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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.79 by root, Sun Sep 30 20:22:20 2007 UTC vs.
Revision 1.89 by root, Tue May 6 16:55:26 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
48int convert_item (object *item, object *converter);
49int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
196void remove_party (partylist *target_party); 195void remove_party (partylist *target_party);
197void obsolete_parties (void); 196void obsolete_parties (void);
198void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
199int confirm_party_password (object *op); 198int confirm_party_password (object *op);
200void receive_party_password (object *op, char k); 199void receive_party_password (object *op, char k);
201void send_party_message (object *op, char *msg); 200void send_party_message (object *op, const char *msg);
202int command_gsay (object *op, char *params); 201int command_gsay (object *op, char *params);
203int command_party (object *op, char *params); 202int command_party (object *op, char *params);
204 203
205/* c_range.c */ 204/* c_range.c */
206int command_invoke (object *op, char *params); 205int command_invoke (object *op, char *params);
346/* login.c */ 345/* login.c */
347void delete_character (const char *name); 346void delete_character (const char *name);
348int verify_player (const char *name, char *password); 347int verify_player (const char *name, char *password);
349int check_name (player *me, const char *name); 348int check_name (player *me, const char *name);
350int create_savedir_if_needed (char *savedir); 349int create_savedir_if_needed (char *savedir);
351void destroy_object (object *op);
352void copy_file (const char *filename, FILE *fpout); 350void copy_file (const char *filename, FILE *fpout);
353 351
354/* main.c */ 352/* main.c */
355void server_tick (); 353void server_tick ();
356void version (object *op); 354void version (object *op);
471object *find_key (object *pl, object *container, object *door); 469object *find_key (object *pl, object *container, object *door);
472bool move_player_attack (object *op, int dir); 470bool move_player_attack (object *op, int dir);
473bool move_player (object *op, int dir); 471bool move_player (object *op, int dir);
474bool handle_newcs_player (object *op); 472bool handle_newcs_player (object *op);
475int save_life (object *op); 473int save_life (object *op);
476char *gravestone_text (object *op); 474const char *gravestone_text (object *op);
477void do_some_living (object *op); 475void do_some_living (object *op);
478void kill_player (object *op); 476void kill_player (object *op);
479void loot_object (object *op); 477void loot_object (object *op);
480void fix_weight (void); 478void fix_weight (void);
481void fix_luck (void); 479void fix_luck (void);
515const char *query_cost_string (const object *tmp, object *who, int flag); 513const char *query_cost_string (const object *tmp, object *who, int flag);
516sint64 query_money (const object *op); 514sint64 query_money (const object *op);
517int pay_for_amount (sint64 to_pay, object *pl); 515int pay_for_amount (sint64 to_pay, object *pl);
518int pay_for_item (object *op, object *pl); 516int pay_for_item (object *op, object *pl);
519int can_pay (object *pl); 517int can_pay (object *pl);
520void sell_item (object *op, object *pl); 518bool sell_item (object *op, object *pl);
521double shopkeeper_approval (const maptile *map, const object *player); 519double shopkeeper_approval (const maptile *map, const object *player);
522int describe_shop (const object *op); 520int describe_shop (const object *op);
523void shop_listing (object *sign, object *op); 521void shop_listing (object *sign, object *op);
524bool is_in_shop (object *o); 522bool is_in_shop (object *o);
525bool is_in_shop (maptile *map, int x, int y); 523bool is_in_shop (maptile *map, int x, int y);
616int write_mark (object *op, object *spell, const char *msg); 614int write_mark (object *op, object *spell, const char *msg);
617 615
618/* spell_util.c */ 616/* spell_util.c */
619object *find_random_spell_in_ob (object *ob, const char *skill); 617object *find_random_spell_in_ob (object *ob, const char *skill);
620void set_spell_skill (object *op, object *caster, object *spob, object *dest); 618void set_spell_skill (object *op, object *caster, object *spob, object *dest);
621void init_spells (void);
622void dump_spells (void);
623void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 619void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
624int min_casting_level (object *caster, object *spell); 620int min_casting_level (object *caster, object *spell);
625int caster_level (object *caster, object *spell); 621int caster_level (object *caster, object *spell);
626sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 622sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
627int SP_level_dam_adjust (object *caster, object *spob); 623int SP_level_dam_adjust (object *caster, object *spob);

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