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/cvs/deliantra/server/include/sproto.h
Revision: 1.123
Committed: Tue Apr 6 03:53:29 2010 UTC (14 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.122: +0 -1 lines
Log Message:
better

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 /* alchemy.c */
24 int need_identify (const object *obj);
25 int apply_shop_mat (object *shop_mat, object *op);
26 const char *cost_string_from_value (sint64 cost, int approx);
27 void pay_player (object *pl, sint64 amount);
28 sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29 void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
30
31 /* apply.c */
32 int transport_can_hold (const object *transport, const object *op, int nrof);
33 int apply_transport (object *pl, object *transport, int aflag);
34 int should_director_abort (object *op, object *victim);
35 int apply_potion (object *op, object *tmp);
36 int esrv_apply_container (object *op, object *sack);
37 void move_apply (object *trap, object *victim, object *originator);
38 void do_learn_spell (object *op, object *spell, int special_prayer);
39 void do_forget_spell (object *op, const char *spell);
40 void apply_scroll (object *op, object *tmp, int dir);
41 void apply_poison (object *op, object *tmp);
42 void player_apply_below (object *pl);
43 int can_apply_object (object *who, object *op);
44 int auto_apply (object *op);
45 void fix_auto_apply (maptile *m);
46 void eat_special_food (object *who, object *food);
47 void apply_changes_to_player (object *pl, object *change);
48 void handle_apply_yield (object *op);
49 void apply_lamp (object *op, bool switch_on);
50 void get_animation_from_arch (object *op, arch_ptr a);
51 int convert_item (object *item, object *converter);
52
53 /* attack.c */
54 void cancellation (object *op);
55 void save_throw_object (object *op, int type, object *originator);
56 int hit_map (object *op, int dir, uint32_t type, int full_hit);
57 int attack_ob (object *op, object *hitter);
58 object *hit_with_arrow (object *op, object *victim);
59 int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
60 int kill_object (object *op, int dam, object *hitter, int type);
61 int friendly_fire (object *op, object *hitter);
62 int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
63 void confuse_player (object *op, object *hitter, int dam);
64 void blind_player (object *op, object *hitter, int dam);
65 void paralyze_player (object *op, object *hitter, int dam);
66
67 /* build_map.c */
68 void apply_map_builder (object *pl, int dir);
69
70 /* c_misc.c */
71 int command_motd (object *op, char *params);
72 int command_bug (object *op, char *params);
73 void malloc_info (object *op);
74 int command_whereabouts (object *op, char *params);
75 int command_malloc (object *op, char *params);
76 int command_maps (object *op, char *params);
77 int command_strings (object *op, char *params);
78 int command_sstable (object *op, char *params);
79 int command_time (object *op, char *params);
80 int command_weather (object *op, char *params);
81 int command_archs (object *op, char *params);
82 int command_hiscore (object *op, char *params);
83 int command_debug (object *op, char *params);
84 int command_dumpbelow (object *op, char *params);
85 int command_dumpfriendlyobjects (object *op, char *params);
86 int command_wizpass (object *op, char *params);
87 int command_wizcast (object *op, char *params);
88 int command_printlos (object *op, char *params);
89 int command_version (object *op, char *params);
90 void bug_report (const char *reportstring);
91 int command_statistics (object *pl, char *params);
92 int command_fix_me (object *op, char *params);
93 int command_players (object *op, char *paramss);
94 int command_bowmode (object *op, char *params);
95 int command_showpets (object *op, char *params);
96 int command_resistances (object *op, char *params);
97 int command_help (object *op, char *params);
98 int command_quit (object *op, char *params);
99 int command_real_quit (object *op, char *params);
100 void receive_player_name (object *op, char k);
101 void receive_player_password (object *op, char k);
102 int command_title (object *op, char *params);
103 int command_kill_pets (object *op, char *params);
104 int command_quests (object *pl, char *params);
105
106 /* c_move.c */
107 int command_east (object *op, char *params);
108 int command_north (object *op, char *params);
109 int command_northeast (object *op, char *params);
110 int command_northwest (object *op, char *params);
111 int command_south (object *op, char *params);
112 int command_southeast (object *op, char *params);
113 int command_southwest (object *op, char *params);
114 int command_west (object *op, char *params);
115 int command_stay (object *op, char *params);
116 int command_run (object *op, char *params);
117 int command_run_stop (object *op, char *params);
118 int command_fire (object *op, char *params);
119 int command_fire_stop (object *op, char *params);
120
121 /* c_new.c */
122 void execute_newserver_command (object *pl, char *command);
123
124 /* c_object.c */
125 object *find_best_object_match (object *pl, const char *params);
126 int command_build (object *pl, char *params);
127 int command_uskill (object *pl, char *params);
128 int command_rskill (object *pl, char *params);
129 int command_search (object *op, char *params);
130 int command_disarm (object *op, char *params);
131 int command_throw (object *op, char *params);
132 int command_apply (object *op, char *params);
133 int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
134 void pick_up (object *op, object *alt);
135 int command_take (object *op, char *params);
136 void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
137 void drop_object (object *op, object *tmp, uint32 nrof);
138 void drop_object (object *dropper, object *obj);
139 void drop (object *op, object *tmp);
140 int command_dropall (object *op, char *params);
141 int command_drop (object *op, char *params);
142 int command_examine (object *op, char *params);
143 object *find_marked_object (object *op);
144 void examine_monster (object *op, object *tmp);
145 const char *long_desc (object *tmp, object *pl);
146 void examine (object *op, object *tmp);
147 int command_pickup (object *op, char *params);
148 void set_pickup_mode (object *op, int i);
149 int command_search_items (object *op, char *params);
150 int command_rename_item (object *op, char *params);
151 int command_unlock (object *op, char *params);
152 int command_lock (object *op, char *params);
153 int command_mark (object *op, char *params);
154
155 /* c_party.c */
156 partylist *get_firstparty ();
157 void obsolete_parties ();
158 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
159 void receive_party_password (object *op, char k);
160 int command_gsay (object *op, char *params);
161 int command_party (object *op, char *params);
162
163 /* c_range.c */
164 int command_invoke (object *op, char *params);
165 int command_cast (object *op, char *params);
166 int command_prepare (object *op, char *params);
167 int legal_range (object *op, int r);
168 int command_rotateshoottype (object *op, char *params);
169
170 /* c_wiz.c */
171 int command_loadtest (object *op, char *params);
172 int command_hide (object *op, char *params);
173 int command_setgod (object *op, char *params);
174 int command_banish (object *op, char *params);
175 int command_save_overlay (object *op, char *params);
176 int command_freeze (object *op, char *params);
177 int command_arrest (object *op, char *params);
178 int command_summon (object *op, char *params);
179 int command_teleport (object *op, char *params);
180 int command_create (object *op, char *params);
181 int command_inventory (object *op, char *params);
182 int command_skills (object *op, char *params);
183 int command_dump (object *op, char *params);
184 int command_patch (object *op, char *params);
185 int command_remove (object *op, char *params);
186 int command_free (object *op, char *params);
187 int command_addexp (object *op, char *params);
188 int command_speed (object *op, char *params);
189 int command_stats (object *op, char *params);
190 int command_abil (object *op, char *params);
191 int command_reset (object *op, char *params);
192 int command_nowiz (object *op, char *params);
193 int command_dm (object *op, char *params);
194 int command_invisible (object *op, char *params);
195 int command_learn_spell (object *op, char *params);
196 int command_learn_special_prayer (object *op, char *params);
197 int command_forget_spell (object *op, char *params);
198 int command_dmhide (object *op, char *params);
199 void dm_stack_push (player *pl, tag_t item);
200 int command_stack_pop (object *op, char *params);
201 int command_stack_push (object *op, char *params);
202 int command_stack_list (object *op, char *params);
203 int command_stack_clear (object *op, char *params);
204 int command_diff (object *op, char *params);
205 int command_insert_into (object *op, char *params);
206
207 /* commands.c */
208 void init_commands ();
209 CommFunc find_oldsocket_command (char *cmd);
210 CommFunc find_oldsocket_command2 (char *cmd);
211
212 /* daemon.c */
213 FILE *BecomeDaemon (const char *filename);
214
215 /* disease.c */
216 int move_disease (object *disease);
217 int infect_object (object *victim, object *disease, int force);
218 int move_symptom (object *symptom);
219 int check_physically_infect (object *victim, object *hitter);
220 int cure_disease (object *sufferer, object *caster, object *spell);
221
222 /* egoitem.c */
223 int apply_power_crystal (object *op, object *crystal);
224
225 /* hiscore.c */
226 void check_score (object *op);
227
228 /* gods.c */
229 object *find_god (shstr_cmp name);
230 shstr_tmp determine_god (object *op);
231 void pray_at_altar (object *pl, object *altar, object *skill);
232 void become_follower (object *op, object *new_god);
233 archetype *determine_holy_arch (object *god, shstr_cmp type);
234 int tailor_god_spell (object *spellop, object *caster);
235
236 /* init.c */
237 void load_settings ();
238 void init (int argc, char **argv);
239 void usage ();
240 void help ();
241 void init_beforeplay ();
242 void init_signals ();
243 racelink *find_racelink (const char *name);
244
245 /* login.c */
246 void delete_character (const char *name);
247 int verify_player (const char *name, char *password);
248 int check_name (player *me, const char *name);
249 int create_savedir_if_needed (char *savedir);
250 void copy_file (const char *filename, FILE *fpout);
251
252 /* main.c */
253 void server_tick ();
254 void version (object *op);
255 void info_keys (object *op);
256 char *crypt_string (char *str, char *salt);
257 void enter_player_savebed (object *op);
258 void leave_map (object *op);
259 char *clean_path (const char *file);
260 char *unclean_path (const char *src);
261 void enter_exit (object *op, object *exit_ob);
262 void clean_tmp_files ();
263 void leave (player *pl,int draw_exit);
264 int main (int argc, char **argv);
265
266 /* monster.c */
267 object *check_enemy (object *npc, rv_vector *rv);
268 object *find_nearest_living_creature (object *npc);
269 int move_monster (object *op);
270 void monster_check_apply (object *mon, object *item);
271 void npc_call_help (object *op);
272 void check_earthwalls (object *op, maptile *m, int x, int y);
273 void check_doors (object *op, maptile *m, int x, int y);
274 void communicate (object *op, const char *txt);
275 int talk_to_npc (object *op, object *npc, const char *txt);
276 int talk_to_wall (object *pl, object *npc, const char *txt);
277 object *find_mon_throw_ob (object *op);
278 int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
279 int stand_in_light (object *op);
280 int can_see_enemy (object *op, object *enemy);
281
282 /* move.c */
283 int transfer_ob (object *op, int x, int y, int randomly, object *originator);
284 int teleport (object *teleporter, uint8 tele_type, object *user);
285 void recursive_roll (object *op, int dir, object *pusher);
286 int push_ob (object *who, int dir, object *pusher);
287
288 /* pets.c */
289 object *get_pet_enemy (object *pet, rv_vector *rv);
290 void terminate_all_pets (object *owner);
291 void remove_all_pets (maptile *map);
292 int follow_owner (object *ob, object *owner);
293 void pet_move (object *ob);
294 void move_golem (object *op);
295 void control_golem (object *op, int dir);
296 int summon_golem (object *op, object *caster, int dir, object *spob);
297 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
298 int should_arena_attack (object *pet, object *owner, object *target);
299
300 /* player.c */
301 player *find_player (const char *plname);
302 player *find_player_partial_name (const char *plname);
303 int playername_ok (const char *cp);
304 object *get_nearest_player (object *mon);
305 int path_to_player (object *mon, object *pl, unsigned mindiff);
306 void give_initial_items (object *pl, treasurelist *items);
307 void get_name (object *op);
308 void get_password (object *op);
309 void play_again (object *op);
310 int receive_play_again (object *op, char key);
311 void confirm_password (object *op);
312 void get_party_password (object *op, partylist *party);
313 void Roll_Again (object *op);
314 void Swap_Stat (object *op, int Swap_Second);
315 int key_roll_stat (object *op, char key);
316 int key_change_class (object *op, char key);
317 int key_confirm_quit (object *op, char key);
318 int check_pick (object *op);
319 int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
320 bool fire (object *who, int dir);
321 object *find_key (object *pl, object *container, object *door);
322 bool move_player_attack (object *op, int dir);
323 bool move_player (object *op, int dir);
324 bool handle_newcs_player (object *op);
325 void do_some_living (object *op);
326 void kill_player (object *op);
327 void fix_weight ();
328 void fix_luck ();
329 void cast_dust (object *op, object *throw_ob, int dir);
330 void make_visible (object *op);
331 int is_true_undead (object *op);
332 int hideability (object *ob);
333 void do_hidden_move (object *op);
334 int stand_near_hostile (object *who);
335 int player_can_view (object *pl, object *op);
336 int op_on_battleground (object *op, int *x, int *y);
337 void dragon_ability_gain (object *who, int atnr, int level);
338
339 /* resurrection.c */
340 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
341
342 /* rune.c */
343 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
344 void move_rune (object *op);
345 void spring_trap (object *trap, object *victim);
346 int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
347 int trap_see (object *op, object *trap);
348 int trap_show (object *trap, object *where);
349 int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
350 void trap_adjust (object *trap, int difficulty);
351
352 /* shop.c */
353 int get_payment (object *pl);
354 sint64 query_money (const object *op);
355 int pay_for_amount (sint64 to_pay, object *pl);
356 int pay_for_item (object *op, object *pl);
357 int can_pay (object *pl);
358 bool sell_item (object *op, object *pl);
359 double shopkeeper_approval (const maptile *map, const object *player);
360 int describe_shop (const object *op);
361 void shop_listing (object *sign, object *op);
362 bool is_in_shop (maptile *map, int x, int y);
363
364 /* skills.c */
365 int steal (object *op, int dir, object *skill);
366 int pick_lock (object *pl, int dir, object *skill);
367 int hide (object *op, object *skill);
368 int jump (object *pl, int dir, object *skill);
369 int skill_ident (object *pl, object *skill);
370 int use_oratory (object *pl, int dir, object *skill);
371 int singing (object *pl, int dir, object *skill);
372 int find_traps (object *pl, object *skill);
373 int remove_trap (object *op, int dir, object *skill);
374 int pray (object *pl, object *skill);
375 void meditate (object *pl, object *skill);
376 int write_on_item (object *pl, const char *params, object *skill);
377 int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
378 bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
379 bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
380
381 /* skill_util.c */
382 void init_skills ();
383 void link_player_skills (object *op);
384 int do_skill (object *op, object *part, object *skill, int dir, const char *string);
385 int calc_skill_exp (object *who, object *op, object *skill);
386 int learn_skill (object *pl, object *scroll);
387 void show_skills (object *op, const char *search);
388 int use_skill (object *op, const char *string);
389 int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
390
391 /* spell_attack.c */
392 void move_bolt (object *op);
393 int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
394 void explosion (object *op);
395 void check_bullet (object *op);
396 void move_bullet (object *op);
397 int fire_bullet (object *op, object *caster, int dir, object *spob);
398 void move_cone (object *op);
399 int cast_cone (object *op, object *caster, int dir, object *spell);
400 void animate_bomb (object *op);
401 int create_bomb (object *op, object *caster, int dir, object *spell);
402 int cast_smite_spell (object *op, object *caster, int dir, object *spell);
403 void move_missile (object *op);
404 int cast_destruction (object *op, object *caster, object *spell_ob);
405 int cast_curse (object *op, object *caster, object *spell_ob, int dir);
406 int mood_change (object *op, object *caster, object *spell);
407 void move_ball_spell (object *op);
408 void move_swarm_spell (object *op);
409 int fire_swarm (object *op, object *caster, object *spell, int dir);
410 int cast_light (object *op, object *caster, object *spell, int dir);
411 int cast_cause_disease (object *op, object *caster, object *spell, int dir);
412
413 /* spell_effect.c */
414 void cast_magic_storm (object *op, object *tmp, int lvl);
415 int recharge (object *op, object *caster, object *spell_ob);
416 void polymorph_living (object *op);
417 void polymorph_melt (object *who, object *op);
418 void polymorph_item (object *who, object *op);
419 void polymorph (object *op, object *who);
420 int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
421 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
422 int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
423 int probe (object *op, object *caster, object *spell_ob, int dir);
424 int makes_invisible_to (object *pl, object *mon);
425 int cast_invisible (object *op, object *caster, object *spell_ob);
426 int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
427 void execute_word_of_recall (object *op);
428 int cast_word_of_recall (object *op, object *caster, object *spell_ob);
429 int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
430 int perceive_self (object *op);
431 int magic_wall (object *op, object *caster, int dir, object *spell_ob);
432 int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
433 int cast_heal (object *op, object *caster, object *spell, int dir);
434 int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
435 int cast_bless (object *op, object *caster, object *spell_ob, int dir);
436 int alchemy (object *op, object *caster, object *spell_ob);
437 int remove_curse (object *op, object *caster, object *spell);
438 int cast_identify (object *op, object *caster, object *spell);
439 int cast_detection (object *op, object *caster, object *spell, object *skill);
440 int cast_transfer (object *op, object *caster, object *spell, int dir);
441 void counterspell (object *op, int dir);
442 int cast_consecrate (object *op, object *caster, object *spell);
443 int animate_weapon (object *op, object *caster, object *spell, int dir);
444 int cast_change_map_lightlevel (object *op, object *caster, object *spell);
445 int create_aura (object *op, object *caster, object *spell);
446 void move_aura (object *aura);
447 void move_peacemaker (object *op);
448 int write_mark (object *op, object *spell, const char *msg);
449
450 /* spell_util.c */
451 object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
452 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
453 void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
454 object *check_spell_known (object *op, shstr_cmp name);
455 object *lookup_spell_by_name (object *op, const char *spname);
456 int reflwall (maptile *m, int x, int y, object *sp_op);
457 int cast_create_obj (object *op, object *caster, object *new_op, int dir);
458 int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
459 int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
460 void regenerate_rod (object *rod);
461 void drain_rod_charge (object *rod);
462 object *find_target_for_friendly_spell (object *op, int dir);
463 int spell_find_dir (maptile *m, int x, int y, object *exclude);
464 int summon_hostile_monsters (object *op, int n, const char *monstername);
465 void shuffle_attack (object *op, int change_face);
466 void spell_failure (object *op, int failure, int power, object *skill);
467 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
468 void move_spell_effect (object *op);
469 void apply_spell_effect (object *spell, object *victim);
470 void create_exploding_ball_at (object *victim, int level);
471
472 /* swamp.c */
473 void walk_on_deep_swamp (object *op, object *victim);
474 void move_deep_swamp (object *op);
475
476 /* swap.c */
477 void read_map_log ();
478 void swap_map (maptile *map);
479 void check_active_maps ();
480 maptile *map_least_timeout (char *except_level);
481 void swap_below_max (char *except_level);
482 int players_on_map (maptile *m, int show_all);
483 void flush_old_maps ();
484
485 /* time.c */
486 void remove_door (object *op);
487 void remove_door2 (object *op);
488 void animate_trigger (object *op);
489 object *stop_item (object *op);
490 void fix_stopped_item (object *op, maptile *map, object *originator);
491 object *fix_stopped_arrow (object *op);
492 void move_arrow (object *op);
493 void move_teleporter (object *op);
494 void move_firewall (object *op);
495 void move_duplicator (object *op);
496 void move_creator (object *creator);
497 void move_marker (object *op);
498 void process_object (object *op);
499
500 /* weather.c */
501 void adjust_daylight ();