--- deliantra/server/include/sproto.h 2007/05/18 19:46:22 1.65
+++ deliantra/server/include/sproto.h 2012/01/03 11:25:33 1.133
@@ -1,94 +1,70 @@
+/*
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
+ */
+
/* alchemy.c */
-int need_identify (const object *obj);
int apply_shop_mat (object *shop_mat, object *op);
const char *cost_string_from_value (sint64 cost, int approx);
void pay_player (object *pl, sint64 amount);
sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
-void attempt_do_alchemy (object *caster, object *cauldron);
-int content_recipe_value (object *op);
-int numb_ob_inside (object *op);
-object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
-void adjust_product (object *item, int lvl, int yield);
-object *make_item_from_recipe (object *cauldron, recipe *rp);
-object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
-void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
-void remove_contents (object *first_ob, object *save_item);
-int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
+void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
/* apply.c */
int transport_can_hold (const object *transport, const object *op, int nrof);
int apply_transport (object *pl, object *transport, int aflag);
int should_director_abort (object *op, object *victim);
int apply_potion (object *op, object *tmp);
-int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
-int prepare_weapon (object *op, object *improver, object *weapon);
-int improve_weapon (object *op, object *improver, object *weapon);
-int check_improve_weapon (object *op, object *tmp);
-int improve_armour (object *op, object *improver, object *armour);
-int convert_item (object *item, object *converter);
-int apply_container (object *op, object *sack);
int esrv_apply_container (object *op, object *sack);
void move_apply (object *trap, object *victim, object *originator);
void do_learn_spell (object *op, object *spell, int special_prayer);
void do_forget_spell (object *op, const char *spell);
void apply_scroll (object *op, object *tmp, int dir);
-int dragon_eat_flesh (object *op, object *meal);
void apply_poison (object *op, object *tmp);
-int is_legal_2ways_exit (object *op, object *exit);
-int manual_apply (object *op, object *tmp, int aflag);
-int player_apply (object *pl, object *op, int aflag, int quiet);
void player_apply_below (object *pl);
-int unapply_for_ob (object *who, object *op, int aflags);
int can_apply_object (object *who, object *op);
-int apply_special (object *who, object *op, int aflags);
-int monster_apply_special (object *who, object *op, int aflags);
int auto_apply (object *op);
void fix_auto_apply (maptile *m);
void eat_special_food (object *who, object *food);
-void apply_lighter (object *who, object *lighter);
-void scroll_failure (object *op, int failure, int power);
void apply_changes_to_player (object *pl, object *change);
-void apply_item_transformer (object *pl, object *transformer);
+void handle_apply_yield (object *op);
+void apply_lamp (object *op, bool switch_on);
+void get_animation_from_arch (object *op, arch_ptr a);
+int convert_item (object *item, object *converter);
/* attack.c */
void cancellation (object *op);
-int did_make_save_item (object *op, int type, object *originator);
void save_throw_object (object *op, int type, object *originator);
-int hit_map (object *op, int dir, int type, int full_hit);
-void attack_message (int dam, int type, object *op, object *hitter);
+int hit_map (object *op, int dir, uint32_t type, int full_hit);
int attack_ob (object *op, object *hitter);
object *hit_with_arrow (object *op, object *victim);
-void tear_down_wall (object *op);
-void scare_creature (object *target, object *hitter);
-int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
+int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
int kill_object (object *op, int dam, object *hitter, int type);
int friendly_fire (object *op, object *hitter);
-int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
-void poison_player (object *op, object *hitter, int dam);
-void slow_player (object *op, object *hitter, int dam);
+int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
void confuse_player (object *op, object *hitter, int dam);
void blind_player (object *op, object *hitter, int dam);
void paralyze_player (object *op, object *hitter, int dam);
-void deathstrike_player (object *op, object *hitter, int *dam);
-int adj_attackroll (object *hitter, object *target);
-int is_aimed_missile (object *op);
/* build_map.c */
-int can_build_over (struct mapdef *map, object *tmp, short x, short y);
-void remove_marking_runes (struct mapdef *map, short x, short y);
-int find_unused_connected_value (struct mapdef *map);
-int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
-object *get_connection_rune (object *pl, short x, short y);
-object *get_msg_book (object *pl, short x, short y);
-object *get_wall (struct mapdef *map, int x, int y);
-void fix_walls (maptile *map, int x, int y);
-void fix_walls_around (maptile *map, int x, int y);
-void apply_builder_floor (object *pl, object *material, short x, short y);
-void apply_builder_wall (object *pl, object *material, short x, short y);
-void apply_builder_item (object *pl, object *item, short x, short y);
-void apply_builder_remove (object *pl, int dir);
void apply_map_builder (object *pl, int dir);
-int adjust_sign_msg (object *pl, short x, short y, object *tmp);
/* c_misc.c */
int command_motd (object *op, char *params);
@@ -105,26 +81,19 @@
int command_hiscore (object *op, char *params);
int command_debug (object *op, char *params);
int command_dumpbelow (object *op, char *params);
+int command_dumpfriendlyobjects (object *op, char *params);
int command_wizpass (object *op, char *params);
int command_wizcast (object *op, char *params);
-int command_dumpallobjects (object *op, char *params);
-int command_dumpfriendlyobjects (object *op, char *params);
-int command_dumpallarchetypes (object *op, char *params);
-int command_ssdumptable (object *op, char *params);
-int command_dumpmap (object *op, char *params);
-int command_dumpallmaps (object *op, char *params);
int command_printlos (object *op, char *params);
int command_version (object *op, char *params);
void bug_report (const char *reportstring);
int command_statistics (object *pl, char *params);
int command_fix_me (object *op, char *params);
int command_players (object *op, char *paramss);
-int command_logs (object *op, char *params);
int command_bowmode (object *op, char *params);
int command_showpets (object *op, char *params);
int command_resistances (object *op, char *params);
int command_help (object *op, char *params);
-int onoff_value (const char *line);
int command_quit (object *op, char *params);
int command_real_quit (object *op, char *params);
void receive_player_name (object *op, char k);
@@ -143,10 +112,13 @@
int command_southwest (object *op, char *params);
int command_west (object *op, char *params);
int command_stay (object *op, char *params);
+int command_run (object *op, char *params);
+int command_run_stop (object *op, char *params);
+int command_fire (object *op, char *params);
+int command_fire_stop (object *op, char *params);
/* c_new.c */
void execute_newserver_command (object *pl, char *command);
-int bad_command (object *op, char *params);
/* c_object.c */
object *find_best_object_match (object *pl, const char *params);
@@ -162,28 +134,27 @@
int command_take (object *op, char *params);
void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
void drop_object (object *op, object *tmp, uint32 nrof);
+void drop_object (object *dropper, object *obj);
void drop (object *op, object *tmp);
int command_dropall (object *op, char *params);
int command_drop (object *op, char *params);
int command_examine (object *op, char *params);
-object *find_marked_object (object *op);
void examine_monster (object *op, object *tmp);
const char *long_desc (object *tmp, object *pl);
void examine (object *op, object *tmp);
-void inventory (object *op, object *inv);
int command_pickup (object *op, char *params);
void set_pickup_mode (object *op, int i);
int command_search_items (object *op, char *params);
int command_rename_item (object *op, char *params);
+int command_unlock (object *op, char *params);
+int command_lock (object *op, char *params);
+int command_mark (object *op, char *params);
/* c_party.c */
-partylist *get_firstparty (void);
-void remove_party (partylist *target_party);
-void obsolete_parties (void);
+partylist *get_firstparty ();
+void obsolete_parties ();
void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
-int confirm_party_password (object *op);
void receive_party_password (object *op, char k);
-void send_party_message (object *op, char *msg);
int command_gsay (object *op, char *params);
int command_party (object *op, char *params);
@@ -191,19 +162,15 @@
int command_invoke (object *op, char *params);
int command_cast (object *op, char *params);
int command_prepare (object *op, char *params);
-int command_cast_spell (object *op, char *params, char command);
int legal_range (object *op, int r);
-void change_spell (object *op, char k);
int command_rotateshoottype (object *op, char *params);
/* c_wiz.c */
int command_loadtest (object *op, char *params);
-void do_wizard_hide (object *op, int silent_dm);
int command_hide (object *op, char *params);
int command_setgod (object *op, char *params);
int command_banish (object *op, char *params);
int command_save_overlay (object *op, char *params);
-int command_toggle_shout (object *op, char *params);
int command_freeze (object *op, char *params);
int command_arrest (object *op, char *params);
int command_summon (object *op, char *params);
@@ -221,20 +188,13 @@
int command_abil (object *op, char *params);
int command_reset (object *op, char *params);
int command_nowiz (object *op, char *params);
-int do_wizard_dm (object *op, char *params, int silent);
int command_dm (object *op, char *params);
int command_invisible (object *op, char *params);
int command_learn_spell (object *op, char *params);
int command_learn_special_prayer (object *op, char *params);
int command_forget_spell (object *op, char *params);
-int command_listplugins (object *op, char *params);
-int command_loadplugin (object *op, char *params);
-int command_unloadplugin (object *op, char *params);
int command_dmhide (object *op, char *params);
-void dm_stack_pop (player *pl);
-object *dm_stack_peek (player *pl);
void dm_stack_push (player *pl, tag_t item);
-object *get_dm_object (player *pl, char **params, int *from);
int command_stack_pop (object *op, char *params);
int command_stack_push (object *op, char *params);
int command_stack_list (object *op, char *params);
@@ -242,96 +202,34 @@
int command_diff (object *op, char *params);
int command_insert_into (object *op, char *params);
-/* commands.c */
-void init_commands (void);
-CommFunc find_oldsocket_command (char *cmd);
-CommFunc find_oldsocket_command2 (char *cmd);
-
/* daemon.c */
FILE *BecomeDaemon (const char *filename);
/* disease.c */
int move_disease (object *disease);
-int remove_symptoms (object *disease);
-object *find_symptom (object *disease);
-int check_infection (object *disease);
int infect_object (object *victim, object *disease, int force);
-int do_symptoms (object *disease);
-int grant_immunity (object *disease);
int move_symptom (object *symptom);
int check_physically_infect (object *victim, object *hitter);
-object *find_disease (object *victim);
-int cure_disease (object *sufferer, object *caster);
-int reduce_symptoms (object *sufferer, int reduction);
+int cure_disease (object *sufferer, object *caster, object *spell);
/* egoitem.c */
-int create_artifact (object *op, const char *artifactname);
int apply_power_crystal (object *op, object *crystal);
-/* hiscore.c */
-char *spool (char *bp, char *error);
-void check_score (object *op);
-void display_high_score (object *op, int max, const char *match);
-
/* gods.c */
-int lookup_god_by_name (const char *name);
-object *find_god (const char *name);
-const char *determine_god (object *op);
+object *find_god (shstr_cmp name);
+shstr_tmp determine_god (object *op);
void pray_at_altar (object *pl, object *altar, object *skill);
void become_follower (object *op, object *new_god);
-int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
-void stop_using_item (object *op, int type, int number);
-void update_priest_flag (object *god, object *exp_ob, uint32 flag);
-archetype *determine_holy_arch (object *god, const char *type);
-void god_intervention (object *op, object *god, object *skill);
-int god_examines_priest (object *op, object *god);
-int god_examines_item (object *god, object *item);
-int get_god (object *priest);
-const char *get_god_for_race (const char *race);
+archetype *determine_holy_arch (object *god, shstr_cmp type);
int tailor_god_spell (object *spellop, object *caster);
/* init.c */
-void set_logfile (char *val);
-void call_version (void);
-void showscores (void);
-void set_debug (void);
-void unset_debug (void);
-void set_mondebug (void);
-void set_dumpmon1 (void);
-void set_dumpmon2 (void);
-void set_dumpmon3 (void);
-void set_dumpmon4 (void);
-void set_dumpmon5 (void);
-void set_dumpmon6 (void);
-void set_dumpmon7 (void);
-void set_dumpmon8 (void);
-void set_dumpmon9 (void);
-void set_dumpmont (char *name);
-void set_daemon (void);
-void set_datadir (char *path);
-void set_confdir (char *path);
-void set_localdir (char *path);
-void set_mapdir (char *path);
-void set_archetypes (char *path);
-void set_regions (char *path);
-void set_treasures (char *path);
-void set_uniquedir (char *path);
-void set_templatedir (char *path);
-void set_playerdir (char *path);
-void set_tmpdir (char *path);
-void showscoresparm (char *data);
-void set_csport (char *val);
+void load_settings ();
void init (int argc, char **argv);
-void usage (void);
-void help (void);
-void init_beforeplay (void);
-void init_startup (void);
-void compile_info (void);
-void init_signals (void);
-void init_races (void);
-void dump_races (void);
-void add_to_racelist (const char *race_name, object *op);
-racelink *get_racelist (void);
+void usage ();
+void help ();
+void init_beforeplay ();
+void init_signals ();
racelink *find_racelink (const char *name);
/* login.c */
@@ -339,62 +237,28 @@
int verify_player (const char *name, char *password);
int check_name (player *me, const char *name);
int create_savedir_if_needed (char *savedir);
-void destroy_object (object *op);
void copy_file (const char *filename, FILE *fpout);
/* main.c */
-void server_tick ();
+void one_tick ();
void version (object *op);
void info_keys (object *op);
char *crypt_string (char *str, char *salt);
-int check_password (char *typed, char *crypted);
void enter_player_savebed (object *op);
void leave_map (object *op);
-void set_map_timeout (maptile *oldmap);
char *clean_path (const char *file);
char *unclean_path (const char *src);
void enter_exit (object *op, object *exit_ob);
-void process_events ();
-void clean_tmp_files (void);
+void clean_tmp_files ();
void leave (player *pl,int draw_exit);
-int forbid_play (void);
-void do_specials (void);
int main (int argc, char **argv);
/* monster.c */
object *check_enemy (object *npc, rv_vector *rv);
object *find_nearest_living_creature (object *npc);
-object *find_enemy (object *npc, rv_vector *rv);
-int check_wakeup (object *op, object *enemy, rv_vector *rv);
-int move_randomly (object *op);
int move_monster (object *op);
-int can_hit (object *ob1, object *ob2, rv_vector *rv);
-object *monster_choose_random_spell (object *monster);
-int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
-int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
-int monster_use_skill (object *head, object *part, object *pl, int dir);
-int monster_use_range (object *head, object *part, object *pl, int dir);
-int monster_use_bow (object *head, object *part, object *pl, int dir);
-int check_good_weapon (object *who, object *item);
-int check_good_armour (object *who, object *item);
-void monster_check_pickup (object *monster);
-int monster_can_pick (object *monster, object *item);
-void monster_apply_below (object *monster);
void monster_check_apply (object *mon, object *item);
void npc_call_help (object *op);
-int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
-int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
-int hitrun_att (int dir, object *ob, object *enemy);
-int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
-int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
-int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
-void circ1_move (object *ob);
-void circ2_move (object *ob);
-void pace_movev (object *ob);
-void pace_moveh (object *ob);
-void pace2_movev (object *ob);
-void pace2_moveh (object *ob);
-void rand_move (object *ob);
void check_earthwalls (object *op, maptile *m, int x, int y);
void check_doors (object *op, maptile *m, int x, int y);
void communicate (object *op, const char *txt);
@@ -406,38 +270,27 @@
int can_see_enemy (object *op, object *enemy);
/* move.c */
-int move_object (object *op, int dir);
-int move_ob (object *op, int dir, object *originator);
int transfer_ob (object *op, int x, int y, int randomly, object *originator);
int teleport (object *teleporter, uint8 tele_type, object *user);
void recursive_roll (object *op, int dir, object *pusher);
-int try_fit (object *op, maptile *m, int x, int y);
-int roll_ob (object *op, int dir, object *pusher);
int push_ob (object *who, int dir, object *pusher);
/* pets.c */
object *get_pet_enemy (object *pet, rv_vector *rv);
void terminate_all_pets (object *owner);
-void remove_all_pets (maptile *map);
+void move_all_pets ();
int follow_owner (object *ob, object *owner);
void pet_move (object *ob);
-object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
void move_golem (object *op);
void control_golem (object *op, int dir);
int summon_golem (object *op, object *caster, int dir, object *spob);
-object *choose_cult_monster (object *pl, object *god, int summon_level);
-int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
-object *get_real_owner (object *ob);
+int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
int should_arena_attack (object *pet, object *owner, object *target);
/* player.c */
player *find_player (const char *plname);
player *find_player_partial_name (const char *plname);
-void display_motd (const object *op);
-void send_rules (const object *op);
-void send_news (const object *op);
int playername_ok (const char *cp);
-archetype *get_player_archetype (archetype *at);
object *get_nearest_player (object *mon);
int path_to_player (object *mon, object *pl, unsigned mindiff);
void give_initial_items (object *pl, treasurelist *items);
@@ -452,27 +305,17 @@
int key_roll_stat (object *op, char key);
int key_change_class (object *op, char key);
int key_confirm_quit (object *op, char key);
-void flee_player (object *op);
int check_pick (object *op);
-object *find_arrow (object *op, const char *type);
-object *find_better_arrow (object *op, object *target, const char *type, int *better);
-object *pick_arrow_target (object *op, const char *type, int dir);
int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
-int player_fire_bow (object *op, int dir);
-void fire_misc_object (object *op, int dir);
-bool fire (object *op, int dir);
+bool fire (object *who, int dir);
object *find_key (object *pl, object *container, object *door);
bool move_player_attack (object *op, int dir);
bool move_player (object *op, int dir);
bool handle_newcs_player (object *op);
-int save_life (object *op);
-void remove_unpaid_objects (object *op, object *env);
-char *gravestone_text (object *op);
void do_some_living (object *op);
void kill_player (object *op);
-void loot_object (object *op);
-void fix_weight (void);
-void fix_luck (void);
+void fix_weight ();
+void fix_luck ();
void cast_dust (object *op, object *throw_ob, int dir);
void make_visible (object *op);
int is_true_undead (object *op);
@@ -480,105 +323,15 @@
void do_hidden_move (object *op);
int stand_near_hostile (object *who);
int player_can_view (object *pl, object *op);
-int action_makes_visible (object *op);
int op_on_battleground (object *op, int *x, int *y);
void dragon_ability_gain (object *who, int atnr, int level);
-void player_unready_range_ob (player *pl, object *ob);
-
-/* plugins.c */
-int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
-int execute_global_event (int eventcode, ...);
-int plugins_init_plugin (const char *libfile);
-void *cfapi_get_hooks (int *type, ...);
-int plugins_remove_plugin (const char *id);
-crossfire_plugin *plugins_find_plugin (const char *id);
-void plugins_display_list (object *op);
-void *cfapi_system_find_animation (int *type, ...);
-void *cfapi_system_strdup (int *type, ...);
-void *cfapi_system_register_global_event (int *type, ...);
-void *cfapi_system_unregister_global_event (int *type, ...);
-void *cfapi_system_check_path (int *type, ...);
-void *cfapi_system_re_cmp (int *type, ...);
-void *cfapi_system_directory (int *type, ...);
-void *cfapi_map_get_map (int *type, ...);
-void *cfapi_map_has_been_loaded (int *type, ...);
-void *cfapi_map_create_path (int *type, ...);
-void *cfapi_map_get_map_property (int *type, ...);
-void *cfapi_map_set_map_property (int *type, ...);
-void *cfapi_map_out_of_map (int *type, ...);
-void *cfapi_map_update_position (int *type, ...);
-void *cfapi_map_delete_map (int *type, ...);
-void *cfapi_map_message (int *type, ...);
-void *cfapi_map_get_object_at (int *type, ...);
-void *cfapi_map_get_flags (int *type, ...);
-void *cfapi_map_present_arch_by_name (int *type, ...);
-void *cfapi_object_move (int *type, ...);
-void *cfapi_object_get_key (int *type, ...);
-void *cfapi_object_set_key (int *type, ...);
-void *cfapi_object_get_property (int *type, ...);
-void *cfapi_object_set_property (int *type, ...);
-void *cfapi_object_apply_below (int *type, ...);
-void *cfapi_object_apply (int *type, ...);
-void *cfapi_object_identify (int *type, ...);
-void *cfapi_object_describe (int *type, ...);
-void *cfapi_object_drain (int *type, ...);
-void *cfapi_object_fix (int *type, ...);
-void *cfapi_object_give_skill (int *type, ...);
-void *cfapi_object_transmute (int *type, ...);
-void *cfapi_object_remove (int *type, ...);
-void *cfapi_object_delete (int *type, ...);
-void *cfapi_object_clone (int *type, ...);
-void *cfapi_object_find (int *type, ...);
-void *cfapi_object_create (int *type, ...);
-void *cfapi_object_insert (int *type, ...);
-void *cfapi_object_split (int *type, ...);
-void *cfapi_object_merge (int *type, ...);
-void *cfapi_object_distance (int *type, ...);
-void *cfapi_object_update (int *type, ...);
-void *cfapi_object_clear (int *type, ...);
-void *cfapi_object_reset (int *type, ...);
-void *cfapi_object_check_inventory (int *type, ...);
-void *cfapi_object_clean_object (int *type, ...);
-void *cfapi_object_on_same_map (int *type, ...);
-void *cfapi_object_spring_trap (int *type, ...);
-void *cfapi_object_check_trigger (int *type, ...);
-void *cfapi_object_query_cost (int *type, ...);
-void *cfapi_object_query_money (int *type, ...);
-void *cfapi_object_cast (int *type, ...);
-void *cfapi_object_learn_spell (int *type, ...);
-void *cfapi_object_forget_spell (int *type, ...);
-void *cfapi_object_check_spell (int *type, ...);
-void *cfapi_object_pay_amount (int *type, ...);
-void *cfapi_object_pay_item (int *type, ...);
-void *cfapi_object_transfer (int *type, ...);
-void *cfapi_object_find_archetype_inside (int *type, ...);
-void *cfapi_object_drop (int *type, ...);
-void *cfapi_object_take (int *type, ...);
-void *cfapi_object_say (int *type, ...);
-void *cfapi_object_speak (int *type, ...);
-void *cfapi_player_find (int *type, ...);
-void *cfapi_player_message (int *type, ...);
-void *cfapi_player_send_inventory (int *type, ...);
-void *cfapi_object_teleport (int *type, ...);
-void *cfapi_object_pickup (int *type, ...);
-void *cfapi_archetype_get_first (int *type, ...);
-void *cfapi_archetype_get_property (int *type, ...);
-void *cfapi_party_get_property (int *type, ...);
-void *cfapi_region_get_property (int *type, ...);
-CommArray_s *find_plugin_command (char *cmd, object *op);
-int initPlugins (void);
/* resurrection.c */
int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
-int resurrection_fails (int levelcaster, int leveldead);
-void dead_player (object *op);
-void dead_character (const char *name);
-int dead_player_exists (const char *name);
/* rune.c */
int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
void move_rune (object *op);
-void rune_attack (object *op, object *victim);
void spring_trap (object *trap, object *victim);
int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
int trap_see (object *op, object *trap);
@@ -588,17 +341,14 @@
/* shop.c */
int get_payment (object *pl);
-sint64 query_cost (const object *tmp, object *who, int flag);
-const char *query_cost_string (const object *tmp, object *who, int flag);
sint64 query_money (const object *op);
int pay_for_amount (sint64 to_pay, object *pl);
int pay_for_item (object *op, object *pl);
int can_pay (object *pl);
-void sell_item (object *op, object *pl);
+bool sell_item (object *op, object *pl);
double shopkeeper_approval (const maptile *map, const object *player);
int describe_shop (const object *op);
void shop_listing (object *sign, object *op);
-bool is_in_shop (object *o);
bool is_in_shop (maptile *map, int x, int y);
/* skills.c */
@@ -606,7 +356,6 @@
int pick_lock (object *pl, int dir, object *skill);
int hide (object *op, object *skill);
int jump (object *pl, int dir, object *skill);
-int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
int skill_ident (object *pl, object *skill);
int use_oratory (object *pl, int dir, object *skill);
int singing (object *pl, int dir, object *skill);
@@ -616,9 +365,11 @@
void meditate (object *pl, object *skill);
int write_on_item (object *pl, const char *params, object *skill);
int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
+bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
+bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
/* skill_util.c */
-void init_skills (void);
+void init_skills ();
void link_player_skills (object *op);
int do_skill (object *op, object *part, object *skill, int dir, const char *string);
int calc_skill_exp (object *who, object *op, object *skill);
@@ -628,24 +379,18 @@
int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
/* spell_attack.c */
-void check_spell_knockback (object *op);
-void forklightning (object *op, object *tmp);
void move_bolt (object *op);
int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
void explosion (object *op);
-void explode_bullet (object *op);
void check_bullet (object *op);
void move_bullet (object *op);
int fire_bullet (object *op, object *caster, int dir, object *spob);
-void cone_drop (object *op);
void move_cone (object *op);
int cast_cone (object *op, object *caster, int dir, object *spell);
void animate_bomb (object *op);
int create_bomb (object *op, object *caster, int dir, object *spell);
-object *get_pointed_target (object *op, int dir, int range, int type);
int cast_smite_spell (object *op, object *caster, int dir, object *spell);
void move_missile (object *op);
-int make_object_glow (object *op, int radius, int time);
int cast_destruction (object *op, object *caster, object *spell_ob);
int cast_curse (object *op, object *caster, object *spell_ob, int dir);
int mood_change (object *op, object *caster, object *spell);
@@ -663,8 +408,8 @@
void polymorph_item (object *who, object *op);
void polymorph (object *op, object *who);
int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
-int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
-int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
+int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
+int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
int probe (object *op, object *caster, object *spell_ob, int dir);
int makes_invisible_to (object *pl, object *mon);
int cast_invisible (object *op, object *caster, object *spell_ob);
@@ -673,9 +418,8 @@
int cast_word_of_recall (object *op, object *caster, object *spell_ob);
int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
int perceive_self (object *op);
-int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
int magic_wall (object *op, object *caster, int dir, object *spell_ob);
-int dimension_door (object *op, object *caster, object *spob, int dir);
+int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
int cast_heal (object *op, object *caster, object *spell, int dir);
int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
int cast_bless (object *op, object *caster, object *spell_ob, int dir);
@@ -694,18 +438,10 @@
int write_mark (object *op, object *spell, const char *msg);
/* spell_util.c */
-object *find_random_spell_in_ob (object *ob, const char *skill);
+object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
void set_spell_skill (object *op, object *caster, object *spob, object *dest);
-void init_spells (void);
-void dump_spells (void);
void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
-int min_casting_level (object *caster, object *spell);
-int caster_level (object *caster, object *spell);
-sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
-int SP_level_dam_adjust (object *caster, object *spob);
-int SP_level_duration_adjust (object *caster, object *spob);
-int SP_level_range_adjust (object *caster, object *spob);
-object *check_spell_known (object *op, const char *name);
+object *check_spell_known (object *op, shstr_cmp name);
object *lookup_spell_by_name (object *op, const char *spname);
int reflwall (maptile *m, int x, int y, object *sp_op);
int cast_create_obj (object *op, object *caster, object *new_op, int dir);
@@ -715,63 +451,42 @@
void drain_rod_charge (object *rod);
object *find_target_for_friendly_spell (object *op, int dir);
int spell_find_dir (maptile *m, int x, int y, object *exclude);
-void put_a_monster (object *op, const char *monstername);
int summon_hostile_monsters (object *op, int n, const char *monstername);
void shuffle_attack (object *op, int change_face);
-void prayer_failure (object *op, int failure, int power);
void spell_failure (object *op, int failure, int power, object *skill);
-int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
-int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
+int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
void move_spell_effect (object *op);
-void check_spell_effect (object *op);
void apply_spell_effect (object *spell, object *victim);
+void create_exploding_ball_at (object *victim, int level);
/* swamp.c */
void walk_on_deep_swamp (object *op, object *victim);
void move_deep_swamp (object *op);
/* swap.c */
-void read_map_log (void);
+void read_map_log ();
void swap_map (maptile *map);
-void check_active_maps (void);
+void check_active_maps ();
maptile *map_least_timeout (char *except_level);
void swap_below_max (char *except_level);
int players_on_map (maptile *m, int show_all);
-void flush_old_maps (void);
+void flush_old_maps ();
/* time.c */
void remove_door (object *op);
void remove_door2 (object *op);
-void generate_monster (object *gen);
-void remove_force (object *op);
-void remove_blindness (object *op);
-void poison_more (object *op);
-void move_gate (object *op);
-void move_timed_gate (object *op);
-void move_detector (object *op);
void animate_trigger (object *op);
-void move_hole (object *op);
object *stop_item (object *op);
void fix_stopped_item (object *op, maptile *map, object *originator);
object *fix_stopped_arrow (object *op);
void move_arrow (object *op);
-void change_object (object *op);
void move_teleporter (object *op);
-void move_player_changer (object *op);
void move_firewall (object *op);
-void move_player_mover (object *op);
void move_duplicator (object *op);
void move_creator (object *creator);
void move_marker (object *op);
-int process_object (object *op);
-
-/* timers.c */
-void cftimer_process_timers (void);
-void cftimer_process_event (object *ob);
-int cftimer_create (int id, long delay, object *ob, int mode);
-int cftimer_destroy (int id);
-int cftimer_find_free_id (void);
+void process_object (object *op);
/* weather.c */
-void set_darkness_map (maptile *m);
-void adjust_daylight (void);
+void adjust_daylight ();
+