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/cvs/deliantra/server/include/sproto.h
Revision: 1.50
Committed: Fri Mar 2 12:14:57 2007 UTC (17 years, 3 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.49: +0 -5 lines
Log Message:
- run, fire, mark in perl
- no more NewServerCommands

File Contents

# User Rev Content
1 root 1.32 int same_party (partylist *a, partylist *b);
2 root 1.1 /* alchemy.c */
3 elmex 1.12 int need_identify (const object *obj);
4 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
5 root 1.18 const char *cost_string_from_value(sint64 cost, int approx);
6     void pay_player (object *pl, sint64 amount);
7     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8 root 1.1 void attempt_do_alchemy(object *caster, object *cauldron);
9     int content_recipe_value(object *op);
10     int numb_ob_inside(object *op);
11     object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12     void adjust_product(object *item, int lvl, int yield);
13     object *make_item_from_recipe(object *cauldron, recipe *rp);
14     object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15     void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16     void remove_contents(object *first_ob, object *save_item);
17     int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18     /* apply.c */
19 root 1.2 int transport_can_hold(const object *transport, const object *op, int nrof);
20     int apply_transport(object *pl, object *transport, int aflag);
21 root 1.1 int should_director_abort(object *op, object *victim);
22     int apply_potion(object *op, object *tmp);
23     int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24     int prepare_weapon(object *op, object *improver, object *weapon);
25     int improve_weapon(object *op, object *improver, object *weapon);
26     int check_improve_weapon(object *op, object *tmp);
27     int improve_armour(object *op, object *improver, object *armour);
28     int convert_item(object *item, object *converter);
29     int apply_container(object *op, object *sack);
30     int esrv_apply_container(object *op, object *sack);
31 elmex 1.30 void move_apply(object *trap, object *victim, object *originator);
32 root 1.1 void do_learn_spell(object *op, object *spell, int special_prayer);
33     void do_forget_spell(object *op, const char *spell);
34     void apply_scroll(object *op, object *tmp, int dir);
35     int dragon_eat_flesh(object *op, object *meal);
36     void apply_poison(object *op, object *tmp);
37     int is_legal_2ways_exit(object *op, object *exit);
38     int manual_apply(object *op, object *tmp, int aflag);
39     int player_apply(object *pl, object *op, int aflag, int quiet);
40     void player_apply_below(object *pl);
41     object *get_item_from_body_location(object *start, int loc);
42     int unapply_for_ob(object *who, object *op, int aflags);
43     int can_apply_object(object *who, object *op);
44     int apply_special(object *who, object *op, int aflags);
45     int monster_apply_special(object *who, object *op, int aflags);
46     int auto_apply(object *op);
47 root 1.20 void fix_auto_apply(maptile *m);
48 root 1.1 void eat_special_food(object *who, object *food);
49     void apply_lighter(object *who, object *lighter);
50     void scroll_failure(object *op, int failure, int power);
51     void apply_changes_to_player(object *pl, object *change);
52     void apply_item_transformer(object *pl, object *transformer);
53     /* attack.c */
54     void cancellation(object *op);
55     int did_make_save_item(object *op, int type, object *originator);
56     void save_throw_object(object *op, int type, object *originator);
57     int hit_map(object *op, int dir, int type, int full_hit);
58     void attack_message(int dam, int type, object *op, object *hitter);
59     int attack_ob(object *op, object *hitter);
60     object *hit_with_arrow(object *op, object *victim);
61     void tear_down_wall(object *op);
62     void scare_creature(object *target, object *hitter);
63     int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic);
64     int kill_object(object *op, int dam, object *hitter, int type);
65     int friendly_fire(object *op, object *hitter);
66     int hit_player(object *op, int dam, object *hitter, int type, int full_hit);
67     void poison_player(object *op, object *hitter, int dam);
68     void slow_player(object *op, object *hitter, int dam);
69     void confuse_player(object *op, object *hitter, int dam);
70     void blind_player(object *op, object *hitter, int dam);
71     void paralyze_player(object *op, object *hitter, int dam);
72     void deathstrike_player(object *op, object *hitter, int *dam);
73     int adj_attackroll(object *hitter, object *target);
74     int is_aimed_missile(object *op);
75     /* ban.c */
76     int checkbanned(const char *login, const char *host);
77     /* build_map.c */
78     int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79     void remove_marking_runes(struct mapdef *map, short x, short y);
80     int find_unused_connected_value(struct mapdef *map);
81     int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82     object *get_connection_rune(object *pl, short x, short y);
83     object *get_msg_book(object *pl, short x, short y);
84     object *get_wall(struct mapdef *map, int x, int y);
85 elmex 1.23 void fix_walls(maptile *map, int x, int y);
86     void fix_walls_around(maptile *map, int x, int y);
87 root 1.1 void apply_builder_floor(object *pl, object *material, short x, short y);
88     void apply_builder_wall(object *pl, object *material, short x, short y);
89     void apply_builder_item(object *pl, object *item, short x, short y);
90     void apply_builder_remove(object *pl, int dir);
91     void apply_map_builder(object *pl, int dir);
92     int adjust_sign_msg(object *pl, short x, short y, object *tmp);
93     /* c_misc.c */
94     int command_motd(object *op, char *params);
95     int command_bug(object *op, char *params);
96     void malloc_info(object *op);
97     int command_whereabouts(object *op, char *params);
98     int command_malloc(object *op, char *params);
99     int command_maps(object *op, char *params);
100     int command_strings(object *op, char *params);
101     int command_sstable(object *op, char *params);
102     int command_time(object *op, char *params);
103     int command_weather(object *op, char *params);
104     int command_archs(object *op, char *params);
105     int command_hiscore(object *op, char *params);
106     int command_debug(object *op, char *params);
107     int command_dumpbelow(object *op, char *params);
108     int command_wizpass(object *op, char *params);
109     int command_wizcast(object *op, char *params);
110     int command_dumpallobjects(object *op, char *params);
111     int command_dumpfriendlyobjects(object *op, char *params);
112     int command_dumpallarchetypes(object *op, char *params);
113     int command_ssdumptable(object *op, char *params);
114     int command_dumpmap(object *op, char *params);
115     int command_dumpallmaps(object *op, char *params);
116     int command_printlos(object *op, char *params);
117     int command_version(object *op, char *params);
118     void bug_report(const char *reportstring);
119     int command_statistics(object *pl, char *params);
120     int command_fix_me(object *op, char *params);
121     int command_players(object *op, char *paramss);
122     int command_logs(object *op, char *params);
123     int command_bowmode(object *op, char *params);
124     int command_showpets(object *op, char *params);
125     int command_resistances(object *op, char *params);
126     int command_help(object *op, char *params);
127     int onoff_value(const char *line);
128     int command_quit(object *op, char *params);
129 root 1.2 int command_real_quit(object *op, char *params);
130 root 1.1 void receive_player_name(object *op, char k);
131     void receive_player_password(object *op, char k);
132     int command_title(object *op, char *params);
133     int command_kill_pets(object *op, char *params);
134     int command_quests(object *pl, char *params);
135     /* c_move.c */
136     int command_east(object *op, char *params);
137     int command_north(object *op, char *params);
138     int command_northeast(object *op, char *params);
139     int command_northwest(object *op, char *params);
140     int command_south(object *op, char *params);
141     int command_southeast(object *op, char *params);
142     int command_southwest(object *op, char *params);
143     int command_west(object *op, char *params);
144     int command_stay(object *op, char *params);
145     /* c_new.c */
146 root 1.24 void execute_newserver_command(object *pl, char *command);
147 root 1.1 int bad_command(object *op, char *params);
148     /* c_object.c */
149     object *find_best_object_match(object *pl, const char *params);
150     int command_build(object *pl, char *params);
151     int command_uskill(object *pl, char *params);
152     int command_rskill(object *pl, char *params);
153     int command_search(object *op, char *params);
154     int command_disarm(object *op, char *params);
155     int command_throw(object *op, char *params);
156     int command_apply(object *op, char *params);
157     int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof);
158     void pick_up(object *op, object *alt);
159     int command_take(object *op, char *params);
160     void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof);
161     void drop_object(object *op, object *tmp, uint32 nrof);
162     void drop(object *op, object *tmp);
163     int command_dropall(object *op, char *params);
164     int command_drop(object *op, char *params);
165     int command_examine(object *op, char *params);
166     object *find_marked_object(object *op);
167     void examine_monster(object *op, object *tmp);
168     char *long_desc(object *tmp, object *pl);
169     void examine(object *op, object *tmp);
170     void inventory(object *op, object *inv);
171     int command_pickup(object *op, char *params);
172     void set_pickup_mode(object *op, int i);
173     int command_search_items(object *op, char *params);
174     int command_rename_item(object *op, char *params);
175     /* c_party.c */
176 root 1.6 int same_party(partylist *a, partylist *b);
177 root 1.2 partylist *get_firstparty(void);
178 root 1.1 void remove_party(partylist *target_party);
179     void obsolete_parties(void);
180 root 1.6 void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
181 root 1.1 int confirm_party_password(object *op);
182     void receive_party_password(object *op, char k);
183     void send_party_message(object *op, char *msg);
184     int command_gsay(object *op, char *params);
185     int command_party(object *op, char *params);
186     /* c_range.c */
187     int command_invoke(object *op, char *params);
188     int command_cast(object *op, char *params);
189     int command_prepare(object *op, char *params);
190     int command_cast_spell(object *op, char *params, char command);
191     int legal_range(object *op, int r);
192     void change_spell(object *op, char k);
193     int command_rotateshoottype(object *op, char *params);
194     /* c_wiz.c */
195     int command_loadtest(object *op, char *params);
196     void do_wizard_hide(object *op, int silent_dm);
197     int command_hide(object *op, char *params);
198     int command_setgod(object *op, char *params);
199     int command_banish(object *op, char *params);
200     int command_kick(object *op, char *params);
201     int command_save_overlay(object *op, char *params);
202     int command_toggle_shout(object *op, char *params);
203     int command_shutdown(object *op, char *params);
204     int command_freeze(object *op, char *params);
205 root 1.2 int command_arrest(object *op, char *params);
206 root 1.1 int command_summon(object *op, char *params);
207     int command_teleport(object *op, char *params);
208     int command_create(object *op, char *params);
209     int command_inventory(object *op, char *params);
210     int command_skills(object *op, char *params);
211     int command_dump(object *op, char *params);
212     int command_mon_aggr(object *op, char *params);
213     int command_possess(object *op, char *params);
214     int command_patch(object *op, char *params);
215     int command_remove(object *op, char *params);
216     int command_free(object *op, char *params);
217     int command_addexp(object *op, char *params);
218     int command_speed(object *op, char *params);
219     int command_stats(object *op, char *params);
220     int command_abil(object *op, char *params);
221     int command_reset(object *op, char *params);
222     int command_nowiz(object *op, char *params);
223     int do_wizard_dm(object *op, char *params, int silent);
224     int command_dm(object *op, char *params);
225     int command_invisible(object *op, char *params);
226     int command_learn_spell(object *op, char *params);
227     int command_learn_special_prayer(object *op, char *params);
228     int command_forget_spell(object *op, char *params);
229     int command_listplugins(object *op, char *params);
230     int command_loadplugin(object *op, char *params);
231     int command_unloadplugin(object *op, char *params);
232     int command_dmhide(object *op, char *params);
233     void dm_stack_pop(player *pl);
234     object *dm_stack_peek(player *pl);
235     void dm_stack_push(player *pl, tag_t item);
236     object *get_dm_object(player *pl, char **params, int *from);
237     int command_stack_pop(object *op, char *params);
238     int command_stack_push(object *op, char *params);
239     int command_stack_list(object *op, char *params);
240     int command_stack_clear(object *op, char *params);
241     int command_diff(object *op, char *params);
242 root 1.2 int command_insert_into(object *op, char *params);
243 root 1.1 /* commands.c */
244     void init_commands(void);
245     CommFunc find_oldsocket_command(char *cmd);
246     CommFunc find_oldsocket_command2(char *cmd);
247     /* daemon.c */
248 elmex 1.9 FILE *BecomeDaemon(const char *filename);
249 root 1.1 /* disease.c */
250     int move_disease(object *disease);
251     int remove_symptoms(object *disease);
252     object *find_symptom(object *disease);
253     int check_infection(object *disease);
254     int infect_object(object *victim, object *disease, int force);
255     int do_symptoms(object *disease);
256     int grant_immunity(object *disease);
257     int move_symptom(object *symptom);
258     int check_physically_infect(object *victim, object *hitter);
259     object *find_disease(object *victim);
260     int cure_disease(object *sufferer, object *caster);
261     int reduce_symptoms(object *sufferer, int reduction);
262     /* egoitem.c */
263     int create_artifact(object *op, const char *artifactname);
264     int apply_power_crystal(object *op, object *crystal);
265     /* hiscore.c */
266     char *spool(char *bp, char *error);
267     void check_score(object *op);
268     void display_high_score(object *op, int max, const char *match);
269     /* gods.c */
270     int lookup_god_by_name(const char *name);
271     object *find_god(const char *name);
272     const char *determine_god(object *op);
273     void pray_at_altar(object *pl, object *altar, object *skill);
274     void become_follower(object *op, object *new_god);
275     int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
276     void stop_using_item(object *op, int type, int number);
277     void update_priest_flag(object *god, object *exp_ob, uint32 flag);
278     archetype *determine_holy_arch(object *god, const char *type);
279     void god_intervention(object *op, object *god, object *skill);
280     int god_examines_priest(object *op, object *god);
281     int god_examines_item(object *god, object *item);
282     int get_god(object *priest);
283     const char *get_god_for_race(const char *race);
284     int tailor_god_spell(object *spellop, object *caster);
285     /* init.c */
286     void set_logfile(char *val);
287     void call_version(void);
288     void showscores(void);
289     void set_debug(void);
290     void unset_debug(void);
291     void set_mondebug(void);
292     void set_dumpmon1(void);
293     void set_dumpmon2(void);
294     void set_dumpmon3(void);
295     void set_dumpmon4(void);
296     void set_dumpmon5(void);
297     void set_dumpmon6(void);
298     void set_dumpmon7(void);
299     void set_dumpmon8(void);
300     void set_dumpmon9(void);
301     void set_dumpmont(char *name);
302     void set_daemon(void);
303     void set_datadir(char *path);
304     void set_confdir(char *path);
305     void set_localdir(char *path);
306     void set_mapdir(char *path);
307     void set_archetypes(char *path);
308     void set_regions(char *path);
309     void set_treasures(char *path);
310     void set_uniquedir(char *path);
311     void set_templatedir(char *path);
312     void set_playerdir(char *path);
313     void set_tmpdir(char *path);
314     void showscoresparm(char *data);
315     void set_csport(char *val);
316     void init(int argc, char **argv);
317     void usage(void);
318     void help(void);
319     void init_beforeplay(void);
320     void init_startup(void);
321     void compile_info(void);
322     void rec_sigsegv(int i);
323     void rec_sigint(int i);
324     void rec_sighup(int i);
325     void rec_sigquit(int i);
326     void rec_sigpipe(int i);
327     void rec_sigbus(int i);
328     void rec_sigterm(int i);
329     void init_signals(void);
330     void init_races(void);
331     void dump_races(void);
332     void add_to_racelist(const char *race_name, object *op);
333     racelink *get_racelist(void);
334     racelink *find_racelink(const char *name);
335     /* login.c */
336 root 1.35 void delete_character(const char *name);
337 root 1.1 int verify_player(const char *name, char *password);
338     int check_name(player *me, const char *name);
339     int create_savedir_if_needed(char *savedir);
340     void destroy_object(object *op);
341     void copy_file(const char *filename, FILE *fpout);
342     /* main.c */
343 root 1.13 void server_tick ();
344 root 1.1 void version(object *op);
345     void info_keys(object *op);
346     char *crypt_string(char *str, char *salt);
347     int check_password(char *typed, char *crypted);
348     void enter_player_savebed(object *op);
349     void leave_map(object *op);
350 root 1.20 void set_map_timeout(maptile *oldmap);
351 root 1.1 char *clean_path(const char *file);
352     char *unclean_path(const char *src);
353     void enter_exit(object *op, object *exit_ob);
354 root 1.27 void process_events();
355 root 1.1 void clean_tmp_files(void);
356 root 1.15 void leave(player *pl,int draw_exit);
357 root 1.1 int forbid_play(void);
358     void do_specials(void);
359     int main(int argc, char **argv);
360     /* monster.c */
361     object *check_enemy(object *npc, rv_vector *rv);
362     object *find_nearest_living_creature(object *npc);
363     object *find_enemy(object *npc, rv_vector *rv);
364     int check_wakeup(object *op, object *enemy, rv_vector *rv);
365     int move_randomly(object *op);
366     int move_monster(object *op);
367     int can_hit(object *ob1, object *ob2, rv_vector *rv);
368     object *monster_choose_random_spell(object *monster);
369     int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
370     int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
371     int monster_use_skill(object *head, object *part, object *pl, int dir);
372     int monster_use_range(object *head, object *part, object *pl, int dir);
373     int monster_use_bow(object *head, object *part, object *pl, int dir);
374     int check_good_weapon(object *who, object *item);
375     int check_good_armour(object *who, object *item);
376     void monster_check_pickup(object *monster);
377     int monster_can_pick(object *monster, object *item);
378     void monster_apply_below(object *monster);
379     void monster_check_apply(object *mon, object *item);
380     void npc_call_help(object *op);
381     int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
382     int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
383     int hitrun_att(int dir, object *ob, object *enemy);
384     int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
385     int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
386     int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
387     void circ1_move(object *ob);
388     void circ2_move(object *ob);
389     void pace_movev(object *ob);
390     void pace_moveh(object *ob);
391     void pace2_movev(object *ob);
392     void pace2_moveh(object *ob);
393     void rand_move(object *ob);
394 root 1.20 void check_earthwalls(object *op, maptile *m, int x, int y);
395     void check_doors(object *op, maptile *m, int x, int y);
396 root 1.1 void communicate(object *op, const char *txt);
397     int talk_to_npc(object *op, object *npc, const char *txt);
398     int talk_to_wall(object *pl, object *npc, const char *txt);
399     object *find_mon_throw_ob(object *op);
400     int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
401     int stand_in_light(object *op);
402     int can_see_enemy(object *op, object *enemy);
403     /* move.c */
404     int move_object(object *op, int dir);
405     int move_ob(object *op, int dir, object *originator);
406     int transfer_ob(object *op, int x, int y, int randomly, object *originator);
407     int teleport(object *teleporter, uint8 tele_type, object *user);
408     void recursive_roll(object *op, int dir, object *pusher);
409 root 1.20 int try_fit(object *op, maptile *m, int x, int y);
410 root 1.1 int roll_ob(object *op, int dir, object *pusher);
411     int push_ob(object *who, int dir, object *pusher);
412     /* pets.c */
413     object *get_pet_enemy(object *pet, rv_vector *rv);
414     void terminate_all_pets(object *owner);
415 root 1.20 void remove_all_pets(maptile *map);
416 root 1.8 int follow_owner(object *ob, object *owner);
417 root 1.1 void pet_move(object *ob);
418     object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
419     void move_golem(object *op);
420     void control_golem(object *op, int dir);
421     int summon_golem(object *op, object *caster, int dir, object *spob);
422     object *choose_cult_monster(object *pl, object *god, int summon_level);
423     int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
424     object *get_real_owner(object *ob);
425     int should_arena_attack(object *pet, object *owner, object *target);
426     /* player.c */
427     player *find_player(const char *plname);
428     player *find_player_partial_name(const char *plname);
429 root 1.2 void display_motd(const object *op);
430     void send_rules(const object *op);
431     void send_news(const object *op);
432 root 1.1 int playername_ok(const char *cp);
433     archetype *get_player_archetype(archetype *at);
434     object *get_nearest_player(object *mon);
435     int path_to_player(object *mon, object *pl, unsigned mindiff);
436     void give_initial_items(object *pl, treasurelist *items);
437     void get_name(object *op);
438     void get_password(object *op);
439     void play_again(object *op);
440     int receive_play_again(object *op, char key);
441     void confirm_password(object *op);
442     void get_party_password(object *op, partylist *party);
443     void Roll_Again(object *op);
444     void Swap_Stat(object *op, int Swap_Second);
445     int key_roll_stat(object *op, char key);
446     int key_change_class(object *op, char key);
447     int key_confirm_quit(object *op, char key);
448     void flee_player(object *op);
449     int check_pick(object *op);
450     object *find_arrow(object *op, const char *type);
451     object *find_better_arrow(object *op, object *target, const char *type, int *better);
452     object *pick_arrow_target(object *op, const char *type, int dir);
453     int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
454     int player_fire_bow(object *op, int dir);
455     void fire_misc_object(object *op, int dir);
456     void fire(object *op, int dir);
457     object *find_key(object *pl, object *container, object *door);
458     void move_player_attack(object *op, int dir);
459     int move_player(object *op, int dir);
460     int handle_newcs_player(object *op);
461     int save_life(object *op);
462     void remove_unpaid_objects(object *op, object *env);
463     char *gravestone_text(object *op);
464     void do_some_living(object *op);
465     void kill_player(object *op);
466     void loot_object(object *op);
467     void fix_weight(void);
468     void fix_luck(void);
469     void cast_dust(object *op, object *throw_ob, int dir);
470     void make_visible(object *op);
471     int is_true_undead(object *op);
472     int hideability(object *ob);
473     void do_hidden_move(object *op);
474     int stand_near_hostile(object *who);
475     int player_can_view(object *pl, object *op);
476     int action_makes_visible(object *op);
477     int op_on_battleground(object *op, int *x, int *y);
478     void dragon_ability_gain(object *who, int atnr, int level);
479     void player_unready_range_ob(player *pl, object *ob);
480     /* plugins.c */
481     int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
482     int execute_global_event(int eventcode, ...);
483     int plugins_init_plugin(const char *libfile);
484     void *cfapi_get_hooks(int *type, ...);
485     int plugins_remove_plugin(const char *id);
486     crossfire_plugin *plugins_find_plugin(const char *id);
487     void plugins_display_list(object *op);
488 root 1.2 void *cfapi_system_find_animation(int *type, ...);
489 root 1.26 void *cfapi_system_strdup(int *type, ...);
490 root 1.1 void *cfapi_system_register_global_event(int *type, ...);
491     void *cfapi_system_unregister_global_event(int *type, ...);
492     void *cfapi_system_check_path(int *type, ...);
493     void *cfapi_system_re_cmp(int *type, ...);
494     void *cfapi_system_directory(int *type, ...);
495     void *cfapi_map_get_map(int *type, ...);
496     void *cfapi_map_has_been_loaded(int *type, ...);
497     void *cfapi_map_create_path(int *type, ...);
498     void *cfapi_map_get_map_property(int *type, ...);
499     void *cfapi_map_set_map_property(int *type, ...);
500     void *cfapi_map_out_of_map(int *type, ...);
501     void *cfapi_map_update_position(int *type, ...);
502     void *cfapi_map_delete_map(int *type, ...);
503     void *cfapi_map_message(int *type, ...);
504     void *cfapi_map_get_object_at(int *type, ...);
505 root 1.2 void *cfapi_map_get_flags(int *type, ...);
506     void *cfapi_map_present_arch_by_name(int *type, ...);
507     void *cfapi_object_move(int *type, ...);
508     void *cfapi_object_get_key(int *type, ...);
509     void *cfapi_object_set_key(int *type, ...);
510 root 1.1 void *cfapi_object_get_property(int *type, ...);
511     void *cfapi_object_set_property(int *type, ...);
512 root 1.2 void *cfapi_object_apply_below(int *type, ...);
513 root 1.1 void *cfapi_object_apply(int *type, ...);
514     void *cfapi_object_identify(int *type, ...);
515     void *cfapi_object_describe(int *type, ...);
516     void *cfapi_object_drain(int *type, ...);
517     void *cfapi_object_fix(int *type, ...);
518     void *cfapi_object_give_skill(int *type, ...);
519     void *cfapi_object_transmute(int *type, ...);
520     void *cfapi_object_remove(int *type, ...);
521     void *cfapi_object_delete(int *type, ...);
522     void *cfapi_object_clone(int *type, ...);
523     void *cfapi_object_find(int *type, ...);
524     void *cfapi_object_create(int *type, ...);
525     void *cfapi_object_insert(int *type, ...);
526     void *cfapi_object_split(int *type, ...);
527     void *cfapi_object_merge(int *type, ...);
528     void *cfapi_object_distance(int *type, ...);
529     void *cfapi_object_update(int *type, ...);
530     void *cfapi_object_clear(int *type, ...);
531     void *cfapi_object_reset(int *type, ...);
532     void *cfapi_object_check_inventory(int *type, ...);
533     void *cfapi_object_clean_object(int *type, ...);
534     void *cfapi_object_on_same_map(int *type, ...);
535     void *cfapi_object_spring_trap(int *type, ...);
536     void *cfapi_object_check_trigger(int *type, ...);
537     void *cfapi_object_query_cost(int *type, ...);
538     void *cfapi_object_query_money(int *type, ...);
539     void *cfapi_object_cast(int *type, ...);
540     void *cfapi_object_learn_spell(int *type, ...);
541     void *cfapi_object_forget_spell(int *type, ...);
542     void *cfapi_object_check_spell(int *type, ...);
543     void *cfapi_object_pay_amount(int *type, ...);
544     void *cfapi_object_pay_item(int *type, ...);
545     void *cfapi_object_transfer(int *type, ...);
546     void *cfapi_object_find_archetype_inside(int *type, ...);
547     void *cfapi_object_drop(int *type, ...);
548     void *cfapi_object_take(int *type, ...);
549     void *cfapi_object_say(int *type, ...);
550     void *cfapi_object_speak(int *type, ...);
551     void *cfapi_player_find(int *type, ...);
552     void *cfapi_player_message(int *type, ...);
553     void *cfapi_player_send_inventory(int *type, ...);
554     void *cfapi_object_teleport(int *type, ...);
555     void *cfapi_object_pickup(int *type, ...);
556 root 1.2 void *cfapi_archetype_get_first(int *type, ...);
557     void *cfapi_archetype_get_property(int *type, ...);
558     void *cfapi_party_get_property(int *type, ...);
559     void *cfapi_region_get_property(int *type, ...);
560 root 1.1 CommArray_s *find_plugin_command(char *cmd, object *op);
561     int initPlugins(void);
562     /* resurrection.c */
563     int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
564     int resurrection_fails(int levelcaster, int leveldead);
565     void dead_player(object *op);
566     void dead_character(const char *name);
567     int dead_player_exists(const char *name);
568     /* rune.c */
569     int write_rune(object *op, object *caster, object *spell, int dir, const char *runename);
570     void move_rune(object *op);
571     void rune_attack(object *op, object *victim);
572     void spring_trap(object *trap, object *victim);
573     int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir);
574     int trap_see(object *op, object *trap);
575     int trap_show(object *trap, object *where);
576     int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
577     void trap_adjust(object *trap, int difficulty);
578     /* shop.c */
579 root 1.18 int get_payment(object *pl);
580     sint64 query_cost(const object *tmp, object *who, int flag);
581 root 1.2 const char *query_cost_string(const object *tmp, object *who, int flag);
582 root 1.18 sint64 query_money(const object *op);
583     int pay_for_amount(sint64 to_pay, object *pl);
584 root 1.1 int pay_for_item(object *op, object *pl);
585     int can_pay(object *pl);
586     void sell_item(object *op, object *pl);
587 root 1.20 double shopkeeper_approval(const maptile *map, const object *player);
588 root 1.2 int describe_shop(const object *op);
589 root 1.1 void shop_listing(object *op);
590 elmex 1.14 bool is_in_shop (object *o);
591 root 1.20 bool is_in_shop (maptile *map, int x, int y);
592 root 1.1 /* skills.c */
593     int steal(object *op, int dir, object *skill);
594     int pick_lock(object *pl, int dir, object *skill);
595     int hide(object *op, object *skill);
596     int jump(object *pl, int dir, object *skill);
597     int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
598     int skill_ident(object *pl, object *skill);
599     int use_oratory(object *pl, int dir, object *skill);
600     int singing(object *pl, int dir, object *skill);
601     int find_traps(object *pl, object *skill);
602     int remove_trap(object *op, int dir, object *skill);
603     int pray(object *pl, object *skill);
604     void meditate(object *pl, object *skill);
605     int write_on_item(object *pl, const char *params, object *skill);
606     int skill_throw(object *op, object *part, int dir, const char *params, object *skill);
607     /* skill_util.c */
608     void init_skills(void);
609     void link_player_skills(object *op);
610     object *find_skill_by_name(object *who, const char *name);
611     object *find_skill_by_number(object *who, int skillno);
612     int change_skill(object *who, object *new_skill, int flag);
613     void clear_skill(object *who);
614     int do_skill(object *op, object *part, object *skill, int dir, const char *string);
615     int calc_skill_exp(object *who, object *op, object *skill);
616     int learn_skill(object *pl, object *scroll);
617 root 1.2 void show_skills(object *op, const char *search);
618 root 1.1 int use_skill(object *op, const char *string);
619     int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
620     /* spell_attack.c */
621     void check_spell_knockback(object *op);
622     void forklightning(object *op, object *tmp);
623     void move_bolt(object *op);
624     int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
625     void explosion(object *op);
626     void explode_bullet(object *op);
627     void check_bullet(object *op);
628     void move_bullet(object *op);
629     int fire_bullet(object *op, object *caster, int dir, object *spob);
630     void cone_drop(object *op);
631     void move_cone(object *op);
632     int cast_cone(object *op, object *caster, int dir, object *spell);
633     void animate_bomb(object *op);
634     int create_bomb(object *op, object *caster, int dir, object *spell);
635     object *get_pointed_target(object *op, int dir, int range, int type);
636     int cast_smite_spell(object *op, object *caster, int dir, object *spell);
637     void move_missile(object *op);
638     int make_object_glow(object *op, int radius, int time);
639     int cast_destruction(object *op, object *caster, object *spell_ob);
640     int cast_curse(object *op, object *caster, object *spell_ob, int dir);
641     int mood_change(object *op, object *caster, object *spell);
642     void move_ball_spell(object *op);
643     void move_swarm_spell(object *op);
644     int fire_swarm(object *op, object *caster, object *spell, int dir);
645     int cast_light(object *op, object *caster, object *spell, int dir);
646     int cast_cause_disease(object *op, object *caster, object *spell, int dir);
647     /* spell_effect.c */
648     void cast_magic_storm(object *op, object *tmp, int lvl);
649     int recharge(object *op, object *caster, object *spell_ob);
650     void polymorph_living(object *op);
651     void polymorph_melt(object *who, object *op);
652     void polymorph_item(object *who, object *op);
653     void polymorph(object *op, object *who);
654     int cast_polymorph(object *op, object *caster, object *spell_ob, int dir);
655     int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg);
656     int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
657     int probe(object *op, object *caster, object *spell_ob, int dir);
658     int makes_invisible_to(object *pl, object *mon);
659     int cast_invisible(object *op, object *caster, object *spell_ob);
660     int cast_earth_to_dust(object *op, object *caster, object *spell_ob);
661     void execute_word_of_recall(object *op);
662     int cast_word_of_recall(object *op, object *caster, object *spell_ob);
663     int cast_wonder(object *op, object *caster, int dir, object *spell_ob);
664     int perceive_self(object *op);
665     int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
666     int magic_wall(object *op, object *caster, int dir, object *spell_ob);
667     int dimension_door(object *op, object *caster, object *spob, int dir);
668     int cast_heal(object *op, object *caster, object *spell, int dir);
669     int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent);
670     int cast_bless(object *op, object *caster, object *spell_ob, int dir);
671     int alchemy(object *op, object *caster, object *spell_ob);
672     int remove_curse(object *op, object *caster, object *spell);
673     int cast_identify(object *op, object *caster, object *spell);
674     int cast_detection(object *op, object *caster, object *spell, object *skill);
675     int cast_transfer(object *op, object *caster, object *spell, int dir);
676     void counterspell(object *op, int dir);
677     int cast_consecrate(object *op, object *caster, object *spell);
678     int animate_weapon(object *op, object *caster, object *spell, int dir);
679     int cast_change_map_lightlevel(object *op, object *caster, object *spell);
680     int create_aura(object *op, object *caster, object *spell);
681     void move_aura(object *aura);
682     void move_peacemaker(object *op);
683     int write_mark(object *op, object *spell, const char *msg);
684     /* spell_util.c */
685     object *find_random_spell_in_ob(object *ob, const char *skill);
686     void set_spell_skill(object *op, object *caster, object *spob, object *dest);
687     void init_spells(void);
688     void dump_spells(void);
689 root 1.20 void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
690 root 1.1 int min_casting_level(object *caster, object *spell);
691     int caster_level(object *caster, object *spell);
692     sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
693     int SP_level_dam_adjust(object *caster, object *spob);
694     int SP_level_duration_adjust(object *caster, object *spob);
695     int SP_level_range_adjust(object *caster, object *spob);
696     object *check_spell_known(object *op, const char *name);
697     object *lookup_spell_by_name(object *op, const char *spname);
698 root 1.20 int reflwall(maptile *m, int x, int y, object *sp_op);
699 root 1.1 int cast_create_obj(object *op, object *caster, object *new_op, int dir);
700 root 1.20 int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
701 root 1.1 int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
702     void regenerate_rod(object *rod);
703     void drain_rod_charge(object *rod);
704     object *find_target_for_friendly_spell(object *op, int dir);
705 root 1.20 int spell_find_dir(maptile *m, int x, int y, object *exclude);
706 root 1.1 void put_a_monster(object *op, const char *monstername);
707     int summon_hostile_monsters(object *op, int n, const char *monstername);
708     void shuffle_attack(object *op, int change_face);
709     void prayer_failure(object *op, int failure, int power);
710     void spell_failure(object *op, int failure, int power, object *skill);
711     int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
712     int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
713     void move_spell_effect(object *op);
714     void check_spell_effect(object *op);
715     void apply_spell_effect(object *spell, object *victim);
716     /* swamp.c */
717     void walk_on_deep_swamp(object *op, object *victim);
718     void move_deep_swamp(object *op);
719     /* swap.c */
720     void read_map_log(void);
721 root 1.20 void swap_map(maptile *map);
722 root 1.1 void check_active_maps(void);
723 root 1.20 maptile *map_least_timeout(char *except_level);
724 root 1.1 void swap_below_max(char *except_level);
725 root 1.20 int players_on_map(maptile *m, int show_all);
726 root 1.1 void flush_old_maps(void);
727     /* time.c */
728     void remove_door(object *op);
729     void remove_door2(object *op);
730     void generate_monster_inv(object *gen);
731     void generate_monster_arch(object *gen);
732     void generate_monster(object *gen);
733     void remove_force(object *op);
734     void remove_blindness(object *op);
735     void poison_more(object *op);
736     void move_gate(object *op);
737     void move_timed_gate(object *op);
738     void move_detector(object *op);
739     void animate_trigger(object *op);
740     void move_hole(object *op);
741     object *stop_item(object *op);
742 root 1.20 void fix_stopped_item(object *op, maptile *map, object *originator);
743 root 1.1 object *fix_stopped_arrow(object *op);
744     void move_arrow(object *op);
745     void change_object(object *op);
746     void move_teleporter(object *op);
747     void move_player_changer(object *op);
748     void move_firewall(object *op);
749     void move_player_mover(object *op);
750     void move_duplicator(object *op);
751 root 1.2 void move_creator(object *creator);
752 root 1.1 void move_marker(object *op);
753     int process_object(object *op);
754     /* timers.c */
755     void cftimer_process_timers(void);
756     void cftimer_process_event(object *ob);
757     int cftimer_create(int id, long delay, object *ob, int mode);
758     int cftimer_destroy(int id);
759     int cftimer_find_free_id(void);
760     /* weather.c */
761 root 1.20 void set_darkness_map(maptile *m);
762 root 1.1 void tick_the_clock(void);
763     void init_weather(void);
764     void weather_effect(const char *filename);
765 root 1.20 int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
766     int real_world_temperature(int x, int y, maptile *m);
767 root 1.1 int similar_direction(int a, int b);