1 | int same_party (partylist *a, partylist *b); |
1 | /* |
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2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * |
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6 | * Deliantra is free software: you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation, either version 3 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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18 | * |
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19 | * The authors can be reached via e-mail to <support@deliantra.net> |
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20 | */ |
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21 | |
2 | /* alchemy.c */ |
22 | /* alchemy.c */ |
3 | int need_identify (const object *obj); |
23 | int need_identify (const object *obj); |
4 | int apply_shop_mat (object *shop_mat, object *op); |
24 | int apply_shop_mat (object *shop_mat, object *op); |
5 | const char *cost_string_from_value(sint64 cost, int approx); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
6 | void pay_player (object *pl, sint64 amount); |
26 | void pay_player (object *pl, sint64 amount); |
7 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
27 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
8 | void attempt_do_alchemy(object *caster, object *cauldron); |
28 | void attempt_do_alchemy (object *caster, object *cauldron); |
9 | int content_recipe_value(object *op); |
29 | int content_recipe_value (object *op); |
10 | int numb_ob_inside(object *op); |
30 | int numb_ob_inside (object *op); |
11 | object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
31 | object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
12 | void adjust_product(object *item, int lvl, int yield); |
32 | void adjust_product (object *item, int lvl, int yield); |
13 | object *make_item_from_recipe(object *cauldron, recipe *rp); |
33 | object *make_item_from_recipe (object *cauldron, recipe *rp); |
14 | object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); |
34 | object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); |
15 | void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); |
35 | void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger); |
16 | void remove_contents(object *first_ob, object *save_item); |
36 | void remove_contents (object *first_ob, object *save_item); |
17 | int calc_alch_danger(object *caster, object *cauldron, recipe *rp); |
37 | int calc_alch_danger (object *caster, object *cauldron, recipe *rp); |
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38 | |
18 | /* apply.c */ |
39 | /* apply.c */ |
19 | int transport_can_hold(const object *transport, const object *op, int nrof); |
40 | int transport_can_hold (const object *transport, const object *op, int nrof); |
20 | int apply_transport(object *pl, object *transport, int aflag); |
41 | int apply_transport (object *pl, object *transport, int aflag); |
21 | int should_director_abort(object *op, object *victim); |
42 | int should_director_abort (object *op, object *victim); |
22 | int apply_potion(object *op, object *tmp); |
43 | int apply_potion (object *op, object *tmp); |
23 | int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); |
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24 | int prepare_weapon(object *op, object *improver, object *weapon); |
44 | int prepare_weapon (object *op, object *improver, object *weapon); |
25 | int improve_weapon(object *op, object *improver, object *weapon); |
45 | int improve_weapon (object *op, object *improver, object *weapon); |
26 | int check_improve_weapon(object *op, object *tmp); |
46 | int check_improve_weapon (object *op, object *tmp); |
27 | int improve_armour(object *op, object *improver, object *armour); |
47 | int improve_armour (object *op, object *improver, object *armour); |
28 | int convert_item(object *item, object *converter); |
48 | int convert_item (object *item, object *converter); |
29 | int apply_container(object *op, object *sack); |
49 | int apply_container (object *op, object *sack); |
30 | int esrv_apply_container(object *op, object *sack); |
50 | int esrv_apply_container (object *op, object *sack); |
31 | void move_apply(object *trap, object *victim, object *originator); |
51 | void move_apply (object *trap, object *victim, object *originator); |
32 | void do_learn_spell(object *op, object *spell, int special_prayer); |
52 | void do_learn_spell (object *op, object *spell, int special_prayer); |
33 | void do_forget_spell(object *op, const char *spell); |
53 | void do_forget_spell (object *op, const char *spell); |
34 | void apply_scroll(object *op, object *tmp, int dir); |
54 | void apply_scroll (object *op, object *tmp, int dir); |
35 | int dragon_eat_flesh(object *op, object *meal); |
55 | int dragon_eat_flesh (object *op, object *meal); |
36 | void apply_poison(object *op, object *tmp); |
56 | void apply_poison (object *op, object *tmp); |
37 | int is_legal_2ways_exit(object *op, object *exit); |
57 | int is_legal_2ways_exit (object *op, object *exit); |
38 | int manual_apply(object *op, object *tmp, int aflag); |
58 | int manual_apply (object *op, object *tmp, int aflag); |
39 | int player_apply(object *pl, object *op, int aflag, int quiet); |
59 | int player_apply (object *pl, object *op, int aflag, int quiet); |
40 | void player_apply_below(object *pl); |
60 | void player_apply_below (object *pl); |
41 | object *get_item_from_body_location(object *start, int loc); |
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42 | int unapply_for_ob(object *who, object *op, int aflags); |
61 | int unapply_for_ob (object *who, object *op, int aflags); |
43 | int can_apply_object(object *who, object *op); |
62 | int can_apply_object (object *who, object *op); |
44 | int apply_special(object *who, object *op, int aflags); |
63 | int apply_special (object *who, object *op, int aflags); |
45 | int monster_apply_special(object *who, object *op, int aflags); |
64 | int monster_apply_special (object *who, object *op, int aflags); |
46 | int auto_apply(object *op); |
65 | int auto_apply (object *op); |
47 | void fix_auto_apply(maptile *m); |
66 | void fix_auto_apply (maptile *m); |
48 | void eat_special_food(object *who, object *food); |
67 | void eat_special_food (object *who, object *food); |
49 | void apply_lighter(object *who, object *lighter); |
68 | void apply_lighter (object *who, object *lighter); |
50 | void scroll_failure(object *op, int failure, int power); |
69 | void scroll_failure (object *op, int failure, int power); |
51 | void apply_changes_to_player(object *pl, object *change); |
70 | void apply_changes_to_player (object *pl, object *change); |
52 | void apply_item_transformer(object *pl, object *transformer); |
71 | void apply_item_transformer (object *pl, object *transformer); |
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72 | extern void handle_apply_yield (object *op); |
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73 | |
53 | /* attack.c */ |
74 | /* attack.c */ |
54 | void cancellation(object *op); |
75 | void cancellation (object *op); |
55 | int did_make_save_item(object *op, int type, object *originator); |
76 | int did_make_save_item (object *op, int type, object *originator); |
56 | void save_throw_object(object *op, int type, object *originator); |
77 | void save_throw_object (object *op, int type, object *originator); |
57 | int hit_map(object *op, int dir, int type, int full_hit); |
78 | int hit_map (object *op, int dir, int type, int full_hit); |
58 | void attack_message(int dam, int type, object *op, object *hitter); |
79 | void attack_message (int dam, int type, object *op, object *hitter); |
59 | int attack_ob(object *op, object *hitter); |
80 | int attack_ob (object *op, object *hitter); |
60 | object *hit_with_arrow(object *op, object *victim); |
81 | object *hit_with_arrow (object *op, object *victim); |
61 | void tear_down_wall(object *op); |
82 | void tear_down_wall (object *op); |
62 | void scare_creature(object *target, object *hitter); |
83 | void scare_creature (object *target, object *hitter); |
63 | int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); |
84 | int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); |
64 | int kill_object(object *op, int dam, object *hitter, int type); |
85 | int kill_object (object *op, int dam, object *hitter, int type); |
65 | int friendly_fire(object *op, object *hitter); |
86 | int friendly_fire (object *op, object *hitter); |
66 | int hit_player(object *op, int dam, object *hitter, int type, int full_hit); |
87 | int hit_player (object *op, int dam, object *hitter, int type, int full_hit); |
67 | void poison_player(object *op, object *hitter, int dam); |
88 | void poison_player (object *op, object *hitter, int dam); |
68 | void slow_player(object *op, object *hitter, int dam); |
89 | void slow_player (object *op, object *hitter, int dam); |
69 | void confuse_player(object *op, object *hitter, int dam); |
90 | void confuse_player (object *op, object *hitter, int dam); |
70 | void blind_player(object *op, object *hitter, int dam); |
91 | void blind_player (object *op, object *hitter, int dam); |
71 | void paralyze_player(object *op, object *hitter, int dam); |
92 | void paralyze_player (object *op, object *hitter, int dam); |
72 | void deathstrike_player(object *op, object *hitter, int *dam); |
93 | void deathstrike_player (object *op, object *hitter, int *dam); |
73 | int adj_attackroll(object *hitter, object *target); |
94 | int adj_attackroll (object *hitter, object *target); |
74 | int is_aimed_missile(object *op); |
95 | int is_aimed_missile (object *op); |
75 | /* ban.c */ |
96 | |
76 | int checkbanned(const char *login, const char *host); |
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77 | /* build_map.c */ |
97 | /* build_map.c */ |
78 | int can_build_over(struct mapdef *map, object *tmp, short x, short y); |
98 | int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
79 | void remove_marking_runes(struct mapdef *map, short x, short y); |
99 | void remove_marking_runes (struct mapdef *map, short x, short y); |
80 | int find_unused_connected_value(struct mapdef *map); |
100 | int find_unused_connected_value (struct mapdef *map); |
81 | int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); |
101 | int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); |
82 | object *get_connection_rune(object *pl, short x, short y); |
102 | object *get_connection_rune (object *pl, short x, short y); |
83 | object *get_msg_book(object *pl, short x, short y); |
103 | object *get_msg_book (object *pl, short x, short y); |
84 | object *get_wall(struct mapdef *map, int x, int y); |
104 | object *get_wall (struct mapdef *map, int x, int y); |
85 | void fix_walls(maptile *map, int x, int y); |
105 | void fix_walls (maptile *map, int x, int y); |
86 | void fix_walls_around(maptile *map, int x, int y); |
106 | void fix_walls_around (maptile *map, int x, int y); |
87 | void apply_builder_floor(object *pl, object *material, short x, short y); |
107 | void apply_builder_floor (object *pl, object *material, short x, short y); |
88 | void apply_builder_wall(object *pl, object *material, short x, short y); |
108 | void apply_builder_wall (object *pl, object *material, short x, short y); |
89 | void apply_builder_item(object *pl, object *item, short x, short y); |
109 | void apply_builder_item (object *pl, object *item, short x, short y); |
90 | void apply_builder_remove(object *pl, int dir); |
110 | void apply_builder_remove (object *pl, int dir); |
91 | void apply_map_builder(object *pl, int dir); |
111 | void apply_map_builder (object *pl, int dir); |
92 | int adjust_sign_msg(object *pl, short x, short y, object *tmp); |
112 | int adjust_sign_msg (object *pl, short x, short y, object *tmp); |
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113 | |
93 | /* c_misc.c */ |
114 | /* c_misc.c */ |
94 | void map_info(object *op, char *search); |
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95 | int command_body(object *op, char *params); |
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96 | int command_motd(object *op, char *params); |
115 | int command_motd (object *op, char *params); |
97 | int command_bug(object *op, char *params); |
116 | int command_bug (object *op, char *params); |
98 | void malloc_info(object *op); |
117 | void malloc_info (object *op); |
99 | void current_region_info(object *op); |
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100 | void current_map_info(object *op); |
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101 | int command_whereabouts(object *op, char *params); |
118 | int command_whereabouts (object *op, char *params); |
102 | int command_malloc(object *op, char *params); |
119 | int command_malloc (object *op, char *params); |
103 | int command_mapinfo(object *op, char *params); |
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104 | int command_whereami(object *op, char *params); |
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105 | int command_maps(object *op, char *params); |
120 | int command_maps (object *op, char *params); |
106 | int command_strings(object *op, char *params); |
121 | int command_strings (object *op, char *params); |
107 | int command_sstable(object *op, char *params); |
122 | int command_sstable (object *op, char *params); |
108 | int command_time(object *op, char *params); |
123 | int command_time (object *op, char *params); |
109 | int command_weather(object *op, char *params); |
124 | int command_weather (object *op, char *params); |
110 | int command_archs(object *op, char *params); |
125 | int command_archs (object *op, char *params); |
111 | int command_hiscore(object *op, char *params); |
126 | int command_hiscore (object *op, char *params); |
112 | int command_debug(object *op, char *params); |
127 | int command_debug (object *op, char *params); |
113 | int command_dumpbelow(object *op, char *params); |
128 | int command_dumpbelow (object *op, char *params); |
114 | int command_wizpass(object *op, char *params); |
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115 | int command_wizcast(object *op, char *params); |
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116 | int command_dumpallobjects(object *op, char *params); |
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117 | int command_dumpfriendlyobjects(object *op, char *params); |
129 | int command_dumpfriendlyobjects (object *op, char *params); |
118 | int command_dumpallarchetypes(object *op, char *params); |
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119 | int command_ssdumptable(object *op, char *params); |
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120 | int command_dumpmap(object *op, char *params); |
130 | int command_wizpass (object *op, char *params); |
121 | int command_dumpallmaps(object *op, char *params); |
131 | int command_wizcast (object *op, char *params); |
122 | int command_printlos(object *op, char *params); |
132 | int command_printlos (object *op, char *params); |
123 | int command_version(object *op, char *params); |
133 | int command_version (object *op, char *params); |
124 | void bug_report(const char *reportstring); |
134 | void bug_report (const char *reportstring); |
125 | int command_output_sync(object *op, char *params); |
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126 | int command_output_count(object *op, char *params); |
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127 | int command_listen(object *op, char *params); |
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128 | int command_statistics(object *pl, char *params); |
135 | int command_statistics (object *pl, char *params); |
129 | int command_fix_me(object *op, char *params); |
136 | int command_fix_me (object *op, char *params); |
130 | int command_players(object *op, char *paramss); |
137 | int command_players (object *op, char *paramss); |
131 | int command_logs(object *op, char *params); |
138 | int command_logs (object *op, char *params); |
132 | int command_applymode(object *op, char *params); |
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133 | int command_bowmode(object *op, char *params); |
139 | int command_bowmode (object *op, char *params); |
134 | int command_petmode(object *op, char *params); |
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135 | int command_showpets(object *op, char *params); |
140 | int command_showpets (object *op, char *params); |
136 | int command_usekeys(object *op, char *params); |
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137 | int command_resistances(object *op, char *params); |
141 | int command_resistances (object *op, char *params); |
138 | int command_help(object *op, char *params); |
142 | int command_help (object *op, char *params); |
139 | int onoff_value(const char *line); |
143 | int onoff_value (const char *line); |
140 | int command_quit(object *op, char *params); |
144 | int command_quit (object *op, char *params); |
141 | int command_real_quit(object *op, char *params); |
145 | int command_real_quit (object *op, char *params); |
142 | int command_sound(object *op, char *params); |
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143 | void receive_player_name(object *op, char k); |
146 | void receive_player_name (object *op, char k); |
144 | void receive_player_password(object *op, char k); |
147 | void receive_player_password (object *op, char k); |
145 | int command_title(object *op, char *params); |
148 | int command_title (object *op, char *params); |
146 | int command_save(object *op, char *params); |
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147 | int command_peaceful(object *op, char *params); |
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148 | int command_wimpy(object *op, char *params); |
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149 | int command_brace(object *op, char *params); |
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150 | int command_style_map_info(object *op, char *params); |
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151 | int command_kill_pets(object *op, char *params); |
149 | int command_kill_pets (object *op, char *params); |
152 | int command_quests(object *pl, char *params); |
150 | int command_quests (object *pl, char *params); |
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151 | |
153 | /* c_move.c */ |
152 | /* c_move.c */ |
154 | int command_east(object *op, char *params); |
153 | int command_east (object *op, char *params); |
155 | int command_north(object *op, char *params); |
154 | int command_north (object *op, char *params); |
156 | int command_northeast(object *op, char *params); |
155 | int command_northeast (object *op, char *params); |
157 | int command_northwest(object *op, char *params); |
156 | int command_northwest (object *op, char *params); |
158 | int command_south(object *op, char *params); |
157 | int command_south (object *op, char *params); |
159 | int command_southeast(object *op, char *params); |
158 | int command_southeast (object *op, char *params); |
160 | int command_southwest(object *op, char *params); |
159 | int command_southwest (object *op, char *params); |
161 | int command_west(object *op, char *params); |
160 | int command_west (object *op, char *params); |
162 | int command_stay(object *op, char *params); |
161 | int command_stay (object *op, char *params); |
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162 | |
163 | /* c_new.c */ |
163 | /* c_new.c */ |
164 | void execute_newserver_command(object *pl, char *command); |
164 | void execute_newserver_command (object *pl, char *command); |
165 | int command_run(object *op, char *params); |
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166 | int command_run_stop(object *op, char *params); |
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167 | int command_fire(object *op, char *params); |
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168 | int command_fire_stop(object *op, char *params); |
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169 | int bad_command(object *op, char *params); |
165 | int bad_command (object *op, char *params); |
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166 | |
170 | /* c_object.c */ |
167 | /* c_object.c */ |
171 | object *find_best_object_match(object *pl, const char *params); |
168 | object *find_best_object_match (object *pl, const char *params); |
172 | int command_build(object *pl, char *params); |
169 | int command_build (object *pl, char *params); |
173 | int command_uskill(object *pl, char *params); |
170 | int command_uskill (object *pl, char *params); |
174 | int command_rskill(object *pl, char *params); |
171 | int command_rskill (object *pl, char *params); |
175 | int command_search(object *op, char *params); |
172 | int command_search (object *op, char *params); |
176 | int command_disarm(object *op, char *params); |
173 | int command_disarm (object *op, char *params); |
177 | int command_throw(object *op, char *params); |
174 | int command_throw (object *op, char *params); |
178 | int command_apply(object *op, char *params); |
175 | int command_apply (object *op, char *params); |
179 | int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); |
176 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); |
180 | void pick_up(object *op, object *alt); |
177 | void pick_up (object *op, object *alt); |
181 | int command_take(object *op, char *params); |
178 | int command_take (object *op, char *params); |
182 | void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); |
179 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); |
183 | void drop_object(object *op, object *tmp, uint32 nrof); |
180 | void drop_object (object *op, object *tmp, uint32 nrof); |
184 | void drop(object *op, object *tmp); |
181 | void drop (object *op, object *tmp); |
185 | int command_dropall(object *op, char *params); |
182 | int command_dropall (object *op, char *params); |
186 | int command_drop(object *op, char *params); |
183 | int command_drop (object *op, char *params); |
187 | int command_examine(object *op, char *params); |
184 | int command_examine (object *op, char *params); |
188 | object *find_marked_object(object *op); |
185 | object *find_marked_object (object *op); |
189 | int command_mark(object *op, char *params); |
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190 | void examine_monster(object *op, object *tmp); |
186 | void examine_monster (object *op, object *tmp); |
191 | char *long_desc(object *tmp, object *pl); |
187 | const char *long_desc (object *tmp, object *pl); |
192 | void examine(object *op, object *tmp); |
188 | void examine (object *op, object *tmp); |
193 | void inventory(object *op, object *inv); |
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194 | int command_pickup(object *op, char *params); |
189 | int command_pickup (object *op, char *params); |
195 | void set_pickup_mode(object *op, int i); |
190 | void set_pickup_mode (object *op, int i); |
196 | int command_search_items(object *op, char *params); |
191 | int command_search_items (object *op, char *params); |
197 | int command_rename_item(object *op, char *params); |
192 | int command_rename_item (object *op, char *params); |
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193 | |
198 | /* c_party.c */ |
194 | /* c_party.c */ |
199 | int same_party(partylist *a, partylist *b); |
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200 | partylist *get_firstparty(void); |
195 | partylist *get_firstparty (void); |
201 | void remove_party(partylist *target_party); |
196 | void remove_party (partylist *target_party); |
202 | void obsolete_parties(void); |
197 | void obsolete_parties (void); |
203 | void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); |
198 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
204 | int confirm_party_password(object *op); |
199 | int confirm_party_password (object *op); |
205 | void receive_party_password(object *op, char k); |
200 | void receive_party_password (object *op, char k); |
206 | void send_party_message(object *op, char *msg); |
201 | void send_party_message (object *op, char *msg); |
207 | int command_gsay(object *op, char *params); |
202 | int command_gsay (object *op, char *params); |
208 | int command_party(object *op, char *params); |
203 | int command_party (object *op, char *params); |
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204 | |
209 | /* c_range.c */ |
205 | /* c_range.c */ |
210 | int command_invoke(object *op, char *params); |
206 | int command_invoke (object *op, char *params); |
211 | int command_cast(object *op, char *params); |
207 | int command_cast (object *op, char *params); |
212 | int command_prepare(object *op, char *params); |
208 | int command_prepare (object *op, char *params); |
213 | int command_cast_spell(object *op, char *params, char command); |
209 | int command_cast_spell (object *op, char *params, char command); |
214 | int legal_range(object *op, int r); |
210 | int legal_range (object *op, int r); |
215 | void change_spell(object *op, char k); |
211 | void change_spell (object *op, char k); |
216 | int command_rotateshoottype(object *op, char *params); |
212 | int command_rotateshoottype (object *op, char *params); |
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213 | |
217 | /* c_wiz.c */ |
214 | /* c_wiz.c */ |
218 | int command_loadtest(object *op, char *params); |
215 | int command_loadtest (object *op, char *params); |
219 | void do_wizard_hide(object *op, int silent_dm); |
216 | void do_wizard_hide (object *op, int silent_dm); |
220 | int command_hide(object *op, char *params); |
217 | int command_hide (object *op, char *params); |
221 | int command_setgod(object *op, char *params); |
218 | int command_setgod (object *op, char *params); |
222 | int command_banish(object *op, char *params); |
219 | int command_banish (object *op, char *params); |
223 | int command_kick(object *op, char *params); |
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224 | int command_save_overlay(object *op, char *params); |
220 | int command_save_overlay (object *op, char *params); |
225 | int command_toggle_shout(object *op, char *params); |
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226 | int command_shutdown(object *op, char *params); |
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227 | int command_freeze(object *op, char *params); |
221 | int command_freeze (object *op, char *params); |
228 | int command_arrest(object *op, char *params); |
222 | int command_arrest (object *op, char *params); |
229 | int command_summon(object *op, char *params); |
223 | int command_summon (object *op, char *params); |
230 | int command_teleport(object *op, char *params); |
224 | int command_teleport (object *op, char *params); |
231 | int command_create(object *op, char *params); |
225 | int command_create (object *op, char *params); |
232 | int command_inventory(object *op, char *params); |
226 | int command_inventory (object *op, char *params); |
233 | int command_skills(object *op, char *params); |
227 | int command_skills (object *op, char *params); |
234 | int command_dump(object *op, char *params); |
228 | int command_dump (object *op, char *params); |
235 | int command_mon_aggr(object *op, char *params); |
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236 | int command_possess(object *op, char *params); |
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237 | int command_patch(object *op, char *params); |
229 | int command_patch (object *op, char *params); |
238 | int command_remove(object *op, char *params); |
230 | int command_remove (object *op, char *params); |
239 | int command_free(object *op, char *params); |
231 | int command_free (object *op, char *params); |
240 | int command_addexp(object *op, char *params); |
232 | int command_addexp (object *op, char *params); |
241 | int command_speed(object *op, char *params); |
233 | int command_speed (object *op, char *params); |
242 | int command_stats(object *op, char *params); |
234 | int command_stats (object *op, char *params); |
243 | int command_abil(object *op, char *params); |
235 | int command_abil (object *op, char *params); |
244 | int command_reset(object *op, char *params); |
236 | int command_reset (object *op, char *params); |
245 | int command_nowiz(object *op, char *params); |
237 | int command_nowiz (object *op, char *params); |
246 | int do_wizard_dm(object *op, char *params, int silent); |
238 | int do_wizard_dm (object *op, char *params, int silent); |
247 | int command_dm(object *op, char *params); |
239 | int command_dm (object *op, char *params); |
248 | int command_invisible(object *op, char *params); |
240 | int command_invisible (object *op, char *params); |
249 | int command_learn_spell(object *op, char *params); |
241 | int command_learn_spell (object *op, char *params); |
250 | int command_learn_special_prayer(object *op, char *params); |
242 | int command_learn_special_prayer (object *op, char *params); |
251 | int command_forget_spell(object *op, char *params); |
243 | int command_forget_spell (object *op, char *params); |
252 | int command_listplugins(object *op, char *params); |
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253 | int command_loadplugin(object *op, char *params); |
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254 | int command_unloadplugin(object *op, char *params); |
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255 | int command_dmhide(object *op, char *params); |
244 | int command_dmhide (object *op, char *params); |
256 | void dm_stack_pop(player *pl); |
245 | void dm_stack_pop (player *pl); |
257 | object *dm_stack_peek(player *pl); |
246 | object *dm_stack_peek (player *pl); |
258 | void dm_stack_push(player *pl, tag_t item); |
247 | void dm_stack_push (player *pl, tag_t item); |
259 | object *get_dm_object(player *pl, char **params, int *from); |
248 | object *get_dm_object (player *pl, char **params, int *from); |
260 | int command_stack_pop(object *op, char *params); |
249 | int command_stack_pop (object *op, char *params); |
261 | int command_stack_push(object *op, char *params); |
250 | int command_stack_push (object *op, char *params); |
262 | int command_stack_list(object *op, char *params); |
251 | int command_stack_list (object *op, char *params); |
263 | int command_stack_clear(object *op, char *params); |
252 | int command_stack_clear (object *op, char *params); |
264 | int command_diff(object *op, char *params); |
253 | int command_diff (object *op, char *params); |
265 | int command_insert_into(object *op, char *params); |
254 | int command_insert_into (object *op, char *params); |
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255 | |
266 | /* commands.c */ |
256 | /* commands.c */ |
267 | void init_commands(void); |
257 | void init_commands (void); |
268 | CommFunc find_oldsocket_command(char *cmd); |
258 | CommFunc find_oldsocket_command (char *cmd); |
269 | CommFunc find_oldsocket_command2(char *cmd); |
259 | CommFunc find_oldsocket_command2 (char *cmd); |
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260 | |
270 | /* daemon.c */ |
261 | /* daemon.c */ |
271 | FILE *BecomeDaemon(const char *filename); |
262 | FILE *BecomeDaemon (const char *filename); |
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263 | |
272 | /* disease.c */ |
264 | /* disease.c */ |
273 | int move_disease(object *disease); |
265 | int move_disease (object *disease); |
274 | int remove_symptoms(object *disease); |
266 | int remove_symptoms (object *disease); |
275 | object *find_symptom(object *disease); |
267 | object *find_symptom (object *disease); |
276 | int check_infection(object *disease); |
268 | int check_infection (object *disease); |
277 | int infect_object(object *victim, object *disease, int force); |
269 | int infect_object (object *victim, object *disease, int force); |
278 | int do_symptoms(object *disease); |
270 | int do_symptoms (object *disease); |
279 | int grant_immunity(object *disease); |
271 | int grant_immunity (object *disease); |
280 | int move_symptom(object *symptom); |
272 | int move_symptom (object *symptom); |
281 | int check_physically_infect(object *victim, object *hitter); |
273 | int check_physically_infect (object *victim, object *hitter); |
282 | object *find_disease(object *victim); |
274 | object *find_disease (object *victim); |
283 | int cure_disease(object *sufferer, object *caster); |
275 | int cure_disease (object *sufferer, object *caster, object *spell); |
284 | int reduce_symptoms(object *sufferer, int reduction); |
276 | int reduce_symptoms (object *sufferer, int reduction); |
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277 | |
285 | /* egoitem.c */ |
278 | /* egoitem.c */ |
286 | int create_artifact(object *op, const char *artifactname); |
279 | int create_artifact (object *op, const char *artifactname); |
287 | int apply_power_crystal(object *op, object *crystal); |
280 | int apply_power_crystal (object *op, object *crystal); |
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281 | |
288 | /* hiscore.c */ |
282 | /* hiscore.c */ |
289 | char *spool(char *bp, char *error); |
283 | char *spool (char *bp, char *error); |
290 | void check_score(object *op); |
284 | void check_score (object *op); |
291 | void display_high_score(object *op, int max, const char *match); |
285 | void display_high_score (object *op, int max, const char *match); |
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286 | |
292 | /* gods.c */ |
287 | /* gods.c */ |
293 | int lookup_god_by_name(const char *name); |
288 | int lookup_god_by_name (const char *name); |
294 | object *find_god(const char *name); |
289 | object *find_god (const char *name); |
295 | const char *determine_god(object *op); |
290 | const char *determine_god (object *op); |
296 | void pray_at_altar(object *pl, object *altar, object *skill); |
291 | void pray_at_altar (object *pl, object *altar, object *skill); |
297 | void become_follower(object *op, object *new_god); |
292 | void become_follower (object *op, object *new_god); |
298 | int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); |
293 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); |
299 | void stop_using_item(object *op, int type, int number); |
294 | void stop_using_item (object *op, int type, int number); |
300 | void update_priest_flag(object *god, object *exp_ob, uint32 flag); |
295 | void update_priest_flag (object *god, object *exp_ob, uint32 flag); |
301 | archetype *determine_holy_arch(object *god, const char *type); |
296 | archetype *determine_holy_arch (object *god, const char *type); |
302 | void god_intervention(object *op, object *god, object *skill); |
297 | void god_intervention (object *op, object *god, object *skill); |
303 | int god_examines_priest(object *op, object *god); |
298 | int god_examines_priest (object *op, object *god); |
304 | int god_examines_item(object *god, object *item); |
299 | int god_examines_item (object *god, object *item); |
305 | int get_god(object *priest); |
300 | int get_god (object *priest); |
306 | const char *get_god_for_race(const char *race); |
301 | const char *get_god_for_race (const char *race); |
307 | int tailor_god_spell(object *spellop, object *caster); |
302 | int tailor_god_spell (object *spellop, object *caster); |
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303 | |
308 | /* init.c */ |
304 | /* init.c */ |
309 | void set_logfile(char *val); |
305 | void set_logfile (char *val); |
310 | void call_version(void); |
306 | void call_version (void); |
311 | void showscores(void); |
307 | void showscores (void); |
312 | void set_debug(void); |
308 | void set_debug (void); |
313 | void unset_debug(void); |
309 | void unset_debug (void); |
314 | void set_mondebug(void); |
310 | void set_mondebug (void); |
315 | void set_dumpmon1(void); |
311 | void set_dumpmon1 (void); |
316 | void set_dumpmon2(void); |
312 | void set_dumpmon2 (void); |
317 | void set_dumpmon3(void); |
313 | void set_dumpmon3 (void); |
318 | void set_dumpmon4(void); |
314 | void set_dumpmon4 (void); |
319 | void set_dumpmon5(void); |
315 | void set_dumpmon5 (void); |
320 | void set_dumpmon6(void); |
316 | void set_dumpmon6 (void); |
321 | void set_dumpmon7(void); |
317 | void set_dumpmon7 (void); |
322 | void set_dumpmon8(void); |
318 | void set_dumpmon8 (void); |
323 | void set_dumpmon9(void); |
319 | void set_dumpmon9 (void); |
324 | void set_dumpmont(char *name); |
320 | void set_dumpmont (char *name); |
325 | void set_daemon(void); |
321 | void set_daemon (void); |
326 | void set_datadir(char *path); |
322 | void set_datadir (char *path); |
327 | void set_confdir(char *path); |
323 | void set_confdir (char *path); |
328 | void set_localdir(char *path); |
324 | void set_localdir (char *path); |
329 | void set_mapdir(char *path); |
325 | void set_mapdir (char *path); |
330 | void set_archetypes(char *path); |
326 | void set_archetypes (char *path); |
331 | void set_regions(char *path); |
327 | void set_regions (char *path); |
332 | void set_treasures(char *path); |
328 | void set_treasures (char *path); |
333 | void set_uniquedir(char *path); |
329 | void set_uniquedir (char *path); |
334 | void set_templatedir(char *path); |
330 | void set_templatedir (char *path); |
335 | void set_playerdir(char *path); |
331 | void set_playerdir (char *path); |
336 | void set_tmpdir(char *path); |
332 | void set_tmpdir (char *path); |
337 | void showscoresparm(char *data); |
333 | void showscoresparm (char *data); |
338 | void set_csport(char *val); |
334 | void set_csport (char *val); |
339 | void init(int argc, char **argv); |
335 | void init (int argc, char **argv); |
340 | void usage(void); |
336 | void usage (void); |
341 | void help(void); |
337 | void help (void); |
342 | void init_beforeplay(void); |
338 | void init_beforeplay (void); |
343 | void init_startup(void); |
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344 | void compile_info(void); |
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345 | void rec_sigsegv(int i); |
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346 | void rec_sigint(int i); |
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347 | void rec_sighup(int i); |
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348 | void rec_sigquit(int i); |
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349 | void rec_sigpipe(int i); |
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350 | void rec_sigbus(int i); |
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351 | void rec_sigterm(int i); |
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352 | void init_signals(void); |
339 | void init_signals (void); |
353 | void init_races(void); |
340 | void init_races (void); |
354 | void dump_races(void); |
341 | void dump_races (void); |
355 | void add_to_racelist(const char *race_name, object *op); |
342 | void add_to_racelist (const char *race_name, object *op); |
356 | racelink *get_racelist(void); |
343 | racelink *get_racelist (void); |
357 | racelink *find_racelink(const char *name); |
344 | racelink *find_racelink (const char *name); |
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345 | |
358 | /* login.c */ |
346 | /* login.c */ |
359 | void delete_character(const char *name); |
347 | void delete_character (const char *name); |
360 | int verify_player(const char *name, char *password); |
348 | int verify_player (const char *name, char *password); |
361 | int check_name(player *me, const char *name); |
349 | int check_name (player *me, const char *name); |
362 | int create_savedir_if_needed(char *savedir); |
350 | int create_savedir_if_needed (char *savedir); |
363 | void destroy_object(object *op); |
351 | void destroy_object (object *op); |
364 | void copy_file(const char *filename, FILE *fpout); |
352 | void copy_file (const char *filename, FILE *fpout); |
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353 | |
365 | /* main.c */ |
354 | /* main.c */ |
366 | void server_tick (); |
355 | void server_tick (); |
367 | void version(object *op); |
356 | void version (object *op); |
368 | void info_keys(object *op); |
357 | void info_keys (object *op); |
369 | char *crypt_string(char *str, char *salt); |
358 | char *crypt_string (char *str, char *salt); |
370 | int check_password(char *typed, char *crypted); |
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371 | void enter_player_savebed(object *op); |
359 | void enter_player_savebed (object *op); |
372 | void leave_map(object *op); |
360 | void leave_map (object *op); |
373 | void set_map_timeout(maptile *oldmap); |
361 | void set_map_timeout (maptile *oldmap); |
374 | char *clean_path(const char *file); |
362 | char *clean_path (const char *file); |
375 | char *unclean_path(const char *src); |
363 | char *unclean_path (const char *src); |
376 | void enter_exit(object *op, object *exit_ob); |
364 | void enter_exit (object *op, object *exit_ob); |
377 | void process_events(); |
365 | void process_events (); |
378 | void clean_tmp_files(void); |
366 | void clean_tmp_files (void); |
379 | void leave(player *pl,int draw_exit); |
367 | void leave (player *pl,int draw_exit); |
380 | int forbid_play(void); |
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381 | void do_specials(void); |
368 | void do_specials (void); |
382 | int main(int argc, char **argv); |
369 | int main (int argc, char **argv); |
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370 | |
383 | /* monster.c */ |
371 | /* monster.c */ |
384 | object *check_enemy(object *npc, rv_vector *rv); |
372 | object *check_enemy (object *npc, rv_vector *rv); |
385 | object *find_nearest_living_creature(object *npc); |
373 | object *find_nearest_living_creature (object *npc); |
386 | object *find_enemy(object *npc, rv_vector *rv); |
374 | object *find_enemy (object *npc, rv_vector *rv); |
387 | int check_wakeup(object *op, object *enemy, rv_vector *rv); |
375 | int check_wakeup (object *op, object *enemy, rv_vector *rv); |
388 | int move_randomly(object *op); |
376 | int move_randomly (object *op); |
389 | int move_monster(object *op); |
377 | int move_monster (object *op); |
390 | int can_hit(object *ob1, object *ob2, rv_vector *rv); |
378 | int can_hit (object *ob1, object *ob2, rv_vector *rv); |
391 | object *monster_choose_random_spell(object *monster); |
379 | object *monster_choose_random_spell (object *monster); |
392 | int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); |
380 | int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv); |
393 | int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); |
381 | int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv); |
394 | int monster_use_skill(object *head, object *part, object *pl, int dir); |
382 | int monster_use_skill (object *head, object *part, object *pl, int dir); |
395 | int monster_use_range(object *head, object *part, object *pl, int dir); |
383 | int monster_use_range (object *head, object *part, object *pl, int dir); |
396 | int monster_use_bow(object *head, object *part, object *pl, int dir); |
384 | int monster_use_bow (object *head, object *part, object *pl, int dir); |
397 | int check_good_weapon(object *who, object *item); |
385 | int check_good_weapon (object *who, object *item); |
398 | int check_good_armour(object *who, object *item); |
386 | int check_good_armour (object *who, object *item); |
399 | void monster_check_pickup(object *monster); |
387 | void monster_check_pickup (object *monster); |
400 | int monster_can_pick(object *monster, object *item); |
388 | int monster_can_pick (object *monster, object *item); |
401 | void monster_apply_below(object *monster); |
389 | void monster_apply_below (object *monster); |
402 | void monster_check_apply(object *mon, object *item); |
390 | void monster_check_apply (object *mon, object *item); |
403 | void npc_call_help(object *op); |
391 | void npc_call_help (object *op); |
404 | int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
392 | int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
405 | int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
393 | int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
406 | int hitrun_att(int dir, object *ob, object *enemy); |
394 | int hitrun_att (int dir, object *ob, object *enemy); |
407 | int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
395 | int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
408 | int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
396 | int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
409 | int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
397 | int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
410 | void circ1_move(object *ob); |
398 | void circ1_move (object *ob); |
411 | void circ2_move(object *ob); |
399 | void circ2_move (object *ob); |
412 | void pace_movev(object *ob); |
400 | void pace_movev (object *ob); |
413 | void pace_moveh(object *ob); |
401 | void pace_moveh (object *ob); |
414 | void pace2_movev(object *ob); |
402 | void pace2_movev (object *ob); |
415 | void pace2_moveh(object *ob); |
403 | void pace2_moveh (object *ob); |
416 | void rand_move(object *ob); |
404 | void rand_move (object *ob); |
417 | void check_earthwalls(object *op, maptile *m, int x, int y); |
405 | void check_earthwalls (object *op, maptile *m, int x, int y); |
418 | void check_doors(object *op, maptile *m, int x, int y); |
406 | void check_doors (object *op, maptile *m, int x, int y); |
419 | void communicate(object *op, const char *txt); |
407 | void communicate (object *op, const char *txt); |
420 | int talk_to_npc(object *op, object *npc, const char *txt); |
408 | int talk_to_npc (object *op, object *npc, const char *txt); |
421 | int talk_to_wall(object *pl, object *npc, const char *txt); |
409 | int talk_to_wall (object *pl, object *npc, const char *txt); |
422 | object *find_mon_throw_ob(object *op); |
410 | object *find_mon_throw_ob (object *op); |
423 | int can_detect_enemy(object *op, object *enemy, rv_vector *rv); |
411 | int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
424 | int stand_in_light(object *op); |
412 | int stand_in_light (object *op); |
425 | int can_see_enemy(object *op, object *enemy); |
413 | int can_see_enemy (object *op, object *enemy); |
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414 | |
426 | /* move.c */ |
415 | /* move.c */ |
427 | int move_object(object *op, int dir); |
416 | int move_object (object *op, int dir); |
428 | int move_ob(object *op, int dir, object *originator); |
417 | int move_ob (object *op, int dir, object *originator); |
429 | int transfer_ob(object *op, int x, int y, int randomly, object *originator); |
418 | int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
430 | int teleport(object *teleporter, uint8 tele_type, object *user); |
419 | int teleport (object *teleporter, uint8 tele_type, object *user); |
431 | void recursive_roll(object *op, int dir, object *pusher); |
420 | void recursive_roll (object *op, int dir, object *pusher); |
432 | int try_fit(object *op, maptile *m, int x, int y); |
421 | int try_fit (object *op, maptile *m, int x, int y); |
433 | int roll_ob(object *op, int dir, object *pusher); |
422 | int roll_ob (object *op, int dir, object *pusher); |
434 | int push_ob(object *who, int dir, object *pusher); |
423 | int push_ob (object *who, int dir, object *pusher); |
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424 | |
435 | /* pets.c */ |
425 | /* pets.c */ |
436 | object *get_pet_enemy(object *pet, rv_vector *rv); |
426 | object *get_pet_enemy (object *pet, rv_vector *rv); |
437 | void terminate_all_pets(object *owner); |
427 | void terminate_all_pets (object *owner); |
438 | void remove_all_pets(maptile *map); |
428 | void remove_all_pets (maptile *map); |
439 | int follow_owner(object *ob, object *owner); |
429 | int follow_owner (object *ob, object *owner); |
440 | void pet_move(object *ob); |
430 | void pet_move (object *ob); |
441 | object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); |
431 | object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); |
442 | void move_golem(object *op); |
432 | void move_golem (object *op); |
443 | void control_golem(object *op, int dir); |
433 | void control_golem (object *op, int dir); |
444 | int summon_golem(object *op, object *caster, int dir, object *spob); |
434 | int summon_golem (object *op, object *caster, int dir, object *spob); |
445 | object *choose_cult_monster(object *pl, object *god, int summon_level); |
435 | object *choose_cult_monster (object *pl, object *god, int summon_level); |
446 | int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
436 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
447 | object *get_real_owner(object *ob); |
437 | object *get_real_owner (object *ob); |
448 | int should_arena_attack(object *pet, object *owner, object *target); |
438 | int should_arena_attack (object *pet, object *owner, object *target); |
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439 | |
449 | /* player.c */ |
440 | /* player.c */ |
450 | player *find_player(const char *plname); |
441 | player *find_player (const char *plname); |
451 | player *find_player_partial_name(const char *plname); |
442 | player *find_player_partial_name (const char *plname); |
452 | void display_motd(const object *op); |
443 | void display_motd (const object *op); |
453 | void send_rules(const object *op); |
444 | void send_rules (const object *op); |
454 | void send_news(const object *op); |
445 | void send_news (const object *op); |
455 | int playername_ok(const char *cp); |
446 | int playername_ok (const char *cp); |
456 | archetype *get_player_archetype(archetype *at); |
447 | archetype *get_player_archetype (archetype *at); |
457 | object *get_nearest_player(object *mon); |
448 | object *get_nearest_player (object *mon); |
458 | int path_to_player(object *mon, object *pl, unsigned mindiff); |
449 | int path_to_player (object *mon, object *pl, unsigned mindiff); |
459 | void give_initial_items(object *pl, treasurelist *items); |
450 | void give_initial_items (object *pl, treasurelist *items); |
460 | void get_name(object *op); |
451 | void get_name (object *op); |
461 | void get_password(object *op); |
452 | void get_password (object *op); |
462 | void play_again(object *op); |
453 | void play_again (object *op); |
463 | int receive_play_again(object *op, char key); |
454 | int receive_play_again (object *op, char key); |
464 | void confirm_password(object *op); |
455 | void confirm_password (object *op); |
465 | void get_party_password(object *op, partylist *party); |
456 | void get_party_password (object *op, partylist *party); |
466 | void Roll_Again(object *op); |
457 | void Roll_Again (object *op); |
467 | void Swap_Stat(object *op, int Swap_Second); |
458 | void Swap_Stat (object *op, int Swap_Second); |
468 | int key_roll_stat(object *op, char key); |
459 | int key_roll_stat (object *op, char key); |
469 | int key_change_class(object *op, char key); |
460 | int key_change_class (object *op, char key); |
470 | int key_confirm_quit(object *op, char key); |
461 | int key_confirm_quit (object *op, char key); |
471 | void flee_player(object *op); |
462 | void flee_player (object *op); |
472 | int check_pick(object *op); |
463 | int check_pick (object *op); |
473 | object *find_arrow(object *op, const char *type); |
464 | object *find_arrow (object *op, const char *type); |
474 | object *find_better_arrow(object *op, object *target, const char *type, int *better); |
465 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
475 | object *pick_arrow_target(object *op, const char *type, int dir); |
466 | object *pick_arrow_target (object *op, const char *type, int dir); |
476 | int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
467 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
477 | int player_fire_bow(object *op, int dir); |
468 | int player_fire_bow (object *op, int dir); |
478 | void fire_misc_object(object *op, int dir); |
469 | void fire_misc_object (object *op, int dir); |
479 | void fire(object *op, int dir); |
470 | bool fire (object *op, int dir); |
480 | object *find_key(object *pl, object *container, object *door); |
471 | object *find_key (object *pl, object *container, object *door); |
481 | void move_player_attack(object *op, int dir); |
472 | bool move_player_attack (object *op, int dir); |
482 | int move_player(object *op, int dir); |
473 | bool move_player (object *op, int dir); |
483 | int handle_newcs_player(object *op); |
474 | bool handle_newcs_player (object *op); |
484 | int save_life(object *op); |
475 | int save_life (object *op); |
485 | void remove_unpaid_objects(object *op, object *env); |
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486 | char *gravestone_text(object *op); |
476 | char *gravestone_text (object *op); |
487 | void do_some_living(object *op); |
477 | void do_some_living (object *op); |
488 | void kill_player(object *op); |
478 | void kill_player (object *op); |
489 | void loot_object(object *op); |
479 | void loot_object (object *op); |
490 | void fix_weight(void); |
480 | void fix_weight (void); |
491 | void fix_luck(void); |
481 | void fix_luck (void); |
492 | void cast_dust(object *op, object *throw_ob, int dir); |
482 | void cast_dust (object *op, object *throw_ob, int dir); |
493 | void make_visible(object *op); |
483 | void make_visible (object *op); |
494 | int is_true_undead(object *op); |
484 | int is_true_undead (object *op); |
495 | int hideability(object *ob); |
485 | int hideability (object *ob); |
496 | void do_hidden_move(object *op); |
486 | void do_hidden_move (object *op); |
497 | int stand_near_hostile(object *who); |
487 | int stand_near_hostile (object *who); |
498 | int player_can_view(object *pl, object *op); |
488 | int player_can_view (object *pl, object *op); |
499 | int action_makes_visible(object *op); |
489 | int action_makes_visible (object *op); |
500 | int op_on_battleground(object *op, int *x, int *y); |
490 | int op_on_battleground (object *op, int *x, int *y); |
501 | void dragon_ability_gain(object *who, int atnr, int level); |
491 | void dragon_ability_gain (object *who, int atnr, int level); |
502 | void player_unready_range_ob(player *pl, object *ob); |
492 | void player_unready_range_ob (player *pl, object *ob); |
503 | /* plugins.c */ |
493 | |
504 | int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix); |
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|
505 | int execute_global_event(int eventcode, ...); |
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506 | int plugins_init_plugin(const char *libfile); |
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507 | void *cfapi_get_hooks(int *type, ...); |
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508 | int plugins_remove_plugin(const char *id); |
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509 | crossfire_plugin *plugins_find_plugin(const char *id); |
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510 | void plugins_display_list(object *op); |
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511 | void *cfapi_system_find_animation(int *type, ...); |
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512 | void *cfapi_system_strdup(int *type, ...); |
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513 | void *cfapi_system_register_global_event(int *type, ...); |
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514 | void *cfapi_system_unregister_global_event(int *type, ...); |
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515 | void *cfapi_system_check_path(int *type, ...); |
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516 | void *cfapi_system_re_cmp(int *type, ...); |
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517 | void *cfapi_system_directory(int *type, ...); |
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518 | void *cfapi_map_get_map(int *type, ...); |
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519 | void *cfapi_map_has_been_loaded(int *type, ...); |
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520 | void *cfapi_map_create_path(int *type, ...); |
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521 | void *cfapi_map_get_map_property(int *type, ...); |
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522 | void *cfapi_map_set_map_property(int *type, ...); |
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523 | void *cfapi_map_out_of_map(int *type, ...); |
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524 | void *cfapi_map_update_position(int *type, ...); |
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525 | void *cfapi_map_delete_map(int *type, ...); |
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526 | void *cfapi_map_message(int *type, ...); |
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527 | void *cfapi_map_get_object_at(int *type, ...); |
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528 | void *cfapi_map_get_flags(int *type, ...); |
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529 | void *cfapi_map_present_arch_by_name(int *type, ...); |
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530 | void *cfapi_object_move(int *type, ...); |
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531 | void *cfapi_object_get_key(int *type, ...); |
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532 | void *cfapi_object_set_key(int *type, ...); |
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533 | void *cfapi_object_get_property(int *type, ...); |
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534 | void *cfapi_object_set_property(int *type, ...); |
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535 | void *cfapi_object_apply_below(int *type, ...); |
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536 | void *cfapi_object_apply(int *type, ...); |
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537 | void *cfapi_object_identify(int *type, ...); |
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538 | void *cfapi_object_describe(int *type, ...); |
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539 | void *cfapi_object_drain(int *type, ...); |
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540 | void *cfapi_object_fix(int *type, ...); |
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541 | void *cfapi_object_give_skill(int *type, ...); |
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542 | void *cfapi_object_transmute(int *type, ...); |
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543 | void *cfapi_object_remove(int *type, ...); |
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544 | void *cfapi_object_delete(int *type, ...); |
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545 | void *cfapi_object_clone(int *type, ...); |
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546 | void *cfapi_object_find(int *type, ...); |
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547 | void *cfapi_object_create(int *type, ...); |
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548 | void *cfapi_object_insert(int *type, ...); |
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549 | void *cfapi_object_split(int *type, ...); |
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550 | void *cfapi_object_merge(int *type, ...); |
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551 | void *cfapi_object_distance(int *type, ...); |
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552 | void *cfapi_object_update(int *type, ...); |
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553 | void *cfapi_object_clear(int *type, ...); |
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554 | void *cfapi_object_reset(int *type, ...); |
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555 | void *cfapi_object_check_inventory(int *type, ...); |
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556 | void *cfapi_object_clean_object(int *type, ...); |
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557 | void *cfapi_object_on_same_map(int *type, ...); |
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558 | void *cfapi_object_spring_trap(int *type, ...); |
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559 | void *cfapi_object_check_trigger(int *type, ...); |
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560 | void *cfapi_object_query_cost(int *type, ...); |
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561 | void *cfapi_object_query_money(int *type, ...); |
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562 | void *cfapi_object_cast(int *type, ...); |
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563 | void *cfapi_object_learn_spell(int *type, ...); |
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564 | void *cfapi_object_forget_spell(int *type, ...); |
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565 | void *cfapi_object_check_spell(int *type, ...); |
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566 | void *cfapi_object_pay_amount(int *type, ...); |
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567 | void *cfapi_object_pay_item(int *type, ...); |
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568 | void *cfapi_object_transfer(int *type, ...); |
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569 | void *cfapi_object_find_archetype_inside(int *type, ...); |
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570 | void *cfapi_object_drop(int *type, ...); |
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571 | void *cfapi_object_take(int *type, ...); |
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572 | void *cfapi_object_say(int *type, ...); |
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573 | void *cfapi_object_speak(int *type, ...); |
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574 | void *cfapi_player_find(int *type, ...); |
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575 | void *cfapi_player_message(int *type, ...); |
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576 | void *cfapi_player_send_inventory(int *type, ...); |
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577 | void *cfapi_object_teleport(int *type, ...); |
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578 | void *cfapi_object_pickup(int *type, ...); |
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579 | void *cfapi_archetype_get_first(int *type, ...); |
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580 | void *cfapi_archetype_get_property(int *type, ...); |
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581 | void *cfapi_party_get_property(int *type, ...); |
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582 | void *cfapi_region_get_property(int *type, ...); |
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583 | CommArray_s *find_plugin_command(char *cmd, object *op); |
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584 | int initPlugins(void); |
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585 | /* resurrection.c */ |
494 | /* resurrection.c */ |
586 | int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); |
495 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
587 | int resurrection_fails(int levelcaster, int leveldead); |
496 | int resurrection_fails (int levelcaster, int leveldead); |
588 | void dead_player(object *op); |
497 | void dead_player (object *op); |
589 | void dead_character(const char *name); |
498 | void dead_character (const char *name); |
590 | int dead_player_exists(const char *name); |
499 | int dead_player_exists (const char *name); |
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|
500 | |
591 | /* rune.c */ |
501 | /* rune.c */ |
592 | int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); |
502 | int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); |
593 | void move_rune(object *op); |
503 | void move_rune (object *op); |
594 | void rune_attack(object *op, object *victim); |
504 | void rune_attack (object *op, object *victim); |
595 | void spring_trap(object *trap, object *victim); |
505 | void spring_trap (object *trap, object *victim); |
596 | int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); |
506 | int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); |
597 | int trap_see(object *op, object *trap); |
507 | int trap_see (object *op, object *trap); |
598 | int trap_show(object *trap, object *where); |
508 | int trap_show (object *trap, object *where); |
599 | int trap_disarm(object *disarmer, object *trap, int risk, object *skill); |
509 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
600 | void trap_adjust(object *trap, int difficulty); |
510 | void trap_adjust (object *trap, int difficulty); |
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|
511 | |
601 | /* shop.c */ |
512 | /* shop.c */ |
602 | int get_payment(object *pl); |
513 | int get_payment (object *pl); |
603 | sint64 query_cost(const object *tmp, object *who, int flag); |
514 | sint64 query_cost (const object *tmp, object *who, int flag); |
604 | const char *query_cost_string(const object *tmp, object *who, int flag); |
515 | const char *query_cost_string (const object *tmp, object *who, int flag); |
605 | sint64 query_money(const object *op); |
516 | sint64 query_money (const object *op); |
606 | int pay_for_amount(sint64 to_pay, object *pl); |
517 | int pay_for_amount (sint64 to_pay, object *pl); |
607 | int pay_for_item(object *op, object *pl); |
518 | int pay_for_item (object *op, object *pl); |
608 | int can_pay(object *pl); |
519 | int can_pay (object *pl); |
609 | void sell_item(object *op, object *pl); |
520 | void sell_item (object *op, object *pl); |
610 | double shopkeeper_approval(const maptile *map, const object *player); |
521 | double shopkeeper_approval (const maptile *map, const object *player); |
611 | int describe_shop(const object *op); |
522 | int describe_shop (const object *op); |
612 | void shop_listing(object *op); |
523 | void shop_listing (object *sign, object *op); |
613 | bool is_in_shop (object *o); |
524 | bool is_in_shop (object *o); |
614 | bool is_in_shop (maptile *map, int x, int y); |
525 | bool is_in_shop (maptile *map, int x, int y); |
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|
526 | |
615 | /* skills.c */ |
527 | /* skills.c */ |
616 | int steal(object *op, int dir, object *skill); |
528 | int steal (object *op, int dir, object *skill); |
617 | int pick_lock(object *pl, int dir, object *skill); |
529 | int pick_lock (object *pl, int dir, object *skill); |
618 | int hide(object *op, object *skill); |
530 | int hide (object *op, object *skill); |
619 | int jump(object *pl, int dir, object *skill); |
531 | int jump (object *pl, int dir, object *skill); |
620 | int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); |
532 | int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill); |
621 | int skill_ident(object *pl, object *skill); |
533 | int skill_ident (object *pl, object *skill); |
622 | int use_oratory(object *pl, int dir, object *skill); |
534 | int use_oratory (object *pl, int dir, object *skill); |
623 | int singing(object *pl, int dir, object *skill); |
535 | int singing (object *pl, int dir, object *skill); |
624 | int find_traps(object *pl, object *skill); |
536 | int find_traps (object *pl, object *skill); |
625 | int remove_trap(object *op, int dir, object *skill); |
537 | int remove_trap (object *op, int dir, object *skill); |
626 | int pray(object *pl, object *skill); |
538 | int pray (object *pl, object *skill); |
627 | void meditate(object *pl, object *skill); |
539 | void meditate (object *pl, object *skill); |
628 | int write_on_item(object *pl, const char *params, object *skill); |
540 | int write_on_item (object *pl, const char *params, object *skill); |
629 | int skill_throw(object *op, object *part, int dir, const char *params, object *skill); |
541 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
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542 | |
630 | /* skill_util.c */ |
543 | /* skill_util.c */ |
631 | void init_skills(void); |
544 | void init_skills (void); |
632 | void link_player_skills(object *op); |
545 | void link_player_skills (object *op); |
633 | object *find_skill_by_name(object *who, const char *name); |
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634 | object *find_skill_by_number(object *who, int skillno); |
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635 | int change_skill(object *who, object *new_skill, int flag); |
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636 | void clear_skill(object *who); |
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|
637 | int do_skill(object *op, object *part, object *skill, int dir, const char *string); |
546 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
638 | int calc_skill_exp(object *who, object *op, object *skill); |
547 | int calc_skill_exp (object *who, object *op, object *skill); |
639 | int learn_skill(object *pl, object *scroll); |
548 | int learn_skill (object *pl, object *scroll); |
640 | void show_skills(object *op, const char *search); |
549 | void show_skills (object *op, const char *search); |
641 | int use_skill(object *op, const char *string); |
550 | int use_skill (object *op, const char *string); |
642 | int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); |
551 | int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); |
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|
552 | |
643 | /* spell_attack.c */ |
553 | /* spell_attack.c */ |
644 | void check_spell_knockback(object *op); |
554 | void check_spell_knockback (object *op); |
645 | void forklightning(object *op, object *tmp); |
555 | void forklightning (object *op, object *tmp); |
646 | void move_bolt(object *op); |
556 | void move_bolt (object *op); |
647 | int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); |
557 | int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); |
648 | void explosion(object *op); |
558 | void explosion (object *op); |
649 | void explode_bullet(object *op); |
559 | void explode_bullet (object *op); |
650 | void check_bullet(object *op); |
560 | void check_bullet (object *op); |
651 | void move_bullet(object *op); |
561 | void move_bullet (object *op); |
652 | int fire_bullet(object *op, object *caster, int dir, object *spob); |
562 | int fire_bullet (object *op, object *caster, int dir, object *spob); |
653 | void cone_drop(object *op); |
563 | void cone_drop (object *op); |
654 | void move_cone(object *op); |
564 | void move_cone (object *op); |
655 | int cast_cone(object *op, object *caster, int dir, object *spell); |
565 | int cast_cone (object *op, object *caster, int dir, object *spell); |
656 | void animate_bomb(object *op); |
566 | void animate_bomb (object *op); |
657 | int create_bomb(object *op, object *caster, int dir, object *spell); |
567 | int create_bomb (object *op, object *caster, int dir, object *spell); |
658 | object *get_pointed_target(object *op, int dir, int range, int type); |
568 | object *get_pointed_target (object *op, int dir, int range, int type); |
659 | int cast_smite_spell(object *op, object *caster, int dir, object *spell); |
569 | int cast_smite_spell (object *op, object *caster, int dir, object *spell); |
660 | void move_missile(object *op); |
570 | void move_missile (object *op); |
661 | int make_object_glow(object *op, int radius, int time); |
571 | int make_object_glow (object *op, int radius, int time); |
662 | int cast_destruction(object *op, object *caster, object *spell_ob); |
572 | int cast_destruction (object *op, object *caster, object *spell_ob); |
663 | int cast_curse(object *op, object *caster, object *spell_ob, int dir); |
573 | int cast_curse (object *op, object *caster, object *spell_ob, int dir); |
664 | int mood_change(object *op, object *caster, object *spell); |
574 | int mood_change (object *op, object *caster, object *spell); |
665 | void move_ball_spell(object *op); |
575 | void move_ball_spell (object *op); |
666 | void move_swarm_spell(object *op); |
576 | void move_swarm_spell (object *op); |
667 | int fire_swarm(object *op, object *caster, object *spell, int dir); |
577 | int fire_swarm (object *op, object *caster, object *spell, int dir); |
668 | int cast_light(object *op, object *caster, object *spell, int dir); |
578 | int cast_light (object *op, object *caster, object *spell, int dir); |
669 | int cast_cause_disease(object *op, object *caster, object *spell, int dir); |
579 | int cast_cause_disease (object *op, object *caster, object *spell, int dir); |
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580 | |
670 | /* spell_effect.c */ |
581 | /* spell_effect.c */ |
671 | void cast_magic_storm(object *op, object *tmp, int lvl); |
582 | void cast_magic_storm (object *op, object *tmp, int lvl); |
672 | int recharge(object *op, object *caster, object *spell_ob); |
583 | int recharge (object *op, object *caster, object *spell_ob); |
673 | void polymorph_living(object *op); |
584 | void polymorph_living (object *op); |
674 | void polymorph_melt(object *who, object *op); |
585 | void polymorph_melt (object *who, object *op); |
675 | void polymorph_item(object *who, object *op); |
586 | void polymorph_item (object *who, object *op); |
676 | void polymorph(object *op, object *who); |
587 | void polymorph (object *op, object *who); |
677 | int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); |
588 | int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); |
678 | int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); |
589 | int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); |
679 | int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
590 | int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
680 | int probe(object *op, object *caster, object *spell_ob, int dir); |
591 | int probe (object *op, object *caster, object *spell_ob, int dir); |
681 | int makes_invisible_to(object *pl, object *mon); |
592 | int makes_invisible_to (object *pl, object *mon); |
682 | int cast_invisible(object *op, object *caster, object *spell_ob); |
593 | int cast_invisible (object *op, object *caster, object *spell_ob); |
683 | int cast_earth_to_dust(object *op, object *caster, object *spell_ob); |
594 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
684 | void execute_word_of_recall(object *op); |
595 | void execute_word_of_recall (object *op); |
685 | int cast_word_of_recall(object *op, object *caster, object *spell_ob); |
596 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
686 | int cast_wonder(object *op, object *caster, int dir, object *spell_ob); |
597 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
687 | int perceive_self(object *op); |
598 | int perceive_self (object *op); |
688 | int cast_create_town_portal(object *op, object *caster, object *spell, int dir); |
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|
689 | int magic_wall(object *op, object *caster, int dir, object *spell_ob); |
599 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
690 | int dimension_door(object *op, object *caster, object *spob, int dir); |
600 | int dimension_door (object *op, object *caster, object *spob, int dir); |
691 | int cast_heal(object *op, object *caster, object *spell, int dir); |
601 | int cast_heal (object *op, object *caster, object *spell, int dir); |
692 | int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); |
602 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
693 | int cast_bless(object *op, object *caster, object *spell_ob, int dir); |
603 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
694 | int alchemy(object *op, object *caster, object *spell_ob); |
604 | int alchemy (object *op, object *caster, object *spell_ob); |
695 | int remove_curse(object *op, object *caster, object *spell); |
605 | int remove_curse (object *op, object *caster, object *spell); |
696 | int cast_identify(object *op, object *caster, object *spell); |
606 | int cast_identify (object *op, object *caster, object *spell); |
697 | int cast_detection(object *op, object *caster, object *spell, object *skill); |
607 | int cast_detection (object *op, object *caster, object *spell, object *skill); |
698 | int cast_transfer(object *op, object *caster, object *spell, int dir); |
608 | int cast_transfer (object *op, object *caster, object *spell, int dir); |
699 | void counterspell(object *op, int dir); |
609 | void counterspell (object *op, int dir); |
700 | int cast_consecrate(object *op, object *caster, object *spell); |
610 | int cast_consecrate (object *op, object *caster, object *spell); |
701 | int animate_weapon(object *op, object *caster, object *spell, int dir); |
611 | int animate_weapon (object *op, object *caster, object *spell, int dir); |
702 | int cast_change_map_lightlevel(object *op, object *caster, object *spell); |
612 | int cast_change_map_lightlevel (object *op, object *caster, object *spell); |
703 | int create_aura(object *op, object *caster, object *spell); |
613 | int create_aura (object *op, object *caster, object *spell); |
704 | void move_aura(object *aura); |
614 | void move_aura (object *aura); |
705 | void move_peacemaker(object *op); |
615 | void move_peacemaker (object *op); |
706 | int write_mark(object *op, object *spell, const char *msg); |
616 | int write_mark (object *op, object *spell, const char *msg); |
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|
617 | |
707 | /* spell_util.c */ |
618 | /* spell_util.c */ |
708 | object *find_random_spell_in_ob(object *ob, const char *skill); |
619 | object *find_random_spell_in_ob (object *ob, const char *skill); |
709 | void set_spell_skill(object *op, object *caster, object *spob, object *dest); |
620 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
710 | void init_spells(void); |
621 | void init_spells (void); |
711 | void dump_spells(void); |
622 | void dump_spells (void); |
712 | void spell_effect(object *spob, int x, int y, maptile *map, object *originator); |
623 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
713 | int min_casting_level(object *caster, object *spell); |
624 | int min_casting_level (object *caster, object *spell); |
714 | int caster_level(object *caster, object *spell); |
625 | int caster_level (object *caster, object *spell); |
715 | sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); |
626 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
716 | int SP_level_dam_adjust(object *caster, object *spob); |
627 | int SP_level_dam_adjust (object *caster, object *spob); |
717 | int SP_level_duration_adjust(object *caster, object *spob); |
628 | int SP_level_duration_adjust (object *caster, object *spob); |
718 | int SP_level_range_adjust(object *caster, object *spob); |
629 | int SP_level_range_adjust (object *caster, object *spob); |
719 | object *check_spell_known(object *op, const char *name); |
630 | object *check_spell_known (object *op, const char *name); |
720 | object *lookup_spell_by_name(object *op, const char *spname); |
631 | object *lookup_spell_by_name (object *op, const char *spname); |
721 | int reflwall(maptile *m, int x, int y, object *sp_op); |
632 | int reflwall (maptile *m, int x, int y, object *sp_op); |
722 | int cast_create_obj(object *op, object *caster, object *new_op, int dir); |
633 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
723 | int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
634 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
724 | int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
635 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
725 | void regenerate_rod(object *rod); |
636 | void regenerate_rod (object *rod); |
726 | void drain_rod_charge(object *rod); |
637 | void drain_rod_charge (object *rod); |
727 | object *find_target_for_friendly_spell(object *op, int dir); |
638 | object *find_target_for_friendly_spell (object *op, int dir); |
728 | int spell_find_dir(maptile *m, int x, int y, object *exclude); |
639 | int spell_find_dir (maptile *m, int x, int y, object *exclude); |
729 | void put_a_monster(object *op, const char *monstername); |
640 | void put_a_monster (object *op, const char *monstername); |
730 | int summon_hostile_monsters(object *op, int n, const char *monstername); |
641 | int summon_hostile_monsters (object *op, int n, const char *monstername); |
731 | void shuffle_attack(object *op, int change_face); |
642 | void shuffle_attack (object *op, int change_face); |
732 | void prayer_failure(object *op, int failure, int power); |
643 | void prayer_failure (object *op, int failure, int power); |
733 | void spell_failure(object *op, int failure, int power, object *skill); |
644 | void spell_failure (object *op, int failure, int power, object *skill); |
734 | int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
645 | int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
735 | int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
646 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
736 | void move_spell_effect(object *op); |
647 | void move_spell_effect (object *op); |
737 | void check_spell_effect(object *op); |
648 | void check_spell_effect (object *op); |
738 | void apply_spell_effect(object *spell, object *victim); |
649 | void apply_spell_effect (object *spell, object *victim); |
|
|
650 | |
739 | /* swamp.c */ |
651 | /* swamp.c */ |
740 | void walk_on_deep_swamp(object *op, object *victim); |
652 | void walk_on_deep_swamp (object *op, object *victim); |
741 | void move_deep_swamp(object *op); |
653 | void move_deep_swamp (object *op); |
|
|
654 | |
742 | /* swap.c */ |
655 | /* swap.c */ |
743 | void read_map_log(void); |
656 | void read_map_log (void); |
744 | void swap_map(maptile *map); |
657 | void swap_map (maptile *map); |
745 | void check_active_maps(void); |
658 | void check_active_maps (void); |
746 | maptile *map_least_timeout(char *except_level); |
659 | maptile *map_least_timeout (char *except_level); |
747 | void swap_below_max(char *except_level); |
660 | void swap_below_max (char *except_level); |
748 | int players_on_map(maptile *m, int show_all); |
661 | int players_on_map (maptile *m, int show_all); |
749 | void flush_old_maps(void); |
662 | void flush_old_maps (void); |
|
|
663 | |
750 | /* time.c */ |
664 | /* time.c */ |
751 | void remove_door(object *op); |
665 | void remove_door (object *op); |
752 | void remove_door2(object *op); |
666 | void remove_door2 (object *op); |
753 | void generate_monster_inv(object *gen); |
|
|
754 | void generate_monster_arch(object *gen); |
|
|
755 | void generate_monster(object *gen); |
667 | void generate_monster (object *gen); |
756 | void remove_force(object *op); |
668 | void remove_force (object *op); |
757 | void remove_blindness(object *op); |
669 | void remove_blindness (object *op); |
758 | void poison_more(object *op); |
670 | void poison_more (object *op); |
759 | void move_gate(object *op); |
671 | void move_gate (object *op); |
760 | void move_timed_gate(object *op); |
672 | void move_timed_gate (object *op); |
761 | void move_detector(object *op); |
673 | void move_detector (object *op); |
762 | void animate_trigger(object *op); |
674 | void animate_trigger (object *op); |
763 | void move_hole(object *op); |
675 | void move_hole (object *op); |
764 | object *stop_item(object *op); |
676 | object *stop_item (object *op); |
765 | void fix_stopped_item(object *op, maptile *map, object *originator); |
677 | void fix_stopped_item (object *op, maptile *map, object *originator); |
766 | object *fix_stopped_arrow(object *op); |
678 | object *fix_stopped_arrow (object *op); |
767 | void move_arrow(object *op); |
679 | void move_arrow (object *op); |
768 | void change_object(object *op); |
680 | void change_object (object *op); |
769 | void move_teleporter(object *op); |
681 | void move_teleporter (object *op); |
770 | void move_player_changer(object *op); |
682 | void move_player_changer (object *op); |
771 | void move_firewall(object *op); |
683 | void move_firewall (object *op); |
772 | void move_player_mover(object *op); |
684 | void move_player_mover (object *op); |
773 | void move_duplicator(object *op); |
685 | void move_duplicator (object *op); |
774 | void move_creator(object *creator); |
686 | void move_creator (object *creator); |
775 | void move_marker(object *op); |
687 | void move_marker (object *op); |
776 | int process_object(object *op); |
688 | void process_object (object *op); |
777 | /* timers.c */ |
689 | |
778 | void cftimer_process_timers(void); |
|
|
779 | void cftimer_process_event(object *ob); |
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|
780 | int cftimer_create(int id, long delay, object *ob, int mode); |
|
|
781 | int cftimer_destroy(int id); |
|
|
782 | int cftimer_find_free_id(void); |
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|
783 | /* weather.c */ |
690 | /* weather.c */ |
784 | void set_darkness_map(maptile *m); |
691 | void set_darkness_map (maptile *m); |
785 | void tick_the_clock(void); |
692 | void adjust_daylight (void); |
786 | void init_weather(void); |
|
|
787 | void weather_effect(const char *filename); |
|
|
788 | int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m); |
|
|
789 | int real_world_temperature(int x, int y, maptile *m); |
|
|
790 | int similar_direction(int a, int b); |
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|