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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.27 by root, Fri Dec 15 04:21:28 2006 UTC vs.
Revision 1.29 by elmex, Tue Dec 19 13:41:45 2006 UTC

25int check_improve_weapon(object *op, object *tmp); 25int check_improve_weapon(object *op, object *tmp);
26int improve_armour(object *op, object *improver, object *armour); 26int improve_armour(object *op, object *improver, object *armour);
27int convert_item(object *item, object *converter); 27int convert_item(object *item, object *converter);
28int apply_container(object *op, object *sack); 28int apply_container(object *op, object *sack);
29int esrv_apply_container(object *op, object *sack); 29int esrv_apply_container(object *op, object *sack);
30void move_apply(object *trap, object *victim, object *originator); 30void move_apply(object *trap, object *victim, object *originator, bool move_on = true);
31void do_learn_spell(object *op, object *spell, int special_prayer); 31void do_learn_spell(object *op, object *spell, int special_prayer);
32void do_forget_spell(object *op, const char *spell); 32void do_forget_spell(object *op, const char *spell);
33void apply_scroll(object *op, object *tmp, int dir); 33void apply_scroll(object *op, object *tmp, int dir);
34int dragon_eat_flesh(object *op, object *meal); 34int dragon_eat_flesh(object *op, object *meal);
35void apply_poison(object *op, object *tmp); 35void apply_poison(object *op, object *tmp);
522player *find_player_partial_name(const char *plname); 522player *find_player_partial_name(const char *plname);
523void display_motd(const object *op); 523void display_motd(const object *op);
524void send_rules(const object *op); 524void send_rules(const object *op);
525void send_news(const object *op); 525void send_news(const object *op);
526int playername_ok(const char *cp); 526int playername_ok(const char *cp);
527int add_player(client_socket *ns); 527int add_player(client *ns);
528archetype *get_player_archetype(archetype *at); 528archetype *get_player_archetype(archetype *at);
529object *get_nearest_player(object *mon); 529object *get_nearest_player(object *mon);
530int path_to_player(object *mon, object *pl, unsigned mindiff); 530int path_to_player(object *mon, object *pl, unsigned mindiff);
531void give_initial_items(object *pl, treasurelist *items); 531void give_initial_items(object *pl, treasurelist *items);
532void get_name(object *op); 532void get_name(object *op);

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