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434 | void destroy_object(object *op); |
434 | void destroy_object(object *op); |
435 | int save_player(object *op, int flag); |
435 | int save_player(object *op, int flag); |
436 | void copy_file(const char *filename, FILE *fpout); |
436 | void copy_file(const char *filename, FILE *fpout); |
437 | void check_login(object *op); |
437 | void check_login(object *op); |
438 | /* main.c */ |
438 | /* main.c */ |
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439 | void server_tick (); |
439 | void version(object *op); |
440 | void version(object *op); |
440 | void info_keys(object *op); |
441 | void info_keys(object *op); |
441 | void start_info(object *op); |
442 | void start_info(object *op); |
442 | char *crypt_string(char *str, char *salt); |
443 | char *crypt_string(char *str, char *salt); |
443 | int check_password(char *typed, char *crypted); |
444 | int check_password(char *typed, char *crypted); |
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451 | void process_players1(mapstruct *map); |
452 | void process_players1(mapstruct *map); |
452 | void process_players2(mapstruct *map); |
453 | void process_players2(mapstruct *map); |
453 | void process_events(mapstruct *map); |
454 | void process_events(mapstruct *map); |
454 | void clean_tmp_files(void); |
455 | void clean_tmp_files(void); |
455 | void cleanup(void); |
456 | void cleanup(void); |
456 | void leave(player *pl, int draw_exit); |
457 | void leave(player *pl,int draw_exit); |
457 | int forbid_play(void); |
458 | int forbid_play(void); |
458 | void do_specials(void); |
459 | void do_specials(void); |
459 | int main(int argc, char **argv); |
460 | int main(int argc, char **argv); |
460 | /* monster.c */ |
461 | /* monster.c */ |
461 | object *check_enemy(object *npc, rv_vector *rv); |
462 | object *check_enemy(object *npc, rv_vector *rv); |
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690 | int get_payment(object *pl, object *op); |
691 | int get_payment(object *pl, object *op); |
691 | void sell_item(object *op, object *pl); |
692 | void sell_item(object *op, object *pl); |
692 | double shopkeeper_approval(const mapstruct *map, const object *player); |
693 | double shopkeeper_approval(const mapstruct *map, const object *player); |
693 | int describe_shop(const object *op); |
694 | int describe_shop(const object *op); |
694 | void shop_listing(object *op); |
695 | void shop_listing(object *op); |
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696 | bool is_in_shop (object *o); |
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697 | bool is_in_shop (mapstruct *map, int x, int y); |
695 | /* skills.c */ |
698 | /* skills.c */ |
696 | int steal(object *op, int dir, object *skill); |
699 | int steal(object *op, int dir, object *skill); |
697 | int pick_lock(object *pl, int dir, object *skill); |
700 | int pick_lock(object *pl, int dir, object *skill); |
698 | int hide(object *op, object *skill); |
701 | int hide(object *op, object *skill); |
699 | int jump(object *pl, int dir, object *skill); |
702 | int jump(object *pl, int dir, object *skill); |