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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.20 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.27 by root, Fri Dec 15 04:21:28 2006 UTC

79int find_unused_connected_value(struct mapdef *map); 79int find_unused_connected_value(struct mapdef *map);
80int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 80int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
81object *get_connection_rune(object *pl, short x, short y); 81object *get_connection_rune(object *pl, short x, short y);
82object *get_msg_book(object *pl, short x, short y); 82object *get_msg_book(object *pl, short x, short y);
83object *get_wall(struct mapdef *map, int x, int y); 83object *get_wall(struct mapdef *map, int x, int y);
84void fix_walls(struct mapdef *map, int x, int y); 84void fix_walls(maptile *map, int x, int y);
85void fix_walls_around(maptile *map, int x, int y);
85void apply_builder_floor(object *pl, object *material, short x, short y); 86void apply_builder_floor(object *pl, object *material, short x, short y);
86void apply_builder_wall(object *pl, object *material, short x, short y); 87void apply_builder_wall(object *pl, object *material, short x, short y);
87void apply_builder_item(object *pl, object *item, short x, short y); 88void apply_builder_item(object *pl, object *item, short x, short y);
88void apply_builder_remove(object *pl, int dir); 89void apply_builder_remove(object *pl, int dir);
89void apply_map_builder(object *pl, int dir); 90void apply_map_builder(object *pl, int dir);
158int command_bug(object *op, char *params); 159int command_bug(object *op, char *params);
159void malloc_info(object *op); 160void malloc_info(object *op);
160void current_region_info(object *op); 161void current_region_info(object *op);
161void current_map_info(object *op); 162void current_map_info(object *op);
162int command_whereabouts(object *op, char *params); 163int command_whereabouts(object *op, char *params);
163int command_who(object *op, char *params);
164void display_who_entry(object *op, player *pl, const char *format);
165void get_who_escape_code_value(char *return_val, const char letter, player *pl);
166int command_afk(object *op, char *params); 164int command_afk(object *op, char *params);
167int command_malloc(object *op, char *params); 165int command_malloc(object *op, char *params);
168int command_mapinfo(object *op, char *params); 166int command_mapinfo(object *op, char *params);
169int command_whereami(object *op, char *params); 167int command_whereami(object *op, char *params);
170int command_maps(object *op, char *params); 168int command_maps(object *op, char *params);
226int command_southeast(object *op, char *params); 224int command_southeast(object *op, char *params);
227int command_southwest(object *op, char *params); 225int command_southwest(object *op, char *params);
228int command_west(object *op, char *params); 226int command_west(object *op, char *params);
229int command_stay(object *op, char *params); 227int command_stay(object *op, char *params);
230/* c_new.c */ 228/* c_new.c */
231int execute_newserver_command(object *pl, char *command); 229void execute_newserver_command(object *pl, char *command);
232int command_run(object *op, char *params); 230int command_run(object *op, char *params);
233int command_run_stop(object *op, char *params); 231int command_run_stop(object *op, char *params);
234int command_fire(object *op, char *params); 232int command_fire(object *op, char *params);
235int command_fire_stop(object *op, char *params); 233int command_fire_stop(object *op, char *params);
236int bad_command(object *op, char *params); 234int bad_command(object *op, char *params);
289int command_banish(object *op, char *params); 287int command_banish(object *op, char *params);
290int command_kick(object *op, char *params); 288int command_kick(object *op, char *params);
291int command_save_overlay(object *op, char *params); 289int command_save_overlay(object *op, char *params);
292int command_toggle_shout(object *op, char *params); 290int command_toggle_shout(object *op, char *params);
293int command_shutdown(object *op, char *params); 291int command_shutdown(object *op, char *params);
294int command_goto(object *op, char *params);
295int command_generate(object *op, char *params);
296int command_freeze(object *op, char *params); 292int command_freeze(object *op, char *params);
297int command_arrest(object *op, char *params); 293int command_arrest(object *op, char *params);
298int command_summon(object *op, char *params); 294int command_summon(object *op, char *params);
299int command_teleport(object *op, char *params); 295int command_teleport(object *op, char *params);
300int command_create(object *op, char *params); 296int command_create(object *op, char *params);
446void leave_map(object *op); 442void leave_map(object *op);
447void set_map_timeout(maptile *oldmap); 443void set_map_timeout(maptile *oldmap);
448char *clean_path(const char *file); 444char *clean_path(const char *file);
449char *unclean_path(const char *src); 445char *unclean_path(const char *src);
450void enter_exit(object *op, object *exit_ob); 446void enter_exit(object *op, object *exit_ob);
451void process_active_maps(void);
452void process_players1(maptile *map);
453void process_players2(maptile *map);
454void process_events(maptile *map); 447void process_events();
455void clean_tmp_files(void); 448void clean_tmp_files(void);
456void cleanup(void); 449void cleanup(void);
457void leave(player *pl,int draw_exit); 450void leave(player *pl,int draw_exit);
458int forbid_play(void); 451int forbid_play(void);
459void do_specials(void); 452void do_specials(void);
529player *find_player_partial_name(const char *plname); 522player *find_player_partial_name(const char *plname);
530void display_motd(const object *op); 523void display_motd(const object *op);
531void send_rules(const object *op); 524void send_rules(const object *op);
532void send_news(const object *op); 525void send_news(const object *op);
533int playername_ok(const char *cp); 526int playername_ok(const char *cp);
534int add_player(NewSocket *ns); 527int add_player(client_socket *ns);
535archetype *get_player_archetype(archetype *at); 528archetype *get_player_archetype(archetype *at);
536object *get_nearest_player(object *mon); 529object *get_nearest_player(object *mon);
537int path_to_player(object *mon, object *pl, unsigned mindiff); 530int path_to_player(object *mon, object *pl, unsigned mindiff);
538void give_initial_items(object *pl, treasurelist *items); 531void give_initial_items(object *pl, treasurelist *items);
539void get_name(object *op); 532void get_name(object *op);
588void *cfapi_get_hooks(int *type, ...); 581void *cfapi_get_hooks(int *type, ...);
589int plugins_remove_plugin(const char *id); 582int plugins_remove_plugin(const char *id);
590crossfire_plugin *plugins_find_plugin(const char *id); 583crossfire_plugin *plugins_find_plugin(const char *id);
591void plugins_display_list(object *op); 584void plugins_display_list(object *op);
592void *cfapi_system_find_animation(int *type, ...); 585void *cfapi_system_find_animation(int *type, ...);
593void *cfapi_system_strdup_local(int *type, ...); 586void *cfapi_system_strdup(int *type, ...);
594void *cfapi_system_register_global_event(int *type, ...); 587void *cfapi_system_register_global_event(int *type, ...);
595void *cfapi_system_unregister_global_event(int *type, ...); 588void *cfapi_system_unregister_global_event(int *type, ...);
596void *cfapi_system_check_path(int *type, ...); 589void *cfapi_system_check_path(int *type, ...);
597void *cfapi_system_re_cmp(int *type, ...); 590void *cfapi_system_re_cmp(int *type, ...);
598void *cfapi_system_directory(int *type, ...); 591void *cfapi_system_directory(int *type, ...);

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