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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.12 by elmex, Tue Aug 15 06:04:15 2006 UTC vs.
Revision 1.20 by root, Sat Sep 16 22:24:12 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj); 2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 3int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(uint64 cost, int approx); 4const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, uint64 amount); 5void pay_player (object *pl, sint64 amount);
6uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
7void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
8int content_recipe_value(object *op); 8int content_recipe_value(object *op);
9int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
11void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
41int unapply_for_ob(object *who, object *op, int aflags); 41int unapply_for_ob(object *who, object *op, int aflags);
42int can_apply_object(object *who, object *op); 42int can_apply_object(object *who, object *op);
43int apply_special(object *who, object *op, int aflags); 43int apply_special(object *who, object *op, int aflags);
44int monster_apply_special(object *who, object *op, int aflags); 44int monster_apply_special(object *who, object *op, int aflags);
45int auto_apply(object *op); 45int auto_apply(object *op);
46void fix_auto_apply(mapstruct *m); 46void fix_auto_apply(maptile *m);
47void eat_special_food(object *who, object *food); 47void eat_special_food(object *who, object *food);
48void apply_lighter(object *who, object *lighter); 48void apply_lighter(object *who, object *lighter);
49void scroll_failure(object *op, int failure, int power); 49void scroll_failure(object *op, int failure, int power);
50void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player(object *pl, object *change);
51void apply_item_transformer(object *pl, object *transformer); 51void apply_item_transformer(object *pl, object *transformer);
434void destroy_object(object *op); 434void destroy_object(object *op);
435int save_player(object *op, int flag); 435int save_player(object *op, int flag);
436void copy_file(const char *filename, FILE *fpout); 436void copy_file(const char *filename, FILE *fpout);
437void check_login(object *op); 437void check_login(object *op);
438/* main.c */ 438/* main.c */
439void server_tick ();
439void version(object *op); 440void version(object *op);
440void info_keys(object *op); 441void info_keys(object *op);
441void start_info(object *op); 442void start_info(object *op);
442char *crypt_string(char *str, char *salt); 443char *crypt_string(char *str, char *salt);
443int check_password(char *typed, char *crypted); 444int check_password(char *typed, char *crypted);
444void enter_player_savebed(object *op); 445void enter_player_savebed(object *op);
445void leave_map(object *op); 446void leave_map(object *op);
446void set_map_timeout(mapstruct *oldmap); 447void set_map_timeout(maptile *oldmap);
447char *clean_path(const char *file); 448char *clean_path(const char *file);
448char *unclean_path(const char *src); 449char *unclean_path(const char *src);
449void enter_exit(object *op, object *exit_ob); 450void enter_exit(object *op, object *exit_ob);
450void process_active_maps(void); 451void process_active_maps(void);
451void process_players1(mapstruct *map); 452void process_players1(maptile *map);
452void process_players2(mapstruct *map); 453void process_players2(maptile *map);
453void process_events(mapstruct *map); 454void process_events(maptile *map);
454void clean_tmp_files(void); 455void clean_tmp_files(void);
455void cleanup(void); 456void cleanup(void);
456void leave(player *pl, int draw_exit); 457void leave(player *pl,int draw_exit);
457int forbid_play(void); 458int forbid_play(void);
458void do_specials(void); 459void do_specials(void);
459int main(int argc, char **argv); 460int main(int argc, char **argv);
460/* monster.c */ 461/* monster.c */
461object *check_enemy(object *npc, rv_vector *rv); 462object *check_enemy(object *npc, rv_vector *rv);
489void pace_movev(object *ob); 490void pace_movev(object *ob);
490void pace_moveh(object *ob); 491void pace_moveh(object *ob);
491void pace2_movev(object *ob); 492void pace2_movev(object *ob);
492void pace2_moveh(object *ob); 493void pace2_moveh(object *ob);
493void rand_move(object *ob); 494void rand_move(object *ob);
494void check_earthwalls(object *op, mapstruct *m, int x, int y); 495void check_earthwalls(object *op, maptile *m, int x, int y);
495void check_doors(object *op, mapstruct *m, int x, int y); 496void check_doors(object *op, maptile *m, int x, int y);
496void communicate(object *op, const char *txt); 497void communicate(object *op, const char *txt);
497int talk_to_npc(object *op, object *npc, const char *txt); 498int talk_to_npc(object *op, object *npc, const char *txt);
498int talk_to_wall(object *pl, object *npc, const char *txt); 499int talk_to_wall(object *pl, object *npc, const char *txt);
499object *find_mon_throw_ob(object *op); 500object *find_mon_throw_ob(object *op);
500int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 501int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
504int move_object(object *op, int dir); 505int move_object(object *op, int dir);
505int move_ob(object *op, int dir, object *originator); 506int move_ob(object *op, int dir, object *originator);
506int transfer_ob(object *op, int x, int y, int randomly, object *originator); 507int transfer_ob(object *op, int x, int y, int randomly, object *originator);
507int teleport(object *teleporter, uint8 tele_type, object *user); 508int teleport(object *teleporter, uint8 tele_type, object *user);
508void recursive_roll(object *op, int dir, object *pusher); 509void recursive_roll(object *op, int dir, object *pusher);
509int try_fit(object *op, mapstruct *m, int x, int y); 510int try_fit(object *op, maptile *m, int x, int y);
510int roll_ob(object *op, int dir, object *pusher); 511int roll_ob(object *op, int dir, object *pusher);
511int push_ob(object *who, int dir, object *pusher); 512int push_ob(object *who, int dir, object *pusher);
512/* pets.c */ 513/* pets.c */
513object *get_pet_enemy(object *pet, rv_vector *rv); 514object *get_pet_enemy(object *pet, rv_vector *rv);
514void terminate_all_pets(object *owner); 515void terminate_all_pets(object *owner);
515void remove_all_pets(mapstruct *map); 516void remove_all_pets(maptile *map);
516int follow_owner(object *ob, object *owner); 517int follow_owner(object *ob, object *owner);
517void pet_move(object *ob); 518void pet_move(object *ob);
518object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 519object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
519void move_golem(object *op); 520void move_golem(object *op);
520void control_golem(object *op, int dir); 521void control_golem(object *op, int dir);
590void plugins_display_list(object *op); 591void plugins_display_list(object *op);
591void *cfapi_system_find_animation(int *type, ...); 592void *cfapi_system_find_animation(int *type, ...);
592void *cfapi_system_strdup_local(int *type, ...); 593void *cfapi_system_strdup_local(int *type, ...);
593void *cfapi_system_register_global_event(int *type, ...); 594void *cfapi_system_register_global_event(int *type, ...);
594void *cfapi_system_unregister_global_event(int *type, ...); 595void *cfapi_system_unregister_global_event(int *type, ...);
595void *cfapi_system_add_string(int *type, ...);
596void *cfapi_system_remove_string(int *type, ...);
597void *cfapi_system_check_path(int *type, ...); 596void *cfapi_system_check_path(int *type, ...);
598void *cfapi_system_re_cmp(int *type, ...); 597void *cfapi_system_re_cmp(int *type, ...);
599void *cfapi_system_directory(int *type, ...); 598void *cfapi_system_directory(int *type, ...);
600void *cfapi_map_get_map(int *type, ...); 599void *cfapi_map_get_map(int *type, ...);
601void *cfapi_map_has_been_loaded(int *type, ...); 600void *cfapi_map_has_been_loaded(int *type, ...);
679int trap_see(object *op, object *trap); 678int trap_see(object *op, object *trap);
680int trap_show(object *trap, object *where); 679int trap_show(object *trap, object *where);
681int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 680int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
682void trap_adjust(object *trap, int difficulty); 681void trap_adjust(object *trap, int difficulty);
683/* shop.c */ 682/* shop.c */
683int get_payment(object *pl);
684uint64 query_cost(const object *tmp, object *who, int flag); 684sint64 query_cost(const object *tmp, object *who, int flag);
685const char *query_cost_string(const object *tmp, object *who, int flag); 685const char *query_cost_string(const object *tmp, object *who, int flag);
686uint64 query_money(const object *op); 686sint64 query_money(const object *op);
687int pay_for_amount(uint64 to_pay, object *pl); 687int pay_for_amount(sint64 to_pay, object *pl);
688int pay_for_item(object *op, object *pl); 688int pay_for_item(object *op, object *pl);
689int can_pay(object *pl); 689int can_pay(object *pl);
690int get_payment(object *pl, object *op);
691void sell_item(object *op, object *pl); 690void sell_item(object *op, object *pl);
692double shopkeeper_approval(const mapstruct *map, const object *player); 691double shopkeeper_approval(const maptile *map, const object *player);
693int describe_shop(const object *op); 692int describe_shop(const object *op);
694void shop_listing(object *op); 693void shop_listing(object *op);
694bool is_in_shop (object *o);
695bool is_in_shop (maptile *map, int x, int y);
695/* skills.c */ 696/* skills.c */
696int steal(object *op, int dir, object *skill); 697int steal(object *op, int dir, object *skill);
697int pick_lock(object *pl, int dir, object *skill); 698int pick_lock(object *pl, int dir, object *skill);
698int hide(object *op, object *skill); 699int hide(object *op, object *skill);
699int jump(object *pl, int dir, object *skill); 700int jump(object *pl, int dir, object *skill);
787/* spell_util.c */ 788/* spell_util.c */
788object *find_random_spell_in_ob(object *ob, const char *skill); 789object *find_random_spell_in_ob(object *ob, const char *skill);
789void set_spell_skill(object *op, object *caster, object *spob, object *dest); 790void set_spell_skill(object *op, object *caster, object *spob, object *dest);
790void init_spells(void); 791void init_spells(void);
791void dump_spells(void); 792void dump_spells(void);
792void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 793void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
793int min_casting_level(object *caster, object *spell); 794int min_casting_level(object *caster, object *spell);
794int caster_level(object *caster, object *spell); 795int caster_level(object *caster, object *spell);
795sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 796sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
796int SP_level_dam_adjust(object *caster, object *spob); 797int SP_level_dam_adjust(object *caster, object *spob);
797int SP_level_duration_adjust(object *caster, object *spob); 798int SP_level_duration_adjust(object *caster, object *spob);
798int SP_level_range_adjust(object *caster, object *spob); 799int SP_level_range_adjust(object *caster, object *spob);
799object *check_spell_known(object *op, const char *name); 800object *check_spell_known(object *op, const char *name);
800object *lookup_spell_by_name(object *op, const char *spname); 801object *lookup_spell_by_name(object *op, const char *spname);
801int reflwall(mapstruct *m, int x, int y, object *sp_op); 802int reflwall(maptile *m, int x, int y, object *sp_op);
802int cast_create_obj(object *op, object *caster, object *new_op, int dir); 803int cast_create_obj(object *op, object *caster, object *new_op, int dir);
803int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 804int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
804int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 805int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
805void regenerate_rod(object *rod); 806void regenerate_rod(object *rod);
806void drain_rod_charge(object *rod); 807void drain_rod_charge(object *rod);
807object *find_target_for_friendly_spell(object *op, int dir); 808object *find_target_for_friendly_spell(object *op, int dir);
808int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 809int spell_find_dir(maptile *m, int x, int y, object *exclude);
809void put_a_monster(object *op, const char *monstername); 810void put_a_monster(object *op, const char *monstername);
810int summon_hostile_monsters(object *op, int n, const char *monstername); 811int summon_hostile_monsters(object *op, int n, const char *monstername);
811void shuffle_attack(object *op, int change_face); 812void shuffle_attack(object *op, int change_face);
812void prayer_failure(object *op, int failure, int power); 813void prayer_failure(object *op, int failure, int power);
813void spell_failure(object *op, int failure, int power, object *skill); 814void spell_failure(object *op, int failure, int power, object *skill);
819/* swamp.c */ 820/* swamp.c */
820void walk_on_deep_swamp(object *op, object *victim); 821void walk_on_deep_swamp(object *op, object *victim);
821void move_deep_swamp(object *op); 822void move_deep_swamp(object *op);
822/* swap.c */ 823/* swap.c */
823void read_map_log(void); 824void read_map_log(void);
824void swap_map(mapstruct *map); 825void swap_map(maptile *map);
825void check_active_maps(void); 826void check_active_maps(void);
826mapstruct *map_least_timeout(char *except_level); 827maptile *map_least_timeout(char *except_level);
827void swap_below_max(char *except_level); 828void swap_below_max(char *except_level);
828int players_on_map(mapstruct *m, int show_all); 829int players_on_map(maptile *m, int show_all);
829void flush_old_maps(void); 830void flush_old_maps(void);
830/* time.c */ 831/* time.c */
831void remove_door(object *op); 832void remove_door(object *op);
832void remove_door2(object *op); 833void remove_door2(object *op);
833void generate_monster_inv(object *gen); 834void generate_monster_inv(object *gen);
840void move_timed_gate(object *op); 841void move_timed_gate(object *op);
841void move_detector(object *op); 842void move_detector(object *op);
842void animate_trigger(object *op); 843void animate_trigger(object *op);
843void move_hole(object *op); 844void move_hole(object *op);
844object *stop_item(object *op); 845object *stop_item(object *op);
845void fix_stopped_item(object *op, mapstruct *map, object *originator); 846void fix_stopped_item(object *op, maptile *map, object *originator);
846object *fix_stopped_arrow(object *op); 847object *fix_stopped_arrow(object *op);
847void move_arrow(object *op); 848void move_arrow(object *op);
848void change_object(object *op); 849void change_object(object *op);
849void move_teleporter(object *op); 850void move_teleporter(object *op);
850void move_player_changer(object *op); 851void move_player_changer(object *op);
859void cftimer_process_event(object *ob); 860void cftimer_process_event(object *ob);
860int cftimer_create(int id, long delay, object *ob, int mode); 861int cftimer_create(int id, long delay, object *ob, int mode);
861int cftimer_destroy(int id); 862int cftimer_destroy(int id);
862int cftimer_find_free_id(void); 863int cftimer_find_free_id(void);
863/* weather.c */ 864/* weather.c */
864void set_darkness_map(mapstruct *m); 865void set_darkness_map(maptile *m);
865void tick_the_clock(void); 866void tick_the_clock(void);
866void init_weather(void); 867void init_weather(void);
867void weather_effect(const char *filename); 868void weather_effect(const char *filename);
868int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 869int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
869int real_world_temperature(int x, int y, mapstruct *m); 870int real_world_temperature(int x, int y, maptile *m);
870int similar_direction(int a, int b); 871int similar_direction(int a, int b);

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