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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.110 by root, Sat Nov 7 18:30:05 2009 UTC vs.
Revision 1.116 by root, Fri Apr 2 03:41:24 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
54int convert_item (object *item, object *converter); 54int convert_item (object *item, object *converter);
55 55
56/* attack.c */ 56/* attack.c */
57void cancellation (object *op); 57void cancellation (object *op);
58void save_throw_object (object *op, int type, object *originator); 58void save_throw_object (object *op, int type, object *originator);
59int hit_map (object *op, int dir, int type, int full_hit); 59int hit_map (object *op, int dir, uint32_t type, int full_hit);
60int attack_ob (object *op, object *hitter); 60int attack_ob (object *op, object *hitter);
61object *hit_with_arrow (object *op, object *victim); 61object *hit_with_arrow (object *op, object *victim);
62int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 62int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
63int kill_object (object *op, int dam, object *hitter, int type); 63int kill_object (object *op, int dam, object *hitter, int type);
64int friendly_fire (object *op, object *hitter); 64int friendly_fire (object *op, object *hitter);
65int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 65int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
66void confuse_player (object *op, object *hitter, int dam); 66void confuse_player (object *op, object *hitter, int dam);
67void blind_player (object *op, object *hitter, int dam); 67void blind_player (object *op, object *hitter, int dam);
68void paralyze_player (object *op, object *hitter, int dam); 68void paralyze_player (object *op, object *hitter, int dam);
69 69
70/* build_map.c */ 70/* build_map.c */
145void examine (object *op, object *tmp); 145void examine (object *op, object *tmp);
146int command_pickup (object *op, char *params); 146int command_pickup (object *op, char *params);
147void set_pickup_mode (object *op, int i); 147void set_pickup_mode (object *op, int i);
148int command_search_items (object *op, char *params); 148int command_search_items (object *op, char *params);
149int command_rename_item (object *op, char *params); 149int command_rename_item (object *op, char *params);
150int command_unlock (object *op, char *params);
151int command_lock (object *op, char *params);
150 152
151/* c_party.c */ 153/* c_party.c */
152partylist *get_firstparty (void); 154partylist *get_firstparty ();
153void obsolete_parties (void); 155void obsolete_parties ();
154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
155void receive_party_password (object *op, char k); 157void receive_party_password (object *op, char k);
156int command_gsay (object *op, char *params); 158int command_gsay (object *op, char *params);
157int command_party (object *op, char *params); 159int command_party (object *op, char *params);
158 160
199int command_stack_clear (object *op, char *params); 201int command_stack_clear (object *op, char *params);
200int command_diff (object *op, char *params); 202int command_diff (object *op, char *params);
201int command_insert_into (object *op, char *params); 203int command_insert_into (object *op, char *params);
202 204
203/* commands.c */ 205/* commands.c */
204void init_commands (void); 206void init_commands ();
205CommFunc find_oldsocket_command (char *cmd); 207CommFunc find_oldsocket_command (char *cmd);
206CommFunc find_oldsocket_command2 (char *cmd); 208CommFunc find_oldsocket_command2 (char *cmd);
207 209
208/* daemon.c */ 210/* daemon.c */
209FILE *BecomeDaemon (const char *filename); 211FILE *BecomeDaemon (const char *filename);
228void become_follower (object *op, object *new_god); 230void become_follower (object *op, object *new_god);
229archetype *determine_holy_arch (object *god, shstr_cmp type); 231archetype *determine_holy_arch (object *god, shstr_cmp type);
230int tailor_god_spell (object *spellop, object *caster); 232int tailor_god_spell (object *spellop, object *caster);
231 233
232/* init.c */ 234/* init.c */
233void load_settings (void); 235void load_settings ();
234void init (int argc, char **argv); 236void init (int argc, char **argv);
235void usage (void); 237void usage ();
236void help (void); 238void help ();
237void init_beforeplay (void); 239void init_beforeplay ();
238void init_signals (void); 240void init_signals ();
239racelink *find_racelink (const char *name); 241racelink *find_racelink (const char *name);
240 242
241/* login.c */ 243/* login.c */
242void delete_character (const char *name); 244void delete_character (const char *name);
243int verify_player (const char *name, char *password); 245int verify_player (const char *name, char *password);
253void enter_player_savebed (object *op); 255void enter_player_savebed (object *op);
254void leave_map (object *op); 256void leave_map (object *op);
255char *clean_path (const char *file); 257char *clean_path (const char *file);
256char *unclean_path (const char *src); 258char *unclean_path (const char *src);
257void enter_exit (object *op, object *exit_ob); 259void enter_exit (object *op, object *exit_ob);
258void clean_tmp_files (void); 260void clean_tmp_files ();
259void leave (player *pl,int draw_exit); 261void leave (player *pl,int draw_exit);
260int main (int argc, char **argv); 262int main (int argc, char **argv);
261 263
262/* monster.c */ 264/* monster.c */
263object *check_enemy (object *npc, rv_vector *rv); 265object *check_enemy (object *npc, rv_vector *rv);
274int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 276int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
275int stand_in_light (object *op); 277int stand_in_light (object *op);
276int can_see_enemy (object *op, object *enemy); 278int can_see_enemy (object *op, object *enemy);
277 279
278/* move.c */ 280/* move.c */
279int move_object (object *op, int dir);
280int move_ob (object *op, int dir, object *originator);
281int transfer_ob (object *op, int x, int y, int randomly, object *originator); 281int transfer_ob (object *op, int x, int y, int randomly, object *originator);
282int teleport (object *teleporter, uint8 tele_type, object *user); 282int teleport (object *teleporter, uint8 tele_type, object *user);
283void recursive_roll (object *op, int dir, object *pusher); 283void recursive_roll (object *op, int dir, object *pusher);
284int push_ob (object *who, int dir, object *pusher); 284int push_ob (object *who, int dir, object *pusher);
285 285
320bool move_player_attack (object *op, int dir); 320bool move_player_attack (object *op, int dir);
321bool move_player (object *op, int dir); 321bool move_player (object *op, int dir);
322bool handle_newcs_player (object *op); 322bool handle_newcs_player (object *op);
323void do_some_living (object *op); 323void do_some_living (object *op);
324void kill_player (object *op); 324void kill_player (object *op);
325void fix_weight (void); 325void fix_weight ();
326void fix_luck (void); 326void fix_luck ();
327void cast_dust (object *op, object *throw_ob, int dir); 327void cast_dust (object *op, object *throw_ob, int dir);
328void make_visible (object *op); 328void make_visible (object *op);
329int is_true_undead (object *op); 329int is_true_undead (object *op);
330int hideability (object *ob); 330int hideability (object *ob);
331void do_hidden_move (object *op); 331void do_hidden_move (object *op);
332int stand_near_hostile (object *who); 332int stand_near_hostile (object *who);
333int player_can_view (object *pl, object *op); 333int player_can_view (object *pl, object *op);
334int op_on_battleground (object *op, int *x, int *y); 334int op_on_battleground (object *op, int *x, int *y);
335void dragon_ability_gain (object *who, int atnr, int level); 335void dragon_ability_gain (object *who, int atnr, int level);
336void player_unready_range_ob (player *pl, object *ob);
337 336
338/* resurrection.c */ 337/* resurrection.c */
339int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 338int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
340 339
341/* rune.c */ 340/* rune.c */
377void meditate (object *pl, object *skill); 376void meditate (object *pl, object *skill);
378int write_on_item (object *pl, const char *params, object *skill); 377int write_on_item (object *pl, const char *params, object *skill);
379int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 378int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
380 379
381/* skill_util.c */ 380/* skill_util.c */
382void init_skills (void); 381void init_skills ();
383void link_player_skills (object *op); 382void link_player_skills (object *op);
384int do_skill (object *op, object *part, object *skill, int dir, const char *string); 383int do_skill (object *op, object *part, object *skill, int dir, const char *string);
385int calc_skill_exp (object *who, object *op, object *skill); 384int calc_skill_exp (object *who, object *op, object *skill);
386int learn_skill (object *pl, object *scroll); 385int learn_skill (object *pl, object *scroll);
387void show_skills (object *op, const char *search); 386void show_skills (object *op, const char *search);
479/* swamp.c */ 478/* swamp.c */
480void walk_on_deep_swamp (object *op, object *victim); 479void walk_on_deep_swamp (object *op, object *victim);
481void move_deep_swamp (object *op); 480void move_deep_swamp (object *op);
482 481
483/* swap.c */ 482/* swap.c */
484void read_map_log (void); 483void read_map_log ();
485void swap_map (maptile *map); 484void swap_map (maptile *map);
486void check_active_maps (void); 485void check_active_maps ();
487maptile *map_least_timeout (char *except_level); 486maptile *map_least_timeout (char *except_level);
488void swap_below_max (char *except_level); 487void swap_below_max (char *except_level);
489int players_on_map (maptile *m, int show_all); 488int players_on_map (maptile *m, int show_all);
490void flush_old_maps (void); 489void flush_old_maps ();
491 490
492/* time.c */ 491/* time.c */
493void remove_door (object *op); 492void remove_door (object *op);
494void remove_door2 (object *op); 493void remove_door2 (object *op);
495void animate_trigger (object *op); 494void animate_trigger (object *op);
503void move_creator (object *creator); 502void move_creator (object *creator);
504void move_marker (object *op); 503void move_marker (object *op);
505void process_object (object *op); 504void process_object (object *op);
506 505
507/* weather.c */ 506/* weather.c */
508void adjust_daylight (void); 507void adjust_daylight ();

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