1 |
// server/c_party.C |
2 |
int same_party (partylist *a, partylist *b); |
3 |
|
4 |
/* alchemy.c */ |
5 |
int need_identify (const object *obj); |
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int apply_shop_mat (object *shop_mat, object *op); |
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const char *cost_string_from_value (sint64 cost, int approx); |
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void pay_player (object *pl, sint64 amount); |
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sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
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void attempt_do_alchemy (object *caster, object *cauldron); |
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int content_recipe_value (object *op); |
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int numb_ob_inside (object *op); |
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object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
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void adjust_product (object *item, int lvl, int yield); |
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object *make_item_from_recipe (object *cauldron, recipe *rp); |
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object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); |
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void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger); |
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void remove_contents (object *first_ob, object *save_item); |
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int calc_alch_danger (object *caster, object *cauldron, recipe *rp); |
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|
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/* apply.c */ |
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int transport_can_hold (const object *transport, const object *op, int nrof); |
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int apply_transport (object *pl, object *transport, int aflag); |
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int should_director_abort (object *op, object *victim); |
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int apply_potion (object *op, object *tmp); |
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int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); |
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int prepare_weapon (object *op, object *improver, object *weapon); |
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int improve_weapon (object *op, object *improver, object *weapon); |
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int check_improve_weapon (object *op, object *tmp); |
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int improve_armour (object *op, object *improver, object *armour); |
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int convert_item (object *item, object *converter); |
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int apply_container (object *op, object *sack); |
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int esrv_apply_container (object *op, object *sack); |
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void move_apply (object *trap, object *victim, object *originator); |
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void do_learn_spell (object *op, object *spell, int special_prayer); |
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void do_forget_spell (object *op, const char *spell); |
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void apply_scroll (object *op, object *tmp, int dir); |
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int dragon_eat_flesh (object *op, object *meal); |
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void apply_poison (object *op, object *tmp); |
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int is_legal_2ways_exit (object *op, object *exit); |
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int manual_apply (object *op, object *tmp, int aflag); |
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int player_apply (object *pl, object *op, int aflag, int quiet); |
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void player_apply_below (object *pl); |
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object *get_item_from_body_location (object *start, int loc); |
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int unapply_for_ob (object *who, object *op, int aflags); |
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int can_apply_object (object *who, object *op); |
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int apply_special (object *who, object *op, int aflags); |
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int monster_apply_special (object *who, object *op, int aflags); |
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int auto_apply (object *op); |
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void fix_auto_apply (maptile *m); |
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void eat_special_food (object *who, object *food); |
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void apply_lighter (object *who, object *lighter); |
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void scroll_failure (object *op, int failure, int power); |
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void apply_changes_to_player (object *pl, object *change); |
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void apply_item_transformer (object *pl, object *transformer); |
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|
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/* attack.c */ |
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void cancellation (object *op); |
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int did_make_save_item (object *op, int type, object *originator); |
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void save_throw_object (object *op, int type, object *originator); |
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int hit_map (object *op, int dir, int type, int full_hit); |
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void attack_message (int dam, int type, object *op, object *hitter); |
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int attack_ob (object *op, object *hitter); |
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object *hit_with_arrow (object *op, object *victim); |
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void tear_down_wall (object *op); |
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void scare_creature (object *target, object *hitter); |
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int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); |
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int kill_object (object *op, int dam, object *hitter, int type); |
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int friendly_fire (object *op, object *hitter); |
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int hit_player (object *op, int dam, object *hitter, int type, int full_hit); |
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void poison_player (object *op, object *hitter, int dam); |
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void slow_player (object *op, object *hitter, int dam); |
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void confuse_player (object *op, object *hitter, int dam); |
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void blind_player (object *op, object *hitter, int dam); |
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void paralyze_player (object *op, object *hitter, int dam); |
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void deathstrike_player (object *op, object *hitter, int *dam); |
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int adj_attackroll (object *hitter, object *target); |
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int is_aimed_missile (object *op); |
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|
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/* ban.c */ |
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int checkbanned (const char *login, const char *host); |
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|
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/* build_map.c */ |
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int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
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void remove_marking_runes (struct mapdef *map, short x, short y); |
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int find_unused_connected_value (struct mapdef *map); |
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int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); |
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object *get_connection_rune (object *pl, short x, short y); |
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object *get_msg_book (object *pl, short x, short y); |
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object *get_wall (struct mapdef *map, int x, int y); |
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void fix_walls (maptile *map, int x, int y); |
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void fix_walls_around (maptile *map, int x, int y); |
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void apply_builder_floor (object *pl, object *material, short x, short y); |
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void apply_builder_wall (object *pl, object *material, short x, short y); |
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void apply_builder_item (object *pl, object *item, short x, short y); |
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void apply_builder_remove (object *pl, int dir); |
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void apply_map_builder (object *pl, int dir); |
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int adjust_sign_msg (object *pl, short x, short y, object *tmp); |
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|
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/* c_misc.c */ |
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int command_motd (object *op, char *params); |
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int command_bug (object *op, char *params); |
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void malloc_info (object *op); |
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int command_whereabouts (object *op, char *params); |
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int command_malloc (object *op, char *params); |
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int command_maps (object *op, char *params); |
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int command_strings (object *op, char *params); |
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int command_sstable (object *op, char *params); |
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int command_time (object *op, char *params); |
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int command_weather (object *op, char *params); |
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int command_archs (object *op, char *params); |
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int command_hiscore (object *op, char *params); |
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int command_debug (object *op, char *params); |
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int command_dumpbelow (object *op, char *params); |
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int command_wizpass (object *op, char *params); |
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int command_wizcast (object *op, char *params); |
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int command_dumpallobjects (object *op, char *params); |
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int command_dumpfriendlyobjects (object *op, char *params); |
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int command_dumpallarchetypes (object *op, char *params); |
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int command_ssdumptable (object *op, char *params); |
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int command_dumpmap (object *op, char *params); |
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int command_dumpallmaps (object *op, char *params); |
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int command_printlos (object *op, char *params); |
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int command_version (object *op, char *params); |
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void bug_report (const char *reportstring); |
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int command_statistics (object *pl, char *params); |
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int command_fix_me (object *op, char *params); |
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int command_players (object *op, char *paramss); |
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int command_logs (object *op, char *params); |
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int command_bowmode (object *op, char *params); |
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int command_showpets (object *op, char *params); |
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int command_resistances (object *op, char *params); |
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int command_help (object *op, char *params); |
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int onoff_value (const char *line); |
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int command_quit (object *op, char *params); |
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int command_real_quit (object *op, char *params); |
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void receive_player_name (object *op, char k); |
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void receive_player_password (object *op, char k); |
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int command_title (object *op, char *params); |
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int command_kill_pets (object *op, char *params); |
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int command_quests (object *pl, char *params); |
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|
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/* c_move.c */ |
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int command_east (object *op, char *params); |
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int command_north (object *op, char *params); |
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int command_northeast (object *op, char *params); |
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int command_northwest (object *op, char *params); |
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int command_south (object *op, char *params); |
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int command_southeast (object *op, char *params); |
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int command_southwest (object *op, char *params); |
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int command_west (object *op, char *params); |
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int command_stay (object *op, char *params); |
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|
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/* c_new.c */ |
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void execute_newserver_command (object *pl, char *command); |
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int bad_command (object *op, char *params); |
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|
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/* c_object.c */ |
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object *find_best_object_match (object *pl, const char *params); |
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int command_build (object *pl, char *params); |
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int command_uskill (object *pl, char *params); |
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int command_rskill (object *pl, char *params); |
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int command_search (object *op, char *params); |
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int command_disarm (object *op, char *params); |
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int command_throw (object *op, char *params); |
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int command_apply (object *op, char *params); |
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int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); |
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void pick_up (object *op, object *alt); |
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int command_take (object *op, char *params); |
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void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); |
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void drop_object (object *op, object *tmp, uint32 nrof); |
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void drop (object *op, object *tmp); |
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int command_dropall (object *op, char *params); |
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int command_drop (object *op, char *params); |
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int command_examine (object *op, char *params); |
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object *find_marked_object (object *op); |
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void examine_monster (object *op, object *tmp); |
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char *long_desc (object *tmp, object *pl); |
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void examine (object *op, object *tmp); |
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void inventory (object *op, object *inv); |
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int command_pickup (object *op, char *params); |
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void set_pickup_mode (object *op, int i); |
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int command_search_items (object *op, char *params); |
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int command_rename_item (object *op, char *params); |
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|
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/* c_party.c */ |
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int same_party (partylist *a, partylist *b); |
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partylist *get_firstparty (void); |
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void remove_party (partylist *target_party); |
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void obsolete_parties (void); |
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void add_kill_to_party (partylist *party, char *killer, char *dead, long exp); |
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int confirm_party_password (object *op); |
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void receive_party_password (object *op, char k); |
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void send_party_message (object *op, char *msg); |
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int command_gsay (object *op, char *params); |
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int command_party (object *op, char *params); |
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|
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/* c_range.c */ |
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int command_invoke (object *op, char *params); |
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int command_cast (object *op, char *params); |
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int command_prepare (object *op, char *params); |
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int command_cast_spell (object *op, char *params, char command); |
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int legal_range (object *op, int r); |
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void change_spell (object *op, char k); |
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int command_rotateshoottype (object *op, char *params); |
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|
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/* c_wiz.c */ |
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int command_loadtest (object *op, char *params); |
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void do_wizard_hide (object *op, int silent_dm); |
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int command_hide (object *op, char *params); |
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int command_setgod (object *op, char *params); |
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int command_banish (object *op, char *params); |
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int command_save_overlay (object *op, char *params); |
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int command_toggle_shout (object *op, char *params); |
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int command_freeze (object *op, char *params); |
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int command_arrest (object *op, char *params); |
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int command_summon (object *op, char *params); |
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int command_teleport (object *op, char *params); |
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int command_create (object *op, char *params); |
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int command_inventory (object *op, char *params); |
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int command_skills (object *op, char *params); |
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int command_dump (object *op, char *params); |
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int command_patch (object *op, char *params); |
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int command_remove (object *op, char *params); |
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int command_free (object *op, char *params); |
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int command_addexp (object *op, char *params); |
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int command_speed (object *op, char *params); |
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int command_stats (object *op, char *params); |
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int command_abil (object *op, char *params); |
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int command_reset (object *op, char *params); |
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int command_nowiz (object *op, char *params); |
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int do_wizard_dm (object *op, char *params, int silent); |
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int command_dm (object *op, char *params); |
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int command_invisible (object *op, char *params); |
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int command_learn_spell (object *op, char *params); |
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int command_learn_special_prayer (object *op, char *params); |
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int command_forget_spell (object *op, char *params); |
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int command_listplugins (object *op, char *params); |
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int command_loadplugin (object *op, char *params); |
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int command_unloadplugin (object *op, char *params); |
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int command_dmhide (object *op, char *params); |
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void dm_stack_pop (player *pl); |
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object *dm_stack_peek (player *pl); |
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void dm_stack_push (player *pl, tag_t item); |
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object *get_dm_object (player *pl, char **params, int *from); |
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int command_stack_pop (object *op, char *params); |
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int command_stack_push (object *op, char *params); |
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int command_stack_list (object *op, char *params); |
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int command_stack_clear (object *op, char *params); |
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int command_diff (object *op, char *params); |
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int command_insert_into (object *op, char *params); |
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|
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/* commands.c */ |
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void init_commands (void); |
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CommFunc find_oldsocket_command (char *cmd); |
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CommFunc find_oldsocket_command2 (char *cmd); |
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|
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/* daemon.c */ |
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FILE *BecomeDaemon (const char *filename); |
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|
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/* disease.c */ |
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int move_disease (object *disease); |
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int remove_symptoms (object *disease); |
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object *find_symptom (object *disease); |
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int check_infection (object *disease); |
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int infect_object (object *victim, object *disease, int force); |
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int do_symptoms (object *disease); |
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int grant_immunity (object *disease); |
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int move_symptom (object *symptom); |
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int check_physically_infect (object *victim, object *hitter); |
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object *find_disease (object *victim); |
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int cure_disease (object *sufferer, object *caster); |
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int reduce_symptoms (object *sufferer, int reduction); |
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|
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/* egoitem.c */ |
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int create_artifact (object *op, const char *artifactname); |
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int apply_power_crystal (object *op, object *crystal); |
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|
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/* hiscore.c */ |
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char *spool (char *bp, char *error); |
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void check_score (object *op); |
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void display_high_score (object *op, int max, const char *match); |
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|
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/* gods.c */ |
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int lookup_god_by_name (const char *name); |
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object *find_god (const char *name); |
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const char *determine_god (object *op); |
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void pray_at_altar (object *pl, object *altar, object *skill); |
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void become_follower (object *op, object *new_god); |
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int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); |
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void stop_using_item (object *op, int type, int number); |
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void update_priest_flag (object *god, object *exp_ob, uint32 flag); |
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archetype *determine_holy_arch (object *god, const char *type); |
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void god_intervention (object *op, object *god, object *skill); |
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int god_examines_priest (object *op, object *god); |
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int god_examines_item (object *god, object *item); |
297 |
int get_god (object *priest); |
298 |
const char *get_god_for_race (const char *race); |
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int tailor_god_spell (object *spellop, object *caster); |
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|
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/* init.c */ |
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void set_logfile (char *val); |
303 |
void call_version (void); |
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void showscores (void); |
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void set_debug (void); |
306 |
void unset_debug (void); |
307 |
void set_mondebug (void); |
308 |
void set_dumpmon1 (void); |
309 |
void set_dumpmon2 (void); |
310 |
void set_dumpmon3 (void); |
311 |
void set_dumpmon4 (void); |
312 |
void set_dumpmon5 (void); |
313 |
void set_dumpmon6 (void); |
314 |
void set_dumpmon7 (void); |
315 |
void set_dumpmon8 (void); |
316 |
void set_dumpmon9 (void); |
317 |
void set_dumpmont (char *name); |
318 |
void set_daemon (void); |
319 |
void set_datadir (char *path); |
320 |
void set_confdir (char *path); |
321 |
void set_localdir (char *path); |
322 |
void set_mapdir (char *path); |
323 |
void set_archetypes (char *path); |
324 |
void set_regions (char *path); |
325 |
void set_treasures (char *path); |
326 |
void set_uniquedir (char *path); |
327 |
void set_templatedir (char *path); |
328 |
void set_playerdir (char *path); |
329 |
void set_tmpdir (char *path); |
330 |
void showscoresparm (char *data); |
331 |
void set_csport (char *val); |
332 |
void init (int argc, char **argv); |
333 |
void usage (void); |
334 |
void help (void); |
335 |
void init_beforeplay (void); |
336 |
void init_startup (void); |
337 |
void compile_info (void); |
338 |
void rec_sigsegv (int i); |
339 |
void rec_sigint (int i); |
340 |
void rec_sighup (int i); |
341 |
void rec_sigquit (int i); |
342 |
void rec_sigpipe (int i); |
343 |
void rec_sigbus (int i); |
344 |
void rec_sigterm (int i); |
345 |
void init_signals (void); |
346 |
void init_races (void); |
347 |
void dump_races (void); |
348 |
void add_to_racelist (const char *race_name, object *op); |
349 |
racelink *get_racelist (void); |
350 |
racelink *find_racelink (const char *name); |
351 |
|
352 |
/* login.c */ |
353 |
void delete_character (const char *name); |
354 |
int verify_player (const char *name, char *password); |
355 |
int check_name (player *me, const char *name); |
356 |
int create_savedir_if_needed (char *savedir); |
357 |
void destroy_object (object *op); |
358 |
void copy_file (const char *filename, FILE *fpout); |
359 |
|
360 |
/* main.c */ |
361 |
void server_tick (); |
362 |
void version (object *op); |
363 |
void info_keys (object *op); |
364 |
char *crypt_string (char *str, char *salt); |
365 |
int check_password (char *typed, char *crypted); |
366 |
void enter_player_savebed (object *op); |
367 |
void leave_map (object *op); |
368 |
void set_map_timeout (maptile *oldmap); |
369 |
char *clean_path (const char *file); |
370 |
char *unclean_path (const char *src); |
371 |
void enter_exit (object *op, object *exit_ob); |
372 |
void process_events (); |
373 |
void clean_tmp_files (void); |
374 |
void leave (player *pl,int draw_exit); |
375 |
int forbid_play (void); |
376 |
void do_specials (void); |
377 |
int main (int argc, char **argv); |
378 |
|
379 |
/* monster.c */ |
380 |
object *check_enemy (object *npc, rv_vector *rv); |
381 |
object *find_nearest_living_creature (object *npc); |
382 |
object *find_enemy (object *npc, rv_vector *rv); |
383 |
int check_wakeup (object *op, object *enemy, rv_vector *rv); |
384 |
int move_randomly (object *op); |
385 |
int move_monster (object *op); |
386 |
int can_hit (object *ob1, object *ob2, rv_vector *rv); |
387 |
object *monster_choose_random_spell (object *monster); |
388 |
int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv); |
389 |
int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv); |
390 |
int monster_use_skill (object *head, object *part, object *pl, int dir); |
391 |
int monster_use_range (object *head, object *part, object *pl, int dir); |
392 |
int monster_use_bow (object *head, object *part, object *pl, int dir); |
393 |
int check_good_weapon (object *who, object *item); |
394 |
int check_good_armour (object *who, object *item); |
395 |
void monster_check_pickup (object *monster); |
396 |
int monster_can_pick (object *monster, object *item); |
397 |
void monster_apply_below (object *monster); |
398 |
void monster_check_apply (object *mon, object *item); |
399 |
void npc_call_help (object *op); |
400 |
int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
401 |
int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
402 |
int hitrun_att (int dir, object *ob, object *enemy); |
403 |
int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
404 |
int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
405 |
int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
406 |
void circ1_move (object *ob); |
407 |
void circ2_move (object *ob); |
408 |
void pace_movev (object *ob); |
409 |
void pace_moveh (object *ob); |
410 |
void pace2_movev (object *ob); |
411 |
void pace2_moveh (object *ob); |
412 |
void rand_move (object *ob); |
413 |
void check_earthwalls (object *op, maptile *m, int x, int y); |
414 |
void check_doors (object *op, maptile *m, int x, int y); |
415 |
void communicate (object *op, const char *txt); |
416 |
int talk_to_npc (object *op, object *npc, const char *txt); |
417 |
int talk_to_wall (object *pl, object *npc, const char *txt); |
418 |
object *find_mon_throw_ob (object *op); |
419 |
int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
420 |
int stand_in_light (object *op); |
421 |
int can_see_enemy (object *op, object *enemy); |
422 |
|
423 |
/* move.c */ |
424 |
int move_object (object *op, int dir); |
425 |
int move_ob (object *op, int dir, object *originator); |
426 |
int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
427 |
int teleport (object *teleporter, uint8 tele_type, object *user); |
428 |
void recursive_roll (object *op, int dir, object *pusher); |
429 |
int try_fit (object *op, maptile *m, int x, int y); |
430 |
int roll_ob (object *op, int dir, object *pusher); |
431 |
int push_ob (object *who, int dir, object *pusher); |
432 |
|
433 |
/* pets.c */ |
434 |
object *get_pet_enemy (object *pet, rv_vector *rv); |
435 |
void terminate_all_pets (object *owner); |
436 |
void remove_all_pets (maptile *map); |
437 |
int follow_owner (object *ob, object *owner); |
438 |
void pet_move (object *ob); |
439 |
object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); |
440 |
void move_golem (object *op); |
441 |
void control_golem (object *op, int dir); |
442 |
int summon_golem (object *op, object *caster, int dir, object *spob); |
443 |
object *choose_cult_monster (object *pl, object *god, int summon_level); |
444 |
int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
445 |
object *get_real_owner (object *ob); |
446 |
int should_arena_attack (object *pet, object *owner, object *target); |
447 |
|
448 |
/* player.c */ |
449 |
player *find_player (const char *plname); |
450 |
player *find_player_partial_name (const char *plname); |
451 |
void display_motd (const object *op); |
452 |
void send_rules (const object *op); |
453 |
void send_news (const object *op); |
454 |
int playername_ok (const char *cp); |
455 |
archetype *get_player_archetype (archetype *at); |
456 |
object *get_nearest_player (object *mon); |
457 |
int path_to_player (object *mon, object *pl, unsigned mindiff); |
458 |
void give_initial_items (object *pl, treasurelist *items); |
459 |
void get_name (object *op); |
460 |
void get_password (object *op); |
461 |
void play_again (object *op); |
462 |
int receive_play_again (object *op, char key); |
463 |
void confirm_password (object *op); |
464 |
void get_party_password (object *op, partylist *party); |
465 |
void Roll_Again (object *op); |
466 |
void Swap_Stat (object *op, int Swap_Second); |
467 |
int key_roll_stat (object *op, char key); |
468 |
int key_change_class (object *op, char key); |
469 |
int key_confirm_quit (object *op, char key); |
470 |
void flee_player (object *op); |
471 |
int check_pick (object *op); |
472 |
object *find_arrow (object *op, const char *type); |
473 |
object *find_better_arrow (object *op, object *target, const char *type, int *better); |
474 |
object *pick_arrow_target (object *op, const char *type, int dir); |
475 |
int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
476 |
int player_fire_bow (object *op, int dir); |
477 |
void fire_misc_object (object *op, int dir); |
478 |
void fire (object *op, int dir); |
479 |
object *find_key (object *pl, object *container, object *door); |
480 |
void move_player_attack (object *op, int dir); |
481 |
int move_player (object *op, int dir); |
482 |
int handle_newcs_player (object *op); |
483 |
int save_life (object *op); |
484 |
void remove_unpaid_objects (object *op, object *env); |
485 |
char *gravestone_text (object *op); |
486 |
void do_some_living (object *op); |
487 |
void kill_player (object *op); |
488 |
void loot_object (object *op); |
489 |
void fix_weight (void); |
490 |
void fix_luck (void); |
491 |
void cast_dust (object *op, object *throw_ob, int dir); |
492 |
void make_visible (object *op); |
493 |
int is_true_undead (object *op); |
494 |
int hideability (object *ob); |
495 |
void do_hidden_move (object *op); |
496 |
int stand_near_hostile (object *who); |
497 |
int player_can_view (object *pl, object *op); |
498 |
int action_makes_visible (object *op); |
499 |
int op_on_battleground (object *op, int *x, int *y); |
500 |
void dragon_ability_gain (object *who, int atnr, int level); |
501 |
void player_unready_range_ob (player *pl, object *ob); |
502 |
|
503 |
/* plugins.c */ |
504 |
int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix); |
505 |
int execute_global_event (int eventcode, ...); |
506 |
int plugins_init_plugin (const char *libfile); |
507 |
void *cfapi_get_hooks (int *type, ...); |
508 |
int plugins_remove_plugin (const char *id); |
509 |
crossfire_plugin *plugins_find_plugin (const char *id); |
510 |
void plugins_display_list (object *op); |
511 |
void *cfapi_system_find_animation (int *type, ...); |
512 |
void *cfapi_system_strdup (int *type, ...); |
513 |
void *cfapi_system_register_global_event (int *type, ...); |
514 |
void *cfapi_system_unregister_global_event (int *type, ...); |
515 |
void *cfapi_system_check_path (int *type, ...); |
516 |
void *cfapi_system_re_cmp (int *type, ...); |
517 |
void *cfapi_system_directory (int *type, ...); |
518 |
void *cfapi_map_get_map (int *type, ...); |
519 |
void *cfapi_map_has_been_loaded (int *type, ...); |
520 |
void *cfapi_map_create_path (int *type, ...); |
521 |
void *cfapi_map_get_map_property (int *type, ...); |
522 |
void *cfapi_map_set_map_property (int *type, ...); |
523 |
void *cfapi_map_out_of_map (int *type, ...); |
524 |
void *cfapi_map_update_position (int *type, ...); |
525 |
void *cfapi_map_delete_map (int *type, ...); |
526 |
void *cfapi_map_message (int *type, ...); |
527 |
void *cfapi_map_get_object_at (int *type, ...); |
528 |
void *cfapi_map_get_flags (int *type, ...); |
529 |
void *cfapi_map_present_arch_by_name (int *type, ...); |
530 |
void *cfapi_object_move (int *type, ...); |
531 |
void *cfapi_object_get_key (int *type, ...); |
532 |
void *cfapi_object_set_key (int *type, ...); |
533 |
void *cfapi_object_get_property (int *type, ...); |
534 |
void *cfapi_object_set_property (int *type, ...); |
535 |
void *cfapi_object_apply_below (int *type, ...); |
536 |
void *cfapi_object_apply (int *type, ...); |
537 |
void *cfapi_object_identify (int *type, ...); |
538 |
void *cfapi_object_describe (int *type, ...); |
539 |
void *cfapi_object_drain (int *type, ...); |
540 |
void *cfapi_object_fix (int *type, ...); |
541 |
void *cfapi_object_give_skill (int *type, ...); |
542 |
void *cfapi_object_transmute (int *type, ...); |
543 |
void *cfapi_object_remove (int *type, ...); |
544 |
void *cfapi_object_delete (int *type, ...); |
545 |
void *cfapi_object_clone (int *type, ...); |
546 |
void *cfapi_object_find (int *type, ...); |
547 |
void *cfapi_object_create (int *type, ...); |
548 |
void *cfapi_object_insert (int *type, ...); |
549 |
void *cfapi_object_split (int *type, ...); |
550 |
void *cfapi_object_merge (int *type, ...); |
551 |
void *cfapi_object_distance (int *type, ...); |
552 |
void *cfapi_object_update (int *type, ...); |
553 |
void *cfapi_object_clear (int *type, ...); |
554 |
void *cfapi_object_reset (int *type, ...); |
555 |
void *cfapi_object_check_inventory (int *type, ...); |
556 |
void *cfapi_object_clean_object (int *type, ...); |
557 |
void *cfapi_object_on_same_map (int *type, ...); |
558 |
void *cfapi_object_spring_trap (int *type, ...); |
559 |
void *cfapi_object_check_trigger (int *type, ...); |
560 |
void *cfapi_object_query_cost (int *type, ...); |
561 |
void *cfapi_object_query_money (int *type, ...); |
562 |
void *cfapi_object_cast (int *type, ...); |
563 |
void *cfapi_object_learn_spell (int *type, ...); |
564 |
void *cfapi_object_forget_spell (int *type, ...); |
565 |
void *cfapi_object_check_spell (int *type, ...); |
566 |
void *cfapi_object_pay_amount (int *type, ...); |
567 |
void *cfapi_object_pay_item (int *type, ...); |
568 |
void *cfapi_object_transfer (int *type, ...); |
569 |
void *cfapi_object_find_archetype_inside (int *type, ...); |
570 |
void *cfapi_object_drop (int *type, ...); |
571 |
void *cfapi_object_take (int *type, ...); |
572 |
void *cfapi_object_say (int *type, ...); |
573 |
void *cfapi_object_speak (int *type, ...); |
574 |
void *cfapi_player_find (int *type, ...); |
575 |
void *cfapi_player_message (int *type, ...); |
576 |
void *cfapi_player_send_inventory (int *type, ...); |
577 |
void *cfapi_object_teleport (int *type, ...); |
578 |
void *cfapi_object_pickup (int *type, ...); |
579 |
void *cfapi_archetype_get_first (int *type, ...); |
580 |
void *cfapi_archetype_get_property (int *type, ...); |
581 |
void *cfapi_party_get_property (int *type, ...); |
582 |
void *cfapi_region_get_property (int *type, ...); |
583 |
CommArray_s *find_plugin_command (char *cmd, object *op); |
584 |
int initPlugins (void); |
585 |
|
586 |
/* resurrection.c */ |
587 |
int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
588 |
int resurrection_fails (int levelcaster, int leveldead); |
589 |
void dead_player (object *op); |
590 |
void dead_character (const char *name); |
591 |
int dead_player_exists (const char *name); |
592 |
|
593 |
/* rune.c */ |
594 |
int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); |
595 |
void move_rune (object *op); |
596 |
void rune_attack (object *op, object *victim); |
597 |
void spring_trap (object *trap, object *victim); |
598 |
int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); |
599 |
int trap_see (object *op, object *trap); |
600 |
int trap_show (object *trap, object *where); |
601 |
int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
602 |
void trap_adjust (object *trap, int difficulty); |
603 |
|
604 |
/* shop.c */ |
605 |
int get_payment (object *pl); |
606 |
sint64 query_cost (const object *tmp, object *who, int flag); |
607 |
const char *query_cost_string (const object *tmp, object *who, int flag); |
608 |
sint64 query_money (const object *op); |
609 |
int pay_for_amount (sint64 to_pay, object *pl); |
610 |
int pay_for_item (object *op, object *pl); |
611 |
int can_pay (object *pl); |
612 |
void sell_item (object *op, object *pl); |
613 |
double shopkeeper_approval (const maptile *map, const object *player); |
614 |
int describe_shop (const object *op); |
615 |
void shop_listing (object *op); |
616 |
bool is_in_shop (object *o); |
617 |
bool is_in_shop (maptile *map, int x, int y); |
618 |
|
619 |
/* skills.c */ |
620 |
int steal (object *op, int dir, object *skill); |
621 |
int pick_lock (object *pl, int dir, object *skill); |
622 |
int hide (object *op, object *skill); |
623 |
int jump (object *pl, int dir, object *skill); |
624 |
int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill); |
625 |
int skill_ident (object *pl, object *skill); |
626 |
int use_oratory (object *pl, int dir, object *skill); |
627 |
int singing (object *pl, int dir, object *skill); |
628 |
int find_traps (object *pl, object *skill); |
629 |
int remove_trap (object *op, int dir, object *skill); |
630 |
int pray (object *pl, object *skill); |
631 |
void meditate (object *pl, object *skill); |
632 |
int write_on_item (object *pl, const char *params, object *skill); |
633 |
int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
634 |
|
635 |
/* skill_util.c */ |
636 |
void init_skills (void); |
637 |
void link_player_skills (object *op); |
638 |
object *find_skill_by_name (object *who, const char *name); |
639 |
object *find_skill_by_number (object *who, int skillno); |
640 |
int change_skill (object *who, object *new_skill, int flag); |
641 |
void clear_skill (object *who); |
642 |
int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
643 |
int calc_skill_exp (object *who, object *op, object *skill); |
644 |
int learn_skill (object *pl, object *scroll); |
645 |
void show_skills (object *op, const char *search); |
646 |
int use_skill (object *op, const char *string); |
647 |
int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); |
648 |
|
649 |
/* spell_attack.c */ |
650 |
void check_spell_knockback (object *op); |
651 |
void forklightning (object *op, object *tmp); |
652 |
void move_bolt (object *op); |
653 |
int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); |
654 |
void explosion (object *op); |
655 |
void explode_bullet (object *op); |
656 |
void check_bullet (object *op); |
657 |
void move_bullet (object *op); |
658 |
int fire_bullet (object *op, object *caster, int dir, object *spob); |
659 |
void cone_drop (object *op); |
660 |
void move_cone (object *op); |
661 |
int cast_cone (object *op, object *caster, int dir, object *spell); |
662 |
void animate_bomb (object *op); |
663 |
int create_bomb (object *op, object *caster, int dir, object *spell); |
664 |
object *get_pointed_target (object *op, int dir, int range, int type); |
665 |
int cast_smite_spell (object *op, object *caster, int dir, object *spell); |
666 |
void move_missile (object *op); |
667 |
int make_object_glow (object *op, int radius, int time); |
668 |
int cast_destruction (object *op, object *caster, object *spell_ob); |
669 |
int cast_curse (object *op, object *caster, object *spell_ob, int dir); |
670 |
int mood_change (object *op, object *caster, object *spell); |
671 |
void move_ball_spell (object *op); |
672 |
void move_swarm_spell (object *op); |
673 |
int fire_swarm (object *op, object *caster, object *spell, int dir); |
674 |
int cast_light (object *op, object *caster, object *spell, int dir); |
675 |
int cast_cause_disease (object *op, object *caster, object *spell, int dir); |
676 |
|
677 |
/* spell_effect.c */ |
678 |
void cast_magic_storm (object *op, object *tmp, int lvl); |
679 |
int recharge (object *op, object *caster, object *spell_ob); |
680 |
void polymorph_living (object *op); |
681 |
void polymorph_melt (object *who, object *op); |
682 |
void polymorph_item (object *who, object *op); |
683 |
void polymorph (object *op, object *who); |
684 |
int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); |
685 |
int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); |
686 |
int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
687 |
int probe (object *op, object *caster, object *spell_ob, int dir); |
688 |
int makes_invisible_to (object *pl, object *mon); |
689 |
int cast_invisible (object *op, object *caster, object *spell_ob); |
690 |
int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
691 |
void execute_word_of_recall (object *op); |
692 |
int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
693 |
int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
694 |
int perceive_self (object *op); |
695 |
int cast_create_town_portal (object *op, object *caster, object *spell, int dir); |
696 |
int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
697 |
int dimension_door (object *op, object *caster, object *spob, int dir); |
698 |
int cast_heal (object *op, object *caster, object *spell, int dir); |
699 |
int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
700 |
int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
701 |
int alchemy (object *op, object *caster, object *spell_ob); |
702 |
int remove_curse (object *op, object *caster, object *spell); |
703 |
int cast_identify (object *op, object *caster, object *spell); |
704 |
int cast_detection (object *op, object *caster, object *spell, object *skill); |
705 |
int cast_transfer (object *op, object *caster, object *spell, int dir); |
706 |
void counterspell (object *op, int dir); |
707 |
int cast_consecrate (object *op, object *caster, object *spell); |
708 |
int animate_weapon (object *op, object *caster, object *spell, int dir); |
709 |
int cast_change_map_lightlevel (object *op, object *caster, object *spell); |
710 |
int create_aura (object *op, object *caster, object *spell); |
711 |
void move_aura (object *aura); |
712 |
void move_peacemaker (object *op); |
713 |
int write_mark (object *op, object *spell, const char *msg); |
714 |
|
715 |
/* spell_util.c */ |
716 |
object *find_random_spell_in_ob (object *ob, const char *skill); |
717 |
void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
718 |
void init_spells (void); |
719 |
void dump_spells (void); |
720 |
void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
721 |
int min_casting_level (object *caster, object *spell); |
722 |
int caster_level (object *caster, object *spell); |
723 |
sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
724 |
int SP_level_dam_adjust (object *caster, object *spob); |
725 |
int SP_level_duration_adjust (object *caster, object *spob); |
726 |
int SP_level_range_adjust (object *caster, object *spob); |
727 |
object *check_spell_known (object *op, const char *name); |
728 |
object *lookup_spell_by_name (object *op, const char *spname); |
729 |
int reflwall (maptile *m, int x, int y, object *sp_op); |
730 |
int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
731 |
int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
732 |
int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
733 |
void regenerate_rod (object *rod); |
734 |
void drain_rod_charge (object *rod); |
735 |
object *find_target_for_friendly_spell (object *op, int dir); |
736 |
int spell_find_dir (maptile *m, int x, int y, object *exclude); |
737 |
void put_a_monster (object *op, const char *monstername); |
738 |
int summon_hostile_monsters (object *op, int n, const char *monstername); |
739 |
void shuffle_attack (object *op, int change_face); |
740 |
void prayer_failure (object *op, int failure, int power); |
741 |
void spell_failure (object *op, int failure, int power, object *skill); |
742 |
int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
743 |
int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
744 |
void move_spell_effect (object *op); |
745 |
void check_spell_effect (object *op); |
746 |
void apply_spell_effect (object *spell, object *victim); |
747 |
|
748 |
/* swamp.c */ |
749 |
void walk_on_deep_swamp (object *op, object *victim); |
750 |
void move_deep_swamp (object *op); |
751 |
|
752 |
/* swap.c */ |
753 |
void read_map_log (void); |
754 |
void swap_map (maptile *map); |
755 |
void check_active_maps (void); |
756 |
maptile *map_least_timeout (char *except_level); |
757 |
void swap_below_max (char *except_level); |
758 |
int players_on_map (maptile *m, int show_all); |
759 |
void flush_old_maps (void); |
760 |
|
761 |
/* time.c */ |
762 |
void remove_door (object *op); |
763 |
void remove_door2 (object *op); |
764 |
void generate_monster_inv (object *gen); |
765 |
void generate_monster_arch (object *gen); |
766 |
void generate_monster (object *gen); |
767 |
void remove_force (object *op); |
768 |
void remove_blindness (object *op); |
769 |
void poison_more (object *op); |
770 |
void move_gate (object *op); |
771 |
void move_timed_gate (object *op); |
772 |
void move_detector (object *op); |
773 |
void animate_trigger (object *op); |
774 |
void move_hole (object *op); |
775 |
object *stop_item (object *op); |
776 |
void fix_stopped_item (object *op, maptile *map, object *originator); |
777 |
object *fix_stopped_arrow (object *op); |
778 |
void move_arrow (object *op); |
779 |
void change_object (object *op); |
780 |
void move_teleporter (object *op); |
781 |
void move_player_changer (object *op); |
782 |
void move_firewall (object *op); |
783 |
void move_player_mover (object *op); |
784 |
void move_duplicator (object *op); |
785 |
void move_creator (object *creator); |
786 |
void move_marker (object *op); |
787 |
int process_object (object *op); |
788 |
|
789 |
/* timers.c */ |
790 |
void cftimer_process_timers (void); |
791 |
void cftimer_process_event (object *ob); |
792 |
int cftimer_create (int id, long delay, object *ob, int mode); |
793 |
int cftimer_destroy (int id); |
794 |
int cftimer_find_free_id (void); |
795 |
|
796 |
/* weather.c */ |
797 |
void set_darkness_map (maptile *m); |
798 |
void tick_the_clock (void); |
799 |
void init_weather (void); |
800 |
void weather_effect (const char *filename); |
801 |
int worldmap_to_weathermap (int x, int y, int *wx, int *wy, maptile *m); |
802 |
int real_world_temperature (int x, int y, maptile *m); |
803 |
int similar_direction (int a, int b); |