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37 | void move_apply (object *trap, object *victim, object *originator); |
37 | void move_apply (object *trap, object *victim, object *originator); |
38 | void do_learn_spell (object *op, object *spell, int special_prayer); |
38 | void do_learn_spell (object *op, object *spell, int special_prayer); |
39 | void do_forget_spell (object *op, const char *spell); |
39 | void do_forget_spell (object *op, const char *spell); |
40 | void apply_scroll (object *op, object *tmp, int dir); |
40 | void apply_scroll (object *op, object *tmp, int dir); |
41 | void apply_poison (object *op, object *tmp); |
41 | void apply_poison (object *op, object *tmp); |
42 | int manual_apply (object *op, object *tmp, int aflag); |
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43 | bool player_apply (object *pl, object *op, int aflag); |
42 | bool player_apply (object *pl, object *op, int aflag); |
44 | void player_apply_below (object *pl); |
43 | void player_apply_below (object *pl); |
45 | int can_apply_object (object *who, object *op); |
44 | int can_apply_object (object *who, object *op); |
46 | int apply_special (object *who, object *op, int aflags); |
45 | int apply_special (object *who, object *op, int aflags); |
47 | int auto_apply (object *op); |
46 | int auto_apply (object *op); |
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313 | int key_roll_stat (object *op, char key); |
312 | int key_roll_stat (object *op, char key); |
314 | int key_change_class (object *op, char key); |
313 | int key_change_class (object *op, char key); |
315 | int key_confirm_quit (object *op, char key); |
314 | int key_confirm_quit (object *op, char key); |
316 | int check_pick (object *op); |
315 | int check_pick (object *op); |
317 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
316 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
318 | bool fire (object *op, int dir); |
317 | bool fire (object *who, int dir); |
319 | object *find_key (object *pl, object *container, object *door); |
318 | object *find_key (object *pl, object *container, object *door); |
320 | bool move_player_attack (object *op, int dir); |
319 | bool move_player_attack (object *op, int dir); |
321 | bool move_player (object *op, int dir); |
320 | bool move_player (object *op, int dir); |
322 | bool handle_newcs_player (object *op); |
321 | bool handle_newcs_player (object *op); |
323 | void do_some_living (object *op); |
322 | void do_some_living (object *op); |
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347 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
346 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
348 | void trap_adjust (object *trap, int difficulty); |
347 | void trap_adjust (object *trap, int difficulty); |
349 | |
348 | |
350 | /* shop.c */ |
349 | /* shop.c */ |
351 | int get_payment (object *pl); |
350 | int get_payment (object *pl); |
352 | sint64 query_cost (const object *tmp, object *who, int flag); |
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353 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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354 | sint64 query_money (const object *op); |
351 | sint64 query_money (const object *op); |
355 | int pay_for_amount (sint64 to_pay, object *pl); |
352 | int pay_for_amount (sint64 to_pay, object *pl); |
356 | int pay_for_item (object *op, object *pl); |
353 | int pay_for_item (object *op, object *pl); |
357 | int can_pay (object *pl); |
354 | int can_pay (object *pl); |
358 | bool sell_item (object *op, object *pl); |
355 | bool sell_item (object *op, object *pl); |
359 | double shopkeeper_approval (const maptile *map, const object *player); |
356 | double shopkeeper_approval (const maptile *map, const object *player); |
360 | int describe_shop (const object *op); |
357 | int describe_shop (const object *op); |
361 | void shop_listing (object *sign, object *op); |
358 | void shop_listing (object *sign, object *op); |
362 | bool is_in_shop (object *o); |
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363 | bool is_in_shop (maptile *map, int x, int y); |
359 | bool is_in_shop (maptile *map, int x, int y); |
364 | |
360 | |
365 | /* skills.c */ |
361 | /* skills.c */ |
366 | int steal (object *op, int dir, object *skill); |
362 | int steal (object *op, int dir, object *skill); |
367 | int pick_lock (object *pl, int dir, object *skill); |
363 | int pick_lock (object *pl, int dir, object *skill); |
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374 | int remove_trap (object *op, int dir, object *skill); |
370 | int remove_trap (object *op, int dir, object *skill); |
375 | int pray (object *pl, object *skill); |
371 | int pray (object *pl, object *skill); |
376 | void meditate (object *pl, object *skill); |
372 | void meditate (object *pl, object *skill); |
377 | int write_on_item (object *pl, const char *params, object *skill); |
373 | int write_on_item (object *pl, const char *params, object *skill); |
378 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
374 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
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375 | bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string); |
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376 | bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string); |
379 | |
377 | |
380 | /* skill_util.c */ |
378 | /* skill_util.c */ |
381 | void init_skills (); |
379 | void init_skills (); |
382 | void link_player_skills (object *op); |
380 | void link_player_skills (object *op); |
383 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
381 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
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428 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
426 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
429 | int perceive_self (object *op); |
427 | int perceive_self (object *op); |
430 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
428 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
431 | int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
429 | int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
432 | int cast_heal (object *op, object *caster, object *spell, int dir); |
430 | int cast_heal (object *op, object *caster, object *spell, int dir); |
433 | int change_ability_duration (object *spell, object *caster); |
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434 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
431 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
435 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
432 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
436 | int alchemy (object *op, object *caster, object *spell_ob); |
433 | int alchemy (object *op, object *caster, object *spell_ob); |
437 | int remove_curse (object *op, object *caster, object *spell); |
434 | int remove_curse (object *op, object *caster, object *spell); |
438 | int cast_identify (object *op, object *caster, object *spell); |
435 | int cast_identify (object *op, object *caster, object *spell); |
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449 | |
446 | |
450 | /* spell_util.c */ |
447 | /* spell_util.c */ |
451 | object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
448 | object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
452 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
449 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
453 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
450 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
454 | int min_casting_level (object *caster, object *spell); |
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455 | int casting_level (object *caster, object *spell); |
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456 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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457 | int SP_level_dam_adjust (object *caster, object *spob); |
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458 | int SP_level_duration_adjust (object *caster, object *spob); |
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459 | int SP_level_range_adjust (object *caster, object *spob); |
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460 | object *check_spell_known (object *op, shstr_cmp name); |
451 | object *check_spell_known (object *op, shstr_cmp name); |
461 | object *lookup_spell_by_name (object *op, const char *spname); |
452 | object *lookup_spell_by_name (object *op, const char *spname); |
462 | int reflwall (maptile *m, int x, int y, object *sp_op); |
453 | int reflwall (maptile *m, int x, int y, object *sp_op); |
463 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
454 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
464 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
455 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |