|
|
1 | int same_party (partylist *a, partylist *b); |
1 | /* alchemy.c */ |
2 | /* alchemy.c */ |
|
|
3 | int need_identify (const object *obj); |
|
|
4 | int apply_shop_mat (object *shop_mat, object *op); |
|
|
5 | const char *cost_string_from_value(sint64 cost, int approx); |
2 | void pay_player (object *pl, uint64 amount); |
6 | void pay_player (object *pl, sint64 amount); |
3 | uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); |
7 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
4 | void attempt_do_alchemy(object *caster, object *cauldron); |
8 | void attempt_do_alchemy(object *caster, object *cauldron); |
5 | int content_recipe_value(object *op); |
9 | int content_recipe_value(object *op); |
6 | int numb_ob_inside(object *op); |
10 | int numb_ob_inside(object *op); |
7 | object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
11 | object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
8 | void adjust_product(object *item, int lvl, int yield); |
12 | void adjust_product(object *item, int lvl, int yield); |
… | |
… | |
38 | int unapply_for_ob(object *who, object *op, int aflags); |
42 | int unapply_for_ob(object *who, object *op, int aflags); |
39 | int can_apply_object(object *who, object *op); |
43 | int can_apply_object(object *who, object *op); |
40 | int apply_special(object *who, object *op, int aflags); |
44 | int apply_special(object *who, object *op, int aflags); |
41 | int monster_apply_special(object *who, object *op, int aflags); |
45 | int monster_apply_special(object *who, object *op, int aflags); |
42 | int auto_apply(object *op); |
46 | int auto_apply(object *op); |
43 | void fix_auto_apply(mapstruct *m); |
47 | void fix_auto_apply(maptile *m); |
44 | void eat_special_food(object *who, object *food); |
48 | void eat_special_food(object *who, object *food); |
45 | void apply_lighter(object *who, object *lighter); |
49 | void apply_lighter(object *who, object *lighter); |
46 | void scroll_failure(object *op, int failure, int power); |
50 | void scroll_failure(object *op, int failure, int power); |
47 | void apply_changes_to_player(object *pl, object *change); |
51 | void apply_changes_to_player(object *pl, object *change); |
48 | void apply_item_transformer(object *pl, object *transformer); |
52 | void apply_item_transformer(object *pl, object *transformer); |
… | |
… | |
76 | int find_unused_connected_value(struct mapdef *map); |
80 | int find_unused_connected_value(struct mapdef *map); |
77 | int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); |
81 | int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); |
78 | object *get_connection_rune(object *pl, short x, short y); |
82 | object *get_connection_rune(object *pl, short x, short y); |
79 | object *get_msg_book(object *pl, short x, short y); |
83 | object *get_msg_book(object *pl, short x, short y); |
80 | object *get_wall(struct mapdef *map, int x, int y); |
84 | object *get_wall(struct mapdef *map, int x, int y); |
81 | void fix_walls(struct mapdef *map, int x, int y); |
85 | void fix_walls(maptile *map, int x, int y); |
|
|
86 | void fix_walls_around(maptile *map, int x, int y); |
82 | void apply_builder_floor(object *pl, object *material, short x, short y); |
87 | void apply_builder_floor(object *pl, object *material, short x, short y); |
83 | void apply_builder_wall(object *pl, object *material, short x, short y); |
88 | void apply_builder_wall(object *pl, object *material, short x, short y); |
84 | void apply_builder_item(object *pl, object *item, short x, short y); |
89 | void apply_builder_item(object *pl, object *item, short x, short y); |
85 | void apply_builder_remove(object *pl, int dir); |
90 | void apply_builder_remove(object *pl, int dir); |
86 | void apply_map_builder(object *pl, int dir); |
91 | void apply_map_builder(object *pl, int dir); |
87 | int adjust_sign_msg(object *pl, short x, short y, object *tmp); |
92 | int adjust_sign_msg(object *pl, short x, short y, object *tmp); |
88 | /* c_chat.c */ |
|
|
89 | int command_say(object *op, char *params); |
|
|
90 | int command_me(object *op, char *params); |
|
|
91 | int command_cointoss(object *op, char *params); |
|
|
92 | int command_orcknuckle(object *op, char *params); |
|
|
93 | int command_shout(object *op, char *params); |
|
|
94 | int command_chat(object *op, char *params); |
|
|
95 | int command_tell(object *op, char *params); |
|
|
96 | int command_reply(object *op, char *params); |
|
|
97 | int command_nod(object *op, char *params); |
|
|
98 | int command_dance(object *op, char *params); |
|
|
99 | int command_kiss(object *op, char *params); |
|
|
100 | int command_bounce(object *op, char *params); |
|
|
101 | int command_smile(object *op, char *params); |
|
|
102 | int command_cackle(object *op, char *params); |
|
|
103 | int command_laugh(object *op, char *params); |
|
|
104 | int command_giggle(object *op, char *params); |
|
|
105 | int command_shake(object *op, char *params); |
|
|
106 | int command_puke(object *op, char *params); |
|
|
107 | int command_growl(object *op, char *params); |
|
|
108 | int command_scream(object *op, char *params); |
|
|
109 | int command_sigh(object *op, char *params); |
|
|
110 | int command_sulk(object *op, char *params); |
|
|
111 | int command_hug(object *op, char *params); |
|
|
112 | int command_cry(object *op, char *params); |
|
|
113 | int command_poke(object *op, char *params); |
|
|
114 | int command_accuse(object *op, char *params); |
|
|
115 | int command_grin(object *op, char *params); |
|
|
116 | int command_bow(object *op, char *params); |
|
|
117 | int command_clap(object *op, char *params); |
|
|
118 | int command_blush(object *op, char *params); |
|
|
119 | int command_burp(object *op, char *params); |
|
|
120 | int command_chuckle(object *op, char *params); |
|
|
121 | int command_cough(object *op, char *params); |
|
|
122 | int command_flip(object *op, char *params); |
|
|
123 | int command_frown(object *op, char *params); |
|
|
124 | int command_gasp(object *op, char *params); |
|
|
125 | int command_glare(object *op, char *params); |
|
|
126 | int command_groan(object *op, char *params); |
|
|
127 | int command_hiccup(object *op, char *params); |
|
|
128 | int command_lick(object *op, char *params); |
|
|
129 | int command_pout(object *op, char *params); |
|
|
130 | int command_shiver(object *op, char *params); |
|
|
131 | int command_shrug(object *op, char *params); |
|
|
132 | int command_slap(object *op, char *params); |
|
|
133 | int command_smirk(object *op, char *params); |
|
|
134 | int command_snap(object *op, char *params); |
|
|
135 | int command_sneeze(object *op, char *params); |
|
|
136 | int command_snicker(object *op, char *params); |
|
|
137 | int command_sniff(object *op, char *params); |
|
|
138 | int command_snore(object *op, char *params); |
|
|
139 | int command_spit(object *op, char *params); |
|
|
140 | int command_strut(object *op, char *params); |
|
|
141 | int command_thank(object *op, char *params); |
|
|
142 | int command_twiddle(object *op, char *params); |
|
|
143 | int command_wave(object *op, char *params); |
|
|
144 | int command_whistle(object *op, char *params); |
|
|
145 | int command_wink(object *op, char *params); |
|
|
146 | int command_yawn(object *op, char *params); |
|
|
147 | int command_beg(object *op, char *params); |
|
|
148 | int command_bleed(object *op, char *params); |
|
|
149 | int command_cringe(object *op, char *params); |
|
|
150 | int command_think(object *op, char *params); |
|
|
151 | /* c_misc.c */ |
93 | /* c_misc.c */ |
152 | void map_info(object *op, char *search); |
|
|
153 | int command_body(object *op, char *params); |
|
|
154 | int command_motd(object *op, char *params); |
94 | int command_motd(object *op, char *params); |
155 | int command_bug(object *op, char *params); |
95 | int command_bug(object *op, char *params); |
156 | void malloc_info(object *op); |
96 | void malloc_info(object *op); |
157 | void current_region_info(object *op); |
|
|
158 | void current_map_info(object *op); |
|
|
159 | int command_whereabouts(object *op, char *params); |
97 | int command_whereabouts(object *op, char *params); |
160 | int command_who(object *op, char *params); |
|
|
161 | void display_who_entry(object *op, player *pl, const char *format); |
|
|
162 | void get_who_escape_code_value(char *return_val, const char letter, player *pl); |
|
|
163 | int command_afk(object *op, char *params); |
|
|
164 | int command_malloc(object *op, char *params); |
98 | int command_malloc(object *op, char *params); |
165 | int command_mapinfo(object *op, char *params); |
|
|
166 | int command_whereami(object *op, char *params); |
|
|
167 | int command_maps(object *op, char *params); |
99 | int command_maps(object *op, char *params); |
168 | int command_strings(object *op, char *params); |
100 | int command_strings(object *op, char *params); |
169 | int command_sstable(object *op, char *params); |
101 | int command_sstable(object *op, char *params); |
170 | int command_time(object *op, char *params); |
102 | int command_time(object *op, char *params); |
171 | int command_weather(object *op, char *params); |
103 | int command_weather(object *op, char *params); |
… | |
… | |
182 | int command_dumpmap(object *op, char *params); |
114 | int command_dumpmap(object *op, char *params); |
183 | int command_dumpallmaps(object *op, char *params); |
115 | int command_dumpallmaps(object *op, char *params); |
184 | int command_printlos(object *op, char *params); |
116 | int command_printlos(object *op, char *params); |
185 | int command_version(object *op, char *params); |
117 | int command_version(object *op, char *params); |
186 | void bug_report(const char *reportstring); |
118 | void bug_report(const char *reportstring); |
187 | int command_output_sync(object *op, char *params); |
|
|
188 | int command_output_count(object *op, char *params); |
|
|
189 | int command_listen(object *op, char *params); |
|
|
190 | int command_statistics(object *pl, char *params); |
119 | int command_statistics(object *pl, char *params); |
191 | int command_fix_me(object *op, char *params); |
120 | int command_fix_me(object *op, char *params); |
192 | int command_players(object *op, char *paramss); |
121 | int command_players(object *op, char *paramss); |
193 | int command_logs(object *op, char *params); |
122 | int command_logs(object *op, char *params); |
194 | int command_applymode(object *op, char *params); |
|
|
195 | int command_bowmode(object *op, char *params); |
123 | int command_bowmode(object *op, char *params); |
196 | int command_petmode(object *op, char *params); |
|
|
197 | int command_showpets(object *op, char *params); |
124 | int command_showpets(object *op, char *params); |
198 | int command_usekeys(object *op, char *params); |
|
|
199 | int command_resistances(object *op, char *params); |
125 | int command_resistances(object *op, char *params); |
200 | int command_help(object *op, char *params); |
126 | int command_help(object *op, char *params); |
201 | int onoff_value(const char *line); |
127 | int onoff_value(const char *line); |
202 | int command_quit(object *op, char *params); |
128 | int command_quit(object *op, char *params); |
203 | int command_real_quit(object *op, char *params); |
129 | int command_real_quit(object *op, char *params); |
204 | int command_explore(object *op, char *params); |
|
|
205 | int command_sound(object *op, char *params); |
|
|
206 | void receive_player_name(object *op, char k); |
130 | void receive_player_name(object *op, char k); |
207 | void receive_player_password(object *op, char k); |
131 | void receive_player_password(object *op, char k); |
208 | int explore_mode(void); |
|
|
209 | int command_title(object *op, char *params); |
132 | int command_title(object *op, char *params); |
210 | int command_save(object *op, char *params); |
|
|
211 | int command_peaceful(object *op, char *params); |
|
|
212 | int command_wimpy(object *op, char *params); |
|
|
213 | int command_brace(object *op, char *params); |
|
|
214 | int command_style_map_info(object *op, char *params); |
|
|
215 | int command_kill_pets(object *op, char *params); |
133 | int command_kill_pets(object *op, char *params); |
216 | int command_quests(object *pl, char *params); |
134 | int command_quests(object *pl, char *params); |
217 | /* c_move.c */ |
135 | /* c_move.c */ |
218 | int command_east(object *op, char *params); |
136 | int command_east(object *op, char *params); |
219 | int command_north(object *op, char *params); |
137 | int command_north(object *op, char *params); |
… | |
… | |
223 | int command_southeast(object *op, char *params); |
141 | int command_southeast(object *op, char *params); |
224 | int command_southwest(object *op, char *params); |
142 | int command_southwest(object *op, char *params); |
225 | int command_west(object *op, char *params); |
143 | int command_west(object *op, char *params); |
226 | int command_stay(object *op, char *params); |
144 | int command_stay(object *op, char *params); |
227 | /* c_new.c */ |
145 | /* c_new.c */ |
228 | int execute_newserver_command(object *pl, char *command); |
146 | void execute_newserver_command(object *pl, char *command); |
229 | int command_run(object *op, char *params); |
|
|
230 | int command_run_stop(object *op, char *params); |
|
|
231 | int command_fire(object *op, char *params); |
|
|
232 | int command_fire_stop(object *op, char *params); |
|
|
233 | int bad_command(object *op, char *params); |
147 | int bad_command(object *op, char *params); |
234 | /* c_object.c */ |
148 | /* c_object.c */ |
235 | object *find_best_object_match(object *pl, const char *params); |
149 | object *find_best_object_match(object *pl, const char *params); |
236 | int command_build(object *pl, char *params); |
150 | int command_build(object *pl, char *params); |
237 | int command_uskill(object *pl, char *params); |
151 | int command_uskill(object *pl, char *params); |
… | |
… | |
248 | void drop(object *op, object *tmp); |
162 | void drop(object *op, object *tmp); |
249 | int command_dropall(object *op, char *params); |
163 | int command_dropall(object *op, char *params); |
250 | int command_drop(object *op, char *params); |
164 | int command_drop(object *op, char *params); |
251 | int command_examine(object *op, char *params); |
165 | int command_examine(object *op, char *params); |
252 | object *find_marked_object(object *op); |
166 | object *find_marked_object(object *op); |
253 | int command_mark(object *op, char *params); |
|
|
254 | void examine_monster(object *op, object *tmp); |
167 | void examine_monster(object *op, object *tmp); |
255 | char *long_desc(object *tmp, object *pl); |
168 | char *long_desc(object *tmp, object *pl); |
256 | void examine(object *op, object *tmp); |
169 | void examine(object *op, object *tmp); |
257 | void inventory(object *op, object *inv); |
170 | void inventory(object *op, object *inv); |
258 | int command_pickup(object *op, char *params); |
171 | int command_pickup(object *op, char *params); |
… | |
… | |
282 | int command_loadtest(object *op, char *params); |
195 | int command_loadtest(object *op, char *params); |
283 | void do_wizard_hide(object *op, int silent_dm); |
196 | void do_wizard_hide(object *op, int silent_dm); |
284 | int command_hide(object *op, char *params); |
197 | int command_hide(object *op, char *params); |
285 | int command_setgod(object *op, char *params); |
198 | int command_setgod(object *op, char *params); |
286 | int command_banish(object *op, char *params); |
199 | int command_banish(object *op, char *params); |
287 | int command_kick(object *op, char *params); |
|
|
288 | int command_save_overlay(object *op, char *params); |
200 | int command_save_overlay(object *op, char *params); |
289 | int command_toggle_shout(object *op, char *params); |
201 | int command_toggle_shout(object *op, char *params); |
290 | int command_shutdown(object *op, char *params); |
|
|
291 | int command_goto(object *op, char *params); |
|
|
292 | int command_generate(object *op, char *params); |
|
|
293 | int command_freeze(object *op, char *params); |
202 | int command_freeze(object *op, char *params); |
294 | int command_arrest(object *op, char *params); |
203 | int command_arrest(object *op, char *params); |
295 | int command_summon(object *op, char *params); |
204 | int command_summon(object *op, char *params); |
296 | int command_teleport(object *op, char *params); |
205 | int command_teleport(object *op, char *params); |
297 | int command_create(object *op, char *params); |
206 | int command_create(object *op, char *params); |
298 | int command_inventory(object *op, char *params); |
207 | int command_inventory(object *op, char *params); |
299 | int command_skills(object *op, char *params); |
208 | int command_skills(object *op, char *params); |
300 | int command_dump(object *op, char *params); |
209 | int command_dump(object *op, char *params); |
301 | int command_mon_aggr(object *op, char *params); |
|
|
302 | int command_possess(object *op, char *params); |
|
|
303 | int command_patch(object *op, char *params); |
210 | int command_patch(object *op, char *params); |
304 | int command_remove(object *op, char *params); |
211 | int command_remove(object *op, char *params); |
305 | int command_free(object *op, char *params); |
212 | int command_free(object *op, char *params); |
306 | int command_addexp(object *op, char *params); |
213 | int command_addexp(object *op, char *params); |
307 | int command_speed(object *op, char *params); |
214 | int command_speed(object *op, char *params); |
… | |
… | |
413 | void rec_sighup(int i); |
320 | void rec_sighup(int i); |
414 | void rec_sigquit(int i); |
321 | void rec_sigquit(int i); |
415 | void rec_sigpipe(int i); |
322 | void rec_sigpipe(int i); |
416 | void rec_sigbus(int i); |
323 | void rec_sigbus(int i); |
417 | void rec_sigterm(int i); |
324 | void rec_sigterm(int i); |
418 | void fatal_signal(int make_core, int close_sockets); |
|
|
419 | void init_signals(void); |
325 | void init_signals(void); |
420 | void init_races(void); |
326 | void init_races(void); |
421 | void dump_races(void); |
327 | void dump_races(void); |
422 | void add_to_racelist(const char *race_name, object *op); |
328 | void add_to_racelist(const char *race_name, object *op); |
423 | racelink *get_racelist(void); |
329 | racelink *get_racelist(void); |
424 | racelink *find_racelink(const char *name); |
330 | racelink *find_racelink(const char *name); |
425 | /* login.c */ |
331 | /* login.c */ |
426 | void emergency_save(int flag); |
|
|
427 | void delete_character(const char *name, int); |
332 | void delete_character(const char *name); |
428 | int verify_player(const char *name, char *password); |
333 | int verify_player(const char *name, char *password); |
429 | int check_name(player *me, const char *name); |
334 | int check_name(player *me, const char *name); |
430 | int create_savedir_if_needed(char *savedir); |
335 | int create_savedir_if_needed(char *savedir); |
431 | void destroy_object(object *op); |
336 | void destroy_object(object *op); |
432 | int save_player(object *op, int flag); |
|
|
433 | void copy_file(const char *filename, FILE *fpout); |
337 | void copy_file(const char *filename, FILE *fpout); |
434 | void check_login(object *op); |
|
|
435 | /* main.c */ |
338 | /* main.c */ |
|
|
339 | void server_tick (); |
436 | void version(object *op); |
340 | void version(object *op); |
437 | void info_keys(object *op); |
341 | void info_keys(object *op); |
438 | void start_info(object *op); |
|
|
439 | char *crypt_string(char *str, char *salt); |
342 | char *crypt_string(char *str, char *salt); |
440 | int check_password(char *typed, char *crypted); |
343 | int check_password(char *typed, char *crypted); |
441 | void enter_player_savebed(object *op); |
344 | void enter_player_savebed(object *op); |
442 | void leave_map(object *op); |
345 | void leave_map(object *op); |
443 | void set_map_timeout(mapstruct *oldmap); |
346 | void set_map_timeout(maptile *oldmap); |
444 | char *clean_path(const char *file); |
347 | char *clean_path(const char *file); |
445 | char *unclean_path(const char *src); |
348 | char *unclean_path(const char *src); |
446 | void enter_exit(object *op, object *exit_ob); |
349 | void enter_exit(object *op, object *exit_ob); |
447 | void process_active_maps(void); |
|
|
448 | void process_players1(mapstruct *map); |
|
|
449 | void process_players2(mapstruct *map); |
|
|
450 | void process_events(mapstruct *map); |
350 | void process_events(); |
451 | void clean_tmp_files(void); |
351 | void clean_tmp_files(void); |
452 | void cleanup(void); |
|
|
453 | void leave(player *pl, int draw_exit); |
352 | void leave(player *pl,int draw_exit); |
454 | int forbid_play(void); |
353 | int forbid_play(void); |
455 | void do_specials(void); |
354 | void do_specials(void); |
456 | int main(int argc, char **argv); |
355 | int main(int argc, char **argv); |
457 | /* monster.c */ |
356 | /* monster.c */ |
458 | object *check_enemy(object *npc, rv_vector *rv); |
357 | object *check_enemy(object *npc, rv_vector *rv); |
… | |
… | |
486 | void pace_movev(object *ob); |
385 | void pace_movev(object *ob); |
487 | void pace_moveh(object *ob); |
386 | void pace_moveh(object *ob); |
488 | void pace2_movev(object *ob); |
387 | void pace2_movev(object *ob); |
489 | void pace2_moveh(object *ob); |
388 | void pace2_moveh(object *ob); |
490 | void rand_move(object *ob); |
389 | void rand_move(object *ob); |
491 | void check_earthwalls(object *op, mapstruct *m, int x, int y); |
390 | void check_earthwalls(object *op, maptile *m, int x, int y); |
492 | void check_doors(object *op, mapstruct *m, int x, int y); |
391 | void check_doors(object *op, maptile *m, int x, int y); |
493 | void communicate(object *op, const char *txt); |
392 | void communicate(object *op, const char *txt); |
494 | int talk_to_npc(object *op, object *npc, const char *txt); |
393 | int talk_to_npc(object *op, object *npc, const char *txt); |
495 | int talk_to_wall(object *pl, object *npc, const char *txt); |
394 | int talk_to_wall(object *pl, object *npc, const char *txt); |
496 | object *find_mon_throw_ob(object *op); |
395 | object *find_mon_throw_ob(object *op); |
497 | int can_detect_enemy(object *op, object *enemy, rv_vector *rv); |
396 | int can_detect_enemy(object *op, object *enemy, rv_vector *rv); |
… | |
… | |
501 | int move_object(object *op, int dir); |
400 | int move_object(object *op, int dir); |
502 | int move_ob(object *op, int dir, object *originator); |
401 | int move_ob(object *op, int dir, object *originator); |
503 | int transfer_ob(object *op, int x, int y, int randomly, object *originator); |
402 | int transfer_ob(object *op, int x, int y, int randomly, object *originator); |
504 | int teleport(object *teleporter, uint8 tele_type, object *user); |
403 | int teleport(object *teleporter, uint8 tele_type, object *user); |
505 | void recursive_roll(object *op, int dir, object *pusher); |
404 | void recursive_roll(object *op, int dir, object *pusher); |
506 | int try_fit(object *op, mapstruct *m, int x, int y); |
405 | int try_fit(object *op, maptile *m, int x, int y); |
507 | int roll_ob(object *op, int dir, object *pusher); |
406 | int roll_ob(object *op, int dir, object *pusher); |
508 | int push_ob(object *who, int dir, object *pusher); |
407 | int push_ob(object *who, int dir, object *pusher); |
509 | /* pets.c */ |
408 | /* pets.c */ |
510 | object *get_pet_enemy(object *pet, rv_vector *rv); |
409 | object *get_pet_enemy(object *pet, rv_vector *rv); |
511 | void terminate_all_pets(object *owner); |
410 | void terminate_all_pets(object *owner); |
512 | void remove_all_pets(mapstruct *map); |
411 | void remove_all_pets(maptile *map); |
513 | int follow_owner(object *ob, object *owner); |
412 | int follow_owner(object *ob, object *owner); |
514 | void pet_move(object *ob); |
413 | void pet_move(object *ob); |
515 | object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); |
414 | object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); |
516 | void move_golem(object *op); |
415 | void move_golem(object *op); |
517 | void control_golem(object *op, int dir); |
416 | void control_golem(object *op, int dir); |
… | |
… | |
525 | player *find_player_partial_name(const char *plname); |
424 | player *find_player_partial_name(const char *plname); |
526 | void display_motd(const object *op); |
425 | void display_motd(const object *op); |
527 | void send_rules(const object *op); |
426 | void send_rules(const object *op); |
528 | void send_news(const object *op); |
427 | void send_news(const object *op); |
529 | int playername_ok(const char *cp); |
428 | int playername_ok(const char *cp); |
530 | int add_player(NewSocket *ns); |
|
|
531 | archetype *get_player_archetype(archetype *at); |
429 | archetype *get_player_archetype(archetype *at); |
532 | object *get_nearest_player(object *mon); |
430 | object *get_nearest_player(object *mon); |
533 | int path_to_player(object *mon, object *pl, unsigned mindiff); |
431 | int path_to_player(object *mon, object *pl, unsigned mindiff); |
534 | void give_initial_items(object *pl, treasurelist *items); |
432 | void give_initial_items(object *pl, treasurelist *items); |
535 | void get_name(object *op); |
433 | void get_name(object *op); |
536 | void get_password(object *op); |
434 | void get_password(object *op); |
537 | void play_again(object *op); |
435 | void play_again(object *op); |
538 | int receive_play_again(object *op, char key); |
436 | int receive_play_again(object *op, char key); |
539 | void confirm_password(object *op); |
437 | void confirm_password(object *op); |
540 | void get_party_password(object *op, partylist *party); |
438 | void get_party_password(object *op, partylist *party); |
541 | int roll_stat(void); |
|
|
542 | void roll_stats(object *op); |
|
|
543 | void Roll_Again(object *op); |
439 | void Roll_Again(object *op); |
544 | void Swap_Stat(object *op, int Swap_Second); |
440 | void Swap_Stat(object *op, int Swap_Second); |
545 | int key_roll_stat(object *op, char key); |
441 | int key_roll_stat(object *op, char key); |
546 | int key_change_class(object *op, char key); |
442 | int key_change_class(object *op, char key); |
547 | int key_confirm_quit(object *op, char key); |
443 | int key_confirm_quit(object *op, char key); |
… | |
… | |
584 | void *cfapi_get_hooks(int *type, ...); |
480 | void *cfapi_get_hooks(int *type, ...); |
585 | int plugins_remove_plugin(const char *id); |
481 | int plugins_remove_plugin(const char *id); |
586 | crossfire_plugin *plugins_find_plugin(const char *id); |
482 | crossfire_plugin *plugins_find_plugin(const char *id); |
587 | void plugins_display_list(object *op); |
483 | void plugins_display_list(object *op); |
588 | void *cfapi_system_find_animation(int *type, ...); |
484 | void *cfapi_system_find_animation(int *type, ...); |
589 | void *cfapi_system_strdup_local(int *type, ...); |
485 | void *cfapi_system_strdup(int *type, ...); |
590 | void *cfapi_system_register_global_event(int *type, ...); |
486 | void *cfapi_system_register_global_event(int *type, ...); |
591 | void *cfapi_system_unregister_global_event(int *type, ...); |
487 | void *cfapi_system_unregister_global_event(int *type, ...); |
592 | void *cfapi_system_add_string(int *type, ...); |
|
|
593 | void *cfapi_system_remove_string(int *type, ...); |
|
|
594 | void *cfapi_system_check_path(int *type, ...); |
488 | void *cfapi_system_check_path(int *type, ...); |
595 | void *cfapi_system_re_cmp(int *type, ...); |
489 | void *cfapi_system_re_cmp(int *type, ...); |
596 | void *cfapi_system_directory(int *type, ...); |
490 | void *cfapi_system_directory(int *type, ...); |
597 | void *cfapi_map_get_map(int *type, ...); |
491 | void *cfapi_map_get_map(int *type, ...); |
598 | void *cfapi_map_has_been_loaded(int *type, ...); |
492 | void *cfapi_map_has_been_loaded(int *type, ...); |
… | |
… | |
676 | int trap_see(object *op, object *trap); |
570 | int trap_see(object *op, object *trap); |
677 | int trap_show(object *trap, object *where); |
571 | int trap_show(object *trap, object *where); |
678 | int trap_disarm(object *disarmer, object *trap, int risk, object *skill); |
572 | int trap_disarm(object *disarmer, object *trap, int risk, object *skill); |
679 | void trap_adjust(object *trap, int difficulty); |
573 | void trap_adjust(object *trap, int difficulty); |
680 | /* shop.c */ |
574 | /* shop.c */ |
|
|
575 | int get_payment(object *pl); |
681 | uint64 query_cost(const object *tmp, object *who, int flag); |
576 | sint64 query_cost(const object *tmp, object *who, int flag); |
682 | const char *query_cost_string(const object *tmp, object *who, int flag); |
577 | const char *query_cost_string(const object *tmp, object *who, int flag); |
683 | uint64 query_money(const object *op); |
578 | sint64 query_money(const object *op); |
684 | int pay_for_amount(uint64 to_pay, object *pl); |
579 | int pay_for_amount(sint64 to_pay, object *pl); |
685 | int pay_for_item(object *op, object *pl); |
580 | int pay_for_item(object *op, object *pl); |
686 | int can_pay(object *pl); |
581 | int can_pay(object *pl); |
687 | int get_payment(object *pl, object *op); |
|
|
688 | void sell_item(object *op, object *pl); |
582 | void sell_item(object *op, object *pl); |
689 | double shopkeeper_approval(const mapstruct *map, const object *player); |
583 | double shopkeeper_approval(const maptile *map, const object *player); |
690 | int describe_shop(const object *op); |
584 | int describe_shop(const object *op); |
691 | void shop_listing(object *op); |
585 | void shop_listing(object *op); |
|
|
586 | bool is_in_shop (object *o); |
|
|
587 | bool is_in_shop (maptile *map, int x, int y); |
692 | /* skills.c */ |
588 | /* skills.c */ |
693 | int steal(object *op, int dir, object *skill); |
589 | int steal(object *op, int dir, object *skill); |
694 | int pick_lock(object *pl, int dir, object *skill); |
590 | int pick_lock(object *pl, int dir, object *skill); |
695 | int hide(object *op, object *skill); |
591 | int hide(object *op, object *skill); |
696 | int jump(object *pl, int dir, object *skill); |
592 | int jump(object *pl, int dir, object *skill); |
… | |
… | |
784 | /* spell_util.c */ |
680 | /* spell_util.c */ |
785 | object *find_random_spell_in_ob(object *ob, const char *skill); |
681 | object *find_random_spell_in_ob(object *ob, const char *skill); |
786 | void set_spell_skill(object *op, object *caster, object *spob, object *dest); |
682 | void set_spell_skill(object *op, object *caster, object *spob, object *dest); |
787 | void init_spells(void); |
683 | void init_spells(void); |
788 | void dump_spells(void); |
684 | void dump_spells(void); |
789 | void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); |
685 | void spell_effect(object *spob, int x, int y, maptile *map, object *originator); |
790 | int min_casting_level(object *caster, object *spell); |
686 | int min_casting_level(object *caster, object *spell); |
791 | int caster_level(object *caster, object *spell); |
687 | int caster_level(object *caster, object *spell); |
792 | sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); |
688 | sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); |
793 | int SP_level_dam_adjust(object *caster, object *spob); |
689 | int SP_level_dam_adjust(object *caster, object *spob); |
794 | int SP_level_duration_adjust(object *caster, object *spob); |
690 | int SP_level_duration_adjust(object *caster, object *spob); |
795 | int SP_level_range_adjust(object *caster, object *spob); |
691 | int SP_level_range_adjust(object *caster, object *spob); |
796 | object *check_spell_known(object *op, const char *name); |
692 | object *check_spell_known(object *op, const char *name); |
797 | object *lookup_spell_by_name(object *op, const char *spname); |
693 | object *lookup_spell_by_name(object *op, const char *spname); |
798 | int reflwall(mapstruct *m, int x, int y, object *sp_op); |
694 | int reflwall(maptile *m, int x, int y, object *sp_op); |
799 | int cast_create_obj(object *op, object *caster, object *new_op, int dir); |
695 | int cast_create_obj(object *op, object *caster, object *new_op, int dir); |
800 | int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); |
696 | int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
801 | int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
697 | int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
802 | void regenerate_rod(object *rod); |
698 | void regenerate_rod(object *rod); |
803 | void drain_rod_charge(object *rod); |
699 | void drain_rod_charge(object *rod); |
804 | object *find_target_for_friendly_spell(object *op, int dir); |
700 | object *find_target_for_friendly_spell(object *op, int dir); |
805 | int spell_find_dir(mapstruct *m, int x, int y, object *exclude); |
701 | int spell_find_dir(maptile *m, int x, int y, object *exclude); |
806 | void put_a_monster(object *op, const char *monstername); |
702 | void put_a_monster(object *op, const char *monstername); |
807 | int summon_hostile_monsters(object *op, int n, const char *monstername); |
703 | int summon_hostile_monsters(object *op, int n, const char *monstername); |
808 | void shuffle_attack(object *op, int change_face); |
704 | void shuffle_attack(object *op, int change_face); |
809 | void prayer_failure(object *op, int failure, int power); |
705 | void prayer_failure(object *op, int failure, int power); |
810 | void spell_failure(object *op, int failure, int power, object *skill); |
706 | void spell_failure(object *op, int failure, int power, object *skill); |
… | |
… | |
816 | /* swamp.c */ |
712 | /* swamp.c */ |
817 | void walk_on_deep_swamp(object *op, object *victim); |
713 | void walk_on_deep_swamp(object *op, object *victim); |
818 | void move_deep_swamp(object *op); |
714 | void move_deep_swamp(object *op); |
819 | /* swap.c */ |
715 | /* swap.c */ |
820 | void read_map_log(void); |
716 | void read_map_log(void); |
821 | void swap_map(mapstruct *map); |
717 | void swap_map(maptile *map); |
822 | void check_active_maps(void); |
718 | void check_active_maps(void); |
823 | mapstruct *map_least_timeout(char *except_level); |
719 | maptile *map_least_timeout(char *except_level); |
824 | void swap_below_max(char *except_level); |
720 | void swap_below_max(char *except_level); |
825 | int players_on_map(mapstruct *m, int show_all); |
721 | int players_on_map(maptile *m, int show_all); |
826 | void flush_old_maps(void); |
722 | void flush_old_maps(void); |
827 | /* time.c */ |
723 | /* time.c */ |
828 | void remove_door(object *op); |
724 | void remove_door(object *op); |
829 | void remove_door2(object *op); |
725 | void remove_door2(object *op); |
830 | void generate_monster_inv(object *gen); |
726 | void generate_monster_inv(object *gen); |
… | |
… | |
837 | void move_timed_gate(object *op); |
733 | void move_timed_gate(object *op); |
838 | void move_detector(object *op); |
734 | void move_detector(object *op); |
839 | void animate_trigger(object *op); |
735 | void animate_trigger(object *op); |
840 | void move_hole(object *op); |
736 | void move_hole(object *op); |
841 | object *stop_item(object *op); |
737 | object *stop_item(object *op); |
842 | void fix_stopped_item(object *op, mapstruct *map, object *originator); |
738 | void fix_stopped_item(object *op, maptile *map, object *originator); |
843 | object *fix_stopped_arrow(object *op); |
739 | object *fix_stopped_arrow(object *op); |
844 | void move_arrow(object *op); |
740 | void move_arrow(object *op); |
845 | void change_object(object *op); |
741 | void change_object(object *op); |
846 | void move_teleporter(object *op); |
742 | void move_teleporter(object *op); |
847 | void move_player_changer(object *op); |
743 | void move_player_changer(object *op); |
… | |
… | |
856 | void cftimer_process_event(object *ob); |
752 | void cftimer_process_event(object *ob); |
857 | int cftimer_create(int id, long delay, object *ob, int mode); |
753 | int cftimer_create(int id, long delay, object *ob, int mode); |
858 | int cftimer_destroy(int id); |
754 | int cftimer_destroy(int id); |
859 | int cftimer_find_free_id(void); |
755 | int cftimer_find_free_id(void); |
860 | /* weather.c */ |
756 | /* weather.c */ |
861 | void set_darkness_map(mapstruct *m); |
757 | void set_darkness_map(maptile *m); |
862 | void tick_the_clock(void); |
758 | void tick_the_clock(void); |
863 | void init_weather(void); |
759 | void init_weather(void); |
864 | void weather_effect(const char *filename); |
760 | void weather_effect(const char *filename); |
865 | int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); |
761 | int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m); |
866 | int real_world_temperature(int x, int y, mapstruct *m); |
762 | int real_world_temperature(int x, int y, maptile *m); |
867 | int similar_direction(int a, int b); |
763 | int similar_direction(int a, int b); |