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691 | int get_payment(object *pl, object *op); |
691 | int get_payment(object *pl, object *op); |
692 | void sell_item(object *op, object *pl); |
692 | void sell_item(object *op, object *pl); |
693 | double shopkeeper_approval(const mapstruct *map, const object *player); |
693 | double shopkeeper_approval(const mapstruct *map, const object *player); |
694 | int describe_shop(const object *op); |
694 | int describe_shop(const object *op); |
695 | void shop_listing(object *op); |
695 | void shop_listing(object *op); |
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696 | bool is_in_shop (object *o); |
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697 | bool is_in_shop (mapstruct *map, int x, int y); |
696 | /* skills.c */ |
698 | /* skills.c */ |
697 | int steal(object *op, int dir, object *skill); |
699 | int steal(object *op, int dir, object *skill); |
698 | int pick_lock(object *pl, int dir, object *skill); |
700 | int pick_lock(object *pl, int dir, object *skill); |
699 | int hide(object *op, object *skill); |
701 | int hide(object *op, object *skill); |
700 | int jump(object *pl, int dir, object *skill); |
702 | int jump(object *pl, int dir, object *skill); |