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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.117 by root, Sat Apr 3 02:27:24 2010 UTC vs.
Revision 1.120 by root, Sun Apr 4 02:51:56 2010 UTC

37void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
38void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
39void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
40void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
41void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
42int manual_apply (object *op, object *tmp, int aflag);
43bool player_apply (object *pl, object *op, int aflag); 42bool player_apply (object *pl, object *op, int aflag);
44void player_apply_below (object *pl); 43void player_apply_below (object *pl);
45int can_apply_object (object *who, object *op); 44int can_apply_object (object *who, object *op);
46int apply_special (object *who, object *op, int aflags); 45int apply_special (object *who, object *op, int aflags);
47int auto_apply (object *op); 46int auto_apply (object *op);
313int key_roll_stat (object *op, char key); 312int key_roll_stat (object *op, char key);
314int key_change_class (object *op, char key); 313int key_change_class (object *op, char key);
315int key_confirm_quit (object *op, char key); 314int key_confirm_quit (object *op, char key);
316int check_pick (object *op); 315int check_pick (object *op);
317int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 316int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
318bool fire (object *op, int dir); 317bool fire (object *who, int dir);
319object *find_key (object *pl, object *container, object *door); 318object *find_key (object *pl, object *container, object *door);
320bool move_player_attack (object *op, int dir); 319bool move_player_attack (object *op, int dir);
321bool move_player (object *op, int dir); 320bool move_player (object *op, int dir);
322bool handle_newcs_player (object *op); 321bool handle_newcs_player (object *op);
323void do_some_living (object *op); 322void do_some_living (object *op);
347int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 346int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
348void trap_adjust (object *trap, int difficulty); 347void trap_adjust (object *trap, int difficulty);
349 348
350/* shop.c */ 349/* shop.c */
351int get_payment (object *pl); 350int get_payment (object *pl);
352sint64 query_cost (const object *tmp, object *who, int flag);
353const char *query_cost_string (const object *tmp, object *who, int flag);
354sint64 query_money (const object *op); 351sint64 query_money (const object *op);
355int pay_for_amount (sint64 to_pay, object *pl); 352int pay_for_amount (sint64 to_pay, object *pl);
356int pay_for_item (object *op, object *pl); 353int pay_for_item (object *op, object *pl);
357int can_pay (object *pl); 354int can_pay (object *pl);
358bool sell_item (object *op, object *pl); 355bool sell_item (object *op, object *pl);
359double shopkeeper_approval (const maptile *map, const object *player); 356double shopkeeper_approval (const maptile *map, const object *player);
360int describe_shop (const object *op); 357int describe_shop (const object *op);
361void shop_listing (object *sign, object *op); 358void shop_listing (object *sign, object *op);
362bool is_in_shop (object *o);
363bool is_in_shop (maptile *map, int x, int y); 359bool is_in_shop (maptile *map, int x, int y);
364 360
365/* skills.c */ 361/* skills.c */
366int steal (object *op, int dir, object *skill); 362int steal (object *op, int dir, object *skill);
367int pick_lock (object *pl, int dir, object *skill); 363int pick_lock (object *pl, int dir, object *skill);
374int remove_trap (object *op, int dir, object *skill); 370int remove_trap (object *op, int dir, object *skill);
375int pray (object *pl, object *skill); 371int pray (object *pl, object *skill);
376void meditate (object *pl, object *skill); 372void meditate (object *pl, object *skill);
377int write_on_item (object *pl, const char *params, object *skill); 373int write_on_item (object *pl, const char *params, object *skill);
378int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 374int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
375bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
376bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
379 377
380/* skill_util.c */ 378/* skill_util.c */
381void init_skills (); 379void init_skills ();
382void link_player_skills (object *op); 380void link_player_skills (object *op);
383int do_skill (object *op, object *part, object *skill, int dir, const char *string); 381int do_skill (object *op, object *part, object *skill, int dir, const char *string);
428int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 426int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
429int perceive_self (object *op); 427int perceive_self (object *op);
430int magic_wall (object *op, object *caster, int dir, object *spell_ob); 428int magic_wall (object *op, object *caster, int dir, object *spell_ob);
431int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); 429int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
432int cast_heal (object *op, object *caster, object *spell, int dir); 430int cast_heal (object *op, object *caster, object *spell, int dir);
433int change_ability_duration (object *spell, object *caster);
434int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 431int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
435int cast_bless (object *op, object *caster, object *spell_ob, int dir); 432int cast_bless (object *op, object *caster, object *spell_ob, int dir);
436int alchemy (object *op, object *caster, object *spell_ob); 433int alchemy (object *op, object *caster, object *spell_ob);
437int remove_curse (object *op, object *caster, object *spell); 434int remove_curse (object *op, object *caster, object *spell);
438int cast_identify (object *op, object *caster, object *spell); 435int cast_identify (object *op, object *caster, object *spell);
449 446
450/* spell_util.c */ 447/* spell_util.c */
451object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); 448object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
452void set_spell_skill (object *op, object *caster, object *spob, object *dest); 449void set_spell_skill (object *op, object *caster, object *spob, object *dest);
453void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 450void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
454int min_casting_level (object *caster, object *spell);
455int casting_level (object *caster, object *spell);
456sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
457int SP_level_dam_adjust (object *caster, object *spob);
458int SP_level_duration_adjust (object *caster, object *spob);
459int SP_level_range_adjust (object *caster, object *spob);
460object *check_spell_known (object *op, shstr_cmp name); 451object *check_spell_known (object *op, shstr_cmp name);
461object *lookup_spell_by_name (object *op, const char *spname); 452object *lookup_spell_by_name (object *op, const char *spname);
462int reflwall (maptile *m, int x, int y, object *sp_op); 453int reflwall (maptile *m, int x, int y, object *sp_op);
463int cast_create_obj (object *op, object *caster, object *new_op, int dir); 454int cast_create_obj (object *op, object *caster, object *new_op, int dir);
464int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 455int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);

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