1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * |
5 | * |
6 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
6 | * Crossfire TRT is free software: you can redistribute it and/or modify |
7 | * under the terms of the GNU General Public License as published by the Free |
7 | * it under the terms of the GNU General Public License as published by |
8 | * Software Foundation; either version 2 of the License, or (at your option) |
8 | * the Free Software Foundation, either version 3 of the License, or |
9 | * any later version. |
9 | * (at your option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, but |
11 | * This program is distributed in the hope that it will be useful, |
12 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the GNU General Public License along |
16 | * You should have received a copy of the GNU General Public License |
17 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
18 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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19 | * |
18 | * |
20 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
19 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | */ |
20 | */ |
22 | |
21 | |
23 | /* alchemy.c */ |
22 | /* alchemy.c */ |
… | |
… | |
40 | /* apply.c */ |
39 | /* apply.c */ |
41 | int transport_can_hold (const object *transport, const object *op, int nrof); |
40 | int transport_can_hold (const object *transport, const object *op, int nrof); |
42 | int apply_transport (object *pl, object *transport, int aflag); |
41 | int apply_transport (object *pl, object *transport, int aflag); |
43 | int should_director_abort (object *op, object *victim); |
42 | int should_director_abort (object *op, object *victim); |
44 | int apply_potion (object *op, object *tmp); |
43 | int apply_potion (object *op, object *tmp); |
45 | int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); |
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46 | int prepare_weapon (object *op, object *improver, object *weapon); |
44 | int prepare_weapon (object *op, object *improver, object *weapon); |
47 | int improve_weapon (object *op, object *improver, object *weapon); |
45 | int improve_weapon (object *op, object *improver, object *weapon); |
48 | int check_improve_weapon (object *op, object *tmp); |
46 | int check_improve_weapon (object *op, object *tmp); |
49 | int improve_armour (object *op, object *improver, object *armour); |
47 | int improve_armour (object *op, object *improver, object *armour); |
50 | int convert_item (object *item, object *converter); |
48 | int convert_item (object *item, object *converter); |
… | |
… | |
69 | void eat_special_food (object *who, object *food); |
67 | void eat_special_food (object *who, object *food); |
70 | void apply_lighter (object *who, object *lighter); |
68 | void apply_lighter (object *who, object *lighter); |
71 | void scroll_failure (object *op, int failure, int power); |
69 | void scroll_failure (object *op, int failure, int power); |
72 | void apply_changes_to_player (object *pl, object *change); |
70 | void apply_changes_to_player (object *pl, object *change); |
73 | void apply_item_transformer (object *pl, object *transformer); |
71 | void apply_item_transformer (object *pl, object *transformer); |
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72 | extern void handle_apply_yield (object *op); |
74 | |
73 | |
75 | /* attack.c */ |
74 | /* attack.c */ |
76 | void cancellation (object *op); |
75 | void cancellation (object *op); |
77 | int did_make_save_item (object *op, int type, object *originator); |
76 | int did_make_save_item (object *op, int type, object *originator); |
78 | void save_throw_object (object *op, int type, object *originator); |
77 | void save_throw_object (object *op, int type, object *originator); |
… | |
… | |
361 | /* main.c */ |
360 | /* main.c */ |
362 | void server_tick (); |
361 | void server_tick (); |
363 | void version (object *op); |
362 | void version (object *op); |
364 | void info_keys (object *op); |
363 | void info_keys (object *op); |
365 | char *crypt_string (char *str, char *salt); |
364 | char *crypt_string (char *str, char *salt); |
366 | int check_password (char *typed, char *crypted); |
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367 | void enter_player_savebed (object *op); |
365 | void enter_player_savebed (object *op); |
368 | void leave_map (object *op); |
366 | void leave_map (object *op); |
369 | void set_map_timeout (maptile *oldmap); |
367 | void set_map_timeout (maptile *oldmap); |
370 | char *clean_path (const char *file); |
368 | char *clean_path (const char *file); |
371 | char *unclean_path (const char *src); |
369 | char *unclean_path (const char *src); |
… | |
… | |
480 | object *find_key (object *pl, object *container, object *door); |
478 | object *find_key (object *pl, object *container, object *door); |
481 | bool move_player_attack (object *op, int dir); |
479 | bool move_player_attack (object *op, int dir); |
482 | bool move_player (object *op, int dir); |
480 | bool move_player (object *op, int dir); |
483 | bool handle_newcs_player (object *op); |
481 | bool handle_newcs_player (object *op); |
484 | int save_life (object *op); |
482 | int save_life (object *op); |
485 | void remove_unpaid_objects (object *op, object *env); |
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486 | char *gravestone_text (object *op); |
483 | char *gravestone_text (object *op); |
487 | void do_some_living (object *op); |
484 | void do_some_living (object *op); |
488 | void kill_player (object *op); |
485 | void kill_player (object *op); |
489 | void loot_object (object *op); |
486 | void loot_object (object *op); |
490 | void fix_weight (void); |
487 | void fix_weight (void); |
… | |
… | |
511 | void plugins_display_list (object *op); |
508 | void plugins_display_list (object *op); |
512 | void *cfapi_system_find_animation (int *type, ...); |
509 | void *cfapi_system_find_animation (int *type, ...); |
513 | void *cfapi_system_strdup (int *type, ...); |
510 | void *cfapi_system_strdup (int *type, ...); |
514 | void *cfapi_system_register_global_event (int *type, ...); |
511 | void *cfapi_system_register_global_event (int *type, ...); |
515 | void *cfapi_system_unregister_global_event (int *type, ...); |
512 | void *cfapi_system_unregister_global_event (int *type, ...); |
516 | void *cfapi_system_check_path (int *type, ...); |
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517 | void *cfapi_system_re_cmp (int *type, ...); |
513 | void *cfapi_system_re_cmp (int *type, ...); |
518 | void *cfapi_system_directory (int *type, ...); |
514 | void *cfapi_system_directory (int *type, ...); |
519 | void *cfapi_map_get_map (int *type, ...); |
515 | void *cfapi_map_get_map (int *type, ...); |
520 | void *cfapi_map_has_been_loaded (int *type, ...); |
516 | void *cfapi_map_has_been_loaded (int *type, ...); |
521 | void *cfapi_map_create_path (int *type, ...); |
517 | void *cfapi_map_create_path (int *type, ...); |