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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.90 by root, Fri Aug 29 02:12:25 2008 UTC vs.
Revision 1.123 by root, Tue Apr 6 03:53:29 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj); 24int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op);
30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp);
34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36void remove_contents (object *first_ob, object *save_item);
37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38 30
39/* apply.c */ 31/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 34int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour);
48int apply_container (object *op, object *sack);
49int esrv_apply_container (object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
50void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
51void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
52void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
53void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
54int dragon_eat_flesh (object *op, object *meal);
55void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
56int is_legal_2ways_exit (object *op, object *exit);
57int manual_apply (object *op, object *tmp, int aflag);
58int player_apply (object *pl, object *op, int aflag, int quiet);
59void player_apply_below (object *pl); 42void player_apply_below (object *pl);
60int unapply_for_ob (object *who, object *op, int aflags);
61int can_apply_object (object *who, object *op); 43int can_apply_object (object *who, object *op);
62int apply_special (object *who, object *op, int aflags);
63int monster_apply_special (object *who, object *op, int aflags);
64int auto_apply (object *op); 44int auto_apply (object *op);
65void fix_auto_apply (maptile *m); 45void fix_auto_apply (maptile *m);
66void eat_special_food (object *who, object *food); 46void eat_special_food (object *who, object *food);
67void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 47void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 48void handle_apply_yield (object *op);
49void apply_lamp (object *op, bool switch_on);
50void get_animation_from_arch (object *op, arch_ptr a);
51int convert_item (object *item, object *converter);
72 52
73/* attack.c */ 53/* attack.c */
74void cancellation (object *op); 54void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 55void save_throw_object (object *op, int type, object *originator);
77int hit_map (object *op, int dir, int type, int full_hit); 56int hit_map (object *op, int dir, uint32_t type, int full_hit);
78void attack_message (int dam, int type, object *op, object *hitter);
79int attack_ob (object *op, object *hitter); 57int attack_ob (object *op, object *hitter);
80object *hit_with_arrow (object *op, object *victim); 58object *hit_with_arrow (object *op, object *victim);
81void tear_down_wall (object *op);
82void scare_creature (object *target, object *hitter);
83int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 59int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
84int kill_object (object *op, int dam, object *hitter, int type); 60int kill_object (object *op, int dam, object *hitter, int type);
85int friendly_fire (object *op, object *hitter); 61int friendly_fire (object *op, object *hitter);
86int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 62int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
87void poison_player (object *op, object *hitter, int dam);
88void slow_player (object *op, object *hitter, int dam);
89void confuse_player (object *op, object *hitter, int dam); 63void confuse_player (object *op, object *hitter, int dam);
90void blind_player (object *op, object *hitter, int dam); 64void blind_player (object *op, object *hitter, int dam);
91void paralyze_player (object *op, object *hitter, int dam); 65void paralyze_player (object *op, object *hitter, int dam);
92void deathstrike_player (object *op, object *hitter, int *dam);
93int adj_attackroll (object *hitter, object *target);
94int is_aimed_missile (object *op);
95 66
96/* build_map.c */ 67/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y);
106void apply_builder_floor (object *pl, object *material, short x, short y);
107void apply_builder_wall (object *pl, object *material, short x, short y);
108void apply_builder_item (object *pl, object *item, short x, short y);
109void apply_builder_remove (object *pl, int dir);
110void apply_map_builder (object *pl, int dir); 68void apply_map_builder (object *pl, int dir);
111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
112 69
113/* c_misc.c */ 70/* c_misc.c */
114int command_motd (object *op, char *params); 71int command_motd (object *op, char *params);
115int command_bug (object *op, char *params); 72int command_bug (object *op, char *params);
116void malloc_info (object *op); 73void malloc_info (object *op);
136int command_players (object *op, char *paramss); 93int command_players (object *op, char *paramss);
137int command_bowmode (object *op, char *params); 94int command_bowmode (object *op, char *params);
138int command_showpets (object *op, char *params); 95int command_showpets (object *op, char *params);
139int command_resistances (object *op, char *params); 96int command_resistances (object *op, char *params);
140int command_help (object *op, char *params); 97int command_help (object *op, char *params);
141int onoff_value (const char *line);
142int command_quit (object *op, char *params); 98int command_quit (object *op, char *params);
143int command_real_quit (object *op, char *params); 99int command_real_quit (object *op, char *params);
144void receive_player_name (object *op, char k); 100void receive_player_name (object *op, char k);
145void receive_player_password (object *op, char k); 101void receive_player_password (object *op, char k);
146int command_title (object *op, char *params); 102int command_title (object *op, char *params);
155int command_south (object *op, char *params); 111int command_south (object *op, char *params);
156int command_southeast (object *op, char *params); 112int command_southeast (object *op, char *params);
157int command_southwest (object *op, char *params); 113int command_southwest (object *op, char *params);
158int command_west (object *op, char *params); 114int command_west (object *op, char *params);
159int command_stay (object *op, char *params); 115int command_stay (object *op, char *params);
116int command_run (object *op, char *params);
117int command_run_stop (object *op, char *params);
118int command_fire (object *op, char *params);
119int command_fire_stop (object *op, char *params);
160 120
161/* c_new.c */ 121/* c_new.c */
162void execute_newserver_command (object *pl, char *command); 122void execute_newserver_command (object *pl, char *command);
163int bad_command (object *op, char *params);
164 123
165/* c_object.c */ 124/* c_object.c */
166object *find_best_object_match (object *pl, const char *params); 125object *find_best_object_match (object *pl, const char *params);
167int command_build (object *pl, char *params); 126int command_build (object *pl, char *params);
168int command_uskill (object *pl, char *params); 127int command_uskill (object *pl, char *params);
174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 133int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
175void pick_up (object *op, object *alt); 134void pick_up (object *op, object *alt);
176int command_take (object *op, char *params); 135int command_take (object *op, char *params);
177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 136void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
178void drop_object (object *op, object *tmp, uint32 nrof); 137void drop_object (object *op, object *tmp, uint32 nrof);
138void drop_object (object *dropper, object *obj);
179void drop (object *op, object *tmp); 139void drop (object *op, object *tmp);
180int command_dropall (object *op, char *params); 140int command_dropall (object *op, char *params);
181int command_drop (object *op, char *params); 141int command_drop (object *op, char *params);
182int command_examine (object *op, char *params); 142int command_examine (object *op, char *params);
183object *find_marked_object (object *op); 143object *find_marked_object (object *op);
186void examine (object *op, object *tmp); 146void examine (object *op, object *tmp);
187int command_pickup (object *op, char *params); 147int command_pickup (object *op, char *params);
188void set_pickup_mode (object *op, int i); 148void set_pickup_mode (object *op, int i);
189int command_search_items (object *op, char *params); 149int command_search_items (object *op, char *params);
190int command_rename_item (object *op, char *params); 150int command_rename_item (object *op, char *params);
151int command_unlock (object *op, char *params);
152int command_lock (object *op, char *params);
153int command_mark (object *op, char *params);
191 154
192/* c_party.c */ 155/* c_party.c */
193partylist *get_firstparty (void); 156partylist *get_firstparty ();
194void remove_party (partylist *target_party);
195void obsolete_parties (void); 157void obsolete_parties ();
196void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 158void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
197int confirm_party_password (object *op);
198void receive_party_password (object *op, char k); 159void receive_party_password (object *op, char k);
199void send_party_message (object *op, const char *msg);
200int command_gsay (object *op, char *params); 160int command_gsay (object *op, char *params);
201int command_party (object *op, char *params); 161int command_party (object *op, char *params);
202 162
203/* c_range.c */ 163/* c_range.c */
204int command_invoke (object *op, char *params); 164int command_invoke (object *op, char *params);
205int command_cast (object *op, char *params); 165int command_cast (object *op, char *params);
206int command_prepare (object *op, char *params); 166int command_prepare (object *op, char *params);
207int command_cast_spell (object *op, char *params, char command);
208int legal_range (object *op, int r); 167int legal_range (object *op, int r);
209void change_spell (object *op, char k);
210int command_rotateshoottype (object *op, char *params); 168int command_rotateshoottype (object *op, char *params);
211 169
212/* c_wiz.c */ 170/* c_wiz.c */
213int command_loadtest (object *op, char *params); 171int command_loadtest (object *op, char *params);
214void do_wizard_hide (object *op, int silent_dm);
215int command_hide (object *op, char *params); 172int command_hide (object *op, char *params);
216int command_setgod (object *op, char *params); 173int command_setgod (object *op, char *params);
217int command_banish (object *op, char *params); 174int command_banish (object *op, char *params);
218int command_save_overlay (object *op, char *params); 175int command_save_overlay (object *op, char *params);
219int command_freeze (object *op, char *params); 176int command_freeze (object *op, char *params);
231int command_speed (object *op, char *params); 188int command_speed (object *op, char *params);
232int command_stats (object *op, char *params); 189int command_stats (object *op, char *params);
233int command_abil (object *op, char *params); 190int command_abil (object *op, char *params);
234int command_reset (object *op, char *params); 191int command_reset (object *op, char *params);
235int command_nowiz (object *op, char *params); 192int command_nowiz (object *op, char *params);
236int do_wizard_dm (object *op, char *params, int silent);
237int command_dm (object *op, char *params); 193int command_dm (object *op, char *params);
238int command_invisible (object *op, char *params); 194int command_invisible (object *op, char *params);
239int command_learn_spell (object *op, char *params); 195int command_learn_spell (object *op, char *params);
240int command_learn_special_prayer (object *op, char *params); 196int command_learn_special_prayer (object *op, char *params);
241int command_forget_spell (object *op, char *params); 197int command_forget_spell (object *op, char *params);
242int command_dmhide (object *op, char *params); 198int command_dmhide (object *op, char *params);
243void dm_stack_pop (player *pl);
244object *dm_stack_peek (player *pl);
245void dm_stack_push (player *pl, tag_t item); 199void dm_stack_push (player *pl, tag_t item);
246object *get_dm_object (player *pl, char **params, int *from);
247int command_stack_pop (object *op, char *params); 200int command_stack_pop (object *op, char *params);
248int command_stack_push (object *op, char *params); 201int command_stack_push (object *op, char *params);
249int command_stack_list (object *op, char *params); 202int command_stack_list (object *op, char *params);
250int command_stack_clear (object *op, char *params); 203int command_stack_clear (object *op, char *params);
251int command_diff (object *op, char *params); 204int command_diff (object *op, char *params);
252int command_insert_into (object *op, char *params); 205int command_insert_into (object *op, char *params);
253 206
254/* commands.c */ 207/* commands.c */
255void init_commands (void); 208void init_commands ();
256CommFunc find_oldsocket_command (char *cmd); 209CommFunc find_oldsocket_command (char *cmd);
257CommFunc find_oldsocket_command2 (char *cmd); 210CommFunc find_oldsocket_command2 (char *cmd);
258 211
259/* daemon.c */ 212/* daemon.c */
260FILE *BecomeDaemon (const char *filename); 213FILE *BecomeDaemon (const char *filename);
261 214
262/* disease.c */ 215/* disease.c */
263int move_disease (object *disease); 216int move_disease (object *disease);
264int remove_symptoms (object *disease);
265object *find_symptom (object *disease);
266int check_infection (object *disease);
267int infect_object (object *victim, object *disease, int force); 217int infect_object (object *victim, object *disease, int force);
268int do_symptoms (object *disease);
269int grant_immunity (object *disease);
270int move_symptom (object *symptom); 218int move_symptom (object *symptom);
271int check_physically_infect (object *victim, object *hitter); 219int check_physically_infect (object *victim, object *hitter);
272object *find_disease (object *victim);
273int cure_disease (object *sufferer, object *caster, object *spell); 220int cure_disease (object *sufferer, object *caster, object *spell);
274int reduce_symptoms (object *sufferer, int reduction);
275 221
276/* egoitem.c */ 222/* egoitem.c */
277int create_artifact (object *op, const char *artifactname);
278int apply_power_crystal (object *op, object *crystal); 223int apply_power_crystal (object *op, object *crystal);
279 224
280/* hiscore.c */ 225/* hiscore.c */
281char *spool (char *bp, char *error);
282void check_score (object *op); 226void check_score (object *op);
283void display_high_score (object *op, int max, const char *match);
284 227
285/* gods.c */ 228/* gods.c */
286int lookup_god_by_name (const char *name);
287object *find_god (const char *name); 229object *find_god (shstr_cmp name);
288const char *determine_god (object *op); 230shstr_tmp determine_god (object *op);
289void pray_at_altar (object *pl, object *altar, object *skill); 231void pray_at_altar (object *pl, object *altar, object *skill);
290void become_follower (object *op, object *new_god); 232void become_follower (object *op, object *new_god);
291int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
292void stop_using_item (object *op, int type, int number);
293void update_priest_flag (object *god, object *exp_ob, uint32 flag);
294archetype *determine_holy_arch (object *god, const char *type); 233archetype *determine_holy_arch (object *god, shstr_cmp type);
295void god_intervention (object *op, object *god, object *skill);
296int god_examines_priest (object *op, object *god);
297int god_examines_item (object *god, object *item);
298int get_god (object *priest);
299const char *get_god_for_race (const char *race);
300int tailor_god_spell (object *spellop, object *caster); 234int tailor_god_spell (object *spellop, object *caster);
301 235
302/* init.c */ 236/* init.c */
303void set_logfile (char *val); 237void load_settings ();
304void call_version (void);
305void showscores (void);
306void set_debug (void);
307void unset_debug (void);
308void set_mondebug (void);
309void set_dumpmon1 (void);
310void set_dumpmon2 (void);
311void set_dumpmon3 (void);
312void set_dumpmon4 (void);
313void set_dumpmon5 (void);
314void set_dumpmon6 (void);
315void set_dumpmon7 (void);
316void set_dumpmon8 (void);
317void set_dumpmon9 (void);
318void set_dumpmont (char *name);
319void set_daemon (void);
320void set_datadir (char *path);
321void set_confdir (char *path);
322void set_localdir (char *path);
323void set_mapdir (char *path);
324void set_archetypes (char *path);
325void set_regions (char *path);
326void set_treasures (char *path);
327void set_uniquedir (char *path);
328void set_templatedir (char *path);
329void set_playerdir (char *path);
330void set_tmpdir (char *path);
331void showscoresparm (char *data);
332void set_csport (char *val);
333void init (int argc, char **argv); 238void init (int argc, char **argv);
334void usage (void); 239void usage ();
335void help (void); 240void help ();
336void init_beforeplay (void); 241void init_beforeplay ();
337void init_signals (void); 242void init_signals ();
338void init_races (void);
339void dump_races (void);
340void add_to_racelist (const char *race_name, object *op);
341racelink *get_racelist (void);
342racelink *find_racelink (const char *name); 243racelink *find_racelink (const char *name);
343 244
344/* login.c */ 245/* login.c */
345void delete_character (const char *name); 246void delete_character (const char *name);
346int verify_player (const char *name, char *password); 247int verify_player (const char *name, char *password);
353void version (object *op); 254void version (object *op);
354void info_keys (object *op); 255void info_keys (object *op);
355char *crypt_string (char *str, char *salt); 256char *crypt_string (char *str, char *salt);
356void enter_player_savebed (object *op); 257void enter_player_savebed (object *op);
357void leave_map (object *op); 258void leave_map (object *op);
358void set_map_timeout (maptile *oldmap);
359char *clean_path (const char *file); 259char *clean_path (const char *file);
360char *unclean_path (const char *src); 260char *unclean_path (const char *src);
361void enter_exit (object *op, object *exit_ob); 261void enter_exit (object *op, object *exit_ob);
362void process_events ();
363void clean_tmp_files (void); 262void clean_tmp_files ();
364void leave (player *pl,int draw_exit); 263void leave (player *pl,int draw_exit);
365void do_specials (void);
366int main (int argc, char **argv); 264int main (int argc, char **argv);
367 265
368/* monster.c */ 266/* monster.c */
369object *check_enemy (object *npc, rv_vector *rv); 267object *check_enemy (object *npc, rv_vector *rv);
370object *find_nearest_living_creature (object *npc); 268object *find_nearest_living_creature (object *npc);
371object *find_enemy (object *npc, rv_vector *rv);
372int check_wakeup (object *op, object *enemy, rv_vector *rv);
373int move_randomly (object *op);
374int move_monster (object *op); 269int move_monster (object *op);
375int can_hit (object *ob1, object *ob2, rv_vector *rv);
376object *monster_choose_random_spell (object *monster);
377int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
378int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
379int monster_use_skill (object *head, object *part, object *pl, int dir);
380int monster_use_range (object *head, object *part, object *pl, int dir);
381int monster_use_bow (object *head, object *part, object *pl, int dir);
382int check_good_weapon (object *who, object *item);
383int check_good_armour (object *who, object *item);
384void monster_check_pickup (object *monster);
385int monster_can_pick (object *monster, object *item);
386void monster_apply_below (object *monster);
387void monster_check_apply (object *mon, object *item); 270void monster_check_apply (object *mon, object *item);
388void npc_call_help (object *op); 271void npc_call_help (object *op);
389int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
390int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
391int hitrun_att (int dir, object *ob, object *enemy);
392int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
393int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
394int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
395void circ1_move (object *ob);
396void circ2_move (object *ob);
397void pace_movev (object *ob);
398void pace_moveh (object *ob);
399void pace2_movev (object *ob);
400void pace2_moveh (object *ob);
401void rand_move (object *ob);
402void check_earthwalls (object *op, maptile *m, int x, int y); 272void check_earthwalls (object *op, maptile *m, int x, int y);
403void check_doors (object *op, maptile *m, int x, int y); 273void check_doors (object *op, maptile *m, int x, int y);
404void communicate (object *op, const char *txt); 274void communicate (object *op, const char *txt);
405int talk_to_npc (object *op, object *npc, const char *txt); 275int talk_to_npc (object *op, object *npc, const char *txt);
406int talk_to_wall (object *pl, object *npc, const char *txt); 276int talk_to_wall (object *pl, object *npc, const char *txt);
408int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 278int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
409int stand_in_light (object *op); 279int stand_in_light (object *op);
410int can_see_enemy (object *op, object *enemy); 280int can_see_enemy (object *op, object *enemy);
411 281
412/* move.c */ 282/* move.c */
413int move_object (object *op, int dir);
414int move_ob (object *op, int dir, object *originator);
415int transfer_ob (object *op, int x, int y, int randomly, object *originator); 283int transfer_ob (object *op, int x, int y, int randomly, object *originator);
416int teleport (object *teleporter, uint8 tele_type, object *user); 284int teleport (object *teleporter, uint8 tele_type, object *user);
417void recursive_roll (object *op, int dir, object *pusher); 285void recursive_roll (object *op, int dir, object *pusher);
418int try_fit (object *op, maptile *m, int x, int y);
419int roll_ob (object *op, int dir, object *pusher);
420int push_ob (object *who, int dir, object *pusher); 286int push_ob (object *who, int dir, object *pusher);
421 287
422/* pets.c */ 288/* pets.c */
423object *get_pet_enemy (object *pet, rv_vector *rv); 289object *get_pet_enemy (object *pet, rv_vector *rv);
424void terminate_all_pets (object *owner); 290void terminate_all_pets (object *owner);
425void remove_all_pets (maptile *map); 291void remove_all_pets (maptile *map);
426int follow_owner (object *ob, object *owner); 292int follow_owner (object *ob, object *owner);
427void pet_move (object *ob); 293void pet_move (object *ob);
428object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
429void move_golem (object *op); 294void move_golem (object *op);
430void control_golem (object *op, int dir); 295void control_golem (object *op, int dir);
431int summon_golem (object *op, object *caster, int dir, object *spob); 296int summon_golem (object *op, object *caster, int dir, object *spob);
432object *choose_cult_monster (object *pl, object *god, int summon_level);
433int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 297int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
434object *get_real_owner (object *ob);
435int should_arena_attack (object *pet, object *owner, object *target); 298int should_arena_attack (object *pet, object *owner, object *target);
436 299
437/* player.c */ 300/* player.c */
438player *find_player (const char *plname); 301player *find_player (const char *plname);
439player *find_player_partial_name (const char *plname); 302player *find_player_partial_name (const char *plname);
440void display_motd (const object *op);
441void send_rules (const object *op);
442void send_news (const object *op);
443int playername_ok (const char *cp); 303int playername_ok (const char *cp);
444archetype *get_player_archetype (archetype *at);
445object *get_nearest_player (object *mon); 304object *get_nearest_player (object *mon);
446int path_to_player (object *mon, object *pl, unsigned mindiff); 305int path_to_player (object *mon, object *pl, unsigned mindiff);
447void give_initial_items (object *pl, treasurelist *items); 306void give_initial_items (object *pl, treasurelist *items);
448void get_name (object *op); 307void get_name (object *op);
449void get_password (object *op); 308void get_password (object *op);
454void Roll_Again (object *op); 313void Roll_Again (object *op);
455void Swap_Stat (object *op, int Swap_Second); 314void Swap_Stat (object *op, int Swap_Second);
456int key_roll_stat (object *op, char key); 315int key_roll_stat (object *op, char key);
457int key_change_class (object *op, char key); 316int key_change_class (object *op, char key);
458int key_confirm_quit (object *op, char key); 317int key_confirm_quit (object *op, char key);
459void flee_player (object *op);
460int check_pick (object *op); 318int check_pick (object *op);
461object *find_arrow (object *op, const char *type);
462object *find_better_arrow (object *op, object *target, const char *type, int *better);
463object *pick_arrow_target (object *op, const char *type, int dir);
464int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 319int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
465int player_fire_bow (object *op, int dir);
466void fire_misc_object (object *op, int dir);
467bool fire (object *op, int dir); 320bool fire (object *who, int dir);
468object *find_key (object *pl, object *container, object *door); 321object *find_key (object *pl, object *container, object *door);
469bool move_player_attack (object *op, int dir); 322bool move_player_attack (object *op, int dir);
470bool move_player (object *op, int dir); 323bool move_player (object *op, int dir);
471bool handle_newcs_player (object *op); 324bool handle_newcs_player (object *op);
472int save_life (object *op);
473const char *gravestone_text (object *op);
474void do_some_living (object *op); 325void do_some_living (object *op);
475void kill_player (object *op); 326void kill_player (object *op);
476void loot_object (object *op);
477void fix_weight (void); 327void fix_weight ();
478void fix_luck (void); 328void fix_luck ();
479void cast_dust (object *op, object *throw_ob, int dir); 329void cast_dust (object *op, object *throw_ob, int dir);
480void make_visible (object *op); 330void make_visible (object *op);
481int is_true_undead (object *op); 331int is_true_undead (object *op);
482int hideability (object *ob); 332int hideability (object *ob);
483void do_hidden_move (object *op); 333void do_hidden_move (object *op);
484int stand_near_hostile (object *who); 334int stand_near_hostile (object *who);
485int player_can_view (object *pl, object *op); 335int player_can_view (object *pl, object *op);
486int action_makes_visible (object *op);
487int op_on_battleground (object *op, int *x, int *y); 336int op_on_battleground (object *op, int *x, int *y);
488void dragon_ability_gain (object *who, int atnr, int level); 337void dragon_ability_gain (object *who, int atnr, int level);
489void player_unready_range_ob (player *pl, object *ob);
490 338
491/* resurrection.c */ 339/* resurrection.c */
492int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 340int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
493int resurrection_fails (int levelcaster, int leveldead);
494void dead_player (object *op);
495void dead_character (const char *name);
496int dead_player_exists (const char *name);
497 341
498/* rune.c */ 342/* rune.c */
499int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 343int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
500void move_rune (object *op); 344void move_rune (object *op);
501void rune_attack (object *op, object *victim);
502void spring_trap (object *trap, object *victim); 345void spring_trap (object *trap, object *victim);
503int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 346int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
504int trap_see (object *op, object *trap); 347int trap_see (object *op, object *trap);
505int trap_show (object *trap, object *where); 348int trap_show (object *trap, object *where);
506int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 349int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
507void trap_adjust (object *trap, int difficulty); 350void trap_adjust (object *trap, int difficulty);
508 351
509/* shop.c */ 352/* shop.c */
510int get_payment (object *pl); 353int get_payment (object *pl);
511sint64 query_cost (const object *tmp, object *who, int flag);
512const char *query_cost_string (const object *tmp, object *who, int flag);
513sint64 query_money (const object *op); 354sint64 query_money (const object *op);
514int pay_for_amount (sint64 to_pay, object *pl); 355int pay_for_amount (sint64 to_pay, object *pl);
515int pay_for_item (object *op, object *pl); 356int pay_for_item (object *op, object *pl);
516int can_pay (object *pl); 357int can_pay (object *pl);
517bool sell_item (object *op, object *pl); 358bool sell_item (object *op, object *pl);
518double shopkeeper_approval (const maptile *map, const object *player); 359double shopkeeper_approval (const maptile *map, const object *player);
519int describe_shop (const object *op); 360int describe_shop (const object *op);
520void shop_listing (object *sign, object *op); 361void shop_listing (object *sign, object *op);
521bool is_in_shop (object *o);
522bool is_in_shop (maptile *map, int x, int y); 362bool is_in_shop (maptile *map, int x, int y);
523 363
524/* skills.c */ 364/* skills.c */
525int steal (object *op, int dir, object *skill); 365int steal (object *op, int dir, object *skill);
526int pick_lock (object *pl, int dir, object *skill); 366int pick_lock (object *pl, int dir, object *skill);
527int hide (object *op, object *skill); 367int hide (object *op, object *skill);
528int jump (object *pl, int dir, object *skill); 368int jump (object *pl, int dir, object *skill);
529int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
530int skill_ident (object *pl, object *skill); 369int skill_ident (object *pl, object *skill);
531int use_oratory (object *pl, int dir, object *skill); 370int use_oratory (object *pl, int dir, object *skill);
532int singing (object *pl, int dir, object *skill); 371int singing (object *pl, int dir, object *skill);
533int find_traps (object *pl, object *skill); 372int find_traps (object *pl, object *skill);
534int remove_trap (object *op, int dir, object *skill); 373int remove_trap (object *op, int dir, object *skill);
535int pray (object *pl, object *skill); 374int pray (object *pl, object *skill);
536void meditate (object *pl, object *skill); 375void meditate (object *pl, object *skill);
537int write_on_item (object *pl, const char *params, object *skill); 376int write_on_item (object *pl, const char *params, object *skill);
538int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 377int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
378bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
379bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
539 380
540/* skill_util.c */ 381/* skill_util.c */
541void init_skills (void); 382void init_skills ();
542void link_player_skills (object *op); 383void link_player_skills (object *op);
543int do_skill (object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);
544int calc_skill_exp (object *who, object *op, object *skill); 385int calc_skill_exp (object *who, object *op, object *skill);
545int learn_skill (object *pl, object *scroll); 386int learn_skill (object *pl, object *scroll);
546void show_skills (object *op, const char *search); 387void show_skills (object *op, const char *search);
547int use_skill (object *op, const char *string); 388int use_skill (object *op, const char *string);
548int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 389int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
549 390
550/* spell_attack.c */ 391/* spell_attack.c */
551void check_spell_knockback (object *op);
552void forklightning (object *op, object *tmp);
553void move_bolt (object *op); 392void move_bolt (object *op);
554int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 393int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
555void explosion (object *op); 394void explosion (object *op);
556void explode_bullet (object *op);
557void check_bullet (object *op); 395void check_bullet (object *op);
558void move_bullet (object *op); 396void move_bullet (object *op);
559int fire_bullet (object *op, object *caster, int dir, object *spob); 397int fire_bullet (object *op, object *caster, int dir, object *spob);
560void cone_drop (object *op);
561void move_cone (object *op); 398void move_cone (object *op);
562int cast_cone (object *op, object *caster, int dir, object *spell); 399int cast_cone (object *op, object *caster, int dir, object *spell);
563void animate_bomb (object *op); 400void animate_bomb (object *op);
564int create_bomb (object *op, object *caster, int dir, object *spell); 401int create_bomb (object *op, object *caster, int dir, object *spell);
565object *get_pointed_target (object *op, int dir, int range, int type);
566int cast_smite_spell (object *op, object *caster, int dir, object *spell); 402int cast_smite_spell (object *op, object *caster, int dir, object *spell);
567void move_missile (object *op); 403void move_missile (object *op);
568int make_object_glow (object *op, int radius, int time);
569int cast_destruction (object *op, object *caster, object *spell_ob); 404int cast_destruction (object *op, object *caster, object *spell_ob);
570int cast_curse (object *op, object *caster, object *spell_ob, int dir); 405int cast_curse (object *op, object *caster, object *spell_ob, int dir);
571int mood_change (object *op, object *caster, object *spell); 406int mood_change (object *op, object *caster, object *spell);
572void move_ball_spell (object *op); 407void move_ball_spell (object *op);
573void move_swarm_spell (object *op); 408void move_swarm_spell (object *op);
581void polymorph_living (object *op); 416void polymorph_living (object *op);
582void polymorph_melt (object *who, object *op); 417void polymorph_melt (object *who, object *op);
583void polymorph_item (object *who, object *op); 418void polymorph_item (object *who, object *op);
584void polymorph (object *op, object *who); 419void polymorph (object *op, object *who);
585int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 420int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
586int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 421int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
587int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 422int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
588int probe (object *op, object *caster, object *spell_ob, int dir); 423int probe (object *op, object *caster, object *spell_ob, int dir);
589int makes_invisible_to (object *pl, object *mon); 424int makes_invisible_to (object *pl, object *mon);
590int cast_invisible (object *op, object *caster, object *spell_ob); 425int cast_invisible (object *op, object *caster, object *spell_ob);
591int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 426int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
592void execute_word_of_recall (object *op); 427void execute_word_of_recall (object *op);
593int cast_word_of_recall (object *op, object *caster, object *spell_ob); 428int cast_word_of_recall (object *op, object *caster, object *spell_ob);
594int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 429int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
595int perceive_self (object *op); 430int perceive_self (object *op);
596int magic_wall (object *op, object *caster, int dir, object *spell_ob); 431int magic_wall (object *op, object *caster, int dir, object *spell_ob);
597int dimension_door (object *op, object *caster, object *spob, int dir); 432int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
598int cast_heal (object *op, object *caster, object *spell, int dir); 433int cast_heal (object *op, object *caster, object *spell, int dir);
599int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 434int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
600int cast_bless (object *op, object *caster, object *spell_ob, int dir); 435int cast_bless (object *op, object *caster, object *spell_ob, int dir);
601int alchemy (object *op, object *caster, object *spell_ob); 436int alchemy (object *op, object *caster, object *spell_ob);
602int remove_curse (object *op, object *caster, object *spell); 437int remove_curse (object *op, object *caster, object *spell);
611void move_aura (object *aura); 446void move_aura (object *aura);
612void move_peacemaker (object *op); 447void move_peacemaker (object *op);
613int write_mark (object *op, object *spell, const char *msg); 448int write_mark (object *op, object *spell, const char *msg);
614 449
615/* spell_util.c */ 450/* spell_util.c */
616object *find_random_spell_in_ob (object *ob, const char *skill); 451object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
617void set_spell_skill (object *op, object *caster, object *spob, object *dest); 452void set_spell_skill (object *op, object *caster, object *spob, object *dest);
618void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 453void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
619int min_casting_level (object *caster, object *spell);
620int caster_level (object *caster, object *spell);
621sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
622int SP_level_dam_adjust (object *caster, object *spob);
623int SP_level_duration_adjust (object *caster, object *spob);
624int SP_level_range_adjust (object *caster, object *spob);
625object *check_spell_known (object *op, const char *name); 454object *check_spell_known (object *op, shstr_cmp name);
626object *lookup_spell_by_name (object *op, const char *spname); 455object *lookup_spell_by_name (object *op, const char *spname);
627int reflwall (maptile *m, int x, int y, object *sp_op); 456int reflwall (maptile *m, int x, int y, object *sp_op);
628int cast_create_obj (object *op, object *caster, object *new_op, int dir); 457int cast_create_obj (object *op, object *caster, object *new_op, int dir);
629int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 458int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
630int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 459int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
631void regenerate_rod (object *rod); 460void regenerate_rod (object *rod);
632void drain_rod_charge (object *rod); 461void drain_rod_charge (object *rod);
633object *find_target_for_friendly_spell (object *op, int dir); 462object *find_target_for_friendly_spell (object *op, int dir);
634int spell_find_dir (maptile *m, int x, int y, object *exclude); 463int spell_find_dir (maptile *m, int x, int y, object *exclude);
635void put_a_monster (object *op, const char *monstername);
636int summon_hostile_monsters (object *op, int n, const char *monstername); 464int summon_hostile_monsters (object *op, int n, const char *monstername);
637void shuffle_attack (object *op, int change_face); 465void shuffle_attack (object *op, int change_face);
638void prayer_failure (object *op, int failure, int power);
639void spell_failure (object *op, int failure, int power, object *skill); 466void spell_failure (object *op, int failure, int power, object *skill);
640int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
641int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 467int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
642void move_spell_effect (object *op); 468void move_spell_effect (object *op);
643void check_spell_effect (object *op);
644void apply_spell_effect (object *spell, object *victim); 469void apply_spell_effect (object *spell, object *victim);
470void create_exploding_ball_at (object *victim, int level);
645 471
646/* swamp.c */ 472/* swamp.c */
647void walk_on_deep_swamp (object *op, object *victim); 473void walk_on_deep_swamp (object *op, object *victim);
648void move_deep_swamp (object *op); 474void move_deep_swamp (object *op);
649 475
650/* swap.c */ 476/* swap.c */
651void read_map_log (void); 477void read_map_log ();
652void swap_map (maptile *map); 478void swap_map (maptile *map);
653void check_active_maps (void); 479void check_active_maps ();
654maptile *map_least_timeout (char *except_level); 480maptile *map_least_timeout (char *except_level);
655void swap_below_max (char *except_level); 481void swap_below_max (char *except_level);
656int players_on_map (maptile *m, int show_all); 482int players_on_map (maptile *m, int show_all);
657void flush_old_maps (void); 483void flush_old_maps ();
658 484
659/* time.c */ 485/* time.c */
660void remove_door (object *op); 486void remove_door (object *op);
661void remove_door2 (object *op); 487void remove_door2 (object *op);
662void generate_monster (object *gen);
663void remove_force (object *op);
664void remove_blindness (object *op);
665void poison_more (object *op);
666void move_gate (object *op);
667void move_timed_gate (object *op);
668void move_detector (object *op);
669void animate_trigger (object *op); 488void animate_trigger (object *op);
670void move_hole (object *op);
671object *stop_item (object *op); 489object *stop_item (object *op);
672void fix_stopped_item (object *op, maptile *map, object *originator); 490void fix_stopped_item (object *op, maptile *map, object *originator);
673object *fix_stopped_arrow (object *op); 491object *fix_stopped_arrow (object *op);
674void move_arrow (object *op); 492void move_arrow (object *op);
675void change_object (object *op);
676void move_teleporter (object *op); 493void move_teleporter (object *op);
677void move_player_changer (object *op);
678void move_firewall (object *op); 494void move_firewall (object *op);
679void move_player_mover (object *op);
680void move_duplicator (object *op); 495void move_duplicator (object *op);
681void move_creator (object *creator); 496void move_creator (object *creator);
682void move_marker (object *op); 497void move_marker (object *op);
683void process_object (object *op); 498void process_object (object *op);
684 499
685/* weather.c */ 500/* weather.c */
686void set_darkness_map (maptile *m);
687void adjust_daylight (void); 501void adjust_daylight ();

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