, int summon_level); |
451 |
|
|
int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
452 |
|
|
object *get_real_owner(object *ob); |
453 |
|
|
int should_arena_attack(object *pet, object *owner, object *target); |
454 |
|
|
/* player.c */ |
455 |
|
|
player *find_player(const char *plname); |
456 |
|
|
player *find_player_partial_name(const char *plname); |
457 |
root |
1.2 |
void display_motd(const object *op); |
458 |
|
|
void send_rules(const object *op); |
459 |
|
|
void send_news(const object *op); |
460 |
root |
1.1 |
int playername_ok(const char *cp); |
461 |
|
|
archetype *get_player_archetype(archetype *at); |
462 |
|
|
object *get_nearest_player(object *mon); |
463 |
|
|
int path_to_player(object *mon, object *pl, unsigned mindiff); |
464 |
|
|
void give_initial_items(object *pl, treasurelist *items); |
465 |
|
|
void get_name(object *op); |
466 |
|
|
void get_password(object *op); |
467 |
|
|
void play_again(object *op); |
468 |
|
|
int receive_play_again(object *op, char key); |
469 |
|
|
void confirm_password(object *op); |
470 |
|
|
void get_party_password(object *op, partylist *party); |
471 |
|
|
void Roll_Again(object *op); |
472 |
|
|
void Swap_Stat(object *op, int Swap_Second); |
473 |
|
|
int key_roll_stat(object *op, char key); |
474 |
|
|
int key_change_class(object *op, char key); |
475 |
|
|
int key_confirm_quit(object *op, char key); |
476 |
|
|
void flee_player(object *op); |
477 |
|
|
int check_pick(object *op); |
478 |
|
|
object *find_arrow(object *op, const char *type); |
479 |
|
|
object *find_better_arrow(object *op, object *target, const char *type, int *better); |
480 |
|
|
object *pick_arrow_target(object *op, const char *type, int dir); |
481 |
|
|
int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
482 |
|
|
int player_fire_bow(object *op, int dir); |
483 |
|
|
void fire_misc_object(object *op, int dir); |
484 |
|
|
void fire(object *op, int dir); |
485 |
|
|
object *find_key(object *pl, object *container, object *door); |
486 |
|
|
void move_player_attack(object *op, int dir); |
487 |
|
|
int move_player(object *op, int dir); |
488 |
|
|
int handle_newcs_player(object *op); |
489 |
|
|
int save_life(object *op); |
490 |
|
|
void remove_unpaid_objects(object *op, object *env); |
491 |
|
|
char *gravestone_text(object *op); |
492 |
|
|
void do_some_living(object *op); |
493 |
|
|
void kill_player(object *op); |
494 |
|
|
void loot_object(object *op); |
495 |
|
|
void fix_weight(void); |
496 |
|
|
void fix_luck(void); |
497 |
|
|
void cast_dust(object *op, object *throw_ob, int dir); |
498 |
|
|
void make_visible(object *op); |
499 |
|
|
int is_true_undead(object *op); |
500 |
|
|
int hideability(object *ob); |
501 |
|
|
void do_hidden_move(object *op); |
502 |
|
|
int stand_near_hostile(object *who); |
503 |
|
|
int player_can_view(object *pl, object *op); |
504 |
|
|
int action_makes_visible(object *op); |
505 |
|
|
int op_on_battleground(object *op, int *x, int *y); |
506 |
|
|
void dragon_ability_gain(object *who, int atnr, int level); |
507 |
|
|
void player_unready_range_ob(player *pl, object *ob); |
508 |
|
|
/* plugins.c */ |
509 |
|
|
int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix); |
510 |
|
|
int execute_global_event(int eventcode, ...); |
511 |
|
|
int plugins_init_plugin(const char *libfile); |
512 |
|
|
void *cfapi_get_hooks(int *type, ...); |
513 |
|
|
int plugins_remove_plugin(const char *id); |
514 |
|
|
crossfire_plugin *plugins_find_plugin(const char *id); |
515 |
|
|
void plugins_display_list(object *op); |
516 |
root |
1.2 |
void *cfapi_system_find_animation(int *type, ...); |
517 |
root |
1.26 |
void *cfapi_system_strdup(int *type, ...); |
518 |
root |
1.1 |
void *cfapi_system_register_global_event(int *type, ...); |
519 |
|
|
void *cfapi_system_unregister_global_event(int *type, ...); |
520 |
|
|
void *cfapi_system_check_path(int *type, ...); |
521 |
|
|
void *cfapi_system_re_cmp(int *type, ...); |
522 |
|
|
void *cfapi_system_directory(int *type, ...); |
523 |
|
|
void *cfapi_map_get_map(int *type, ...); |
524 |
|
|
void *cfapi_map_has_been_loaded(int *type, ...); |
525 |
|
|
void *cfapi_map_create_path(int *type, ...); |
526 |
|
|
void *cfapi_map_get_map_property(int *type, ...); |
527 |
|
|
void *cfapi_map_set_map_property(int *type, ...); |
528 |
|
|
void *cfapi_map_out_of_map(int *type, ...); |
529 |
|
|
void *cfapi_map_update_position(int *type, ...); |
530 |
|
|
void *cfapi_map_delete_map(int *type, ...); |
531 |
|
|
void *cfapi_map_message(int *type, ...); |
532 |
|
|
void *cfapi_map_get_object_at(int *type, ...); |
533 |
root |
1.2 |
void *cfapi_map_get_flags(int *type, ...); |
534 |
|
|
void *cfapi_map_present_arch_by_name(int *type, ...); |
535 |
|
|
void *cfapi_object_move(int *type, ...); |
536 |
|
|
void *cfapi_object_get_key(int *type, ...); |
537 |
|
|
void *cfapi_object_set_key(int *type, ...); |
538 |
root |
1.1 |
void *cfapi_object_get_property(int *type, ...); |
539 |
|
|
void *cfapi_object_set_property(int *type, ...); |
540 |
root |
1.2 |
void *cfapi_object_apply_below(int *type, ...); |
541 |
root |
1.1 |
void *cfapi_object_apply(int *type, ...); |
542 |
|
|
void *cfapi_object_identify(int *type, ...); |
543 |
|
|
void *cfapi_object_describe(int *type, ...); |
544 |
|
|
void *cfapi_object_drain(int *type, ...); |
545 |
|
|
void *cfapi_object_fix(int *type, ...); |
546 |
|
|
void *cfapi_object_give_skill(int *type, ...); |
547 |
|
|
void *cfapi_object_transmute(int *type, ...); |
548 |
|
|
void *cfapi_object_remove(int *type, ...); |
549 |
|
|
void *cfapi_object_delete(int *type, ...); |
550 |
|
|
void *cfapi_object_clone(int *type, ...); |
551 |
|
|
void *cfapi_object_find(int *type, ...); |
552 |
|
|
void *cfapi_object_create(int *type, ...); |
553 |
|
|
void *cfapi_object_insert(int *type, ...); |
554 |
|
|
void *cfapi_object_split(int *type, ...); |
555 |
|
|
void *cfapi_object_merge(int *type, ...); |
556 |
|
|
void *cfapi_object_distance(int *type, ...); |
557 |
|
|
void *cfapi_object_update(int *type, ...); |
558 |
|
|
void *cfapi_object_clear(int *type, ...); |
559 |
|
|
void *cfapi_object_reset(int *type, ...); |
560 |
|
|
void *cfapi_object_check_inventory(int *type, ...); |
561 |
|
|
void *cfapi_object_clean_object(int *type, ...); |
562 |
|
|
void *cfapi_object_on_same_map(int *type, ...); |
563 |
|
|
void *cfapi_object_spring_trap(int *type, ...); |
564 |
|
|
void *cfapi_object_check_trigger(int *type, ...); |
565 |
|
|
void *cfapi_object_query_cost(int *type, ...); |
566 |
|
|
void *cfapi_object_query_money(int *type, ...); |
567 |
|
|
void *cfapi_object_cast(int *type, ...); |
568 |
|
|
void *cfapi_object_learn_spell(int *type, ...); |
569 |
|
|
void *cfapi_object_forget_spell(int *type, ...); |
570 |
|
|
void *cfapi_object_check_spell(int *type, ...); |
571 |
|
|
void *cfapi_object_pay_amount(int *type, ...); |
572 |
|
|
void *cfapi_object_pay_item(int *type, ...); |
573 |
|
|
void *cfapi_object_transfer(int *type, ...); |
574 |
|
|
void *cfapi_object_find_archetype_inside(int *type, ...); |
575 |
|
|
void *cfapi_object_drop(int *type, ...); |
576 |
|
|
void *cfapi_object_take(int *type, ...); |
577 |
|
|
void *cfapi_object_say(int *type, ...); |
578 |
|
|
void *cfapi_object_speak(int *type, ...); |
579 |
|
|
void *cfapi_player_find(int *type, ...); |
580 |
|
|
void *cfapi_player_message(int *type, ...); |
581 |
|
|
void *cfapi_player_send_inventory(int *type, ...); |
582 |
|
|
void *cfapi_object_teleport(int *type, ...); |
583 |
|
|
void *cfapi_object_pickup(int *type, ...); |
584 |
root |
1.2 |
void *cfapi_archetype_get_first(int *type, ...); |
585 |
|
|
void *cfapi_archetype_get_property(int *type, ...); |
586 |
|
|
void *cfapi_party_get_property(int *type, ...); |
587 |
|
|
void *cfapi_region_get_property(int *type, ...); |
588 |
root |
1.1 |
CommArray_s *find_plugin_command(char *cmd, object *op); |
589 |
|
|
int initPlugins(void); |
590 |
|
|
/* resurrection.c */ |
591 |
|
|
int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); |
592 |
|
|
int resurrection_fails(int levelcaster, int leveldead); |
593 |
|
|
void dead_player(object *op); |
594 |
|
|
void dead_character(const char *name); |
595 |
|
|
int dead_player_exists(const char *name); |
596 |
|
|
/* rune.c */ |
597 |
|
|
int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); |
598 |
|
|
void move_rune(object *op); |
599 |
|
|
void rune_attack(object *op, object *victim); |
600 |
|
|
void spring_trap(object *trap, object *victim); |
601 |
|
|
int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); |
602 |
|
|
int trap_see(object *op, object *trap); |
603 |
|
|
int trap_show(object *trap, object *where); |
604 |
|
|
int trap_disarm(object *disarmer, object *trap, int risk, object *skill); |
605 |
|
|
void trap_adjust(object *trap, int difficulty); |
606 |
|
|
/* shop.c */ |
607 |
root |
1.18 |
int get_payment(object *pl); |
608 |
|
|
sint64 query_cost(const object *tmp, object *who, int flag); |
609 |
root |
1.2 |
const char *query_cost_string(const object *tmp, object *who, int flag); |
610 |
root |
1.18 |
sint64 query_money(const object *op); |
611 |
|
|
int pay_for_amount(sint64 to_pay, object *pl); |
612 |
root |
1.1 |
int pay_for_item(object *op, object *pl); |
613 |
|
|
int can_pay(object *pl); |
614 |
|
|
void sell_item(object *op, object *pl); |
615 |
root |
1.20 |
double shopkeeper_approval(const maptile *map, const object *player); |
616 |
root |
1.2 |
int describe_shop(const object *op); |
617 |
root |
1.1 |
void shop_listing(object *op); |
618 |
elmex |
1.14 |
bool is_in_shop (object *o); |
619 |
root |
1.20 |
bool is_in_shop (maptile *map, int x, int y); |
620 |
root |
1.1 |
/* skills.c */ |
621 |
|
|
int steal(object *op, int dir, object *skill); |
622 |
|
|
int pick_lock(object *pl, int dir, object *skill); |
623 |
|
|
int hide(object *op, object *skill); |
624 |
|
|
int jump(object *pl, int dir, object *skill); |
625 |
|
|
int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); |
626 |
|
|
int skill_ident(object *pl, object *skill); |
627 |
|
|
int use_oratory(object *pl, int dir, object *skill); |
628 |
|
|
int singing(object *pl, int dir, object *skill); |
629 |
|
|
int find_traps(object *pl, object *skill); |
630 |
|
|
int remove_trap(object *op, int dir, object *skill); |
631 |
|
|
int pray(object *pl, object *skill); |
632 |
|
|
void meditate(object *pl, object *skill); |
633 |
|
|
int write_on_item(object *pl, const char *params, object *skill); |
634 |
|
|
int skill_throw(object *op, object *part, int dir, const char *params, object *skill); |
635 |
|
|
/* skill_util.c */ |
636 |
|
|
void init_skills(void); |
637 |
|
|
void link_player_skills(object *op); |
638 |
|
|
object *find_skill_by_name(object *who, const char *name); |
639 |
|
|
object *find_skill_by_number(object *who, int skillno); |
640 |
|
|
int change_skill(object *who, object *new_skill, int flag); |
641 |
|
|
void clear_skill(object *who); |
642 |
|
|
int do_skill(object *op, object *part, object *skill, int dir, const char *string); |
643 |
|
|
int calc_skill_exp(object *who, object *op, object *skill); |
644 |
|
|
int learn_skill(object *pl, object *scroll); |
645 |
root |
1.2 |
void show_skills(object *op, const char *search); |
646 |
root |
1.1 |
int use_skill(object *op, const char *string); |
647 |
|
|
int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); |
648 |
|
|
/* spell_attack.c */ |
649 |
|
|
void check_spell_knockback(object *op); |
650 |
|
|
void forklightning(object *op, object *tmp); |
651 |
|
|
void move_bolt(object *op); |
652 |
|
|
int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); |
653 |
|
|
void explosion(object *op); |
654 |
|
|
void explode_bullet(object *op); |
655 |
|
|
void check_bullet(object *op); |
656 |
|
|
void move_bullet(object *op); |
657 |
|
|
int fire_bullet(object *op, object *caster, int dir, object *spob); |
658 |
|
|
void cone_drop(object *op); |
659 |
|
|
void move_cone(object *op); |
660 |
|
|
int cast_cone(object *op, object *caster, int dir, object *spell); |
661 |
|
|
void animate_bomb(object *op); |
662 |
|
|
int create_bomb(object *op, object *caster, int dir, object *spell); |
663 |
|
|
object *get_pointed_target(object *op, int dir, int range, int type); |
664 |
|
|
int cast_smite_spell(object *op, object *caster, int dir, object *spell); |
665 |
|
|
void move_missile(object *op); |
666 |
|
|
int make_object_glow(object *op, int radius, int time); |
667 |
|
|
int cast_destruction(object *op, object *caster, object *spell_ob); |
668 |
|
|
int cast_curse(object *op, object *caster, object *spell_ob, int dir); |
669 |
|
|
int mood_change(object *op, object *caster, object *spell); |
670 |
|
|
void move_ball_spell(object *op); |
671 |
|
|
void move_swarm_spell(object *op); |
672 |
|
|
int fire_swarm(object *op, object *caster, object *spell, int dir); |
673 |
|
|
int cast_light(object *op, object *caster, object *spell, int dir); |
674 |
|
|
int cast_cause_disease(object *op, object *caster, object *spell, int dir); |
675 |
|
|
/* spell_effect.c */ |
676 |
|
|
void cast_magic_storm(object *op, object *tmp, int lvl); |
677 |
|
|
int recharge(object *op, object *caster, object *spell_ob); |
678 |
|
|
void polymorph_living(object *op); |
679 |
|
|
void polymorph_melt(object *who, object *op); |
680 |
|
|
void polymorph_item(object *who, object *op); |
681 |
|
|
void polymorph(object *op, object *who); |
682 |
|
|
int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); |
683 |
|
|
int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); |
684 |
|
|
int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
685 |
|
|
int probe(object *op, object *caster, object *spell_ob, int dir); |
686 |
|
|
int makes_invisible_to(object *pl, object *mon); |
687 |
|
|
int cast_invisible(object *op, object *caster, object *spell_ob); |
688 |
|
|
int cast_earth_to_dust(object *op, object *caster, object *spell_ob); |
689 |
|
|
void execute_word_of_recall(object *op); |
690 |
|
|
int cast_word_of_recall(object *op, object *caster, object *spell_ob); |
691 |
|
|
int cast_wonder(object *op, object *caster, int dir, object *spell_ob); |
692 |
|
|
int perceive_self(object *op); |
693 |
|
|
int cast_create_town_portal(object *op, object *caster, object *spell, int dir); |
694 |
|
|
int magic_wall(object *op, object *caster, int dir, object *spell_ob); |
695 |
|
|
int dimension_door(object *op, object *caster, object *spob, int dir); |
696 |
|
|
int cast_heal(object *op, object *caster, object *spell, int dir); |
697 |
|
|
int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); |
698 |
|
|
int cast_bless(object *op, object *caster, object *spell_ob, int dir); |
699 |
|
|
int alchemy(object *op, object *caster, object *spell_ob); |
700 |
|
|
int remove_curse(object *op, object *caster, object *spell); |
701 |
|
|
int cast_identify(object *op, object *caster, object *spell); |
702 |
|
|
int cast_detection(object *op, object *caster, object *spell, object *skill); |
703 |
|
|
int cast_transfer(object *op, object *caster, object *spell, int dir); |
704 |
|
|
void counterspell(object *op, int dir); |
705 |
|
|
int cast_consecrate(object *op, object *caster, object *spell); |
706 |
|
|
int animate_weapon(object *op, object *caster, object *spell, int dir); |
707 |
|
|
int cast_change_map_lightlevel(object *op, object *caster, object *spell); |
708 |
|
|
int create_aura(object *op, object *caster, object *spell); |
709 |
|
|
void move_aura(object *aura); |
710 |
|
|
void move_peacemaker(object *op); |
711 |
|
|
int write_mark(object *op, object *spell, const char *msg); |
712 |
|
|
/* spell_util.c */ |
713 |
|
|
object *find_random_spell_in_ob(object *ob, const char *skill); |
714 |
|
|
void set_spell_skill(object *op, object *caster, object *spob, object *dest); |
715 |
|
|
void init_spells(void); |
716 |
|
|
void dump_spells(void); |
717 |
root |
1.20 |
void spell_effect(object *spob, int x, int y, maptile *map, object *originator); |
718 |
root |
1.1 |
int min_casting_level(object *caster, object *spell); |
719 |
|
|
int caster_level(object *caster, object *spell); |
720 |
|
|
sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); |
721 |
|
|
int SP_level_dam_adjust(object *caster, object *spob); |
722 |
|
|
int SP_level_duration_adjust(object *caster, object *spob); |
723 |
|
|
int SP_level_range_adjust(object *caster, object *spob); |
724 |
|
|
object *check_spell_known(object *op, const char *name); |
725 |
|
|
object *lookup_spell_by_name(object *op, const char *spname); |
726 |
root |
1.20 |
int reflwall(maptile *m, int x, int y, object *sp_op); |
727 |
root |
1.1 |
int cast_create_obj(object *op, object *caster, object *new_op, int dir); |
728 |
root |
1.20 |
int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
729 |
root |
1.1 |
int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
730 |
|
|
void regenerate_rod(object *rod); |
731 |
|
|
void drain_rod_charge(object *rod); |
732 |
|
|
object *find_target_for_friendly_spell(object *op, int dir); |
733 |
root |
1.20 |
int spell_find_dir(maptile *m, int x, int y, object *exclude); |
734 |
root |
1.1 |
void put_a_monster(object *op, const char *monstername); |
735 |
|
|
int summon_hostile_monsters(object *op, int n, const char *monstername); |
736 |
|
|
void shuffle_attack(object *op, int change_face); |
737 |
|
|
void prayer_failure(object *op, int failure, int power); |
738 |
|
|
void spell_failure(object *op, int failure, int power, object *skill); |
739 |
|
|
int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
740 |
|
|
int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
741 |
|
|
void move_spell_effect(object *op); |
742 |
|
|
void check_spell_effect(object *op); |
743 |
|
|
void apply_spell_effect(object *spell, object *victim); |
744 |
|
|
/* swamp.c */ |
745 |
|
|
void walk_on_deep_swamp(object *op, object *victim); |
746 |
|
|
void move_deep_swamp(object *op); |
747 |
|
|
/* swap.c */ |
748 |
|
|
void read_map_log(void); |
749 |
root |
1.20 |
void swap_map(maptile *map); |
750 |
root |
1.1 |
void check_active_maps(void); |
751 |
root |
1.20 |
maptile *map_least_timeout(char *except_level); |
752 |
root |
1.1 |
void swap_below_max(char *except_level); |
753 |
root |
1.20 |
int players_on_map(maptile *m, int show_all); |
754 |
root |
1.1 |
void flush_old_maps(void); |
755 |
|
|
/* time.c */ |
756 |
|
|
void remove_door(object *op); |
757 |
|
|
void remove_door2(object *op); |
758 |
|
|
void generate_monster_inv(object *gen); |
759 |
|
|
void generate_monster_arch(object *gen); |
760 |
|
|
void generate_monster(object *gen); |
761 |
|
|
void remove_force(object *op); |
762 |
|
|
void remove_blindness(object *op); |
763 |
|
|
void poison_more(object *op); |
764 |
|
|
void move_gate(object *op); |
765 |
|
|
void move_timed_gate(object *op); |
766 |
|
|
void move_detector(object *op); |
767 |
|
|
void animate_trigger(object *op); |
768 |
|
|
void move_hole(object *op); |
769 |
|
|
object *stop_item(object *op); |
770 |
root |
1.20 |
void fix_stopped_item(object *op, maptile *map, object *originator); |
771 |
root |
1.1 |
object *fix_stopped_arrow(object *op); |
772 |
|
|
void move_arrow(object *op); |
773 |
|
|
void change_object(object *op); |
774 |
|
|
void move_teleporter(object *op); |
775 |
|
|
void move_player_changer(object *op); |
776 |
|
|
void move_firewall(object *op); |
777 |
|
|
void move_player_mover(object *op); |
778 |
|
|
void move_duplicator(object *op); |
779 |
root |
1.2 |
void move_creator(object *creator); |
780 |
root |
1.1 |
void move_marker(object *op); |
781 |
|
|
int process_object(object *op); |
782 |
|
|
/* timers.c */ |
783 |
|
|
void cftimer_process_timers(void); |
784 |
|
|
void cftimer_process_event(object *ob); |
785 |
|
|
int cftimer_create(int id, long delay, object *ob, int mode); |
786 |
|
|
int cftimer_destroy(int id); |
787 |
|
|
int cftimer_find_free_id(void); |
788 |
|
|
/* weather.c */ |
789 |
root |
1.20 |
void set_darkness_map(maptile *m); |
790 |
root |
1.1 |
void tick_the_clock(void); |
791 |
|
|
void init_weather(void); |
792 |
|
|
void weather_effect(const char *filename); |
793 |
root |
1.20 |
int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m); |
794 |
|
|
int real_world_temperature(int x, int y, maptile *m); |
795 |
root |
1.1 |
int similar_direction(int a, int b); |